Core/Spells: Fixed UnitData::ChannelObjects for channeled spells using dest targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/453977cc6de8cfff81ab55532acf38de6d693173)
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@@ -4497,7 +4497,7 @@ namespace Game.Spells
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m_timer = (int)duration;
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if (!m_targets.HasDst())
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if (!m_UniqueTargetInfo.Empty() || !m_UniqueGOTargetInfo.Empty())
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{
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uint channelAuraMask = 0;
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uint explicitTargetEffectMask = 0xFFFFFFFF;
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