Core/Spells: Fixed UnitData::ChannelObjects for channeled spells using dest targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/453977cc6de8cfff81ab55532acf38de6d693173)
This commit is contained in:
@@ -4497,7 +4497,7 @@ namespace Game.Spells
|
|||||||
|
|
||||||
m_timer = (int)duration;
|
m_timer = (int)duration;
|
||||||
|
|
||||||
if (!m_targets.HasDst())
|
if (!m_UniqueTargetInfo.Empty() || !m_UniqueGOTargetInfo.Empty())
|
||||||
{
|
{
|
||||||
uint channelAuraMask = 0;
|
uint channelAuraMask = 0;
|
||||||
uint explicitTargetEffectMask = 0xFFFFFFFF;
|
uint explicitTargetEffectMask = 0xFFFFFFFF;
|
||||||
|
|||||||
Reference in New Issue
Block a user