Refactoring of BNetServer
This commit is contained in:
@@ -18,8 +18,8 @@
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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@@ -21,8 +21,8 @@ using Framework.Dynamic;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Mails;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -16,7 +16,7 @@
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*/
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using Framework.Constants;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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namespace Game
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{
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@@ -17,10 +17,10 @@
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using Framework.Constants;
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using Game.Entities;
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using Game.Network;
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using Game.Networking;
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using Game.DataStorage;
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using System.Collections.Generic;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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namespace Game
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{
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@@ -18,8 +18,8 @@
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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namespace Game
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@@ -17,7 +17,7 @@
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using Framework.Constants;
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using Game.BattleFields;
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using Game.Network.Packets;
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using Game.Networking.Packets;
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namespace Game
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{
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@@ -22,8 +22,8 @@ using Game.BattleGrounds;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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@@ -17,8 +17,8 @@
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using Framework.Constants;
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using Game.BattlePets;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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namespace Game
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{
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@@ -16,8 +16,8 @@
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*/
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using Framework.Constants;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using Google.Protobuf;
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using System;
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@@ -19,8 +19,8 @@ using Framework.Constants;
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using Framework.Database;
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using Game.BlackMarket;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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namespace Game
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{
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@@ -21,8 +21,8 @@ using Game.Cache;
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using Game.Entities;
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using Game.Guilds;
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using Game.Maps;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using Game.DataStorage;
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@@ -18,8 +18,8 @@
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using Framework.Constants;
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using Game.Chat;
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using Game.DataStorage;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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@@ -24,8 +24,8 @@ using Game.Entities;
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using Game.Groups;
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using Game.Guilds;
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using Game.Maps;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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@@ -470,13 +470,13 @@ namespace Game
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stmt = DB.Login.GetPreparedStatement(LoginStatements.DEL_REALM_CHARACTERS_BY_REALM);
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stmt.AddValue(0, GetAccountId());
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stmt.AddValue(1, Global.WorldMgr.GetRealm().Id.Realm);
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stmt.AddValue(1, Global.WorldMgr.GetRealm().Id.Index);
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loginTransaction.Append(stmt);
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stmt = DB.Login.GetPreparedStatement(LoginStatements.INS_REALM_CHARACTERS);
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stmt.AddValue(0, createInfo.CharCount);
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stmt.AddValue(1, GetAccountId());
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stmt.AddValue(2, Global.WorldMgr.GetRealm().Id.Realm);
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stmt.AddValue(2, Global.WorldMgr.GetRealm().Id.Index);
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loginTransaction.Append(stmt);
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DB.Login.CommitTransaction(loginTransaction);
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@@ -21,8 +21,8 @@ using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Guilds;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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using System.Linq;
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@@ -447,7 +447,7 @@ namespace Game
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}
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ChatPkt data = new ChatPkt();
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data.Initialize(type, isLogged ? Language.AddonLogged : Language.Addon, sender, null, text, 0, "", LocaleConstant.enUS, prefix);
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data.Initialize(type, isLogged ? Language.AddonLogged : Language.Addon, sender, null, text, 0, "", Locale.enUS, prefix);
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group.BroadcastAddonMessagePacket(data, prefix, true, subGroup, sender.GetGUID());
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break;
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}
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@@ -16,8 +16,8 @@
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*/
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using Framework.Constants;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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namespace Game
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{
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@@ -18,8 +18,8 @@
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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namespace Game
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@@ -17,8 +17,8 @@
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using Framework.Constants;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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namespace Game
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{
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@@ -17,8 +17,8 @@
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using Framework.Constants;
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using Game.Garrisons;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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namespace Game
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{
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@@ -18,8 +18,8 @@
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using Framework.Constants;
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using Game.Entities;
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using Game.Groups;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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namespace Game
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{
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@@ -19,8 +19,8 @@ using Framework.Constants;
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using Game.Cache;
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using Game.Entities;
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using Game.Guilds;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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@@ -18,8 +18,8 @@
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using Framework.Constants;
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using Game.Entities;
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using Game.Guilds;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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namespace Game
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{
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@@ -17,8 +17,8 @@
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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namespace Game
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@@ -19,8 +19,8 @@
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using Framework.Constants;
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using Game.Entities;
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using Game.Guilds;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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namespace Game
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{
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@@ -20,8 +20,8 @@ using Framework.Database;
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using Game.BattlePets;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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@@ -19,8 +19,8 @@ using Framework.Constants;
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using Game.DungeonFinding;
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using Game.Entities;
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using Game.Groups;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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using System.Linq;
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using Game.DataStorage;
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@@ -17,8 +17,8 @@
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using Framework.Constants;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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namespace Game
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{
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@@ -21,8 +21,8 @@ using Game.Entities;
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using Game.Groups;
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using Game.Loots;
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using Game.Maps;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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@@ -22,8 +22,8 @@ using Game.DataStorage;
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using Game.Entities;
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using Game.Guilds;
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using Game.Mails;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -23,8 +23,8 @@ using Game.Entities;
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using Game.Groups;
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using Game.Guilds;
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using Game.Maps;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using Game.PvP;
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using System;
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using System.Collections.Generic;
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@@ -22,8 +22,8 @@ using Game.Entities;
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using Game.Garrisons;
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using Game.Maps;
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using Game.Movement;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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@@ -20,8 +20,8 @@ using Framework.Database;
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using Game.BattleGrounds;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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@@ -18,8 +18,8 @@
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using Framework.Constants;
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using Framework.Database;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using Game.Spells;
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using System.Collections.Generic;
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@@ -19,8 +19,8 @@ using Framework.Constants;
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using Framework.Database;
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using Game.Entities;
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using Game.Guilds;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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using System.Text;
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@@ -17,12 +17,13 @@
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using Framework.Constants;
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using Framework.GameMath;
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using Framework.Realm;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Maps;
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using Game.Misc;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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namespace Game
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@@ -74,8 +75,8 @@ namespace Game
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QueryGameObjectResponse queryGameObjectResponse = info.QueryData;
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LocaleConstant loc = GetSessionDbLocaleIndex();
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if (loc != LocaleConstant.enUS)
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Locale loc = GetSessionDbLocaleIndex();
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if (loc != Locale.enUS)
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{
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GameObjectLocale gameObjectLocale = Global.ObjectMgr.GetGameObjectLocale(queryGameObjectResponse.GameObjectID);
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if (gameObjectLocale != null)
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@@ -110,8 +111,8 @@ namespace Game
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QueryCreatureResponse queryCreatureResponse = ci.QueryData;
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LocaleConstant loc = GetSessionDbLocaleIndex();
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if (loc != LocaleConstant.enUS)
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Locale loc = GetSessionDbLocaleIndex();
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if (loc != Locale.enUS)
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{
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CreatureLocale creatureLocale = Global.ObjectMgr.GetCreatureLocale(ci.Entry);
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if (creatureLocale != null)
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@@ -187,8 +188,8 @@ namespace Game
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page.PlayerConditionID = pageText.PlayerConditionID;
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page.Flags = pageText.Flags;
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LocaleConstant locale = GetSessionDbLocaleIndex();
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if (locale != LocaleConstant.enUS)
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Locale locale = GetSessionDbLocaleIndex();
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if (locale != Locale.enUS)
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{
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PageTextLocale pageLocale = Global.ObjectMgr.GetPageTextLocale(pageID);
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if (pageLocale != null)
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@@ -353,8 +354,8 @@ namespace Game
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RealmQueryResponse realmQueryResponse = new RealmQueryResponse();
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realmQueryResponse.VirtualRealmAddress = queryRealmName.VirtualRealmAddress;
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RealmHandle realmHandle = new RealmHandle(queryRealmName.VirtualRealmAddress);
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if (Global.ObjectMgr.GetRealmName(realmHandle.Realm, ref realmQueryResponse.NameInfo.RealmNameActual, ref realmQueryResponse.NameInfo.RealmNameNormalized))
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RealmId realmHandle = new RealmId(queryRealmName.VirtualRealmAddress);
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if (Global.ObjectMgr.GetRealmName(realmHandle.Index, ref realmQueryResponse.NameInfo.RealmNameActual, ref realmQueryResponse.NameInfo.RealmNameNormalized))
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{
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realmQueryResponse.LookupState = (byte)ResponseCodes.Success;
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realmQueryResponse.NameInfo.IsInternalRealm = false;
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@@ -19,8 +19,8 @@ using Framework.Constants;
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using Game.BattleGrounds;
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using Game.Entities;
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using Game.Groups;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using Game.DataStorage;
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using System.Collections.Generic;
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|
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@@ -17,8 +17,8 @@
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|
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using Framework.Constants;
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using Game.Entities;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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|
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namespace Game
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{
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@@ -16,8 +16,8 @@
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*/
|
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|
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using Framework.Constants;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System.Collections.Generic;
|
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|
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namespace Game
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|
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@@ -16,8 +16,8 @@
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*/
|
||||
|
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using Framework.Constants;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
|
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using Game.Networking.Packets;
|
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|
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namespace Game
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{
|
||||
|
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@@ -18,8 +18,8 @@
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using Framework.Constants;
|
||||
using Game.DataStorage;
|
||||
using Game.Entities;
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||||
using Game.Network;
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using Game.Network.Packets;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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namespace Game
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||||
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@@ -20,8 +20,8 @@ using Framework.Database;
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||||
using Game.Cache;
|
||||
using Game.DataStorage;
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||||
using Game.Entities;
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||||
using Game.Network;
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||||
using Game.Network.Packets;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
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||||
using System;
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using System.Collections.Generic;
|
||||
|
||||
@@ -230,7 +230,7 @@ namespace Game
|
||||
Team team = Player.TeamForRace(characterInfo.RaceId);
|
||||
uint friendAccountId = characterInfo.AccountId;
|
||||
|
||||
if (HasPermission(RBACPermissions.AllowGmFriend) || Global.AccountMgr.IsPlayerAccount(Global.AccountMgr.GetSecurity(friendAccountId, (int)Global.WorldMgr.GetRealm().Id.Realm)))
|
||||
if (HasPermission(RBACPermissions.AllowGmFriend) || Global.AccountMgr.IsPlayerAccount(Global.AccountMgr.GetSecurity(friendAccountId, (int)Global.WorldMgr.GetRealm().Id.Index)))
|
||||
{
|
||||
if (friendGuid == GetPlayer().GetGUID())
|
||||
friendResult = FriendsResult.Self;
|
||||
|
||||
@@ -20,8 +20,8 @@ using Framework.Database;
|
||||
using Game.DataStorage;
|
||||
using Game.Entities;
|
||||
using Game.Guilds;
|
||||
using Game.Network;
|
||||
using Game.Network.Packets;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
|
||||
using Game.Spells;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -19,8 +19,8 @@ using Framework.Constants;
|
||||
using Game.DataStorage;
|
||||
using Game.Entities;
|
||||
using Game.Movement;
|
||||
using Game.Network;
|
||||
using Game.Network.Packets;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
|
||||
@@ -17,8 +17,8 @@
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Database;
|
||||
using Game.Network;
|
||||
using Game.Network.Packets;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
|
||||
using Game.SupportSystem;
|
||||
|
||||
namespace Game
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Game.Network;
|
||||
using Game.Network.Packets;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
|
||||
using System.Linq;
|
||||
|
||||
namespace Game
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Game.Network;
|
||||
using Game.Network.Packets;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
|
||||
@@ -17,8 +17,8 @@
|
||||
|
||||
using Framework.Constants;
|
||||
using Game.Entities;
|
||||
using Game.Network;
|
||||
using Game.Network.Packets;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
|
||||
using Game.Spells;
|
||||
|
||||
namespace Game
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
using Framework.Constants;
|
||||
using Framework.Database;
|
||||
using Game.Entities;
|
||||
using Game.Network;
|
||||
using Game.Network.Packets;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
|
||||
using Game.Spells;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
using Framework.Constants;
|
||||
using Game.DataStorage;
|
||||
using Game.Entities;
|
||||
using Game.Network;
|
||||
using Game.Network.Packets;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
using Framework.Constants;
|
||||
using Game.DataStorage;
|
||||
using Game.Entities;
|
||||
using Game.Network;
|
||||
using Game.Network.Packets;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
|
||||
@@ -17,8 +17,8 @@
|
||||
|
||||
using Framework.Constants;
|
||||
using Game.Entities;
|
||||
using Game.Network;
|
||||
using Game.Network.Packets;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Game
|
||||
|
||||
Reference in New Issue
Block a user