Misc cleanup
This commit is contained in:
@@ -2009,7 +2009,7 @@ namespace Game.Achievements
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if (followerBuilding == null)
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if (followerBuilding == null)
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return false;
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return false;
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return followerBuilding.BuildingType == secondaryAsset && follower.HasAbility(reqValue); ;
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return followerBuilding.BuildingType == secondaryAsset && follower.HasAbility(reqValue);
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});
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});
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if (followerCount < 1)
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if (followerCount < 1)
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@@ -2032,7 +2032,7 @@ namespace Game.Achievements
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if (followerBuilding == null)
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if (followerBuilding == null)
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return false;
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return false;
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return followerBuilding.BuildingType == secondaryAsset && follower.HasAbility(reqValue); ;
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return followerBuilding.BuildingType == secondaryAsset && follower.HasAbility(reqValue);
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});
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});
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if (followerCount < 1)
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if (followerCount < 1)
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@@ -3297,7 +3297,7 @@ namespace Game.Achievements
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break;
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break;
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case 123: // Shadowlands Season 1 End
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case 123: // Shadowlands Season 1 End
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// timestamp = unknown
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// timestamp = unknown
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break; ;
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break;
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case 149: // Shadowlands Season 2 End
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case 149: // Shadowlands Season 2 End
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// timestamp = unknown
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// timestamp = unknown
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break;
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break;
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@@ -1544,7 +1544,7 @@ namespace Game.Entities
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.RangedAttackRoundBaseTime), (uint)(m_baseAttackSpeed[(int)att] * m_modAttackSpeedPct[(int)att]));
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.RangedAttackRoundBaseTime), (uint)(m_baseAttackSpeed[(int)att] * m_modAttackSpeedPct[(int)att]));
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break;
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break;
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default:
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default:
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break; ;
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break;
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}
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}
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}
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}
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@@ -2591,7 +2591,7 @@ namespace Game.Maps
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}
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}
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break;
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break;
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case TypeId.GameObject:
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case TypeId.GameObject:
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GameObject gameObject = obj.ToGameObject(); ;
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GameObject gameObject = obj.ToGameObject();
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if (gameObject != null && gameObject.GetSpawnId() != 0)
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if (gameObject != null && gameObject.GetSpawnId() != 0)
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{
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{
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respawnLocation = new();
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respawnLocation = new();
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@@ -1075,7 +1075,7 @@ namespace Game.Networking.Packets
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{
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{
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Banker = _worldPacket.ReadPackedGuid();
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8(); ;
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BankSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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if (_worldPacket.HasBit())
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if (_worldPacket.HasBit())
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@@ -1097,7 +1097,7 @@ namespace Game.Networking.Packets
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{
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{
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Banker = _worldPacket.ReadPackedGuid();
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8(); ;
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BankSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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if (_worldPacket.HasBit())
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if (_worldPacket.HasBit())
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@@ -1119,7 +1119,7 @@ namespace Game.Networking.Packets
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{
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{
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Banker = _worldPacket.ReadPackedGuid();
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8(); ;
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BankSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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if (_worldPacket.HasBit())
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if (_worldPacket.HasBit())
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@@ -1179,7 +1179,7 @@ namespace Game.Networking.Packets
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{
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{
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Banker = _worldPacket.ReadPackedGuid();
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8(); ;
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BankSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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StackCount = _worldPacket.ReadUInt32();
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StackCount = _worldPacket.ReadUInt32();
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@@ -1203,7 +1203,7 @@ namespace Game.Networking.Packets
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{
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{
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Banker = _worldPacket.ReadPackedGuid();
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8(); ;
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BankSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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StackCount = _worldPacket.ReadUInt32();
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StackCount = _worldPacket.ReadUInt32();
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@@ -1227,7 +1227,7 @@ namespace Game.Networking.Packets
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{
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{
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Banker = _worldPacket.ReadPackedGuid();
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8(); ;
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BankSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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StackCount = _worldPacket.ReadUInt32();
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StackCount = _worldPacket.ReadUInt32();
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@@ -1251,7 +1251,7 @@ namespace Game.Networking.Packets
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{
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{
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Banker = _worldPacket.ReadPackedGuid();
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8(); ;
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BankSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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StackCount = _worldPacket.ReadUInt32();
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StackCount = _worldPacket.ReadUInt32();
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