Core/Spells: Implemented SPELL_ATTR9_IGNORE_SCHOOL_LOCKOUT
Port From (https://github.com/TrinityCore/TrinityCore/commit/0b8eed2d547acc0ba115198cb306c4f9127af807)
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@@ -1984,7 +1984,7 @@ namespace Framework.Constants
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DoNotDisplayPowerCost = 0x8000, // Do Not Display Power Cost (client only)
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NextModalSpellRequiresSameUnitTarget = 0x10000, // Prevents automatically casting the spell from SpellClassOptions::ModalNextSpell after current spell if target was changed (client only)
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AutocastOffByDefault = 0x20000, // AutoCast Off By Default
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Unk18 = 0x40000, // 18
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IgnoreSchoolLockout = 0x40000, // Ignore School Lockout
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Unk19 = 0x80000, // 19
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Unk20 = 0x100000, // 20
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Unk21 = 0x200000, // 21
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@@ -211,7 +211,7 @@ namespace Game.Spells
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public bool IsReady(SpellInfo spellInfo, uint itemId = 0)
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{
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if (spellInfo.PreventionType.HasAnyFlag(SpellPreventionType.Silence))
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if (!spellInfo.HasAttribute(SpellAttr9.IgnoreSchoolLockout) && spellInfo.PreventionType.HasFlag(SpellPreventionType.Silence))
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if (IsSchoolLocked(spellInfo.GetSchoolMask()))
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return false;
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@@ -741,6 +741,9 @@ namespace Game.Spells
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if (!spellInfo.PreventionType.HasAnyFlag(SpellPreventionType.Silence))
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continue;
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if (spellInfo.HasAttribute(SpellAttr9.IgnoreSchoolLockout))
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continue;
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if ((schoolMask & spellInfo.GetSchoolMask()) == 0)
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continue;
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