Core/Auras: fix static analysis issues
Port From (https://github.com/TrinityCore/TrinityCore/commit/08ac27d9598d8b2708de502ed9d83a554949af93)
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@@ -4895,9 +4895,6 @@ namespace Game.Spells
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void HandlePeriodicDamageAurasTick(Unit target, Unit caster)
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{
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// dynobj auras must always have a caster
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Cypher.Assert(GetSpellEffectInfo().Effect != SpellEffectName.PersistentAreaAura || caster != null);
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if (!target.IsAlive())
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return;
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@@ -4908,6 +4905,7 @@ namespace Game.Spells
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}
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// Consecrate ticks can miss and will not show up in the combat log
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// dynobj auras must always have a caster
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if (GetSpellEffectInfo().Effect == SpellEffectName.PersistentAreaAura &&
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caster.SpellHitResult(target, GetSpellInfo(), false) != SpellMissInfo.None)
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return;
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@@ -5031,9 +5029,6 @@ namespace Game.Spells
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void HandlePeriodicHealthLeechAuraTick(Unit target, Unit caster)
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{
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// dynobj auras must always have a caster
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Cypher.Assert(GetSpellEffectInfo().Effect != SpellEffectName.PersistentAreaAura || caster != null);
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if (!target.IsAlive())
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return;
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@@ -5043,6 +5038,7 @@ namespace Game.Spells
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return;
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}
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// dynobj auras must always have a caster
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if (GetSpellEffectInfo().Effect == SpellEffectName.PersistentAreaAura &&
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caster.SpellHitResult(target, GetSpellInfo(), false) != SpellMissInfo.None)
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return;
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@@ -5111,11 +5107,12 @@ namespace Game.Spells
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}
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int new_damage = (int)Unit.DealDamage(caster, target, damage, cleanDamage, DamageEffectType.DOT, GetSpellInfo().GetSchoolMask(), GetSpellInfo(), false);
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Unit.ProcSkillsAndAuras(caster, target, procAttacker, procVictim, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.None, hitMask, null, damageInfo, null);
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// process caster heal from now on (must be in world)
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if (!caster || !caster.IsAlive())
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return;
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Unit.ProcSkillsAndAuras(caster, target, procAttacker, procVictim, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.None, hitMask, null, damageInfo, null);
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float gainMultiplier = GetSpellEffectInfo().CalcValueMultiplier(caster);
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uint heal = caster.SpellHealingBonusDone(caster, GetSpellInfo(), (uint)(new_damage * gainMultiplier), DamageEffectType.DOT, GetSpellEffectInfo(), stackAmountForBonuses);
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@@ -5162,9 +5159,6 @@ namespace Game.Spells
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void HandlePeriodicHealAurasTick(Unit target, Unit caster)
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{
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// dynobj auras must always have a caster
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Cypher.Assert(GetSpellEffectInfo().Effect != SpellEffectName.PersistentAreaAura || caster != null);
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if (!target.IsAlive())
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return;
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