Core/Creatures: Changed creatures to become tagged by player doing any action that causes creature aggro (apart from distance)
Port From (https://github.com/TrinityCore/TrinityCore/commit/1232f1d06e21ba0bfb0e956b8e957780cd5985c2)
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@@ -697,6 +697,12 @@ namespace Game.Entities
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if (targetOwner != null)
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if (targetOwner != null)
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targetOwner.EngageWithTarget(this);
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targetOwner.EngageWithTarget(this);
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//Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
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Creature creature = target.ToCreature();
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if (creature != null)
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if (!creature.HasLootRecipient() && IsPlayer())
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creature.SetLootRecipient(this);
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Player myPlayerOwner = GetCharmerOrOwnerPlayerOrPlayerItself();
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Player myPlayerOwner = GetCharmerOrOwnerPlayerOrPlayerItself();
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Player targetPlayerOwner = target.GetCharmerOrOwnerPlayerOrPlayerItself();
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Player targetPlayerOwner = target.GetCharmerOrOwnerPlayerOrPlayerItself();
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if (myPlayerOwner && targetPlayerOwner && !(myPlayerOwner.duel != null && myPlayerOwner.duel.Opponent == targetPlayerOwner))
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if (myPlayerOwner && targetPlayerOwner && !(myPlayerOwner.duel != null && myPlayerOwner.duel.Opponent == targetPlayerOwner))
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