Start adding missing scripts Part1

This commit is contained in:
hondacrx
2022-07-04 20:11:21 -04:00
parent 101b5ae6aa
commit 54d5d59898
8 changed files with 1625 additions and 1 deletions
+1 -1
View File
@@ -405,7 +405,7 @@ namespace Game.AI
return IsInBounds(_boundary, who) != _negateBoundary;
}
public bool CheckInRoom()
public virtual bool CheckInRoom()
{
if (IsInBoundary())
return true;
@@ -0,0 +1,870 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.Entities;
using Game.Scripting;
using Game.AI;
using Game.Maps;
using Game.Spells;
using System.Linq;
using System.Collections.Generic;
using Framework.Constants;
using System;
namespace Scripts.Argus.AntorusTheBurningThrone.GarothiWorldbreaker
{
struct TextIds
{
// Garothi Worldbreaker
public const uint SayAggro = 0;
public const uint SayDisengage = 1;
public const uint SayAnnounceApocalypseDrive = 2;
public const uint SayApocalypseDrive = 3;
public const uint SayAnnounceEradication = 4;
public const uint SayFinishApocalypseDrive = 5;
public const uint SayDecimation = 6;
public const uint SayAnnihilation = 7;
public const uint SayAnnounceFelBombardment = 8;
public const uint SaySlay = 9;
public const uint SayDeath = 10;
// Decimator
public const uint SayAnnounceDecimation = 0;
}
struct SpellIds
{
// Garothi Worldbreaker
public const uint Melee = 248229;
public const uint ApocalypseDrive = 244152;
public const uint ApocalypseDrivePeriodicDamage = 253300;
public const uint ApocalypseDriveFinalDamage = 240277;
public const uint Eradication = 244969;
public const uint Empowered = 245237;
public const uint RestoreHealth = 246012;
public const uint AnnihilatorCannonEject = 245527;
public const uint DecimatorCannonEject = 245515;
public const uint FelBombardmentSelector = 244150;
public const uint FelBombardmentWarning = 246220;
public const uint FelBombardmentDummy = 245219;
public const uint FelBombardmentPeriodic = 244536;
public const uint CannonChooser = 245124;
public const uint SearingBarrageAnnihilator = 246368;
public const uint SearingBarrageDecimator = 244395;
public const uint SearingBarrageDummyAnnihilator = 244398;
public const uint SearingBarrageDummyDecimator = 246369;
public const uint SearingBarrageSelector = 246360;
public const uint SearingBarrageDamageAnnihilator = 244400;
public const uint SearingBarrageDamageDecimator = 246373;
public const uint Carnage = 244106;
// Decimator
public const uint DecimationSelector = 244399;
public const uint DecimationWarning = 244410;
public const uint DecimationCastVisual = 245338;
public const uint DecimationMissile = 244448;
// Annihilator
public const uint AnnihilationSummon = 244790;
public const uint AnnihilationSelector = 247572;
public const uint AnnihilationDummy = 244294;
public const uint AnnihilationDamageUnsplitted = 244762;
// Annihilation
public const uint AnnihilationAreaTrigger = 244795;
public const uint AnnihilationWarning = 244799;
// Garothi Worldbreaker (Surging Fel)
public const uint SurgingFelAreaTrigger = 246655;
public const uint SurgingFelDamage = 246663;
}
struct EventIds
{
// Garothi Worldbreaker
public const uint ReengagePlayers = 1;
public const uint FelBombardment= 2;
public const uint SearingBarrage= 3;
public const uint CannonChooser = 4;
public const uint SurgingFel = 5;
}
struct MiscConst
{
public const uint MinTargetsSize = 2;
public const uint MaxTargetsSize = 6;
public const byte SummonGroupIdSurgingFel = 0;
public const uint EncounterIdGarothiWorldbreaker = 2076;
public const ushort AnimKitIdCannonDestroyed = 13264;
public const uint DataLastFiredCannon = 0;
public const uint MaxApocalypseDriveCount = 2;
public static Position AnnihilationCenterReferencePos = new(-3296.72f, 9767.78f, -60.0f);
public static void PreferNonTankTargetsAndResizeTargets(List<WorldObject> targets, Unit caster)
{
if (targets.Empty())
return;
List<WorldObject> targetsCopy = targets;
byte size = (byte)targetsCopy.Count;
// Selecting our prefered target size based on total targets (min 10 player: 2, max 30 player: 6)
byte preferedSize = (byte)(Math.Min(Math.Max(MathF.Ceiling(size / 5), MiscConst.MinTargetsSize), MiscConst.MaxTargetsSize));
// Now we get rid of the tank as these abilities prefer non-tanks above tanks as long as there are alternatives
targetsCopy.RemoveAll(new VictimCheck(caster, false));
// We have less available nontank targets than we want, include tanks
if (targetsCopy.Count < preferedSize)
targets.RandomResize(preferedSize);
else
{
// Our target list has enough alternative targets, resize
targetsCopy.RandomResize(preferedSize);
targets.Clear();
targets.AddRange(targetsCopy);
}
}
}
[Script]
class boss_garothi_worldbreaker : BossAI
{
public boss_garothi_worldbreaker(Creature creature) : base(creature, DataTypes.GarothiWorldbreaker)
{
_lastCanonEntry = CreatureIds.Decimator;
SetCombatMovement(false);
me.SetReactState(ReactStates.Passive);
}
public override void InitializeAI()
{
switch (GetDifficulty())
{
case Difficulty.MythicRaid:
case Difficulty.HeroicRaid:
_apocalypseDriveHealthLimit[0] = 65;
_apocalypseDriveHealthLimit[1] = 35;
break;
case Difficulty.NormalRaid:
case Difficulty.LFRNew:
_apocalypseDriveHealthLimit[0] = 60;
_apocalypseDriveHealthLimit[1] = 20;
break;
default:
break;
}
}
public override void JustAppeared()
{
me.SummonCreatureGroup(MiscConst.SummonGroupIdSurgingFel);
}
public override void JustEngagedWith(Unit who)
{
me.SetReactState(ReactStates.Aggressive);
base.JustEngagedWith(who);
Talk(TextIds.SayAggro);
DoCastSelf(SpellIds.Melee);
instance.SendEncounterUnit(EncounterFrameType.Engage, me);
_events.ScheduleEvent(EventIds.FelBombardment, TimeSpan.FromSeconds(9));
_events.ScheduleEvent(EventIds.CannonChooser, TimeSpan.FromSeconds(8));
}
public override void EnterEvadeMode(EvadeReason why)
{
Talk(TextIds.SayDisengage);
_EnterEvadeMode();
instance.SendEncounterUnit(EncounterFrameType.Disengage, me);
_events.Reset();
CleanupEncounter();
_DespawnAtEvade(TimeSpan.FromSeconds(30));
}
public override void KilledUnit(Unit victim)
{
if (victim.IsPlayer())
Talk(TextIds.SaySlay, victim);
}
public override void JustDied(Unit killer)
{
_JustDied();
Talk(TextIds.SayDeath);
CleanupEncounter();
instance.SendBossKillCredit(MiscConst.EncounterIdGarothiWorldbreaker);
instance.SendEncounterUnit(EncounterFrameType.Disengage, me);
}
public override void OnSpellCast(SpellInfo spell)
{
switch (spell.Id)
{
case SpellIds.ApocalypseDriveFinalDamage:
if (_apocalypseDriveCount < MiscConst.MaxApocalypseDriveCount)
_events.Reset();
_events.ScheduleEvent(EventIds.ReengagePlayers, TimeSpan.FromSeconds(3.5));
HideCannons();
me.RemoveUnitFlag(UnitFlags.Uninteractible);
break;
default:
break;
}
}
public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
{
if (me.HealthBelowPctDamaged(_apocalypseDriveHealthLimit[_apocalypseDriveCount], damage))
{
me.AttackStop();
me.SetReactState(ReactStates.Passive);
me.InterruptNonMeleeSpells(true);
me.SetFacingTo(me.GetHomePosition().GetOrientation());
_events.Reset();
if (GetDifficulty() == Difficulty.MythicRaid || GetDifficulty() == Difficulty.HeroicRaid)
_events.ScheduleEvent(EventIds.SurgingFel, TimeSpan.FromSeconds(8));
DoCastSelf(SpellIds.ApocalypseDrive);
DoCastSelf(SpellIds.ApocalypseDriveFinalDamage);
Talk(TextIds.SayAnnounceApocalypseDrive);
Talk(TextIds.SayApocalypseDrive);
me.SetUnitFlag(UnitFlags.Uninteractible);
Creature decimator = instance.GetCreature(DataTypes.Decimator);
if (decimator)
{
instance.SendEncounterUnit(EncounterFrameType.Engage, decimator, 2);
decimator.SetUnitFlag(UnitFlags.InCombat);
decimator.RemoveUnitFlag(UnitFlags.Uninteractible);
}
Creature annihilator = instance.GetCreature(DataTypes.Annihilator);
if (annihilator)
{
instance.SendEncounterUnit(EncounterFrameType.Engage, annihilator, 2);
annihilator.SetUnitFlag(UnitFlags.InCombat);
annihilator.RemoveUnitFlag(UnitFlags.Uninteractible);
}
++_apocalypseDriveCount;
}
}
public override void JustSummoned(Creature summon)
{
summons.Summon(summon);
switch (summon.GetEntry())
{
case CreatureIds.Annihilation:
summon.CastSpell(summon, SpellIds.AnnihilationWarning);
summon.CastSpell(summon, SpellIds.AnnihilationAreaTrigger);
break;
case CreatureIds.Annihilator:
case CreatureIds.Decimator:
summon.SetReactState(ReactStates.Passive);
break;
case CreatureIds.GarothiWorldbreaker:
_surgingFelDummyGuids.Add(summon.GetGUID());
break;
default:
break;
}
}
public override void SummonedCreatureDies(Creature summon, Unit killer)
{
switch (summon.GetEntry())
{
case CreatureIds.Decimator:
case CreatureIds.Annihilator:
me.InterruptNonMeleeSpells(true);
me.RemoveAurasDueToSpell(SpellIds.ApocalypseDrive);
me.RemoveUnitFlag(UnitFlags.Uninteractible);
if (summon.GetEntry() == CreatureIds.Annihilator)
_searingBarrageSpellId = SpellIds.SearingBarrageAnnihilator;
else
_searingBarrageSpellId = SpellIds.SearingBarrageDecimator;
if (_apocalypseDriveCount < MiscConst.MaxApocalypseDriveCount)
_events.Reset();
_events.ScheduleEvent(EventIds.SearingBarrage, TimeSpan.FromSeconds(3.5));
_events.ScheduleEvent(EventIds.ReengagePlayers, TimeSpan.FromSeconds(3.5));
_castEradication = true;
if (summon.GetEntry() == CreatureIds.Decimator)
DoCastSelf(SpellIds.DecimatorCannonEject);
else
DoCastSelf(SpellIds.AnnihilatorCannonEject);
me.PlayOneShotAnimKitId(MiscConst.AnimKitIdCannonDestroyed);
HideCannons();
break;
default:
break;
}
}
public override uint GetData(uint type)
{
if (type == MiscConst.DataLastFiredCannon)
return _lastCanonEntry;
return 0;
}
public override void SetData(uint type, uint value)
{
if (type == MiscConst.DataLastFiredCannon)
_lastCanonEntry = value;
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me.HasUnitState(UnitState.Casting) && !me.HasAura(SpellIds.ApocalypseDrive))
return;
_events.ExecuteEvents(eventId =>
{
switch (eventId)
{
case EventIds.ReengagePlayers:
DoCastSelf(SpellIds.Empowered);
DoCastSelf(SpellIds.RestoreHealth);
if (_castEradication)
{
DoCastSelf(SpellIds.Eradication);
Talk(TextIds.SayAnnounceEradication);
Talk(TextIds.SayFinishApocalypseDrive);
_castEradication = false;
}
me.SetReactState(ReactStates.Aggressive);
_events.ScheduleEvent(EventIds.FelBombardment, TimeSpan.FromSeconds(20));
_events.ScheduleEvent(EventIds.CannonChooser, TimeSpan.FromSeconds(18));
break;
case EventIds.FelBombardment:
DoCastAOE(SpellIds.FelBombardmentSelector);
_events.Repeat(TimeSpan.FromSeconds(20));
break;
case EventIds.SearingBarrage:
DoCastSelf(_searingBarrageSpellId);
break;
case EventIds.CannonChooser:
DoCastSelf(SpellIds.CannonChooser);
_events.Repeat(TimeSpan.FromSeconds(16));
break;
case EventIds.SurgingFel:
{
var guids = _surgingFelDummyGuids;
guids.Remove(_lastSurgingFelDummyGuid);
_lastSurgingFelDummyGuid = guids.SelectRandom();
Creature dummy = ObjectAccessor.GetCreature(me, _lastSurgingFelDummyGuid);
if (dummy)
dummy.CastSpell(dummy, SpellIds.SurgingFelAreaTrigger);
_events.Repeat(TimeSpan.FromSeconds(8));
break;
}
default:
break;
}
});
if (me.GetVictim() && me.GetVictim().IsWithinMeleeRange(me))
DoMeleeAttackIfReady();
else
DoSpellAttackIfReady(SpellIds.Carnage);
}
byte[] _apocalypseDriveHealthLimit = new byte[MiscConst.MaxApocalypseDriveCount];
byte _apocalypseDriveCount;
uint _searingBarrageSpellId;
uint _lastCanonEntry;
bool _castEradication;
ObjectGuid _lastSurgingFelDummyGuid;
List<ObjectGuid> _surgingFelDummyGuids;
void CleanupEncounter()
{
Creature decimator = instance.GetCreature(DataTypes.Decimator);
if (decimator)
instance.SendEncounterUnit(EncounterFrameType.Disengage, decimator);
Creature annihilator = instance.GetCreature(DataTypes.Annihilator);
if (annihilator)
instance.SendEncounterUnit(EncounterFrameType.Disengage, annihilator);
instance.DoRemoveAurasDueToSpellOnPlayers(SpellIds.DecimationWarning);
instance.DoRemoveAurasDueToSpellOnPlayers(SpellIds.FelBombardmentWarning);
instance.DoRemoveAurasDueToSpellOnPlayers(SpellIds.FelBombardmentPeriodic);
summons.DespawnAll();
}
void HideCannons()
{
Creature decimator = instance.GetCreature(DataTypes.Decimator);
if (decimator)
{
instance.SendEncounterUnit(EncounterFrameType.Disengage, decimator);
decimator.SetUnitFlag(UnitFlags.Uninteractible | UnitFlags.Immune);
}
Creature annihilator = instance.GetCreature(DataTypes.Annihilator);
if (annihilator)
{
instance.SendEncounterUnit(EncounterFrameType.Disengage, annihilator);
annihilator.SetUnitFlag(UnitFlags.Uninteractible | UnitFlags.Immune);
}
}
}
[Script]
class at_garothi_annihilation : AreaTriggerAI
{
public at_garothi_annihilation(AreaTrigger areatrigger) : base(areatrigger)
{
Initialize();
}
void Initialize()
{
_playerCount = 0;
}
public override void OnUnitEnter(Unit unit)
{
if (!unit.IsPlayer())
return;
_playerCount++;
Unit annihilation = at.GetCaster();
if (annihilation)
annihilation.RemoveAurasDueToSpell(SpellIds.AnnihilationWarning);
}
public override void OnUnitExit(Unit unit)
{
if (!unit.IsPlayer())
return;
_playerCount--;
if (_playerCount == 0 && !at.IsRemoved())
{
Unit annihilation = at.GetCaster();
if (annihilation != null)
annihilation.CastSpell(annihilation, SpellIds.AnnihilationWarning);
}
}
byte _playerCount;
}
[Script]
class spell_garothi_apocalypse_drive : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ApocalypseDrivePeriodicDamage);
}
void HandlePeriodic(AuraEffect aurEff)
{
GetTarget().CastSpell(GetTarget(), SpellIds.ApocalypseDrivePeriodicDamage, new CastSpellExtraArgs(aurEff));
}
public override void Register()
{
OnEffectPeriodic.Add(new EffectPeriodicHandler(HandlePeriodic, 1, AuraType.PeriodicDummy));
}
}
[Script]
class spell_garothi_fel_bombardment_selector : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.FelBombardmentWarning, SpellIds.FelBombardmentDummy);
}
void FilterTargets(List<WorldObject> targets)
{
if (targets.Empty())
return;
Unit caster = GetCaster();
if (caster)
targets.RemoveAll(new VictimCheck(caster, true));
}
void HandleWarningEffect(uint effIndex)
{
Creature caster = GetCaster() ? GetCaster().ToCreature() : null;
if (!caster || !caster.IsAIEnabled())
return;
Unit target = GetHitUnit();
caster.GetAI().Talk(TextIds.SayAnnounceFelBombardment, target);
caster.CastSpell(target, SpellIds.FelBombardmentWarning, true);
caster.CastSpell(target, SpellIds.FelBombardmentDummy, true);
}
public override void Register()
{
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitSrcAreaEnemy));
OnEffectHitTarget.Add(new EffectHandler(HandleWarningEffect, 0, SpellEffectName.Dummy));
}
}
[Script]
class spell_garothi_fel_bombardment_warning : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.FelBombardmentPeriodic);
}
void AfterRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
{
if (GetTargetApplication().GetRemoveMode() == AuraRemoveMode.Expire)
{
Unit caster = GetCaster();
if (caster)
caster.CastSpell(GetTarget(), SpellIds.FelBombardmentPeriodic, true);
}
}
public override void Register()
{
AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
}
}
[Script]
class spell_garothi_fel_bombardment_periodic : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return !spellInfo.GetEffects().Empty() && ValidateSpellInfo((uint)spellInfo.GetEffect(0).CalcValue());
}
void HandlePeriodic(AuraEffect aurEff)
{
Unit caster = GetCaster();
if (caster)
caster.CastSpell(GetTarget(), (uint)aurEff.GetSpellEffectInfo().CalcValue(caster), true);
}
public override void Register()
{
OnEffectPeriodic.Add(new EffectPeriodicHandler(HandlePeriodic, 0, AuraType.PeriodicTriggerSpell));
}
}
[Script]
class spell_garothi_searing_barrage_dummy : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.SearingBarrageSelector);
}
void HandleHit(uint effIndex)
{
GetHitUnit().CastSpell(GetHitUnit(), SpellIds.SearingBarrageSelector, new CastSpellExtraArgs(TriggerCastFlags.FullMask).AddSpellMod(SpellValueMod.BasePoint0, (int)GetSpellInfo().Id));
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleHit, 0, SpellEffectName.Dummy));
}
}
[Script]
class spell_garothi_searing_barrage_selector : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.SearingBarrageDamageAnnihilator, SpellIds.SearingBarrageDamageDecimator, SpellIds.SearingBarrageDummyAnnihilator, SpellIds.SearingBarrageDummyDecimator);
}
void FilterTargets(List<WorldObject> targets)
{
MiscConst.PreferNonTankTargetsAndResizeTargets(targets, GetCaster());
}
void HandleHit(uint effIndex)
{
uint spellId = GetEffectValue() == SpellIds.SearingBarrageDummyAnnihilator ? SpellIds.SearingBarrageDamageAnnihilator : SpellIds.SearingBarrageDamageDecimator;
Unit caster = GetCaster();
if (caster)
caster.CastSpell(GetHitUnit(), spellId, true);
}
public override void Register()
{
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitSrcAreaEntry));
OnEffectHitTarget.Add(new EffectHandler(HandleHit, 0, SpellEffectName.Dummy));
}
}
[Script]
class spell_garothi_decimation_selector : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.DecimationWarning);
}
void FilterTargets(List<WorldObject> targets)
{
MiscConst.PreferNonTankTargetsAndResizeTargets(targets, GetCaster());
}
void HandleHit(uint effIndex)
{
Unit caster = GetCaster();
if (caster)
{
caster.CastSpell(GetHitUnit(), SpellIds.DecimationWarning, true);
Creature decimator = caster.ToCreature();
if (decimator)
if (decimator.IsAIEnabled())
decimator.GetAI().Talk(TextIds.SayAnnounceDecimation, GetHitUnit());
}
}
public override void Register()
{
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitSrcAreaEnemy));
OnEffectHitTarget.Add(new EffectHandler(HandleHit, 0, SpellEffectName.Dummy));
}
}
[Script]
class spell_garothi_decimation_warning : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.DecimationMissile);
}
void AfterRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
{
if (GetTargetApplication().GetRemoveMode() == AuraRemoveMode.Expire)
{
Unit caster = GetCaster();
if (caster)
{
caster.CastSpell(GetTarget(), SpellIds.DecimationMissile, true);
if (!caster.HasUnitState(UnitState.Casting))
caster.CastSpell(caster, SpellIds.DecimationCastVisual);
}
}
}
public override void Register()
{
AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
}
}
[Script]
class spell_garothi_carnage : AuraScript
{
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
// Usually we could just handle this via spell_proc but since we want
// to silence the console message because it's not a spell trigger proc, we need a script here.
PreventDefaultAction();
Remove();
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.PeriodicTriggerSpell));
}
}
[Script]
class spell_garothi_annihilation_selector : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return !spellInfo.GetEffects().Empty() && ValidateSpellInfo((uint)spellInfo.GetEffect(0).CalcValue());
}
void HandleHit(uint effIndex)
{
Unit caster = GetCaster();
if (caster)
caster.CastSpell(GetHitUnit(), (uint)GetEffectInfo().CalcValue(caster), true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleHit, 0, SpellEffectName.Dummy));
}
}
[Script]
class spell_garothi_annihilation_triggered : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.AnnihilationDamageUnsplitted);
}
void HandleHit(uint effIndex)
{
Unit target = GetHitUnit();
if (target.HasAura(SpellIds.AnnihilationWarning))
target.CastSpell(target, SpellIds.AnnihilationDamageUnsplitted, true);
target.RemoveAllAuras();
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleHit, 1, SpellEffectName.Dummy));
}
}
[Script]
class spell_garothi_eradication : SpellScript
{
void ChangeDamage()
{
Unit caster = GetCaster();
if (caster)
{
uint damageReduction = (uint)MathFunctions.CalculatePct(GetHitDamage(), GetHitUnit().GetDistance(caster));
SetHitDamage((int)(GetHitDamage() - damageReduction));
}
}
public override void Register()
{
OnHit.Add(new HitHandler(ChangeDamage));
}
}
[Script]
class spell_garothi_surging_fel : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.SurgingFelDamage);
}
void AfterRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
{
if (GetTargetApplication().GetRemoveMode() == AuraRemoveMode.Expire)
GetTarget().CastSpell(GetTarget(), SpellIds.SurgingFelDamage, true);
}
public override void Register()
{
AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.AreaTrigger, AuraEffectHandleModes.Real));
}
}
[Script]
class spell_garothi_cannon_chooser : SpellScript
{
void HandleDummyEffect(uint effIndex)
{
Creature caster = GetHitCreature();
if (!caster || !caster.IsAIEnabled())
return;
InstanceScript instance = caster.GetInstanceScript();
if (instance == null)
return;
Creature decimator = instance.GetCreature(DataTypes.Decimator);
Creature annihilator = instance.GetCreature(DataTypes.Annihilator);
uint lastCannonEntry = caster.GetAI().GetData(MiscConst.DataLastFiredCannon);
if ((lastCannonEntry == CreatureIds.Annihilator && decimator) || (decimator && !annihilator))
{
decimator.CastSpell(decimator, SpellIds.DecimationSelector, true);
caster.GetAI().Talk(TextIds.SayDecimation, decimator);
lastCannonEntry = CreatureIds.Decimator;
}
else if ((lastCannonEntry == CreatureIds.Decimator && annihilator) || (annihilator && !decimator))
{
byte count = (byte)(caster.GetMap().GetDifficultyID() == Difficulty.MythicRaid ? MiscConst.MaxTargetsSize :
Math.Max(MiscConst.MinTargetsSize, Math.Ceiling((float)caster.GetMap().GetPlayersCountExceptGMs() / 5)));
for (byte i = 0; i < count; i++)
{
float x = MiscConst.AnnihilationCenterReferencePos.GetPositionX() + MathF.Cos(RandomHelper.FRand(0.0f, MathF.PI * 2)) * RandomHelper.FRand(15.0f, 30.0f);
float y = MiscConst.AnnihilationCenterReferencePos.GetPositionY() + MathF.Sin(RandomHelper.FRand(0.0f, MathF.PI * 2)) * RandomHelper.FRand(15.0f, 30.0f);
float z = caster.GetMap().GetHeight(caster.GetPhaseShift(), x, y, MiscConst.AnnihilationCenterReferencePos.GetPositionZ());
annihilator.CastSpell(new Position(x, y, z), SpellIds.AnnihilationSummon, new CastSpellExtraArgs(true));
}
annihilator.CastSpell(annihilator, SpellIds.AnnihilationDummy);
annihilator.CastSpell(annihilator, SpellIds.AnnihilationSelector);
caster.GetAI().Talk(TextIds.SayAnnihilation);
lastCannonEntry = CreatureIds.Annihilator;
}
caster.GetAI().SetData(MiscConst.DataLastFiredCannon, lastCannonEntry);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummyEffect, 0, SpellEffectName.Dummy));
}
}
class VictimCheck : ICheck<WorldObject>
{
public VictimCheck(Unit caster, bool keepTank)
{
_caster = caster;
_keepTank = keepTank;
}
public bool Invoke(WorldObject obj)
{
Unit unit = obj.ToUnit();
if (!unit)
return true;
if (_caster.GetVictim() && _caster.GetVictim() != unit)
return _keepTank;
return false;
}
Unit _caster;
bool _keepTank; // true = remove all nontank targets | false = remove current tank
}
}
@@ -0,0 +1,117 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.Maps;
using Game.Scripting;
using Game.Entities;
using Framework.Constants;
namespace Scripts.Argus.AntorusTheBurningThrone
{
struct DataTypes
{
// Encounters
public const uint GarothiWorldbreaker = 0;
public const uint FelhoundsOfSageras = 1;
public const uint AntoranHighCommand = 2;
public const uint PortalKeeperHasabel = 3;
public const uint EonarTheLifeBinder = 4;
public const uint ImonarTheSoulhunter = 5;
public const uint Kingaroth = 6;
public const uint Varimathras = 7;
public const uint TheCovenOfShivarra = 8;
public const uint Aggramar = 9;
public const uint ArgusTheUnmaker = 10;
// Encounter related data
public const uint Decimator = 11;
public const uint Annihilator = 12;
}
struct BossIds
{
// Bosses
public const uint GarothiWorldbreaker = 122450;
public const uint EncounterCount = 10;
}
struct CreatureIds
{
// Garothi Worldbreaker
public const uint Decimator = 122773;
public const uint Annihilator = 122778;
public const uint Annihilation = 122818;
public const uint GarothiWorldbreaker = 124167;
}
struct GameObjectIds
{
public const uint Collision = 277365;
public const uint Rock = 278488;
}
[Script]
class instance_antorus_the_burning_throne : InstanceMapScript
{
static ObjectData[] creatureData =
{
new ObjectData(BossIds.GarothiWorldbreaker, DataTypes.GarothiWorldbreaker),
new ObjectData(CreatureIds.Decimator, DataTypes.Decimator),
new ObjectData(CreatureIds.Annihilator, DataTypes.Annihilator)
};
static DoorData[] doorData =
{
new DoorData(GameObjectIds.Collision, DataTypes.GarothiWorldbreaker, DoorType.Passage),
new DoorData(GameObjectIds.Rock, DataTypes.GarothiWorldbreaker, DoorType.Passage)
};
public instance_antorus_the_burning_throne() : base("instance_antorus_the_burning_throne", 757) { }
class instance_antorus_the_burning_throne_InstanceMapScript : InstanceScript
{
public instance_antorus_the_burning_throne_InstanceMapScript(InstanceMap map) : base(map)
{
SetHeaders("ABT");
SetBossNumber(BossIds.EncounterCount);
LoadObjectData(creatureData, null);
LoadDoorData(doorData);
}
public override void OnCreatureCreate(Creature creature)
{
base.OnCreatureCreate(creature);
switch (creature.GetEntry())
{
case CreatureIds.Annihilation:
Creature garothi = GetCreature(DataTypes.GarothiWorldbreaker);
if (garothi)
garothi.GetAI().JustSummoned(creature);
break;
default:
break;
}
}
}
public override InstanceScript GetInstanceScript(InstanceMap map)
{
return new instance_antorus_the_burning_throne_InstanceMapScript(map);
}
}
}
@@ -0,0 +1,154 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.AlteracValley
{
struct SpellIds
{
public const uint Charge = 22911;
public const uint Cleave = 40504;
public const uint DemoralizingShout = 23511;
public const uint Enrage = 8599;
public const uint Whirlwind = 13736;
public const uint NorthMarshal = 45828;
public const uint SouthMarshal = 45829;
public const uint StonehearthMarshal = 45830;
public const uint IcewingMarshal = 45831;
public const uint IcebloodWarmaster = 45822;
public const uint TowerPointWarmaster = 45823;
public const uint WestFrostwolfWarmaster = 45824;
public const uint EastFrostwolfWarmaster = 45826;
}
struct CreatureIds
{
public const uint NorthMarshal = 14762;
public const uint SouthMarshal = 14763;
public const uint IcewingMarshal = 14764;
public const uint StonehearthMarshal = 14765;
public const uint EastFrostwolfWarmaster = 14772;
public const uint IcebloodWarmaster = 14773;
public const uint TowerPointWarmaster = 14776;
public const uint WestFrostwolfWarmaster = 14777;
}
[Script]
class npc_av_marshal_or_warmaster : ScriptedAI
{
(uint npcEntry, uint spellId)[] _auraPairs =
{
new (CreatureIds.NorthMarshal, SpellIds.NorthMarshal),
new (CreatureIds.SouthMarshal, SpellIds.SouthMarshal),
new (CreatureIds.StonehearthMarshal, SpellIds.StonehearthMarshal),
new (CreatureIds.IcewingMarshal, SpellIds.IcewingMarshal),
new (CreatureIds.EastFrostwolfWarmaster, SpellIds.EastFrostwolfWarmaster),
new (CreatureIds.WestFrostwolfWarmaster, SpellIds.WestFrostwolfWarmaster),
new (CreatureIds.TowerPointWarmaster, SpellIds.TowerPointWarmaster),
new (CreatureIds.IcebloodWarmaster, SpellIds.IcebloodWarmaster)
};
bool _hasAura;
public npc_av_marshal_or_warmaster(Creature creature) : base(creature)
{
Initialize();
}
void Initialize()
{
_hasAura = false;
}
public override void Reset()
{
Initialize();
_scheduler.CancelAll();
_scheduler.Schedule(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(12), task =>
{
DoCastVictim(SpellIds.Charge);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(11), task =>
{
DoCastVictim(SpellIds.Cleave);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(16));
});
_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
{
DoCast(me, SpellIds.DemoralizingShout);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
{
DoCast(me, SpellIds.Whirlwind);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
{
DoCast(me, SpellIds.Enrage);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
Position _homePosition = me.GetHomePosition();
if (me.GetDistance2d(_homePosition.GetPositionX(), _homePosition.GetPositionY()) > 50.0f)
{
EnterEvadeMode();
return;
}
task.Repeat(TimeSpan.FromSeconds(5));
});
}
public override void JustAppeared()
{
Reset();
}
public override void UpdateAI(uint diff)
{
// I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.
if (!_hasAura)
{
for (byte i = 0; i < _auraPairs.Length; ++i)
if (_auraPairs[i].npcEntry == me.GetEntry())
DoCast(me, _auraPairs[i].spellId);
_hasAura = true;
}
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
DoMeleeAttackIfReady();
}
}
}
@@ -0,0 +1,162 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
using System;
using System.Collections.Generic;
namespace Scripts.EasternKingdoms.AlteracValley.Balinda
{
struct SpellIds
{
public const uint ArcaneExplosion = 46608;
public const uint ConeOfCold = 38384;
public const uint Fireball = 46988;
public const uint Frostbolt = 46987;
public const uint SummonWaterElemental = 45067;
public const uint Iceblock = 46604;
}
struct TextIds
{
public const uint SayAggro = 0;
public const uint SayEvade = 1;
public const uint SaySalvation = 2;
}
struct ActionIds
{
public const int BuffYell = -30001; // shared from Battleground
}
[Script]
class boss_balinda : ScriptedAI
{
SummonList summons;
ObjectGuid WaterElementalGUID;
bool HasCastIceblock;
public boss_balinda(Creature creature) : base(creature)
{
summons = new(me);
Initialize();
}
void Initialize()
{
WaterElementalGUID.Clear();
HasCastIceblock = false;
}
public override void Reset()
{
Initialize();
_scheduler.CancelAll();
summons.DespawnAll();
}
public override void JustEngagedWith(Unit who)
{
Talk(TextIds.SayAggro);
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15), task =>
{
DoCastVictim(SpellIds.ArcaneExplosion);
task.Repeat();
});
_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
{
DoCastVictim(SpellIds.ConeOfCold);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
{
DoCastVictim(SpellIds.Fireball);
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(9));
});
_scheduler.Schedule(TimeSpan.FromSeconds(4), task =>
{
DoCastVictim(SpellIds.Frostbolt);
task.Repeat(TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(12));
});
_scheduler.Schedule(TimeSpan.FromSeconds(3), task =>
{
if (summons.Empty())
DoCast(SpellIds.SummonWaterElemental);
task.Repeat(TimeSpan.FromSeconds(50));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(TextIds.SayEvade);
}
Creature elemental = ObjectAccessor.GetCreature(me, WaterElementalGUID);
if (elemental != null)
if (elemental.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
elemental.GetAI().EnterEvadeMode();
task.Repeat();
});
}
public override void JustSummoned(Creature summoned)
{
summoned.GetAI().AttackStart(SelectTarget(SelectTargetMethod.Random, 0, 50, true));
summoned.SetFaction(me.GetFaction());
WaterElementalGUID = summoned.GetGUID();
summons.Summon(summoned);
}
public override void SummonedCreatureDespawn(Creature summoned)
{
summons.Despawn(summoned);
}
public override void JustDied(Unit killer)
{
summons.DespawnAll();
}
public override void DoAction(int actionId)
{
if (actionId == ActionIds.BuffYell)
Talk(TextIds.SayAggro);
}
public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
{
if (me.HealthBelowPctDamaged(40, damage) && !HasCastIceblock)
{
DoCast(SpellIds.Iceblock);
HasCastIceblock = true;
}
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
}
}
}
@@ -0,0 +1,112 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.AlteracValley.Drekthar
{
struct SpellIds
{
public const uint Whirlwind = 15589;
public const uint Whirlwind2 = 13736;
public const uint Knockdown = 19128;
public const uint Frenzy = 8269;
public const uint SweepingStrikes = 18765; // not sure
public const uint Cleave = 20677; // not sure
public const uint Windfury = 35886; // not sure
public const uint Stormpike = 51876; // not sure
}
struct TextIds
{
public const uint SayAggro = 0;
public const uint SayEvade = 1;
public const uint SayRespawn = 2;
public const uint SayRandom = 3;
}
[Script]
class boss_drekthar : ScriptedAI
{
public boss_drekthar(Creature creature) : base(creature) { }
public override void Reset()
{
_scheduler.CancelAll();
}
public override void JustEngagedWith(Unit who)
{
Talk(TextIds.SayAggro);
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Whirlwind);
task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(18));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Whirlwind2);
task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
{
DoCastVictim(SpellIds.Knockdown);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(6), task =>
{
DoCastVictim(SpellIds.Frenzy);
task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30));
});
_scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30), task =>
{
Talk(TextIds.SayRandom);
task.Repeat();
});
}
public override void JustAppeared()
{
Reset();
Talk(TextIds.SayRespawn);
}
public override bool CheckInRoom()
{
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(TextIds.SayEvade);
return false;
}
return true;
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim() || !CheckInRoom())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
}
}
}
@@ -0,0 +1,113 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.AlteracValley.Galvangar
{
struct SpellIds
{
public const uint Cleave = 15284;
public const uint FrighteningShout = 19134;
public const uint Whirlwind1 = 15589;
public const uint Whirlwind2 = 13736;
public const uint MortalStrike = 16856;
}
struct TextIds
{
public const uint SayAggro = 0;
public const uint SayEvade = 1;
public const uint SayBuff = 2;
}
struct ActionIds
{
public const int BuffYell = -30001; // shared from Battleground
}
[Script]
class boss_galvangar : ScriptedAI
{
public boss_galvangar(Creature creature) : base(creature) { }
public override void Reset()
{
_scheduler.CancelAll();
}
public override void JustEngagedWith(Unit who)
{
Talk(TextIds.SayAggro);
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(9), task =>
{
DoCastVictim(SpellIds.Cleave);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(16));
});
_scheduler.Schedule(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(19), task =>
{
DoCastVictim(SpellIds.FrighteningShout);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(13), task =>
{
DoCastVictim(SpellIds.Whirlwind1);
task.Repeat(TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(10));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Whirlwind2);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.MortalStrike);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30));
});
}
public override void DoAction(int actionId)
{
if (actionId == ActionIds.BuffYell)
Talk(TextIds.SayBuff);
}
public override bool CheckInRoom()
{
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(TextIds.SayEvade);
return false;
}
return true;
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim() || !CheckInRoom())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
}
}
}
@@ -0,0 +1,96 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.AlteracValley.Vanndar
{
struct SpellIds
{
public const uint Avatar = 19135;
public const uint Thunderclap = 15588;
public const uint Stormbolt = 20685; // not sure
}
struct TextIds
{
public const uint YellAggro = 0;
public const uint YellEvade = 1;
//public const uint YellRespawn1 = -1810010; // Missing in database
//public const uint YellRespawn2 = -1810011; // Missing in database
public const uint YellRandom = 2;
public const uint YellSpell = 3;
}
[Script]
class boss_vanndar : ScriptedAI
{
public boss_vanndar(Creature creature) : base(creature) { }
public override void Reset()
{
_scheduler.CancelAll();
}
public override void JustEngagedWith(Unit who)
{
_scheduler.Schedule(TimeSpan.FromSeconds(3), task =>
{
DoCastVictim(SpellIds.Avatar);
task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(20));
});
_scheduler.Schedule(TimeSpan.FromSeconds(4), task =>
{
DoCastVictim(SpellIds.Thunderclap);
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(6), task =>
{
DoCastVictim(SpellIds.Stormbolt);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30), task =>
{
Talk(TextIds.YellRandom);
task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(TextIds.YellEvade);
}
task.Repeat();
});
Talk(TextIds.YellAggro);
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
}
}
}