Battlegrounds/Buffs: Rework using areatriggers
Port From (https://github.com/TrinityCore/TrinityCore/commit/f5461a1161a5a9dfabe7a142ad84f8c900776c92)
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@@ -601,17 +601,9 @@ namespace Game.Entities
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// Type 0 despawns after being triggered, type 1 does not.
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// @todo This is activation radius. Casting radius must be selected from spell
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float radius;
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if (goInfo.Trap.radius == 0f)
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{
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// Battlegroundgameobjects have data2 == 0 && data5 == 3
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if (goInfo.Trap.cooldown != 3)
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break;
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radius = 3.0f;
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}
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else
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radius = goInfo.Trap.radius / 2.0f;
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float radius = goInfo.Trap.radius / 2.0f; // this division seems to date back to when the field was called diameter, don't think it is still relevant.
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if (radius == 0f)
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break;
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Unit target;
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// @todo this hack with search required until GO casting not implemented
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@@ -753,18 +745,6 @@ namespace Game.Entities
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SetLootState(LootState.JustDeactivated);
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else if (goInfo.Trap.charges == 0)
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SetLootState(LootState.Ready);
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// Battleground gameobjects have data2 == 0 && data5 == 3
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if (goInfo.Trap.radius == 0 && goInfo.Trap.cooldown == 3)
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{
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Player player = target.ToPlayer();
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if (player)
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{
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Battleground bg = player.GetBattleground();
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if (bg)
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bg.HandleTriggerBuff(GetGUID());
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}
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}
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}
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break;
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}
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