Misc cleanup
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@@ -2591,7 +2591,7 @@ namespace Game.Maps
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}
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break;
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case TypeId.GameObject:
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GameObject gameObject = obj.ToGameObject(); ;
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GameObject gameObject = obj.ToGameObject();
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if (gameObject != null && gameObject.GetSpawnId() != 0)
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{
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respawnLocation = new();
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