Misc Fixes
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@@ -78,13 +78,13 @@ public static class MathFunctions
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}
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#endregion
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static double eps(double a, double b)
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static double eps(float a, float b)
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{
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double aa = Math.Abs(a) + 1.0;
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if (double.IsPositiveInfinity(aa))
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return double.Epsilon;
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float aa = Math.Abs(a) + 1.0f;
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if (float.IsPositiveInfinity(aa))
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return 0.00001f;
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return double.Epsilon * aa;
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return 0.00001f * aa;
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}
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public static float lerp(float a, float b, float f)
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@@ -98,27 +98,27 @@ public static class MathFunctions
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}
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#region Fuzzy
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public static bool fuzzyEq(double a, double b)
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public static bool fuzzyEq(float a, float b)
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{
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return (a == b) || (Math.Abs(a - b) <= eps(a, b));
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}
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public static bool fuzzyGt(double a, double b)
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public static bool fuzzyGt(float a, float b)
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{
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return a > b + eps(a, b);
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}
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public static bool fuzzyLt(double a, double b)
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public static bool fuzzyLt(float a, float b)
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{
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return a < b - eps(a, b);
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}
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public static bool fuzzyNe(double a, double b)
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public static bool fuzzyNe(float a, float b)
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{
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return !fuzzyEq(a, b);
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}
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public static bool fuzzyLe(double a, double b)
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public static bool fuzzyLe(float a, float b)
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{
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return a < b + eps(a, b);
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}
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public static bool fuzzyGe(double a, double b)
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public static bool fuzzyGe(float a, float b)
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{
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return a > b - eps(a, b);
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}
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@@ -1,9 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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/*
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* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using Game.Guilds;
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using System.Collections.Generic;
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namespace Game.DataStorage
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{
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@@ -2873,7 +2873,7 @@ namespace Game.Entities
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{
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return GetCreatureTemplate().InhabitType.HasAnyFlag(InhabitType.Air);
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}
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public bool IsDungeonBoss() { return (GetCreatureTemplate().FlagsExtra.HasAnyFlag(CreatureFlagsExtra.DungeonBoss); }
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public bool IsDungeonBoss() { return (GetCreatureTemplate().FlagsExtra.HasAnyFlag(CreatureFlagsExtra.DungeonBoss)); }
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public void SetReactState(ReactStates st)
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{
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@@ -6585,7 +6585,7 @@ namespace Game.Entities
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m_AELootView[loot.GetGUID()] = guid;
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if (loot_type == LootType.Corpse && !guid.IsItem())
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SetUnitFlags(UnitFlags.Looting);
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AddUnitFlag(UnitFlags.Looting);
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}
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else
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SendLootError(loot.GetGUID(), guid, LootError.DidntKill);
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@@ -4211,7 +4211,8 @@ namespace Game.Entities
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packet.PlayerGUID = GetGUID();
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SendPacket(packet);
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if (GetRace() == Race.NightElf)
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// If the player has the Wisp racial then cast the Wisp aura on them
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if (HasSpell(20585))
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CastSpell(this, 20584, true);
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CastSpell(this, 8326, true);
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