Misc cleanup

This commit is contained in:
hondacrx
2024-01-30 09:24:45 -05:00
parent 29a34bbf5d
commit 56eefeb54b
4 changed files with 12 additions and 12 deletions
@@ -1075,7 +1075,7 @@ namespace Game.Networking.Packets
{
Banker = _worldPacket.ReadPackedGuid();
BankTab = _worldPacket.ReadUInt8();
BankSlot = _worldPacket.ReadUInt8(); ;
BankSlot = _worldPacket.ReadUInt8();
ContainerItemSlot = _worldPacket.ReadUInt8();
if (_worldPacket.HasBit())
@@ -1097,7 +1097,7 @@ namespace Game.Networking.Packets
{
Banker = _worldPacket.ReadPackedGuid();
BankTab = _worldPacket.ReadUInt8();
BankSlot = _worldPacket.ReadUInt8(); ;
BankSlot = _worldPacket.ReadUInt8();
ContainerItemSlot = _worldPacket.ReadUInt8();
if (_worldPacket.HasBit())
@@ -1119,7 +1119,7 @@ namespace Game.Networking.Packets
{
Banker = _worldPacket.ReadPackedGuid();
BankTab = _worldPacket.ReadUInt8();
BankSlot = _worldPacket.ReadUInt8(); ;
BankSlot = _worldPacket.ReadUInt8();
ContainerItemSlot = _worldPacket.ReadUInt8();
if (_worldPacket.HasBit())
@@ -1179,7 +1179,7 @@ namespace Game.Networking.Packets
{
Banker = _worldPacket.ReadPackedGuid();
BankTab = _worldPacket.ReadUInt8();
BankSlot = _worldPacket.ReadUInt8(); ;
BankSlot = _worldPacket.ReadUInt8();
ContainerItemSlot = _worldPacket.ReadUInt8();
StackCount = _worldPacket.ReadUInt32();
@@ -1203,7 +1203,7 @@ namespace Game.Networking.Packets
{
Banker = _worldPacket.ReadPackedGuid();
BankTab = _worldPacket.ReadUInt8();
BankSlot = _worldPacket.ReadUInt8(); ;
BankSlot = _worldPacket.ReadUInt8();
ContainerItemSlot = _worldPacket.ReadUInt8();
StackCount = _worldPacket.ReadUInt32();
@@ -1227,7 +1227,7 @@ namespace Game.Networking.Packets
{
Banker = _worldPacket.ReadPackedGuid();
BankTab = _worldPacket.ReadUInt8();
BankSlot = _worldPacket.ReadUInt8(); ;
BankSlot = _worldPacket.ReadUInt8();
ContainerItemSlot = _worldPacket.ReadUInt8();
StackCount = _worldPacket.ReadUInt32();
@@ -1251,7 +1251,7 @@ namespace Game.Networking.Packets
{
Banker = _worldPacket.ReadPackedGuid();
BankTab = _worldPacket.ReadUInt8();
BankSlot = _worldPacket.ReadUInt8(); ;
BankSlot = _worldPacket.ReadUInt8();
ContainerItemSlot = _worldPacket.ReadUInt8();
StackCount = _worldPacket.ReadUInt32();