Core/Instances: Drop allowMount column in instance_template as it is already handled properly by SPELL_ATTR0_OUTDOORS_ONLY

Port From (https://github.com/TrinityCore/TrinityCore/commit/8b171d7c019f0010ec05af92466261d4be78bfff)
This commit is contained in:
hondacrx
2021-11-02 13:34:29 -04:00
parent ed85016d00
commit 55746b1007
3 changed files with 2 additions and 20 deletions
+2 -3
View File
@@ -4993,9 +4993,9 @@ namespace Game
public void LoadInstanceTemplate()
{
var time = Time.GetMSTime();
// 0 1 2 4
SQLResult result = DB.World.Query("SELECT map, parent, script, allowMount FROM instance_template");
// 0 1 2
SQLResult result = DB.World.Query("SELECT map, parent, script FROM instance_template");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 instance templates. DB table `instance_template` is empty!");
@@ -5014,7 +5014,6 @@ namespace Game
}
var instanceTemplate = new InstanceTemplate();
instanceTemplate.AllowMount = result.Read<bool>(3);
instanceTemplate.Parent = result.Read<uint>(1);
instanceTemplate.ScriptId = Global.ObjectMgr.GetScriptId(result.Read<string>(2));
-8
View File
@@ -351,7 +351,6 @@ namespace Game
}
}
bool allowMount = !mapEntry.IsDungeon() || mapEntry.IsBattlegroundOrArena();
if (mInstance != null)
{
// check if this instance has a reset time and send it to player if so
@@ -373,15 +372,8 @@ namespace Game
// check if instance is valid
if (!GetPlayer().CheckInstanceValidity(false))
GetPlayer().m_InstanceValid = false;
// instance mounting is handled in InstanceTemplate
allowMount = mInstance.AllowMount;
}
// mount allow check
if (!allowMount)
GetPlayer().RemoveAurasByType(AuraType.Mounted);
// update zone immediately, otherwise leave channel will cause crash in mtmap
uint newzone, newarea;
GetPlayer().GetZoneAndAreaId(out newzone, out newarea);
-9
View File
@@ -5315,15 +5315,6 @@ namespace Game.Spells
if (unitCaster.IsInWater() && m_spellInfo.HasAura(AuraType.ModIncreaseMountedFlightSpeed))
return SpellCastResult.OnlyAbovewater;
// Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
bool allowMount = !unitCaster.GetMap().IsDungeon() || unitCaster.GetMap().IsBattlegroundOrArena();
InstanceTemplate it = Global.ObjectMgr.GetInstanceTemplate(unitCaster.GetMapId());
if (it != null)
allowMount = it.AllowMount;
if (unitCaster.IsTypeId(TypeId.Player) && !allowMount && m_spellInfo.RequiredAreasID == 0)
return SpellCastResult.NoMountsAllowed;
if (unitCaster.IsInDisallowedMountForm())
{
SendMountResult(MountResult.Shapeshifted); // mount result gets sent before the cast result