Core/Spell: restore old proc system behaviour on auras self proc.
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@@ -1719,10 +1719,10 @@ namespace Game.Entities
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public void ProcSkillsAndAuras(Unit actionTarget, ProcFlags typeMaskActor, ProcFlags typeMaskActionTarget, ProcFlagsSpellType spellTypeMask, ProcFlagsSpellPhase spellPhaseMask, ProcFlagsHit hitMask, Spell spell, DamageInfo damageInfo, HealInfo healInfo)
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{
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WeaponAttackType attType = damageInfo != null ? damageInfo.GetAttackType() : WeaponAttackType.BaseAttack;
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if (typeMaskActor != 0 && CanProc())
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if (typeMaskActor != 0)
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ProcSkillsAndReactives(false, actionTarget, typeMaskActor, hitMask, attType);
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if (typeMaskActionTarget != 0 && actionTarget && actionTarget.CanProc())
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if (typeMaskActionTarget != 0 && actionTarget)
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actionTarget.ProcSkillsAndReactives(true, this, typeMaskActionTarget, hitMask, attType);
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TriggerAurasProcOnEvent(null, null, actionTarget, typeMaskActor, typeMaskActionTarget, spellTypeMask, spellPhaseMask, hitMask, spell, damageInfo, healInfo);
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@@ -1832,7 +1832,7 @@ namespace Game.Entities
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// prepare data for self trigger
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ProcEventInfo myProcEventInfo = new ProcEventInfo(this, actionTarget, actionTarget, typeMaskActor, spellTypeMask, spellPhaseMask, hitMask, spell, damageInfo, healInfo);
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List<Tuple<uint, AuraApplication>> myAurasTriggeringProc = new List<Tuple<uint, AuraApplication>>();
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if (typeMaskActor != 0 && CanProc())
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if (typeMaskActor != 0)
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{
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GetProcAurasTriggeredOnEvent(myAurasTriggeringProc, myProcAuras, myProcEventInfo);
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@@ -1856,7 +1856,7 @@ namespace Game.Entities
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// prepare data for target trigger
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ProcEventInfo targetProcEventInfo = new ProcEventInfo(this, actionTarget, this, typeMaskActionTarget, spellTypeMask, spellPhaseMask, hitMask, spell, damageInfo, healInfo);
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List<Tuple<uint, AuraApplication>> targetAurasTriggeringProc = new List<Tuple<uint, AuraApplication>>();
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if (typeMaskActionTarget != 0 && actionTarget && actionTarget.CanProc())
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if (typeMaskActionTarget != 0 && actionTarget)
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actionTarget.GetProcAurasTriggeredOnEvent(targetAurasTriggeringProc, targetProcAuras, targetProcEventInfo);
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TriggerAurasProcOnEvent(myProcEventInfo, myAurasTriggeringProc);
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@@ -1651,6 +1651,29 @@ namespace Game.Spells
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if (procEntry == null)
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return 0;
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// check spell triggering us
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Spell spell = eventInfo.GetProcSpell();
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if (spell)
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{
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// Do not allow auras to proc from effect triggered from itself
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if (spell.IsTriggeredByAura(m_spellInfo))
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return 0;
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// check if aura can proc when spell is triggered (exception for hunter auto shot & wands)
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if (spell.IsTriggered() && !procEntry.AttributesMask.HasAnyFlag(ProcAttributes.TriggeredCanProc) && !eventInfo.GetTypeMask().HasAnyFlag(ProcFlags.AutoAttackMask))
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if (!GetSpellInfo().HasAttribute(SpellAttr3.CanProcWithTriggered))
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return 0;
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}
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// check don't break stealth attr present
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if (m_spellInfo.HasAura(Difficulty.None, AuraType.ModStealth))
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{
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SpellInfo eventSpellInfo = eventInfo.GetSpellInfo();
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if (eventSpellInfo != null)
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if (eventSpellInfo.HasAttribute(SpellCustomAttributes.DontBreakStealth))
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return 0;
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}
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// check if we have charges to proc with
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if (IsUsingCharges())
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{
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@@ -1659,9 +1682,9 @@ namespace Game.Spells
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if (procEntry.AttributesMask.HasAnyFlag(ProcAttributes.ReqSpellmod))
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{
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Spell spell = eventInfo.GetProcSpell();
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if (spell != null)
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if (!spell.m_appliedMods.Contains(this))
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Spell eventSpell = eventInfo.GetProcSpell();
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if (eventSpell != null)
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if (!eventSpell.m_appliedMods.Contains(this))
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return 0;
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}
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}
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@@ -1671,28 +1694,9 @@ namespace Game.Spells
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return 0;
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// do checks against db data
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if (!Global.SpellMgr.CanSpellTriggerProcOnEvent(procEntry, eventInfo))
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if (!SpellManager.CanSpellTriggerProcOnEvent(procEntry, eventInfo))
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return 0;
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// check don't break stealth attr present
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if (m_spellInfo.HasAura(Difficulty.None, AuraType.ModStealth))
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{
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SpellInfo spell = eventInfo.GetSpellInfo();
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if (spell != null)
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if (spell.HasAttribute(SpellCustomAttributes.DontBreakStealth))
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return 0;
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}
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// check if aura can proc when spell is triggered (exception for hunter auto shot & wands)
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if (!procEntry.AttributesMask.HasAnyFlag(ProcAttributes.TriggeredCanProc) && !eventInfo.GetTypeMask().HasAnyFlag(ProcFlags.AutoAttackMask))
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{
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Spell spell = eventInfo.GetProcSpell();
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if (spell)
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if (spell.IsTriggered())
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if (!GetSpellInfo().HasAttribute(SpellAttr3.CanProcWithTriggered))
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return 0;
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}
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// do checks using conditions table
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if (!Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.SpellProc, GetId(), eventInfo.GetActor(), eventInfo.GetActionTarget()))
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return 0;
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@@ -1881,7 +1881,7 @@ namespace Game.Spells
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m_spellAura = null;
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//Spells with this flag cannot trigger if effect is cast on self
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bool canEffectTrigger = !m_spellInfo.HasAttribute(SpellAttr3.CantTriggerProc) && (CanExecuteTriggersOnHit(mask) || missInfo == SpellMissInfo.Immune || missInfo == SpellMissInfo.Immune2);
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bool canEffectTrigger = !m_spellInfo.HasAttribute(SpellAttr3.CantTriggerProc) && unitTarget.CanProc() && (CanExecuteTriggersOnHit(mask) || missInfo == SpellMissInfo.Immune || missInfo == SpellMissInfo.Immune2);
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Unit spellHitTarget = null;
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@@ -7008,12 +7008,10 @@ namespace Game.Spells
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int auraBaseAmount = aurEff.GetBaseAmount();
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// proc chance is stored in effect amount
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int chance = m_caster.CalculateSpellDamage(null, aurEff.GetSpellInfo(), aurEff.GetEffIndex(), auraBaseAmount);
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chance *= aurEff.GetBase().GetStackAmount();
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// build trigger and add to the list
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HitTriggerSpell spellTriggerInfo;
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spellTriggerInfo.triggeredSpell = spellInfo;
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spellTriggerInfo.triggeredByAura = aurEff.GetSpellInfo();
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spellTriggerInfo.chance = chance * aurEff.GetBase().GetStackAmount();
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m_hitTriggerSpells.Add(spellTriggerInfo);
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m_hitTriggerSpells.Add(new HitTriggerSpell(spellInfo, aurEff.GetSpellInfo(), chance));
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}
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}
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}
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@@ -7133,6 +7131,7 @@ namespace Game.Spells
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}
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public bool IsTriggered() { return _triggeredCastFlags.HasAnyFlag(TriggerCastFlags.FullMask); }
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public bool IsTriggeredByAura(SpellInfo auraSpellInfo) { return (auraSpellInfo == m_triggeredByAuraSpell); }
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public bool IsIgnoringCooldowns() { return _triggeredCastFlags.HasAnyFlag(TriggerCastFlags.IgnoreSpellAndCategoryCD); }
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public bool IsProcDisabled() { return _triggeredCastFlags.HasAnyFlag(TriggerCastFlags.DisallowProcEvents); }
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public bool IsChannelActive() { return m_caster.GetChannelSpellId() != 0; }
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@@ -7382,6 +7381,13 @@ namespace Game.Spells
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public struct HitTriggerSpell
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{
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public HitTriggerSpell(SpellInfo spellInfo, SpellInfo auraSpellInfo, int procChance)
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{
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triggeredSpell = spellInfo;
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triggeredByAura = auraSpellInfo;
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chance = procChance;
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}
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public SpellInfo triggeredSpell;
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public SpellInfo triggeredByAura;
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// ubyte triggeredByEffIdx This might be needed at a later stage - No need known for now
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@@ -450,7 +450,7 @@ namespace Game.Entities
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return mSpellProcMap.LookupByKey(spellId);
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}
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public bool CanSpellTriggerProcOnEvent(SpellProcEntry procEntry, ProcEventInfo eventInfo)
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public static bool CanSpellTriggerProcOnEvent(SpellProcEntry procEntry, ProcEventInfo eventInfo)
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{
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// proc type doesn't match
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if (!Convert.ToBoolean(eventInfo.GetTypeMask() & procEntry.ProcFlags))
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