Start adding missing scripts Part1

This commit is contained in:
hondacrx
2022-07-04 20:11:21 -04:00
parent 101b5ae6aa
commit 54d5d59898
8 changed files with 1625 additions and 1 deletions
@@ -0,0 +1,154 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.AlteracValley
{
struct SpellIds
{
public const uint Charge = 22911;
public const uint Cleave = 40504;
public const uint DemoralizingShout = 23511;
public const uint Enrage = 8599;
public const uint Whirlwind = 13736;
public const uint NorthMarshal = 45828;
public const uint SouthMarshal = 45829;
public const uint StonehearthMarshal = 45830;
public const uint IcewingMarshal = 45831;
public const uint IcebloodWarmaster = 45822;
public const uint TowerPointWarmaster = 45823;
public const uint WestFrostwolfWarmaster = 45824;
public const uint EastFrostwolfWarmaster = 45826;
}
struct CreatureIds
{
public const uint NorthMarshal = 14762;
public const uint SouthMarshal = 14763;
public const uint IcewingMarshal = 14764;
public const uint StonehearthMarshal = 14765;
public const uint EastFrostwolfWarmaster = 14772;
public const uint IcebloodWarmaster = 14773;
public const uint TowerPointWarmaster = 14776;
public const uint WestFrostwolfWarmaster = 14777;
}
[Script]
class npc_av_marshal_or_warmaster : ScriptedAI
{
(uint npcEntry, uint spellId)[] _auraPairs =
{
new (CreatureIds.NorthMarshal, SpellIds.NorthMarshal),
new (CreatureIds.SouthMarshal, SpellIds.SouthMarshal),
new (CreatureIds.StonehearthMarshal, SpellIds.StonehearthMarshal),
new (CreatureIds.IcewingMarshal, SpellIds.IcewingMarshal),
new (CreatureIds.EastFrostwolfWarmaster, SpellIds.EastFrostwolfWarmaster),
new (CreatureIds.WestFrostwolfWarmaster, SpellIds.WestFrostwolfWarmaster),
new (CreatureIds.TowerPointWarmaster, SpellIds.TowerPointWarmaster),
new (CreatureIds.IcebloodWarmaster, SpellIds.IcebloodWarmaster)
};
bool _hasAura;
public npc_av_marshal_or_warmaster(Creature creature) : base(creature)
{
Initialize();
}
void Initialize()
{
_hasAura = false;
}
public override void Reset()
{
Initialize();
_scheduler.CancelAll();
_scheduler.Schedule(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(12), task =>
{
DoCastVictim(SpellIds.Charge);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(11), task =>
{
DoCastVictim(SpellIds.Cleave);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(16));
});
_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
{
DoCast(me, SpellIds.DemoralizingShout);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
{
DoCast(me, SpellIds.Whirlwind);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
{
DoCast(me, SpellIds.Enrage);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
Position _homePosition = me.GetHomePosition();
if (me.GetDistance2d(_homePosition.GetPositionX(), _homePosition.GetPositionY()) > 50.0f)
{
EnterEvadeMode();
return;
}
task.Repeat(TimeSpan.FromSeconds(5));
});
}
public override void JustAppeared()
{
Reset();
}
public override void UpdateAI(uint diff)
{
// I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.
if (!_hasAura)
{
for (byte i = 0; i < _auraPairs.Length; ++i)
if (_auraPairs[i].npcEntry == me.GetEntry())
DoCast(me, _auraPairs[i].spellId);
_hasAura = true;
}
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
DoMeleeAttackIfReady();
}
}
}
@@ -0,0 +1,162 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
using System;
using System.Collections.Generic;
namespace Scripts.EasternKingdoms.AlteracValley.Balinda
{
struct SpellIds
{
public const uint ArcaneExplosion = 46608;
public const uint ConeOfCold = 38384;
public const uint Fireball = 46988;
public const uint Frostbolt = 46987;
public const uint SummonWaterElemental = 45067;
public const uint Iceblock = 46604;
}
struct TextIds
{
public const uint SayAggro = 0;
public const uint SayEvade = 1;
public const uint SaySalvation = 2;
}
struct ActionIds
{
public const int BuffYell = -30001; // shared from Battleground
}
[Script]
class boss_balinda : ScriptedAI
{
SummonList summons;
ObjectGuid WaterElementalGUID;
bool HasCastIceblock;
public boss_balinda(Creature creature) : base(creature)
{
summons = new(me);
Initialize();
}
void Initialize()
{
WaterElementalGUID.Clear();
HasCastIceblock = false;
}
public override void Reset()
{
Initialize();
_scheduler.CancelAll();
summons.DespawnAll();
}
public override void JustEngagedWith(Unit who)
{
Talk(TextIds.SayAggro);
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15), task =>
{
DoCastVictim(SpellIds.ArcaneExplosion);
task.Repeat();
});
_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
{
DoCastVictim(SpellIds.ConeOfCold);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
{
DoCastVictim(SpellIds.Fireball);
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(9));
});
_scheduler.Schedule(TimeSpan.FromSeconds(4), task =>
{
DoCastVictim(SpellIds.Frostbolt);
task.Repeat(TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(12));
});
_scheduler.Schedule(TimeSpan.FromSeconds(3), task =>
{
if (summons.Empty())
DoCast(SpellIds.SummonWaterElemental);
task.Repeat(TimeSpan.FromSeconds(50));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(TextIds.SayEvade);
}
Creature elemental = ObjectAccessor.GetCreature(me, WaterElementalGUID);
if (elemental != null)
if (elemental.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
elemental.GetAI().EnterEvadeMode();
task.Repeat();
});
}
public override void JustSummoned(Creature summoned)
{
summoned.GetAI().AttackStart(SelectTarget(SelectTargetMethod.Random, 0, 50, true));
summoned.SetFaction(me.GetFaction());
WaterElementalGUID = summoned.GetGUID();
summons.Summon(summoned);
}
public override void SummonedCreatureDespawn(Creature summoned)
{
summons.Despawn(summoned);
}
public override void JustDied(Unit killer)
{
summons.DespawnAll();
}
public override void DoAction(int actionId)
{
if (actionId == ActionIds.BuffYell)
Talk(TextIds.SayAggro);
}
public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
{
if (me.HealthBelowPctDamaged(40, damage) && !HasCastIceblock)
{
DoCast(SpellIds.Iceblock);
HasCastIceblock = true;
}
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
}
}
}
@@ -0,0 +1,112 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.AlteracValley.Drekthar
{
struct SpellIds
{
public const uint Whirlwind = 15589;
public const uint Whirlwind2 = 13736;
public const uint Knockdown = 19128;
public const uint Frenzy = 8269;
public const uint SweepingStrikes = 18765; // not sure
public const uint Cleave = 20677; // not sure
public const uint Windfury = 35886; // not sure
public const uint Stormpike = 51876; // not sure
}
struct TextIds
{
public const uint SayAggro = 0;
public const uint SayEvade = 1;
public const uint SayRespawn = 2;
public const uint SayRandom = 3;
}
[Script]
class boss_drekthar : ScriptedAI
{
public boss_drekthar(Creature creature) : base(creature) { }
public override void Reset()
{
_scheduler.CancelAll();
}
public override void JustEngagedWith(Unit who)
{
Talk(TextIds.SayAggro);
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Whirlwind);
task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(18));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Whirlwind2);
task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
{
DoCastVictim(SpellIds.Knockdown);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(6), task =>
{
DoCastVictim(SpellIds.Frenzy);
task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30));
});
_scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30), task =>
{
Talk(TextIds.SayRandom);
task.Repeat();
});
}
public override void JustAppeared()
{
Reset();
Talk(TextIds.SayRespawn);
}
public override bool CheckInRoom()
{
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(TextIds.SayEvade);
return false;
}
return true;
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim() || !CheckInRoom())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
}
}
}
@@ -0,0 +1,113 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.AlteracValley.Galvangar
{
struct SpellIds
{
public const uint Cleave = 15284;
public const uint FrighteningShout = 19134;
public const uint Whirlwind1 = 15589;
public const uint Whirlwind2 = 13736;
public const uint MortalStrike = 16856;
}
struct TextIds
{
public const uint SayAggro = 0;
public const uint SayEvade = 1;
public const uint SayBuff = 2;
}
struct ActionIds
{
public const int BuffYell = -30001; // shared from Battleground
}
[Script]
class boss_galvangar : ScriptedAI
{
public boss_galvangar(Creature creature) : base(creature) { }
public override void Reset()
{
_scheduler.CancelAll();
}
public override void JustEngagedWith(Unit who)
{
Talk(TextIds.SayAggro);
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(9), task =>
{
DoCastVictim(SpellIds.Cleave);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(16));
});
_scheduler.Schedule(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(19), task =>
{
DoCastVictim(SpellIds.FrighteningShout);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(13), task =>
{
DoCastVictim(SpellIds.Whirlwind1);
task.Repeat(TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(10));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Whirlwind2);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.MortalStrike);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30));
});
}
public override void DoAction(int actionId)
{
if (actionId == ActionIds.BuffYell)
Talk(TextIds.SayBuff);
}
public override bool CheckInRoom()
{
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(TextIds.SayEvade);
return false;
}
return true;
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim() || !CheckInRoom())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
}
}
}
@@ -0,0 +1,96 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.AlteracValley.Vanndar
{
struct SpellIds
{
public const uint Avatar = 19135;
public const uint Thunderclap = 15588;
public const uint Stormbolt = 20685; // not sure
}
struct TextIds
{
public const uint YellAggro = 0;
public const uint YellEvade = 1;
//public const uint YellRespawn1 = -1810010; // Missing in database
//public const uint YellRespawn2 = -1810011; // Missing in database
public const uint YellRandom = 2;
public const uint YellSpell = 3;
}
[Script]
class boss_vanndar : ScriptedAI
{
public boss_vanndar(Creature creature) : base(creature) { }
public override void Reset()
{
_scheduler.CancelAll();
}
public override void JustEngagedWith(Unit who)
{
_scheduler.Schedule(TimeSpan.FromSeconds(3), task =>
{
DoCastVictim(SpellIds.Avatar);
task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(20));
});
_scheduler.Schedule(TimeSpan.FromSeconds(4), task =>
{
DoCastVictim(SpellIds.Thunderclap);
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(6), task =>
{
DoCastVictim(SpellIds.Stormbolt);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30), task =>
{
Talk(TextIds.YellRandom);
task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(TextIds.YellEvade);
}
task.Repeat();
});
Talk(TextIds.YellAggro);
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
}
}
}