Core/Commands: Fixed .gobject move and turn
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@@ -145,12 +145,21 @@ namespace Game.Chat
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}
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}
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obj.DestroyForNearbyPlayers();
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obj.RelocateStationaryPosition(x, y, z, obj.GetOrientation());
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obj.GetMap().GameObjectRelocation(obj, x, y, z, obj.GetOrientation());
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Map map = obj.GetMap();
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obj.Relocate(x, y, z, obj.GetOrientation());
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obj.SaveToDB();
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// Generate a completely new spawn with new guid
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// client caches recently deleted objects and brings them back to life
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// when CreateObject block for this guid is received again
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// however it entirely skips parsing that block and only uses already known location
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obj.Delete();
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obj = GameObject.CreateGameObjectFromDB(guidLow, map);
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if (!obj)
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return false;
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handler.SendSysMessage(CypherStrings.CommandMoveobjmessage, obj.GetSpawnId(), obj.GetGoInfo().name, obj.GetGUID().ToString());
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return true;
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@@ -360,14 +369,22 @@ namespace Game.Chat
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oz = player.GetOrientation();
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}
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obj.Relocate(obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ());
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obj.RelocateStationaryPosition(obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), obj.GetOrientation());
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obj.SetWorldRotationAngles(oz, oy, ox);
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obj.DestroyForNearbyPlayers();
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obj.UpdateObjectVisibility();
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Map map = obj.GetMap();
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obj.Relocate(obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ());
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obj.SetWorldRotationAngles(oz, oy, ox);
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obj.SaveToDB();
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// Generate a completely new spawn with new guid
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// client caches recently deleted objects and brings them back to life
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// when CreateObject block for this guid is received again
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// however it entirely skips parsing that block and only uses already known location
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obj.Delete();
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obj = GameObject.CreateGameObjectFromDB(guidLow, map);
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if (!obj)
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return false;
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handler.SendSysMessage(CypherStrings.CommandTurnobjmessage, obj.GetSpawnId(), obj.GetGoInfo().name, obj.GetGUID().ToString(), obj.GetOrientation());
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return true;
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