Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types

Port From (https://github.com/TrinityCore/TrinityCore/commit/1ef0c045202a6af33fb991f2ff765fa183ce976f)
This commit is contained in:
hondacrx
2024-02-04 16:31:49 -05:00
parent 00de526f7d
commit 5972f3b8a1
32 changed files with 360 additions and 368 deletions
+1 -1
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@@ -500,7 +500,7 @@ namespace Framework.Constants
Max Max
} }
public struct TeamId public struct BatttleGroundTeamId
{ {
public const int Alliance = 0; public const int Alliance = 0;
public const int Horde = 1; public const int Horde = 1;
+2 -2
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@@ -4599,7 +4599,7 @@ namespace Game.Achievements
case CriteriaDataType.TTeam: case CriteriaDataType.TTeam:
if (target == null || !target.IsTypeId(TypeId.Player)) if (target == null || !target.IsTypeId(TypeId.Player))
return false; return false;
return (uint)target.ToPlayer().GetTeam() == TeamId.Team; return target.ToPlayer().GetTeam() == (Team)TeamId.Team;
case CriteriaDataType.SDrunk: case CriteriaDataType.SDrunk:
return Player.GetDrunkenstateByValue(source.GetDrunkValue()) >= (DrunkenState)Drunk.State; return Player.GetDrunkenstateByValue(source.GetDrunkValue()) >= (DrunkenState)Drunk.State;
case CriteriaDataType.Holiday: case CriteriaDataType.Holiday:
@@ -4612,7 +4612,7 @@ namespace Game.Achievements
if (bg == null) if (bg == null)
return false; return false;
int score = (int)bg.GetTeamScore(bg.GetPlayerTeam(source.GetGUID()) == Team.Alliance ? Framework.Constants.TeamId.Horde : Framework.Constants.TeamId.Alliance); int score = (int)bg.GetTeamScore(bg.GetPlayerTeam(source.GetGUID()) == Team.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance);
return score >= BattlegroundScore.Min && score <= BattlegroundScore.Max; return score >= BattlegroundScore.Min && score <= BattlegroundScore.Max;
} }
case CriteriaDataType.InstanceScript: case CriteriaDataType.InstanceScript:
+5 -5
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@@ -146,17 +146,17 @@ namespace Game.Arenas
// In case of arena draw, follow this logic: // In case of arena draw, follow this logic:
// winnerArenaTeam => ALLIANCE, loserArenaTeam => HORDE // winnerArenaTeam => ALLIANCE, loserArenaTeam => HORDE
ArenaTeam winnerArenaTeam = Global.ArenaTeamMgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner == 0 ? Team.Alliance : winner)); ArenaTeam winnerArenaTeam = Global.ArenaTeamMgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner == Team.Other ? Team.Alliance : winner));
ArenaTeam loserArenaTeam = Global.ArenaTeamMgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner == 0 ? Team.Horde : GetOtherTeam(winner))); ArenaTeam loserArenaTeam = Global.ArenaTeamMgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner == Team.Other ? Team.Horde : GetOtherTeam(winner)));
if (winnerArenaTeam != null && loserArenaTeam != null && winnerArenaTeam != loserArenaTeam) if (winnerArenaTeam != null && loserArenaTeam != null && winnerArenaTeam != loserArenaTeam)
{ {
// In case of arena draw, follow this logic: // In case of arena draw, follow this logic:
// winnerMatchmakerRating => ALLIANCE, loserMatchmakerRating => HORDE // winnerMatchmakerRating => ALLIANCE, loserMatchmakerRating => HORDE
loserTeamRating = loserArenaTeam.GetRating(); loserTeamRating = loserArenaTeam.GetRating();
loserMatchmakerRating = GetArenaMatchmakerRating(winner == 0 ? Team.Horde : GetOtherTeam(winner)); loserMatchmakerRating = GetArenaMatchmakerRating(winner == Team.Other ? Team.Horde : GetOtherTeam(winner));
winnerTeamRating = winnerArenaTeam.GetRating(); winnerTeamRating = winnerArenaTeam.GetRating();
winnerMatchmakerRating = GetArenaMatchmakerRating(winner == 0 ? Team.Alliance : winner); winnerMatchmakerRating = GetArenaMatchmakerRating(winner == Team.Other ? Team.Alliance : winner);
if (winner != 0) if (winner != 0)
{ {
@@ -179,7 +179,7 @@ namespace Game.Arenas
_arenaTeamScores[loserTeam].Assign(loserTeamRating, (uint)(loserTeamRating + loserChange), loserMatchmakerRating, GetArenaMatchmakerRating(GetOtherTeam(winner))); _arenaTeamScores[loserTeam].Assign(loserTeamRating, (uint)(loserTeamRating + loserChange), loserMatchmakerRating, GetArenaMatchmakerRating(GetOtherTeam(winner)));
Log.outDebug(LogFilter.Arena, "Arena match Type: {0} for Team1Id: {1} - Team2Id: {2} ended. WinnerTeamId: {3}. Winner rating: +{4}, Loser rating: {5}", Log.outDebug(LogFilter.Arena, "Arena match Type: {0} for Team1Id: {1} - Team2Id: {2} ended. WinnerTeamId: {3}. Winner rating: +{4}, Loser rating: {5}",
GetArenaType(), GetArenaTeamIdByIndex(TeamId.Alliance), GetArenaTeamIdByIndex(TeamId.Horde), winnerArenaTeam.GetId(), winnerChange, loserChange); GetArenaType(), GetArenaTeamIdByIndex(BatttleGroundTeamId.Alliance), GetArenaTeamIdByIndex(BatttleGroundTeamId.Horde), winnerArenaTeam.GetId(), winnerChange, loserChange);
if (WorldConfig.GetBoolValue(WorldCfg.ArenaLogExtendedInfo)) if (WorldConfig.GetBoolValue(WorldCfg.ArenaLogExtendedInfo))
{ {
+3 -3
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@@ -92,9 +92,9 @@ namespace Game.Arenas
result &= AddObject(DalaranSewersObjectTypes.Water1, DalaranSewersGameObjects.Water1, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120); result &= AddObject(DalaranSewersObjectTypes.Water1, DalaranSewersGameObjects.Water1, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120);
result &= AddObject(DalaranSewersObjectTypes.Water2, DalaranSewersGameObjects.Water2, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120); result &= AddObject(DalaranSewersObjectTypes.Water2, DalaranSewersGameObjects.Water2, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120);
result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.WaterfallKnockback, 1292.587f, 790.2205f, 7.19796f, 3.054326f, TeamId.Neutral, BattlegroundConst.RespawnImmediately) != null; result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.WaterfallKnockback, 1292.587f, 790.2205f, 7.19796f, 3.054326f, BatttleGroundTeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.PipeKnockback1, 1369.977f, 817.2882f, 16.08718f, 3.106686f, TeamId.Neutral, BattlegroundConst.RespawnImmediately) != null; result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.PipeKnockback1, 1369.977f, 817.2882f, 16.08718f, 3.106686f, BatttleGroundTeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.PipeKnockback2, 1212.833f, 765.3871f, 16.09484f, 0.0f, TeamId.Neutral, BattlegroundConst.RespawnImmediately) != null; result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.PipeKnockback2, 1212.833f, 765.3871f, 16.09484f, 0.0f, BatttleGroundTeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
if (!result) if (!result)
{ {
Log.outError(LogFilter.Sql, "DalaranSewersArena: Failed to spawn collision object!"); Log.outError(LogFilter.Sql, "DalaranSewersArena: Failed to spawn collision object!");
+7 -7
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@@ -25,7 +25,7 @@ namespace Game.BattleFields
public BattleField(Map map) public BattleField(Map map)
{ {
m_IsEnabled = true; m_IsEnabled = true;
m_DefenderTeam = TeamId.Neutral; m_DefenderTeam = BatttleGroundTeamId.Neutral;
m_TimeForAcceptInvite = 20; m_TimeForAcceptInvite = 20;
m_uiKickDontAcceptTimer = 1000; m_uiKickDontAcceptTimer = 1000;
@@ -705,7 +705,7 @@ namespace Game.BattleFields
// Battlefield - generic methods // Battlefield - generic methods
public uint GetDefenderTeam() { return m_DefenderTeam; } public uint GetDefenderTeam() { return m_DefenderTeam; }
public uint GetAttackerTeam() { return 1 - m_DefenderTeam; } public uint GetAttackerTeam() { return 1 - m_DefenderTeam; }
public int GetOtherTeam(int teamIndex) { return (teamIndex == TeamId.Horde ? TeamId.Alliance : TeamId.Horde); } public int GetOtherTeam(int teamIndex) { return (teamIndex == BatttleGroundTeamId.Horde ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde); }
void SetDefenderTeam(uint team) { m_DefenderTeam = team; } void SetDefenderTeam(uint team) { m_DefenderTeam = team; }
// Called on start // Called on start
@@ -790,7 +790,7 @@ namespace Game.BattleFields
{ {
m_Bf = battlefield; m_Bf = battlefield;
m_GraveyardId = 0; m_GraveyardId = 0;
m_ControlTeam = TeamId.Neutral; m_ControlTeam = BatttleGroundTeamId.Neutral;
m_SpiritGuide[0] = ObjectGuid.Empty; m_SpiritGuide[0] = ObjectGuid.Empty;
m_SpiritGuide[1] = ObjectGuid.Empty; m_SpiritGuide[1] = ObjectGuid.Empty;
} }
@@ -838,14 +838,14 @@ namespace Game.BattleFields
public bool HasNpc(ObjectGuid guid) public bool HasNpc(ObjectGuid guid)
{ {
if (m_SpiritGuide[TeamId.Alliance].IsEmpty() || m_SpiritGuide[TeamId.Horde].IsEmpty()) if (m_SpiritGuide[BatttleGroundTeamId.Alliance].IsEmpty() || m_SpiritGuide[BatttleGroundTeamId.Horde].IsEmpty())
return false; return false;
if (m_Bf.GetCreature(m_SpiritGuide[TeamId.Alliance]) == null || if (m_Bf.GetCreature(m_SpiritGuide[BatttleGroundTeamId.Alliance]) == null ||
m_Bf.GetCreature(m_SpiritGuide[TeamId.Horde]) == null) m_Bf.GetCreature(m_SpiritGuide[BatttleGroundTeamId.Horde]) == null)
return false; return false;
return (m_SpiritGuide[TeamId.Alliance] == guid || m_SpiritGuide[TeamId.Horde] == guid); return (m_SpiritGuide[BatttleGroundTeamId.Alliance] == guid || m_SpiritGuide[BatttleGroundTeamId.Horde] == guid);
} }
// Get the graveyard's ID. // Get the graveyard's ID.
+28 -36
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@@ -108,7 +108,7 @@ namespace Game.BattleGrounds
{ {
if (GetElapsedTime() >= 47 * Time.Minute * Time.InMilliseconds) if (GetElapsedTime() >= 47 * Time.Minute * Time.InMilliseconds)
{ {
EndBattleground(0); EndBattleground(Team.Other);
return; return;
} }
} }
@@ -212,7 +212,7 @@ namespace Game.BattleGrounds
public virtual Team GetPrematureWinner() public virtual Team GetPrematureWinner()
{ {
Team winner = 0; Team winner = Team.Other;
if (GetPlayersCountByTeam(Team.Alliance) >= GetMinPlayersPerTeam()) if (GetPlayersCountByTeam(Team.Alliance) >= GetMinPlayersPerTeam())
winner = Team.Alliance; winner = Team.Alliance;
else if (GetPlayersCountByTeam(Team.Horde) >= GetMinPlayersPerTeam()) else if (GetPlayersCountByTeam(Team.Horde) >= GetMinPlayersPerTeam())
@@ -447,15 +447,15 @@ namespace Game.BattleGrounds
return _GetPlayer(pair.Key, pair.Value.OfflineRemoveTime != 0, context); return _GetPlayer(pair.Key, pair.Value.OfflineRemoveTime != 0, context);
} }
Player _GetPlayerForTeam(Team teamId, KeyValuePair<ObjectGuid, BattlegroundPlayer> pair, string context) Player _GetPlayerForTeam(Team team, KeyValuePair<ObjectGuid, BattlegroundPlayer> pair, string context)
{ {
Player player = _GetPlayer(pair, context); Player player = _GetPlayer(pair, context);
if (player != null) if (player != null)
{ {
Team team = pair.Value.Team; Team playerTeam = pair.Value.Team;
if (team == 0) if (playerTeam == 0)
team = player.GetEffectiveTeam(); playerTeam = player.GetEffectiveTeam();
if (team != teamId) if (playerTeam != team)
player = null; player = null;
} }
return player; return player;
@@ -469,7 +469,7 @@ namespace Game.BattleGrounds
public WorldSafeLocsEntry GetTeamStartPosition(int teamId) public WorldSafeLocsEntry GetTeamStartPosition(int teamId)
{ {
Cypher.Assert(teamId < TeamId.Neutral); Cypher.Assert(teamId < BatttleGroundTeamId.Neutral);
return _battlegroundTemplate.StartLocation[teamId]; return _battlegroundTemplate.StartLocation[teamId];
} }
@@ -539,7 +539,7 @@ namespace Game.BattleGrounds
} }
} }
void RemoveAuraOnTeam(uint SpellID, Team team) public void RemoveAuraOnTeam(uint SpellID, Team team)
{ {
foreach (var pair in m_Players) foreach (var pair in m_Players)
{ {
@@ -874,7 +874,7 @@ namespace Game.BattleGrounds
// Do next only if found in Battleground // Do next only if found in Battleground
player.SetBattlegroundId(0, BattlegroundTypeId.None); // We're not in BG. player.SetBattlegroundId(0, BattlegroundTypeId.None); // We're not in BG.
// reset destination bg team // reset destination bg team
player.SetBGTeam(0); player.SetBGTeam(Team.Other);
// remove all criterias on bg leave // remove all criterias on bg leave
player.FailCriteria(CriteriaFailEvent.LeaveBattleground, 0); player.FailCriteria(CriteriaFailEvent.LeaveBattleground, 0);
@@ -923,7 +923,7 @@ namespace Game.BattleGrounds
Global.BattlegroundMgr.AddBattleground(this); Global.BattlegroundMgr.AddBattleground(this);
if (m_IsRated) if (m_IsRated)
Log.outDebug(LogFilter.Arena, "Arena match type: {0} for Team1Id: {1} - Team2Id: {2} started.", m_ArenaType, m_ArenaTeamIds[TeamId.Alliance], m_ArenaTeamIds[TeamId.Horde]); Log.outDebug(LogFilter.Arena, "Arena match type: {0} for Team1Id: {1} - Team2Id: {2} started.", m_ArenaType, m_ArenaTeamIds[BatttleGroundTeamId.Alliance], m_ArenaTeamIds[BatttleGroundTeamId.Horde]);
} }
public void TeleportPlayerToExploitLocation(Player player) public void TeleportPlayerToExploitLocation(Player player)
@@ -1149,11 +1149,11 @@ namespace Game.BattleGrounds
// get the number of free slots for team // get the number of free slots for team
// returns the number how many players can join Battleground to MaxPlayersPerTeam // returns the number how many players can join Battleground to MaxPlayersPerTeam
public uint GetFreeSlotsForTeam(Team Team) public uint GetFreeSlotsForTeam(Team team)
{ {
// if BG is starting and WorldCfg.BattlegroundInvitationType == BattlegroundQueueInvitationTypeB.NoBalance, invite anyone // if BG is starting and WorldCfg.BattlegroundInvitationType == BattlegroundQueueInvitationTypeB.NoBalance, invite anyone
if (GetStatus() == BattlegroundStatus.WaitJoin && WorldConfig.GetIntValue(WorldCfg.BattlegroundInvitationType) == (int)BattlegroundQueueInvitationType.NoBalance) if (GetStatus() == BattlegroundStatus.WaitJoin && WorldConfig.GetIntValue(WorldCfg.BattlegroundInvitationType) == (int)BattlegroundQueueInvitationType.NoBalance)
return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0; return (GetInvitedCount(team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(team) : 0;
// if BG is already started or WorldCfg.BattlegroundInvitationType != BattlegroundQueueInvitationType.NoBalance, do not allow to join too much players of one faction // if BG is already started or WorldCfg.BattlegroundInvitationType != BattlegroundQueueInvitationType.NoBalance, do not allow to join too much players of one faction
uint otherTeamInvitedCount; uint otherTeamInvitedCount;
@@ -1161,7 +1161,7 @@ namespace Game.BattleGrounds
uint otherTeamPlayersCount; uint otherTeamPlayersCount;
uint thisTeamPlayersCount; uint thisTeamPlayersCount;
if (Team == Team.Alliance) if (team == Team.Alliance)
{ {
thisTeamInvitedCount = GetInvitedCount(Team.Alliance); thisTeamInvitedCount = GetInvitedCount(Team.Alliance);
otherTeamInvitedCount = GetInvitedCount(Team.Horde); otherTeamInvitedCount = GetInvitedCount(Team.Horde);
@@ -1420,7 +1420,7 @@ namespace Game.BattleGrounds
} }
} }
public virtual Creature AddCreature(uint entry, uint type, float x, float y, float z, float o, int teamIndex = TeamId.Neutral, uint respawntime = 0, Transport transport = null) public virtual Creature AddCreature(uint entry, uint type, float x, float y, float z, float o, int teamIndex = BatttleGroundTeamId.Neutral, uint respawntime = 0, Transport transport = null)
{ {
Map map = FindBgMap(); Map map = FindBgMap();
if (map == null) if (map == null)
@@ -1467,7 +1467,7 @@ namespace Game.BattleGrounds
return creature; return creature;
} }
public Creature AddCreature(uint entry, uint type, Position pos, int teamIndex = TeamId.Neutral, uint respawntime = 0, Transport transport = null) public Creature AddCreature(uint entry, uint type, Position pos, int teamIndex = BatttleGroundTeamId.Neutral, uint respawntime = 0, Transport transport = null)
{ {
return AddCreature(entry, type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamIndex, respawntime, transport); return AddCreature(entry, type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamIndex, respawntime, transport);
} }
@@ -1526,7 +1526,7 @@ namespace Game.BattleGrounds
public bool AddSpiritGuide(uint type, float x, float y, float z, float o, int teamIndex) public bool AddSpiritGuide(uint type, float x, float y, float z, float o, int teamIndex)
{ {
uint entry = (uint)(teamIndex == TeamId.Alliance ? BattlegroundCreatures.A_SpiritGuide : BattlegroundCreatures.H_SpiritGuide); uint entry = (uint)(teamIndex == BatttleGroundTeamId.Alliance ? BattlegroundCreatures.A_SpiritGuide : BattlegroundCreatures.H_SpiritGuide);
if (AddCreature(entry, type, x, y, z, o) != null) if (AddCreature(entry, type, x, y, z, o) != null)
return true; return true;
@@ -1536,7 +1536,7 @@ namespace Game.BattleGrounds
return false; return false;
} }
public bool AddSpiritGuide(uint type, Position pos, int teamIndex = TeamId.Neutral) public bool AddSpiritGuide(uint type, Position pos, int teamIndex = BatttleGroundTeamId.Neutral)
{ {
return AddSpiritGuide(type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamIndex); return AddSpiritGuide(type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamIndex);
} }
@@ -1623,20 +1623,12 @@ namespace Game.BattleGrounds
var player = m_Players.LookupByKey(guid); var player = m_Players.LookupByKey(guid);
if (player != null) if (player != null)
return player.Team; return player.Team;
return 0;
}
public Team GetOtherTeam(Team teamId)
{
switch (teamId)
{
case Team.Alliance:
return Team.Horde;
case Team.Horde:
return Team.Alliance;
default:
return Team.Other; return Team.Other;
} }
public Team GetOtherTeam(Team team)
{
return team != 0 ? ((team == Team.Alliance) ? Team.Horde : Team.Alliance) : Team.Other;
} }
public bool IsPlayerInBattleground(ObjectGuid guid) public bool IsPlayerInBattleground(ObjectGuid guid)
@@ -1665,12 +1657,12 @@ namespace Game.BattleGrounds
player.SendPacket(pvpMatchStatistics); player.SendPacket(pvpMatchStatistics);
} }
public uint GetAlivePlayersCountByTeam(Team Team) public uint GetAlivePlayersCountByTeam(Team team)
{ {
uint count = 0; uint count = 0;
foreach (var pair in m_Players) foreach (var pair in m_Players)
{ {
if (pair.Value.Team == Team) if (pair.Value.Team == team)
{ {
Player player = Global.ObjAccessor.FindPlayer(pair.Key); Player player = Global.ObjAccessor.FindPlayer(pair.Key);
if (player != null && player.IsAlive()) if (player != null && player.IsAlive())
@@ -1680,7 +1672,7 @@ namespace Game.BattleGrounds
return count; return count;
} }
int GetObjectType(ObjectGuid guid) public int GetObjectType(ObjectGuid guid)
{ {
for (int i = 0; i < BgObjects.Length; ++i) for (int i = 0; i < BgObjects.Length; ++i)
if (BgObjects[i] == guid) if (BgObjects[i] == guid)
@@ -1689,7 +1681,7 @@ namespace Game.BattleGrounds
return -1; return -1;
} }
void SetBgRaid(Team team, Group bg_raid) public void SetBgRaid(Team team, Group bg_raid)
{ {
Group old_raid = m_BgRaids[GetTeamIndexByTeamId(team)]; Group old_raid = m_BgRaids[GetTeamIndexByTeamId(team)];
if (old_raid != null) if (old_raid != null)
@@ -1729,7 +1721,7 @@ namespace Game.BattleGrounds
public uint GetTeamScore(int teamIndex) public uint GetTeamScore(int teamIndex)
{ {
if (teamIndex == TeamId.Alliance || teamIndex == TeamId.Horde) if (teamIndex == BatttleGroundTeamId.Alliance || teamIndex == BatttleGroundTeamId.Horde)
return m_TeamScores[teamIndex]; return m_TeamScores[teamIndex];
Log.outError(LogFilter.Battleground, "GetTeamScore with wrong Team {0} for BG {1}", teamIndex, GetTypeID()); Log.outError(LogFilter.Battleground, "GetTeamScore with wrong Team {0} for BG {1}", teamIndex, GetTypeID());
@@ -1879,7 +1871,7 @@ namespace Game.BattleGrounds
Group GetBgRaid(Team team) { return m_BgRaids[GetTeamIndexByTeamId(team)]; } Group GetBgRaid(Team team) { return m_BgRaids[GetTeamIndexByTeamId(team)]; }
public static int GetTeamIndexByTeamId(Team team) { return team == Team.Alliance ? TeamId.Alliance : TeamId.Horde; } public static int GetTeamIndexByTeamId(Team team) { return team == Team.Alliance ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde; }
public uint GetPlayersCountByTeam(Team team) { return m_PlayersCount[GetTeamIndexByTeamId(team)]; } public uint GetPlayersCountByTeam(Team team) { return m_PlayersCount[GetTeamIndexByTeamId(team)]; }
void UpdatePlayersCountByTeam(Team team, bool remove) void UpdatePlayersCountByTeam(Team team, bool remove)
{ {
@@ -145,7 +145,7 @@ namespace Game.BattleGrounds
battlefieldStatus = new BattlefieldStatusActive(); battlefieldStatus = new BattlefieldStatusActive();
BuildBattlegroundStatusHeader(battlefieldStatus.Hdr, player, ticketId, joinTime, queueId); BuildBattlegroundStatusHeader(battlefieldStatus.Hdr, player, ticketId, joinTime, queueId);
battlefieldStatus.ShutdownTimer = bg.GetRemainingTime(); battlefieldStatus.ShutdownTimer = bg.GetRemainingTime();
battlefieldStatus.ArenaFaction = (byte)(player.GetBGTeam() == Team.Horde ? TeamId.Horde : TeamId.Alliance); battlefieldStatus.ArenaFaction = (byte)(player.GetBGTeam() == Team.Horde ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance);
battlefieldStatus.LeftEarly = false; battlefieldStatus.LeftEarly = false;
battlefieldStatus.StartTimer = bg.GetElapsedTime(); battlefieldStatus.StartTimer = bg.GetElapsedTime();
battlefieldStatus.Mapid = bg.GetMapId(); battlefieldStatus.Mapid = bg.GetMapId();
@@ -350,8 +350,8 @@ namespace Game.BattleGrounds
uint startId = result.Read<uint>(1); uint startId = result.Read<uint>(1);
WorldSafeLocsEntry start = Global.ObjectMgr.GetWorldSafeLoc(startId); WorldSafeLocsEntry start = Global.ObjectMgr.GetWorldSafeLoc(startId);
if (start != null) if (start != null)
bgTemplate.StartLocation[TeamId.Alliance] = start; bgTemplate.StartLocation[BatttleGroundTeamId.Alliance] = start;
else if (bgTemplate.StartLocation[TeamId.Alliance] != null) // reload case else if (bgTemplate.StartLocation[BatttleGroundTeamId.Alliance] != null) // reload case
Log.outError(LogFilter.Sql, $"Table `battleground_template` for id {bgTemplate.Id} contains a non-existing WorldSafeLocs.dbc id {startId} in field `AllianceStartLoc`. Ignoring."); Log.outError(LogFilter.Sql, $"Table `battleground_template` for id {bgTemplate.Id} contains a non-existing WorldSafeLocs.dbc id {startId} in field `AllianceStartLoc`. Ignoring.");
else else
{ {
@@ -362,8 +362,8 @@ namespace Game.BattleGrounds
startId = result.Read<uint>(2); startId = result.Read<uint>(2);
start = Global.ObjectMgr.GetWorldSafeLoc(startId); start = Global.ObjectMgr.GetWorldSafeLoc(startId);
if (start != null) if (start != null)
bgTemplate.StartLocation[TeamId.Horde] = start; bgTemplate.StartLocation[BatttleGroundTeamId.Horde] = start;
else if (bgTemplate.StartLocation[TeamId.Horde] != null) // reload case else if (bgTemplate.StartLocation[BatttleGroundTeamId.Horde] != null) // reload case
Log.outError(LogFilter.Sql, $"Table `battleground_template` for id {bgTemplate.Id} contains a non-existing WorldSafeLocs.dbc id {startId} in field `HordeStartLoc`. Ignoring."); Log.outError(LogFilter.Sql, $"Table `battleground_template` for id {bgTemplate.Id} contains a non-existing WorldSafeLocs.dbc id {startId} in field `HordeStartLoc`. Ignoring.");
else else
{ {
+51 -51
View File
@@ -153,16 +153,16 @@ namespace Game.BattleGrounds
void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo ginfo, BattlegroundBracketId bracket_id) void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo ginfo, BattlegroundBracketId bracket_id)
{ {
uint timeInQueue = Time.GetMSTimeDiff(ginfo.JoinTime, GameTime.GetGameTimeMS()); uint timeInQueue = Time.GetMSTimeDiff(ginfo.JoinTime, GameTime.GetGameTimeMS());
uint team_index = TeamId.Alliance; //default set to TeamIndex.Alliance - or non rated arenas! uint team_index = BatttleGroundTeamId.Alliance; //default set to TeamIndex.Alliance - or non rated arenas!
if (m_queueId.TeamSize == 0) if (m_queueId.TeamSize == 0)
{ {
if (ginfo.Team == Team.Horde) if (ginfo.Team == Team.Horde)
team_index = TeamId.Horde; team_index = BatttleGroundTeamId.Horde;
} }
else else
{ {
if (m_queueId.Rated) if (m_queueId.Rated)
team_index = TeamId.Horde; //for rated arenas use TeamIndex.Horde team_index = BatttleGroundTeamId.Horde; //for rated arenas use TeamIndex.Horde
} }
//store pointer to arrayindex of player that was added first //store pointer to arrayindex of player that was added first
@@ -180,16 +180,16 @@ namespace Game.BattleGrounds
public uint GetAverageQueueWaitTime(GroupQueueInfo ginfo, BattlegroundBracketId bracket_id) public uint GetAverageQueueWaitTime(GroupQueueInfo ginfo, BattlegroundBracketId bracket_id)
{ {
uint team_index = TeamId.Alliance; //default set to TeamIndex.Alliance - or non rated arenas! uint team_index = BatttleGroundTeamId.Alliance; //default set to TeamIndex.Alliance - or non rated arenas!
if (m_queueId.TeamSize == 0) if (m_queueId.TeamSize == 0)
{ {
if (ginfo.Team == Team.Horde) if (ginfo.Team == Team.Horde)
team_index = TeamId.Horde; team_index = BatttleGroundTeamId.Horde;
} }
else else
{ {
if (m_queueId.Rated) if (m_queueId.Rated)
team_index = TeamId.Horde; //for rated arenas use TeamIndex.Horde team_index = BatttleGroundTeamId.Horde; //for rated arenas use TeamIndex.Horde
} }
//check if there is enought values(we always add values > 0) //check if there is enought values(we always add values > 0)
if (m_WaitTimes[team_index][(int)bracket_id][SharedConst.CountOfPlayersToAverageWaitTime - 1] != 0) if (m_WaitTimes[team_index][(int)bracket_id][SharedConst.CountOfPlayersToAverageWaitTime - 1] != 0)
@@ -453,7 +453,7 @@ namespace Game.BattleGrounds
{ {
int listIndex = 0; int listIndex = 0;
var info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance].FirstOrDefault(); var info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance].FirstOrDefault();
for (; alyIndex < aliCount && m_SelectionPools[TeamId.Alliance].AddGroup(info, aliFree); alyIndex++) for (; alyIndex < aliCount && m_SelectionPools[BatttleGroundTeamId.Alliance].AddGroup(info, aliFree); alyIndex++)
info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance][listIndex++]; info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance][listIndex++];
} }
@@ -462,7 +462,7 @@ namespace Game.BattleGrounds
{ {
int listIndex = 0; int listIndex = 0;
var info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalHorde].FirstOrDefault(); var info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalHorde].FirstOrDefault();
for (; hordeIndex < hordeCount && m_SelectionPools[TeamId.Horde].AddGroup(info, hordeFree); hordeIndex++) for (; hordeIndex < hordeCount && m_SelectionPools[BatttleGroundTeamId.Horde].AddGroup(info, hordeFree); hordeIndex++)
info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalHorde][listIndex++]; info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalHorde][listIndex++];
} }
@@ -478,45 +478,45 @@ namespace Game.BattleGrounds
*/ */
// At first we need to compare free space in bg and our selection pool // At first we need to compare free space in bg and our selection pool
int diffAli = (int)(aliFree - m_SelectionPools[TeamId.Alliance].GetPlayerCount()); int diffAli = (int)(aliFree - m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount());
int diffHorde = (int)(hordeFree - m_SelectionPools[TeamId.Horde].GetPlayerCount()); int diffHorde = (int)(hordeFree - m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount());
while (Math.Abs(diffAli - diffHorde) > 1 && (m_SelectionPools[TeamId.Horde].GetPlayerCount() > 0 || m_SelectionPools[TeamId.Alliance].GetPlayerCount() > 0)) while (Math.Abs(diffAli - diffHorde) > 1 && (m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() > 0 || m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() > 0))
{ {
//each cycle execution we need to kick at least 1 group //each cycle execution we need to kick at least 1 group
if (diffAli < diffHorde) if (diffAli < diffHorde)
{ {
//kick alliance group, add to pool new group if needed //kick alliance group, add to pool new group if needed
if (m_SelectionPools[TeamId.Alliance].KickGroup((uint)(diffHorde - diffAli))) if (m_SelectionPools[BatttleGroundTeamId.Alliance].KickGroup((uint)(diffHorde - diffAli)))
{ {
for (; alyIndex < aliCount && m_SelectionPools[TeamId.Alliance].AddGroup(m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance][alyIndex], (uint)((aliFree >= diffHorde) ? aliFree - diffHorde : 0)); alyIndex++) for (; alyIndex < aliCount && m_SelectionPools[BatttleGroundTeamId.Alliance].AddGroup(m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance][alyIndex], (uint)((aliFree >= diffHorde) ? aliFree - diffHorde : 0)); alyIndex++)
++alyIndex; ++alyIndex;
} }
//if ali selection is already empty, then kick horde group, but if there are less horde than ali in bg - break; //if ali selection is already empty, then kick horde group, but if there are less horde than ali in bg - break;
if (m_SelectionPools[TeamId.Alliance].GetPlayerCount() == 0) if (m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() == 0)
{ {
if (aliFree <= diffHorde + 1) if (aliFree <= diffHorde + 1)
break; break;
m_SelectionPools[TeamId.Horde].KickGroup((uint)(diffHorde - diffAli)); m_SelectionPools[BatttleGroundTeamId.Horde].KickGroup((uint)(diffHorde - diffAli));
} }
} }
else else
{ {
//kick horde group, add to pool new group if needed //kick horde group, add to pool new group if needed
if (m_SelectionPools[TeamId.Horde].KickGroup((uint)(diffAli - diffHorde))) if (m_SelectionPools[BatttleGroundTeamId.Horde].KickGroup((uint)(diffAli - diffHorde)))
{ {
for (; hordeIndex < hordeCount && m_SelectionPools[TeamId.Horde].AddGroup(m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalHorde][hordeIndex], (uint)((hordeFree >= diffAli) ? hordeFree - diffAli : 0)); hordeIndex++) for (; hordeIndex < hordeCount && m_SelectionPools[BatttleGroundTeamId.Horde].AddGroup(m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalHorde][hordeIndex], (uint)((hordeFree >= diffAli) ? hordeFree - diffAli : 0)); hordeIndex++)
++hordeIndex; ++hordeIndex;
} }
if (m_SelectionPools[TeamId.Horde].GetPlayerCount() == 0) if (m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() == 0)
{ {
if (hordeFree <= diffAli + 1) if (hordeFree <= diffAli + 1)
break; break;
m_SelectionPools[TeamId.Alliance].KickGroup((uint)(diffAli - diffHorde)); m_SelectionPools[BatttleGroundTeamId.Alliance].KickGroup((uint)(diffAli - diffHorde));
} }
} }
//count diffs after small update //count diffs after small update
diffAli = (int)(aliFree - m_SelectionPools[TeamId.Alliance].GetPlayerCount()); diffAli = (int)(aliFree - m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount());
diffHorde = (int)(hordeFree - m_SelectionPools[TeamId.Horde].GetPlayerCount()); diffHorde = (int)(hordeFree - m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount());
} }
} }
@@ -547,10 +547,10 @@ namespace Game.BattleGrounds
if (ali_group != null && horde_group != null) if (ali_group != null && horde_group != null)
{ {
m_SelectionPools[TeamId.Alliance].AddGroup(ali_group, MaxPlayersPerTeam); m_SelectionPools[BatttleGroundTeamId.Alliance].AddGroup(ali_group, MaxPlayersPerTeam);
m_SelectionPools[TeamId.Horde].AddGroup(horde_group, MaxPlayersPerTeam); m_SelectionPools[BatttleGroundTeamId.Horde].AddGroup(horde_group, MaxPlayersPerTeam);
//add groups/players from normal queue to size of bigger group //add groups/players from normal queue to size of bigger group
uint maxPlayers = Math.Min(m_SelectionPools[TeamId.Alliance].GetPlayerCount(), m_SelectionPools[TeamId.Horde].GetPlayerCount()); uint maxPlayers = Math.Min(m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount(), m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount());
for (uint i = 0; i < SharedConst.PvpTeamsCount; i++) for (uint i = 0; i < SharedConst.PvpTeamsCount; i++)
{ {
foreach (var groupQueueInfo in m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance + i]) foreach (var groupQueueInfo in m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance + i])
@@ -605,12 +605,12 @@ namespace Game.BattleGrounds
} }
} }
//try to invite same number of players - this cycle may cause longer wait time even if there are enough players in queue, but we want ballanced bg //try to invite same number of players - this cycle may cause longer wait time even if there are enough players in queue, but we want ballanced bg
uint j = TeamId.Alliance; uint j = BatttleGroundTeamId.Alliance;
if (m_SelectionPools[TeamId.Horde].GetPlayerCount() < m_SelectionPools[TeamId.Alliance].GetPlayerCount()) if (m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() < m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount())
j = TeamId.Horde; j = BatttleGroundTeamId.Horde;
if (WorldConfig.GetIntValue(WorldCfg.BattlegroundInvitationType) != (int)BattlegroundQueueInvitationType.NoBalance if (WorldConfig.GetIntValue(WorldCfg.BattlegroundInvitationType) != (int)BattlegroundQueueInvitationType.NoBalance
&& m_SelectionPools[TeamId.Horde].GetPlayerCount() >= minPlayers && m_SelectionPools[TeamId.Alliance].GetPlayerCount() >= minPlayers) && m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() >= minPlayers && m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() >= minPlayers)
{ {
//we will try to invite more groups to team with less players indexed by j //we will try to invite more groups to team with less players indexed by j
++(teamIndex[j]); //this will not cause a crash, because for cycle above reached break; ++(teamIndex[j]); //this will not cause a crash, because for cycle above reached break;
@@ -622,29 +622,29 @@ namespace Game.BattleGrounds
break; break;
} }
// do not allow to start bg with more than 2 players more on 1 faction // do not allow to start bg with more than 2 players more on 1 faction
if (Math.Abs((m_SelectionPools[TeamId.Horde].GetPlayerCount() - m_SelectionPools[TeamId.Alliance].GetPlayerCount())) > 2) if (Math.Abs((m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() - m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount())) > 2)
return false; return false;
} }
//allow 1v0 if debug bg //allow 1v0 if debug bg
if (Global.BattlegroundMgr.IsTesting() && (m_SelectionPools[TeamId.Alliance].GetPlayerCount() != 0 || m_SelectionPools[TeamId.Horde].GetPlayerCount() != 0)) if (Global.BattlegroundMgr.IsTesting() && (m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() != 0 || m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() != 0))
return true; return true;
//return true if there are enough players in selection pools - enable to work .debug bg command correctly //return true if there are enough players in selection pools - enable to work .debug bg command correctly
return m_SelectionPools[TeamId.Alliance].GetPlayerCount() >= minPlayers && m_SelectionPools[TeamId.Horde].GetPlayerCount() >= minPlayers; return m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() >= minPlayers && m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() >= minPlayers;
} }
// this method will check if we can invite players to same faction skirmish match // this method will check if we can invite players to same faction skirmish match
bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint minPlayersPerTeam) bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint minPlayersPerTeam)
{ {
if (m_SelectionPools[TeamId.Alliance].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[TeamId.Horde].GetPlayerCount() < minPlayersPerTeam) if (m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() < minPlayersPerTeam)
return false; return false;
uint teamIndex = TeamId.Alliance; uint teamIndex = BatttleGroundTeamId.Alliance;
uint otherTeam = TeamId.Horde; uint otherTeam = BatttleGroundTeamId.Horde;
Team otherTeamId = Team.Horde; Team otherTeamId = Team.Horde;
if (m_SelectionPools[TeamId.Horde].GetPlayerCount() == minPlayersPerTeam) if (m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() == minPlayersPerTeam)
{ {
teamIndex = TeamId.Horde; teamIndex = BatttleGroundTeamId.Horde;
otherTeam = TeamId.Alliance; otherTeam = BatttleGroundTeamId.Alliance;
otherTeamId = Team.Alliance; otherTeamId = Team.Alliance;
} }
//clear other team's selection //clear other team's selection
@@ -744,17 +744,17 @@ namespace Game.BattleGrounds
bg.GetStatus() > BattlegroundStatus.WaitQueue && bg.GetStatus() < BattlegroundStatus.WaitLeave) bg.GetStatus() > BattlegroundStatus.WaitQueue && bg.GetStatus() < BattlegroundStatus.WaitLeave)
{ {
// clear selection pools // clear selection pools
m_SelectionPools[TeamId.Alliance].Init(); m_SelectionPools[BatttleGroundTeamId.Alliance].Init();
m_SelectionPools[TeamId.Horde].Init(); m_SelectionPools[BatttleGroundTeamId.Horde].Init();
// call a function that does the job for us // call a function that does the job for us
FillPlayersToBG(bg, bracket_id); FillPlayersToBG(bg, bracket_id);
// now everything is set, invite players // now everything is set, invite players
foreach (var queueInfo in m_SelectionPools[TeamId.Alliance].SelectedGroups) foreach (var queueInfo in m_SelectionPools[BatttleGroundTeamId.Alliance].SelectedGroups)
InviteGroupToBG(queueInfo, bg, queueInfo.Team); InviteGroupToBG(queueInfo, bg, queueInfo.Team);
foreach (var queueInfo in m_SelectionPools[TeamId.Horde].SelectedGroups) foreach (var queueInfo in m_SelectionPools[BatttleGroundTeamId.Horde].SelectedGroups)
InviteGroupToBG(queueInfo, bg, queueInfo.Team); InviteGroupToBG(queueInfo, bg, queueInfo.Team);
if (!bg.HasFreeSlots()) if (!bg.HasFreeSlots())
@@ -777,8 +777,8 @@ namespace Game.BattleGrounds
else if (Global.BattlegroundMgr.IsTesting()) else if (Global.BattlegroundMgr.IsTesting())
MinPlayersPerTeam = 1; MinPlayersPerTeam = 1;
m_SelectionPools[TeamId.Alliance].Init(); m_SelectionPools[BatttleGroundTeamId.Alliance].Init();
m_SelectionPools[TeamId.Horde].Init(); m_SelectionPools[BatttleGroundTeamId.Horde].Init();
if (!bg_template.IsArena()) if (!bg_template.IsArena())
{ {
@@ -793,13 +793,13 @@ namespace Game.BattleGrounds
} }
// invite those selection pools // invite those selection pools
for (uint i = 0; i < SharedConst.PvpTeamsCount; i++) for (uint i = 0; i < SharedConst.PvpTeamsCount; i++)
foreach (var queueInfo in m_SelectionPools[TeamId.Alliance + i].SelectedGroups) foreach (var queueInfo in m_SelectionPools[BatttleGroundTeamId.Alliance + i].SelectedGroups)
InviteGroupToBG(queueInfo, bg2, queueInfo.Team); InviteGroupToBG(queueInfo, bg2, queueInfo.Team);
bg2.StartBattleground(); bg2.StartBattleground();
//clear structures //clear structures
m_SelectionPools[TeamId.Alliance].Init(); m_SelectionPools[BatttleGroundTeamId.Alliance].Init();
m_SelectionPools[TeamId.Horde].Init(); m_SelectionPools[BatttleGroundTeamId.Horde].Init();
} }
} }
@@ -821,7 +821,7 @@ namespace Game.BattleGrounds
// invite those selection pools // invite those selection pools
for (uint i = 0; i < SharedConst.PvpTeamsCount; i++) for (uint i = 0; i < SharedConst.PvpTeamsCount; i++)
{ {
foreach (var queueInfo in m_SelectionPools[TeamId.Alliance + i].SelectedGroups) foreach (var queueInfo in m_SelectionPools[BatttleGroundTeamId.Alliance + i].SelectedGroups)
InviteGroupToBG(queueInfo, bg2, queueInfo.Team); InviteGroupToBG(queueInfo, bg2, queueInfo.Team);
} }
// start bg // start bg
@@ -908,8 +908,8 @@ namespace Game.BattleGrounds
//if we have 2 teams, then start new arena and invite players! //if we have 2 teams, then start new arena and invite players!
if (found == 2) if (found == 2)
{ {
GroupQueueInfo aTeam = queueArray[TeamId.Alliance]; GroupQueueInfo aTeam = queueArray[BatttleGroundTeamId.Alliance];
GroupQueueInfo hTeam = queueArray[TeamId.Horde]; GroupQueueInfo hTeam = queueArray[BatttleGroundTeamId.Horde];
Battleground arena = Global.BattlegroundMgr.CreateNewBattleground(m_queueId, bracket_id); Battleground arena = Global.BattlegroundMgr.CreateNewBattleground(m_queueId, bracket_id);
if (arena == null) if (arena == null)
{ {
@@ -928,12 +928,12 @@ namespace Game.BattleGrounds
if (aTeam.Team != Team.Alliance) if (aTeam.Team != Team.Alliance)
{ {
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeAlliance].Insert(0, aTeam); m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeAlliance].Insert(0, aTeam);
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeHorde].Remove(queueArray[TeamId.Alliance]); m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeHorde].Remove(queueArray[BatttleGroundTeamId.Alliance]);
} }
if (hTeam.Team != Team.Horde) if (hTeam.Team != Team.Horde)
{ {
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeHorde].Insert(0, hTeam); m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeHorde].Insert(0, hTeam);
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeAlliance].Remove(queueArray[TeamId.Horde]); m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeAlliance].Remove(queueArray[BatttleGroundTeamId.Horde]);
} }
arena.SetArenaMatchmakerRating(Team.Alliance, aTeam.ArenaMatchmakerRating); arena.SetArenaMatchmakerRating(Team.Alliance, aTeam.ArenaMatchmakerRating);
+16 -16
View File
@@ -75,7 +75,7 @@ namespace Game.BattleGrounds.Zones
// create new occupied banner // create new occupied banner
_CreateBanner(node, ABNodeStatus.Occupied, teamIndex, true); _CreateBanner(node, ABNodeStatus.Occupied, teamIndex, true);
_SendNodeUpdate(node); _SendNodeUpdate(node);
_NodeOccupied(node, (teamIndex == TeamId.Alliance) ? Team.Alliance : Team.Horde); _NodeOccupied(node, (teamIndex == BatttleGroundTeamId.Alliance) ? Team.Alliance : Team.Horde);
// Message to chatlog // Message to chatlog
if (teamIndex == 0) if (teamIndex == 0)
@@ -114,7 +114,7 @@ namespace Game.BattleGrounds.Zones
if (m_ReputationScoreTics[team] >= m_ReputationTics) if (m_ReputationScoreTics[team] >= m_ReputationTics)
{ {
if (team == TeamId.Alliance) if (team == BatttleGroundTeamId.Alliance)
RewardReputationToTeam(509, 10, Team.Alliance); RewardReputationToTeam(509, 10, Team.Alliance);
else else
RewardReputationToTeam(510, 10, Team.Horde); RewardReputationToTeam(510, 10, Team.Horde);
@@ -124,13 +124,13 @@ namespace Game.BattleGrounds.Zones
if (m_HonorScoreTics[team] >= m_HonorTics) if (m_HonorScoreTics[team] >= m_HonorTics)
{ {
RewardHonorToTeam(GetBonusHonorFromKill(1), (team == TeamId.Alliance) ? Team.Alliance : Team.Horde); RewardHonorToTeam(GetBonusHonorFromKill(1), (team == BatttleGroundTeamId.Alliance) ? Team.Alliance : Team.Horde);
m_HonorScoreTics[team] -= m_HonorTics; m_HonorScoreTics[team] -= m_HonorTics;
} }
if (!m_IsInformedNearVictory && m_TeamScores[team] > WarningNearVictoryScore) if (!m_IsInformedNearVictory && m_TeamScores[team] > WarningNearVictoryScore)
{ {
if (team == TeamId.Alliance) if (team == BatttleGroundTeamId.Alliance)
{ {
SendBroadcastText(ABBattlegroundBroadcastTexts.AllianceNearVictory, ChatMsg.BgSystemNeutral); SendBroadcastText(ABBattlegroundBroadcastTexts.AllianceNearVictory, ChatMsg.BgSystemNeutral);
PlaySoundToAll(SoundNearVictoryAlliance); PlaySoundToAll(SoundNearVictoryAlliance);
@@ -146,7 +146,7 @@ namespace Game.BattleGrounds.Zones
if (m_TeamScores[team] > MaxTeamScore) if (m_TeamScores[team] > MaxTeamScore)
m_TeamScores[team] = MaxTeamScore; m_TeamScores[team] = MaxTeamScore;
if (team == TeamId.Alliance) if (team == BatttleGroundTeamId.Alliance)
UpdateWorldState(ABWorldStates.ResourcesAlly, (int)m_TeamScores[team]); UpdateWorldState(ABWorldStates.ResourcesAlly, (int)m_TeamScores[team]);
else else
UpdateWorldState(ABWorldStates.ResourcesHorde, (int)m_TeamScores[team]); UpdateWorldState(ABWorldStates.ResourcesHorde, (int)m_TeamScores[team]);
@@ -155,7 +155,7 @@ namespace Game.BattleGrounds.Zones
int otherTeam = (team + 1) % SharedConst.PvpTeamsCount; int otherTeam = (team + 1) % SharedConst.PvpTeamsCount;
if (m_TeamScores[team] > m_TeamScores[otherTeam] + 500) if (m_TeamScores[team] > m_TeamScores[otherTeam] + 500)
{ {
if (team == TeamId.Alliance) if (team == BatttleGroundTeamId.Alliance)
UpdateWorldState(ABWorldStates.Had500DisadvantageHorde, 1); UpdateWorldState(ABWorldStates.Had500DisadvantageHorde, 1);
else else
UpdateWorldState(ABWorldStates.Had500DisadvantageAlliance, 1); UpdateWorldState(ABWorldStates.Had500DisadvantageAlliance, 1);
@@ -164,9 +164,9 @@ namespace Game.BattleGrounds.Zones
} }
// Test win condition // Test win condition
if (m_TeamScores[TeamId.Alliance] >= MaxTeamScore) if (m_TeamScores[BatttleGroundTeamId.Alliance] >= MaxTeamScore)
EndBattleground(Team.Alliance); EndBattleground(Team.Alliance);
else if (m_TeamScores[TeamId.Horde] >= MaxTeamScore) else if (m_TeamScores[BatttleGroundTeamId.Horde] >= MaxTeamScore)
EndBattleground(Team.Horde); EndBattleground(Team.Horde);
} }
} }
@@ -411,7 +411,7 @@ namespace Game.BattleGrounds.Zones
m_NodeTimers[node] = FlagCapturingTime; m_NodeTimers[node] = FlagCapturingTime;
// FIXME: team and node names not localized // FIXME: team and node names not localized
if (teamIndex == TeamId.Alliance) if (teamIndex == BatttleGroundTeamId.Alliance)
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceClaims, ChatMsg.BgSystemAlliance, source); SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceClaims, ChatMsg.BgSystemAlliance, source);
else else
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeClaims, ChatMsg.BgSystemHorde, source); SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeClaims, ChatMsg.BgSystemHorde, source);
@@ -434,7 +434,7 @@ namespace Game.BattleGrounds.Zones
_SendNodeUpdate(node); _SendNodeUpdate(node);
m_NodeTimers[node] = FlagCapturingTime; m_NodeTimers[node] = FlagCapturingTime;
if (teamIndex == TeamId.Alliance) if (teamIndex == BatttleGroundTeamId.Alliance)
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceAssaulted, ChatMsg.BgSystemAlliance, source); SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceAssaulted, ChatMsg.BgSystemAlliance, source);
else else
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeAssaulted, ChatMsg.BgSystemHorde, source); SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeAssaulted, ChatMsg.BgSystemHorde, source);
@@ -451,14 +451,14 @@ namespace Game.BattleGrounds.Zones
_CreateBanner(node, ABNodeStatus.Occupied, (byte)teamIndex, true); _CreateBanner(node, ABNodeStatus.Occupied, (byte)teamIndex, true);
_SendNodeUpdate(node); _SendNodeUpdate(node);
m_NodeTimers[node] = 0; m_NodeTimers[node] = 0;
_NodeOccupied(node, (teamIndex == TeamId.Alliance) ? Team.Alliance : Team.Horde); _NodeOccupied(node, (teamIndex == BatttleGroundTeamId.Alliance) ? Team.Alliance : Team.Horde);
if (teamIndex == TeamId.Alliance) if (teamIndex == BatttleGroundTeamId.Alliance)
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceDefended, ChatMsg.BgSystemAlliance, source); SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceDefended, ChatMsg.BgSystemAlliance, source);
else else
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeDefended, ChatMsg.BgSystemHorde, source); SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeDefended, ChatMsg.BgSystemHorde, source);
} }
sound = (teamIndex == TeamId.Alliance) ? SoundAssaultedAlliance : SoundAssaultedHorde; sound = (teamIndex == BatttleGroundTeamId.Alliance) ? SoundAssaultedAlliance : SoundAssaultedHorde;
} }
// If node is occupied, change to enemy-contested // If node is occupied, change to enemy-contested
else else
@@ -474,19 +474,19 @@ namespace Game.BattleGrounds.Zones
_NodeDeOccupied(node); _NodeDeOccupied(node);
m_NodeTimers[node] = FlagCapturingTime; m_NodeTimers[node] = FlagCapturingTime;
if (teamIndex == TeamId.Alliance) if (teamIndex == BatttleGroundTeamId.Alliance)
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceAssaulted, ChatMsg.BgSystemAlliance, source); SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceAssaulted, ChatMsg.BgSystemAlliance, source);
else else
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeAssaulted, ChatMsg.BgSystemHorde, source); SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeAssaulted, ChatMsg.BgSystemHorde, source);
sound = (teamIndex == TeamId.Alliance) ? SoundAssaultedAlliance : SoundAssaultedHorde; sound = (teamIndex == BatttleGroundTeamId.Alliance) ? SoundAssaultedAlliance : SoundAssaultedHorde;
} }
// If node is occupied again, send "X has taken the Y" msg. // If node is occupied again, send "X has taken the Y" msg.
if (m_Nodes[node] >= ABNodeStatus.Occupied) if (m_Nodes[node] >= ABNodeStatus.Occupied)
{ {
// FIXME: team and node names not localized // FIXME: team and node names not localized
if (teamIndex == TeamId.Alliance) if (teamIndex == BatttleGroundTeamId.Alliance)
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceTaken, ChatMsg.BgSystemAlliance); SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceTaken, ChatMsg.BgSystemAlliance);
else else
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeTaken, ChatMsg.BgSystemHorde); SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeTaken, ChatMsg.BgSystemHorde);
+26 -26
View File
@@ -19,10 +19,10 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
m_Points_Trigger[Points.BloodElf] = PointsTrigger.BloodElfBuff; m_Points_Trigger[Points.BloodElf] = PointsTrigger.BloodElfBuff;
m_Points_Trigger[Points.DraeneiRuins] = PointsTrigger.DraeneiRuinsBuff; m_Points_Trigger[Points.DraeneiRuins] = PointsTrigger.DraeneiRuinsBuff;
m_Points_Trigger[Points.MageTower] = PointsTrigger.MageTowerBuff; m_Points_Trigger[Points.MageTower] = PointsTrigger.MageTowerBuff;
m_HonorScoreTics[TeamId.Alliance] = 0; m_HonorScoreTics[BatttleGroundTeamId.Alliance] = 0;
m_HonorScoreTics[TeamId.Horde] = 0; m_HonorScoreTics[BatttleGroundTeamId.Horde] = 0;
m_TeamPointsCount[TeamId.Alliance] = 0; m_TeamPointsCount[BatttleGroundTeamId.Alliance] = 0;
m_TeamPointsCount[TeamId.Horde] = 0; m_TeamPointsCount[BatttleGroundTeamId.Horde] = 0;
m_FlagKeeper.Clear(); m_FlagKeeper.Clear();
m_DroppedFlagGUID.Clear(); m_DroppedFlagGUID.Clear();
m_FlagCapturedBgObjectType = 0; m_FlagCapturedBgObjectType = 0;
@@ -55,10 +55,10 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
if (m_PointAddingTimer <= 0) if (m_PointAddingTimer <= 0)
{ {
m_PointAddingTimer = Misc.FPointsTickTime; m_PointAddingTimer = Misc.FPointsTickTime;
if (m_TeamPointsCount[TeamId.Alliance] > 0) if (m_TeamPointsCount[BatttleGroundTeamId.Alliance] > 0)
AddPoints(Team.Alliance, Misc.TickPoints[m_TeamPointsCount[TeamId.Alliance] - 1]); AddPoints(Team.Alliance, Misc.TickPoints[m_TeamPointsCount[BatttleGroundTeamId.Alliance] - 1]);
if (m_TeamPointsCount[TeamId.Horde] > 0) if (m_TeamPointsCount[BatttleGroundTeamId.Horde] > 0)
AddPoints(Team.Horde, Misc.TickPoints[m_TeamPointsCount[TeamId.Horde] - 1]); AddPoints(Team.Horde, Misc.TickPoints[m_TeamPointsCount[BatttleGroundTeamId.Horde] - 1]);
} }
if (m_FlagState == FlagState.WaitRespawn || m_FlagState == FlagState.OnGround) if (m_FlagState == FlagState.WaitRespawn || m_FlagState == FlagState.OnGround)
@@ -140,13 +140,13 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
if (score >= ScoreIds.MaxTeamScore) if (score >= ScoreIds.MaxTeamScore)
{ {
score = ScoreIds.MaxTeamScore; score = ScoreIds.MaxTeamScore;
if (team == TeamId.Alliance) if (team == BatttleGroundTeamId.Alliance)
EndBattleground(Team.Alliance); EndBattleground(Team.Alliance);
else else
EndBattleground(Team.Horde); EndBattleground(Team.Horde);
} }
if (team == TeamId.Alliance) if (team == BatttleGroundTeamId.Alliance)
UpdateWorldState(WorldStateIds.AllianceResources, (int)score); UpdateWorldState(WorldStateIds.AllianceResources, (int)score);
else else
UpdateWorldState(WorldStateIds.HordeResources, (int)score); UpdateWorldState(WorldStateIds.HordeResources, (int)score);
@@ -169,9 +169,9 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
void UpdatePointsCount(Team team) void UpdatePointsCount(Team team)
{ {
if (team == Team.Alliance) if (team == Team.Alliance)
UpdateWorldState(WorldStateIds.AllianceBase, (int)m_TeamPointsCount[TeamId.Alliance]); UpdateWorldState(WorldStateIds.AllianceBase, (int)m_TeamPointsCount[BatttleGroundTeamId.Alliance]);
else else
UpdateWorldState(WorldStateIds.HordeBase, (int)m_TeamPointsCount[TeamId.Horde]); UpdateWorldState(WorldStateIds.HordeBase, (int)m_TeamPointsCount[BatttleGroundTeamId.Horde]);
} }
void UpdatePointsIcons(Team team, uint Point) void UpdatePointsIcons(Team team, uint Point)
@@ -342,14 +342,14 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
} }
WorldSafeLocsEntry sg = Global.ObjectMgr.GetWorldSafeLoc(GaveyardIds.MainAlliance); WorldSafeLocsEntry sg = Global.ObjectMgr.GetWorldSafeLoc(GaveyardIds.MainAlliance);
if (sg == null || !AddSpiritGuide(CreaturesTypes.SpiritMainAlliance, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.124139f, TeamId.Alliance)) if (sg == null || !AddSpiritGuide(CreaturesTypes.SpiritMainAlliance, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.124139f, BatttleGroundTeamId.Alliance))
{ {
Log.outError(LogFilter.Sql, "BatteGroundEY: Failed to spawn spirit guide. The battleground was not created."); Log.outError(LogFilter.Sql, "BatteGroundEY: Failed to spawn spirit guide. The battleground was not created.");
return false; return false;
} }
sg = Global.ObjectMgr.GetWorldSafeLoc(GaveyardIds.MainHorde); sg = Global.ObjectMgr.GetWorldSafeLoc(GaveyardIds.MainHorde);
if (sg == null || !AddSpiritGuide(CreaturesTypes.SpiritMainHorde, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.193953f, TeamId.Horde)) if (sg == null || !AddSpiritGuide(CreaturesTypes.SpiritMainHorde, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.193953f, BatttleGroundTeamId.Horde))
{ {
Log.outError(LogFilter.Sql, "BatteGroundEY: Failed to spawn spirit guide. The battleground was not created."); Log.outError(LogFilter.Sql, "BatteGroundEY: Failed to spawn spirit guide. The battleground was not created.");
return false; return false;
@@ -368,12 +368,12 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
//call parent's class reset //call parent's class reset
base.Reset(); base.Reset();
m_TeamScores[TeamId.Alliance] = 0; m_TeamScores[BatttleGroundTeamId.Alliance] = 0;
m_TeamScores[TeamId.Horde] = 0; m_TeamScores[BatttleGroundTeamId.Horde] = 0;
m_TeamPointsCount[TeamId.Alliance] = 0; m_TeamPointsCount[BatttleGroundTeamId.Alliance] = 0;
m_TeamPointsCount[TeamId.Horde] = 0; m_TeamPointsCount[BatttleGroundTeamId.Horde] = 0;
m_HonorScoreTics[TeamId.Alliance] = 0; m_HonorScoreTics[BatttleGroundTeamId.Alliance] = 0;
m_HonorScoreTics[TeamId.Horde] = 0; m_HonorScoreTics[BatttleGroundTeamId.Horde] = 0;
m_FlagState = FlagState.OnBase; m_FlagState = FlagState.OnBase;
m_FlagCapturedBgObjectType = 0; m_FlagCapturedBgObjectType = 0;
m_FlagKeeper.Clear(); m_FlagKeeper.Clear();
@@ -511,14 +511,14 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
if (team == Team.Alliance) if (team == Team.Alliance)
{ {
m_TeamPointsCount[TeamId.Alliance]--; m_TeamPointsCount[BatttleGroundTeamId.Alliance]--;
SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeAlliance, BattlegroundConst.RespawnOneDay); SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeAlliance, BattlegroundConst.RespawnOneDay);
SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeAlliance + 1, BattlegroundConst.RespawnOneDay); SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeAlliance + 1, BattlegroundConst.RespawnOneDay);
SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeAlliance + 2, BattlegroundConst.RespawnOneDay); SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeAlliance + 2, BattlegroundConst.RespawnOneDay);
} }
else else
{ {
m_TeamPointsCount[TeamId.Horde]--; m_TeamPointsCount[BatttleGroundTeamId.Horde]--;
SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeHorde, BattlegroundConst.RespawnOneDay); SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeHorde, BattlegroundConst.RespawnOneDay);
SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeHorde + 1, BattlegroundConst.RespawnOneDay); SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeHorde + 1, BattlegroundConst.RespawnOneDay);
SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeHorde + 2, BattlegroundConst.RespawnOneDay); SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeHorde + 2, BattlegroundConst.RespawnOneDay);
@@ -557,14 +557,14 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
if (team == Team.Alliance) if (team == Team.Alliance)
{ {
m_TeamPointsCount[TeamId.Alliance]++; m_TeamPointsCount[BatttleGroundTeamId.Alliance]++;
SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeAlliance, BattlegroundConst.RespawnImmediately); SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeAlliance, BattlegroundConst.RespawnImmediately);
SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeAlliance + 1, BattlegroundConst.RespawnImmediately); SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeAlliance + 1, BattlegroundConst.RespawnImmediately);
SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeAlliance + 2, BattlegroundConst.RespawnImmediately); SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeAlliance + 2, BattlegroundConst.RespawnImmediately);
} }
else else
{ {
m_TeamPointsCount[TeamId.Horde]++; m_TeamPointsCount[BatttleGroundTeamId.Horde]++;
SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeHorde, BattlegroundConst.RespawnImmediately); SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeHorde, BattlegroundConst.RespawnImmediately);
SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeHorde + 1, BattlegroundConst.RespawnImmediately); SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeHorde + 1, BattlegroundConst.RespawnImmediately);
SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeHorde + 2, BattlegroundConst.RespawnImmediately); SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeHorde + 2, BattlegroundConst.RespawnImmediately);
@@ -707,9 +707,9 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
public override Team GetPrematureWinner() public override Team GetPrematureWinner()
{ {
if (GetTeamScore(TeamId.Alliance) > GetTeamScore(TeamId.Horde)) if (GetTeamScore(BatttleGroundTeamId.Alliance) > GetTeamScore(BatttleGroundTeamId.Horde))
return Team.Alliance; return Team.Alliance;
else if (GetTeamScore(TeamId.Horde) > GetTeamScore(TeamId.Alliance)) else if (GetTeamScore(BatttleGroundTeamId.Horde) > GetTeamScore(BatttleGroundTeamId.Alliance))
return Team.Horde; return Team.Horde;
return base.GetPrematureWinner(); return base.GetPrematureWinner();
@@ -22,7 +22,7 @@ namespace Game.BattleGrounds.Zones
SignaledRoundTwo = false; SignaledRoundTwo = false;
SignaledRoundTwoHalfMin = false; SignaledRoundTwoHalfMin = false;
InitSecondRound = false; InitSecondRound = false;
Attackers = TeamId.Alliance; Attackers = BatttleGroundTeamId.Alliance;
TotalTime = 0; TotalTime = 0;
EndRoundTimer = 0; EndRoundTimer = 0;
ShipsStarted = false; ShipsStarted = false;
@@ -33,7 +33,7 @@ namespace Game.BattleGrounds.Zones
for (byte i = 0; i < 2; i++) for (byte i = 0; i < 2; i++)
{ {
RoundScores[i].winner = TeamId.Alliance; RoundScores[i].winner = BatttleGroundTeamId.Alliance;
RoundScores[i].time = 0; RoundScores[i].time = 0;
} }
} }
@@ -41,7 +41,7 @@ namespace Game.BattleGrounds.Zones
public override void Reset() public override void Reset()
{ {
TotalTime = 0; TotalTime = 0;
Attackers = (RandomHelper.URand(0, 1) != 0 ? TeamId.Alliance : TeamId.Horde); Attackers = (RandomHelper.URand(0, 1) != 0 ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde);
for (byte i = 0; i <= 5; i++) for (byte i = 0; i <= 5; i++)
GateStatus[i] = SAGateState.HordeGateOk; GateStatus[i] = SAGateState.HordeGateOk;
ShipsStarted = false; ShipsStarted = false;
@@ -63,7 +63,7 @@ namespace Game.BattleGrounds.Zones
} }
uint atF = SAMiscConst.Factions[Attackers]; uint atF = SAMiscConst.Factions[Attackers];
uint defF = SAMiscConst.Factions[Attackers != 0 ? TeamId.Alliance : TeamId.Horde]; uint defF = SAMiscConst.Factions[Attackers != 0 ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde];
for (byte i = 0; i < SAObjectTypes.MaxObj; i++) for (byte i = 0; i < SAObjectTypes.MaxObj; i++)
DelObject(i); DelObject(i);
@@ -75,7 +75,7 @@ namespace Game.BattleGrounds.Zones
DelCreature(i); DelCreature(i);
for (byte i = 0; i < GateStatus.Length; ++i) for (byte i = 0; i < GateStatus.Length; ++i)
GateStatus[i] = Attackers == TeamId.Horde ? SAGateState.AllianceGateOk : SAGateState.HordeGateOk; GateStatus[i] = Attackers == BatttleGroundTeamId.Horde ? SAGateState.AllianceGateOk : SAGateState.HordeGateOk;
if (AddCreature(SAMiscConst.NpcEntries[SACreatureTypes.Kanrethad], SACreatureTypes.Kanrethad, SAMiscConst.NpcSpawnlocs[SACreatureTypes.Kanrethad]) == null) if (AddCreature(SAMiscConst.NpcEntries[SACreatureTypes.Kanrethad], SACreatureTypes.Kanrethad, SAMiscConst.NpcSpawnlocs[SACreatureTypes.Kanrethad]) == null)
{ {
@@ -135,9 +135,9 @@ namespace Game.BattleGrounds.Zones
//By capturing GYs. //By capturing GYs.
for (byte i = 0; i < SACreatureTypes.Demolisher5; i++) for (byte i = 0; i < SACreatureTypes.Demolisher5; i++)
{ {
if (AddCreature(SAMiscConst.NpcEntries[i], i, SAMiscConst.NpcSpawnlocs[i], Attackers == TeamId.Alliance ? TeamId.Horde : TeamId.Alliance, 600) == null) if (AddCreature(SAMiscConst.NpcEntries[i], i, SAMiscConst.NpcSpawnlocs[i], Attackers == BatttleGroundTeamId.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance, 600) == null)
{ {
Log.outError(LogFilter.Battleground, $"SOTA: couldn't spawn Cannon or demolisher, Entry: {SAMiscConst.NpcEntries[i]}, Attackers: {(Attackers == TeamId.Alliance ? "Horde(1)" : "Alliance(0)")}"); Log.outError(LogFilter.Battleground, $"SOTA: couldn't spawn Cannon or demolisher, Entry: {SAMiscConst.NpcEntries[i]}, Attackers: {(Attackers == BatttleGroundTeamId.Alliance ? "Horde(1)" : "Alliance(0)")}");
continue; continue;
} }
} }
@@ -174,8 +174,8 @@ namespace Game.BattleGrounds.Zones
} }
else else
{ {
GraveyardStatus[i] = ((Attackers == TeamId.Horde) ? TeamId.Alliance : TeamId.Horde); GraveyardStatus[i] = ((Attackers == BatttleGroundTeamId.Horde) ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde);
if (!AddSpiritGuide(i + SACreatureTypes.Max, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), SAMiscConst.GYOrientation[i], Attackers == TeamId.Horde ? TeamId.Alliance : TeamId.Horde)) if (!AddSpiritGuide(i + SACreatureTypes.Max, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), SAMiscConst.GYOrientation[i], Attackers == BatttleGroundTeamId.Horde ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde))
Log.outError(LogFilter.Battleground, $"SOTA: couldn't spawn GY: {i}"); Log.outError(LogFilter.Battleground, $"SOTA: couldn't spawn GY: {i}");
} }
} }
@@ -183,9 +183,9 @@ namespace Game.BattleGrounds.Zones
//GY capture points //GY capture points
for (byte i = SAObjectTypes.CentralFlag; i <= SAObjectTypes.LeftFlag; i++) for (byte i = SAObjectTypes.CentralFlag; i <= SAObjectTypes.LeftFlag; i++)
{ {
if (!AddObject(i, (SAMiscConst.ObjEntries[i] - (Attackers == TeamId.Alliance ? 1u : 0)), SAMiscConst.ObjSpawnlocs[i], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay)) if (!AddObject(i, (SAMiscConst.ObjEntries[i] - (Attackers == BatttleGroundTeamId.Alliance ? 1u : 0)), SAMiscConst.ObjSpawnlocs[i], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay))
{ {
Log.outError(LogFilter.Battleground, $"SOTA: couldn't spawn Central Flag Entry: {SAMiscConst.ObjEntries[i] - (Attackers == TeamId.Alliance ? 1 : 0)}"); Log.outError(LogFilter.Battleground, $"SOTA: couldn't spawn Central Flag Entry: {SAMiscConst.ObjEntries[i] - (Attackers == BatttleGroundTeamId.Alliance ? 1 : 0)}");
continue; continue;
} }
GetBGObject(i).SetFaction(atF); GetBGObject(i).SetFaction(atF);
@@ -204,15 +204,15 @@ namespace Game.BattleGrounds.Zones
} }
//Player may enter BEFORE we set up BG - lets update his worldstates anyway... //Player may enter BEFORE we set up BG - lets update his worldstates anyway...
UpdateWorldState(SAWorldStateIds.RightGyHorde, GraveyardStatus[SAGraveyards.RightCapturableGy] == TeamId.Horde ? 1 : 0); UpdateWorldState(SAWorldStateIds.RightGyHorde, GraveyardStatus[SAGraveyards.RightCapturableGy] == BatttleGroundTeamId.Horde ? 1 : 0);
UpdateWorldState(SAWorldStateIds.LeftGyHorde, GraveyardStatus[SAGraveyards.LeftCapturableGy] == TeamId.Horde ? 1 : 0); UpdateWorldState(SAWorldStateIds.LeftGyHorde, GraveyardStatus[SAGraveyards.LeftCapturableGy] == BatttleGroundTeamId.Horde ? 1 : 0);
UpdateWorldState(SAWorldStateIds.CenterGyHorde, GraveyardStatus[SAGraveyards.CentralCapturableGy] == TeamId.Horde ? 1 : 0); UpdateWorldState(SAWorldStateIds.CenterGyHorde, GraveyardStatus[SAGraveyards.CentralCapturableGy] == BatttleGroundTeamId.Horde ? 1 : 0);
UpdateWorldState(SAWorldStateIds.RightGyAlliance, GraveyardStatus[SAGraveyards.RightCapturableGy] == TeamId.Alliance ? 1 : 0); UpdateWorldState(SAWorldStateIds.RightGyAlliance, GraveyardStatus[SAGraveyards.RightCapturableGy] == BatttleGroundTeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.LeftGyAlliance, GraveyardStatus[SAGraveyards.LeftCapturableGy] == TeamId.Alliance ? 1 : 0); UpdateWorldState(SAWorldStateIds.LeftGyAlliance, GraveyardStatus[SAGraveyards.LeftCapturableGy] == BatttleGroundTeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.CenterGyAlliance, GraveyardStatus[SAGraveyards.CentralCapturableGy] == TeamId.Alliance ? 1 : 0); UpdateWorldState(SAWorldStateIds.CenterGyAlliance, GraveyardStatus[SAGraveyards.CentralCapturableGy] == BatttleGroundTeamId.Alliance ? 1 : 0);
if (Attackers == TeamId.Alliance) if (Attackers == BatttleGroundTeamId.Alliance)
{ {
UpdateWorldState(SAWorldStateIds.AllyAttacks, 1); UpdateWorldState(SAWorldStateIds.AllyAttacks, 1);
UpdateWorldState(SAWorldStateIds.HordeAttacks, 0); UpdateWorldState(SAWorldStateIds.HordeAttacks, 0);
@@ -326,7 +326,7 @@ namespace Game.BattleGrounds.Zones
ToggleTimer(); ToggleTimer();
DemolisherStartState(false); DemolisherStartState(false);
Status = SAStatus.RoundOne; Status = SAStatus.RoundOne;
TriggerGameEvent(Attackers == TeamId.Alliance ? 23748 : 21702u); TriggerGameEvent(Attackers == BatttleGroundTeamId.Alliance ? 23748 : 21702u);
} }
if (TotalTime >= SATimers.BoatStart) if (TotalTime >= SATimers.BoatStart)
StartShips(); StartShips();
@@ -350,7 +350,7 @@ namespace Game.BattleGrounds.Zones
ToggleTimer(); ToggleTimer();
DemolisherStartState(false); DemolisherStartState(false);
Status = SAStatus.RoundTwo; Status = SAStatus.RoundTwo;
TriggerGameEvent(Attackers == TeamId.Alliance ? 23748 : 21702u); TriggerGameEvent(Attackers == BatttleGroundTeamId.Alliance ? 23748 : 21702u);
// status was set to STATUS_WAIT_JOIN manually for Preparation, set it back now // status was set to STATUS_WAIT_JOIN manually for Preparation, set it back now
SetStatus(BattlegroundStatus.InProgress); SetStatus(BattlegroundStatus.InProgress);
foreach (var pair in GetPlayers()) foreach (var pair in GetPlayers())
@@ -383,7 +383,7 @@ namespace Game.BattleGrounds.Zones
RoundScores[0].time = SATimers.RoundLength; RoundScores[0].time = SATimers.RoundLength;
TotalTime = 0; TotalTime = 0;
Status = SAStatus.SecondWarmup; Status = SAStatus.SecondWarmup;
Attackers = (Attackers == TeamId.Alliance) ? TeamId.Horde : TeamId.Alliance; Attackers = (Attackers == BatttleGroundTeamId.Alliance) ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance;
UpdateWaitTimer = 5000; UpdateWaitTimer = 5000;
SignaledRoundTwo = false; SignaledRoundTwo = false;
SignaledRoundTwoHalfMin = false; SignaledRoundTwoHalfMin = false;
@@ -401,13 +401,13 @@ namespace Game.BattleGrounds.Zones
CastSpellOnTeam(SASpellIds.EndOfRound, Team.Alliance); CastSpellOnTeam(SASpellIds.EndOfRound, Team.Alliance);
CastSpellOnTeam(SASpellIds.EndOfRound, Team.Horde); CastSpellOnTeam(SASpellIds.EndOfRound, Team.Horde);
RoundScores[1].time = SATimers.RoundLength; RoundScores[1].time = SATimers.RoundLength;
RoundScores[1].winner = (uint)((Attackers == TeamId.Alliance) ? TeamId.Horde : TeamId.Alliance); RoundScores[1].winner = (uint)((Attackers == BatttleGroundTeamId.Alliance) ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance);
if (RoundScores[0].time == RoundScores[1].time) if (RoundScores[0].time == RoundScores[1].time)
EndBattleground(0); EndBattleground(0);
else if (RoundScores[0].time < RoundScores[1].time) else if (RoundScores[0].time < RoundScores[1].time)
EndBattleground(RoundScores[0].winner == TeamId.Alliance ? Team.Alliance : Team.Horde); EndBattleground(RoundScores[0].winner == BatttleGroundTeamId.Alliance ? Team.Alliance : Team.Horde);
else else
EndBattleground(RoundScores[1].winner == TeamId.Alliance ? Team.Alliance : Team.Horde); EndBattleground(RoundScores[1].winner == BatttleGroundTeamId.Alliance ? Team.Alliance : Team.Horde);
return; return;
} }
} }
@@ -505,18 +505,18 @@ namespace Game.BattleGrounds.Zones
// damaged // damaged
if (eventId == go.GetGoInfo().DestructibleBuilding.DamagedEvent) if (eventId == go.GetGoInfo().DestructibleBuilding.DamagedEvent)
{ {
GateStatus[gateId] = Attackers == TeamId.Horde ? SAGateState.AllianceGateDamaged : SAGateState.HordeGateDamaged; GateStatus[gateId] = Attackers == BatttleGroundTeamId.Horde ? SAGateState.AllianceGateDamaged : SAGateState.HordeGateDamaged;
Creature creature = obj.FindNearestCreature(SharedConst.WorldTrigger, 500.0f); Creature creature = obj.FindNearestCreature(SharedConst.WorldTrigger, 500.0f);
if (creature != null) if (creature != null)
SendChatMessage(creature, (byte)gate.DamagedText, invoker); SendChatMessage(creature, (byte)gate.DamagedText, invoker);
PlaySoundToAll(Attackers == TeamId.Alliance ? SASoundIds.WallAttackedAlliance : SASoundIds.WallAttackedHorde); PlaySoundToAll(Attackers == BatttleGroundTeamId.Alliance ? SASoundIds.WallAttackedAlliance : SASoundIds.WallAttackedHorde);
} }
// destroyed // destroyed
else if (eventId == go.GetGoInfo().DestructibleBuilding.DestroyedEvent) else if (eventId == go.GetGoInfo().DestructibleBuilding.DestroyedEvent)
{ {
GateStatus[gate.GateId] = Attackers == TeamId.Horde ? SAGateState.AllianceGateDestroyed : SAGateState.HordeGateDestroyed; GateStatus[gate.GateId] = Attackers == BatttleGroundTeamId.Horde ? SAGateState.AllianceGateDestroyed : SAGateState.HordeGateDestroyed;
if (gateId < 5) if (gateId < 5)
DelObject((int)gateId + 14); DelObject((int)gateId + 14);
@@ -525,7 +525,7 @@ namespace Game.BattleGrounds.Zones
if (creature != null) if (creature != null)
SendChatMessage(creature, (byte)gate.DestroyedText, invoker); SendChatMessage(creature, (byte)gate.DestroyedText, invoker);
PlaySoundToAll(Attackers == TeamId.Alliance ? SASoundIds.WallDestroyedAlliance : SASoundIds.WallDestroyedHorde); PlaySoundToAll(Attackers == BatttleGroundTeamId.Alliance ? SASoundIds.WallDestroyedAlliance : SASoundIds.WallDestroyedHorde);
bool rewardHonor = true; bool rewardHonor = true;
switch (gateId) switch (gateId)
@@ -585,7 +585,7 @@ namespace Game.BattleGrounds.Zones
if (creature.GetEntry() == SACreatureIds.Demolisher) if (creature.GetEntry() == SACreatureIds.Demolisher)
{ {
UpdatePvpStat(killer, (uint)StrandOfTheAncientsPvpStats.DemolishersDestroyed, 1); UpdatePvpStat(killer, (uint)StrandOfTheAncientsPvpStats.DemolishersDestroyed, 1);
uint worldStateId = Attackers == TeamId.Horde ? SAWorldStateIds.DestroyedHordeVehicles : SAWorldStateIds.DestroyedAllianceVehicles; uint worldStateId = Attackers == BatttleGroundTeamId.Horde ? SAWorldStateIds.DestroyedHordeVehicles : SAWorldStateIds.DestroyedAllianceVehicles;
int currentDestroyedVehicles = Global.WorldStateMgr.GetValue((int)worldStateId, GetBgMap()); int currentDestroyedVehicles = Global.WorldStateMgr.GetValue((int)worldStateId, GetBgMap());
UpdateWorldState(worldStateId, currentDestroyedVehicles + 1); UpdateWorldState(worldStateId, currentDestroyedVehicles + 1);
} }
@@ -604,7 +604,7 @@ namespace Game.BattleGrounds.Zones
{ {
Creature gun = GetBGCreature(i); Creature gun = GetBGCreature(i);
if (gun != null) if (gun != null)
gun.SetFaction(SAMiscConst.Factions[Attackers != 0 ? TeamId.Alliance : TeamId.Horde]); gun.SetFaction(SAMiscConst.Factions[Attackers != 0 ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde]);
} }
for (byte i = SACreatureTypes.Demolisher1; i <= SACreatureTypes.Demolisher4; i++) for (byte i = SACreatureTypes.Demolisher1; i <= SACreatureTypes.Demolisher4; i++)
@@ -767,7 +767,7 @@ namespace Game.BattleGrounds.Zones
{ {
flag = SAObjectTypes.LeftFlag; flag = SAObjectTypes.LeftFlag;
DelObject(flag); DelObject(flag);
AddObject(flag, (SAMiscConst.ObjEntries[flag] - (teamId == TeamId.Alliance ? 0 : 1u)), AddObject(flag, (SAMiscConst.ObjEntries[flag] - (teamId == BatttleGroundTeamId.Alliance ? 0 : 1u)),
SAMiscConst.ObjSpawnlocs[flag], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay); SAMiscConst.ObjSpawnlocs[flag], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay);
npc = SACreatureTypes.Rigspark; npc = SACreatureTypes.Rigspark;
@@ -777,25 +777,25 @@ namespace Game.BattleGrounds.Zones
for (byte j = SACreatureTypes.Demolisher7; j <= SACreatureTypes.Demolisher8; j++) for (byte j = SACreatureTypes.Demolisher7; j <= SACreatureTypes.Demolisher8; j++)
{ {
AddCreature(SAMiscConst.NpcEntries[j], j, SAMiscConst.NpcSpawnlocs[j], (Attackers == TeamId.Alliance ? TeamId.Horde : TeamId.Alliance), 600); AddCreature(SAMiscConst.NpcEntries[j], j, SAMiscConst.NpcSpawnlocs[j], (Attackers == BatttleGroundTeamId.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance), 600);
Creature dem = GetBGCreature(j); Creature dem = GetBGCreature(j);
if (dem != null) if (dem != null)
dem.SetFaction(SAMiscConst.Factions[Attackers]); dem.SetFaction(SAMiscConst.Factions[Attackers]);
} }
UpdateWorldState(SAWorldStateIds.LeftGyAlliance, GraveyardStatus[i] == TeamId.Alliance ? 1 : 0); UpdateWorldState(SAWorldStateIds.LeftGyAlliance, GraveyardStatus[i] == BatttleGroundTeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.LeftGyHorde, GraveyardStatus[i] == TeamId.Horde ? 1 : 0); UpdateWorldState(SAWorldStateIds.LeftGyHorde, GraveyardStatus[i] == BatttleGroundTeamId.Horde ? 1 : 0);
Creature creature = source.FindNearestCreature(SharedConst.WorldTrigger, 500.0f); Creature creature = source.FindNearestCreature(SharedConst.WorldTrigger, 500.0f);
if (creature != null) if (creature != null)
SendChatMessage(creature, teamId == TeamId.Alliance ? SATextIds.WestGraveyardCapturedA : SATextIds.WestGraveyardCapturedH, source); SendChatMessage(creature, teamId == BatttleGroundTeamId.Alliance ? SATextIds.WestGraveyardCapturedA : SATextIds.WestGraveyardCapturedH, source);
} }
break; break;
case SAGraveyards.RightCapturableGy: case SAGraveyards.RightCapturableGy:
{ {
flag = SAObjectTypes.RightFlag; flag = SAObjectTypes.RightFlag;
DelObject(flag); DelObject(flag);
AddObject(flag, (SAMiscConst.ObjEntries[flag] - (teamId == TeamId.Alliance ? 0 : 1u)), AddObject(flag, (SAMiscConst.ObjEntries[flag] - (teamId == BatttleGroundTeamId.Alliance ? 0 : 1u)),
SAMiscConst.ObjSpawnlocs[flag], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay); SAMiscConst.ObjSpawnlocs[flag], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay);
npc = SACreatureTypes.Sparklight; npc = SACreatureTypes.Sparklight;
@@ -805,34 +805,34 @@ namespace Game.BattleGrounds.Zones
for (byte j = SACreatureTypes.Demolisher5; j <= SACreatureTypes.Demolisher6; j++) for (byte j = SACreatureTypes.Demolisher5; j <= SACreatureTypes.Demolisher6; j++)
{ {
AddCreature(SAMiscConst.NpcEntries[j], j, SAMiscConst.NpcSpawnlocs[j], Attackers == TeamId.Alliance ? TeamId.Horde : TeamId.Alliance, 600); AddCreature(SAMiscConst.NpcEntries[j], j, SAMiscConst.NpcSpawnlocs[j], Attackers == BatttleGroundTeamId.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance, 600);
Creature dem = GetBGCreature(j); Creature dem = GetBGCreature(j);
if (dem != null) if (dem != null)
dem.SetFaction(SAMiscConst.Factions[Attackers]); dem.SetFaction(SAMiscConst.Factions[Attackers]);
} }
UpdateWorldState(SAWorldStateIds.RightGyAlliance, GraveyardStatus[i] == TeamId.Alliance ? 1 : 0); UpdateWorldState(SAWorldStateIds.RightGyAlliance, GraveyardStatus[i] == BatttleGroundTeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.RightGyHorde, GraveyardStatus[i] == TeamId.Horde ? 1 : 0); UpdateWorldState(SAWorldStateIds.RightGyHorde, GraveyardStatus[i] == BatttleGroundTeamId.Horde ? 1 : 0);
Creature creature = source.FindNearestCreature(SharedConst.WorldTrigger, 500.0f); Creature creature = source.FindNearestCreature(SharedConst.WorldTrigger, 500.0f);
if (creature != null) if (creature != null)
SendChatMessage(creature, teamId == TeamId.Alliance ? SATextIds.EastGraveyardCapturedA : SATextIds.EastGraveyardCapturedH, source); SendChatMessage(creature, teamId == BatttleGroundTeamId.Alliance ? SATextIds.EastGraveyardCapturedA : SATextIds.EastGraveyardCapturedH, source);
} }
break; break;
case SAGraveyards.CentralCapturableGy: case SAGraveyards.CentralCapturableGy:
{ {
flag = SAObjectTypes.CentralFlag; flag = SAObjectTypes.CentralFlag;
DelObject(flag); DelObject(flag);
AddObject(flag, (SAMiscConst.ObjEntries[flag] - (teamId == TeamId.Alliance ? 0 : 1u)), AddObject(flag, (SAMiscConst.ObjEntries[flag] - (teamId == BatttleGroundTeamId.Alliance ? 0 : 1u)),
SAMiscConst.ObjSpawnlocs[flag], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay); SAMiscConst.ObjSpawnlocs[flag], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay);
UpdateWorldState(SAWorldStateIds.CenterGyAlliance, GraveyardStatus[i] == TeamId.Alliance ? 1 : 0); UpdateWorldState(SAWorldStateIds.CenterGyAlliance, GraveyardStatus[i] == BatttleGroundTeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.CenterGyHorde, GraveyardStatus[i] == TeamId.Horde ? 1 : 0); UpdateWorldState(SAWorldStateIds.CenterGyHorde, GraveyardStatus[i] == BatttleGroundTeamId.Horde ? 1 : 0);
Creature creature = source.FindNearestCreature(SharedConst.WorldTrigger, 500.0f); Creature creature = source.FindNearestCreature(SharedConst.WorldTrigger, 500.0f);
if (creature != null) if (creature != null)
SendChatMessage(creature, teamId == TeamId.Alliance ? SATextIds.SouthGraveyardCapturedA : SATextIds.SouthGraveyardCapturedH, source); SendChatMessage(creature, teamId == BatttleGroundTeamId.Alliance ? SATextIds.SouthGraveyardCapturedA : SATextIds.SouthGraveyardCapturedH, source);
} }
break; break;
default: default:
@@ -851,7 +851,7 @@ namespace Game.BattleGrounds.Zones
int clickerTeamId = GetTeamIndexByTeamId(GetPlayerTeam(clicker.GetGUID())); int clickerTeamId = GetTeamIndexByTeamId(GetPlayerTeam(clicker.GetGUID()));
if (clickerTeamId == Attackers) if (clickerTeamId == Attackers)
{ {
if (clickerTeamId == TeamId.Alliance) if (clickerTeamId == BatttleGroundTeamId.Alliance)
SendBroadcastText(SABroadcastTexts.AllianceCapturedTitanPortal, ChatMsg.BgSystemNeutral); SendBroadcastText(SABroadcastTexts.AllianceCapturedTitanPortal, ChatMsg.BgSystemNeutral);
else else
SendBroadcastText(SABroadcastTexts.HordeCapturedTitanPortal, ChatMsg.BgSystemNeutral); SendBroadcastText(SABroadcastTexts.HordeCapturedTitanPortal, ChatMsg.BgSystemNeutral);
@@ -869,7 +869,7 @@ namespace Game.BattleGrounds.Zones
player.UpdateCriteria(CriteriaType.BeSpellTarget, 65246); player.UpdateCriteria(CriteriaType.BeSpellTarget, 65246);
} }
Attackers = (Attackers == TeamId.Alliance) ? TeamId.Horde : TeamId.Alliance; Attackers = (Attackers == BatttleGroundTeamId.Alliance) ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance;
Status = SAStatus.SecondWarmup; Status = SAStatus.SecondWarmup;
TotalTime = 0; TotalTime = 0;
ToggleTimer(); ToggleTimer();
@@ -904,9 +904,9 @@ namespace Game.BattleGrounds.Zones
if (RoundScores[0].time == RoundScores[1].time) if (RoundScores[0].time == RoundScores[1].time)
EndBattleground(0); EndBattleground(0);
else if (RoundScores[0].time < RoundScores[1].time) else if (RoundScores[0].time < RoundScores[1].time)
EndBattleground(RoundScores[0].winner == TeamId.Alliance ? Team.Alliance : Team.Horde); EndBattleground(RoundScores[0].winner == BatttleGroundTeamId.Alliance ? Team.Alliance : Team.Horde);
else else
EndBattleground(RoundScores[1].winner == TeamId.Alliance ? Team.Alliance : Team.Horde); EndBattleground(RoundScores[1].winner == BatttleGroundTeamId.Alliance ? Team.Alliance : Team.Horde);
} }
} }
} }
@@ -1008,9 +1008,9 @@ namespace Game.BattleGrounds.Zones
switch (spellId) switch (spellId)
{ {
case SASpellIds.AllianceControlPhaseShift: case SASpellIds.AllianceControlPhaseShift:
return Attackers == TeamId.Horde; return Attackers == BatttleGroundTeamId.Horde;
case SASpellIds.HordeControlPhaseShift: case SASpellIds.HordeControlPhaseShift:
return Attackers == TeamId.Alliance; return Attackers == BatttleGroundTeamId.Alliance;
case BattlegroundConst.SpellPreparation: case BattlegroundConst.SpellPreparation:
return Status == SAStatus.Warmup || Status == SAStatus.SecondWarmup; return Status == SAStatus.Warmup || Status == SAStatus.SecondWarmup;
default: default:
+74 -74
View File
@@ -27,64 +27,64 @@ namespace Game.BattleGrounds.Zones
{ {
if (GetElapsedTime() >= 17 * Time.Minute * Time.InMilliseconds) if (GetElapsedTime() >= 17 * Time.Minute * Time.InMilliseconds)
{ {
if (GetTeamScore(TeamId.Alliance) == 0) if (GetTeamScore(BatttleGroundTeamId.Alliance) == 0)
{ {
if (GetTeamScore(TeamId.Horde) == 0) // No one scored - result is tie if (GetTeamScore(BatttleGroundTeamId.Horde) == 0) // No one scored - result is tie
EndBattleground(Team.Other); EndBattleground(Team.Other);
else // Horde has more points and thus wins else // Horde has more points and thus wins
EndBattleground(Team.Horde); EndBattleground(Team.Horde);
} }
else if (GetTeamScore(TeamId.Horde) == 0) else if (GetTeamScore(BatttleGroundTeamId.Horde) == 0)
EndBattleground(Team.Alliance); // Alliance has > 0, Horde has 0, alliance wins EndBattleground(Team.Alliance); // Alliance has > 0, Horde has 0, alliance wins
else if (GetTeamScore(TeamId.Horde) == GetTeamScore(TeamId.Alliance)) // Team score equal, winner is team that scored the last flag else if (GetTeamScore(BatttleGroundTeamId.Horde) == GetTeamScore(BatttleGroundTeamId.Alliance)) // Team score equal, winner is team that scored the last flag
EndBattleground((Team)_lastFlagCaptureTeam); EndBattleground((Team)_lastFlagCaptureTeam);
else if (GetTeamScore(TeamId.Horde) > GetTeamScore(TeamId.Alliance)) // Last but not least, check who has the higher score else if (GetTeamScore(BatttleGroundTeamId.Horde) > GetTeamScore(BatttleGroundTeamId.Alliance)) // Last but not least, check who has the higher score
EndBattleground(Team.Horde); EndBattleground(Team.Horde);
else else
EndBattleground(Team.Alliance); EndBattleground(Team.Alliance);
} }
if (_flagState[TeamId.Alliance] == WSGFlagState.WaitRespawn) if (_flagState[BatttleGroundTeamId.Alliance] == WSGFlagState.WaitRespawn)
{ {
_flagsTimer[TeamId.Alliance] -= (int)diff; _flagsTimer[BatttleGroundTeamId.Alliance] -= (int)diff;
if (_flagsTimer[TeamId.Alliance] < 0) if (_flagsTimer[BatttleGroundTeamId.Alliance] < 0)
{ {
_flagsTimer[TeamId.Alliance] = 0; _flagsTimer[BatttleGroundTeamId.Alliance] = 0;
RespawnFlag(Team.Alliance, true); RespawnFlag(Team.Alliance, true);
} }
} }
if (_flagState[TeamId.Alliance] == WSGFlagState.OnGround) if (_flagState[BatttleGroundTeamId.Alliance] == WSGFlagState.OnGround)
{ {
_flagsDropTimer[TeamId.Alliance] -= (int)diff; _flagsDropTimer[BatttleGroundTeamId.Alliance] -= (int)diff;
if (_flagsDropTimer[TeamId.Alliance] < 0) if (_flagsDropTimer[BatttleGroundTeamId.Alliance] < 0)
{ {
_flagsDropTimer[TeamId.Alliance] = 0; _flagsDropTimer[BatttleGroundTeamId.Alliance] = 0;
RespawnFlagAfterDrop(Team.Alliance); RespawnFlagAfterDrop(Team.Alliance);
_bothFlagsKept = false; _bothFlagsKept = false;
} }
} }
if (_flagState[TeamId.Horde] == WSGFlagState.WaitRespawn) if (_flagState[BatttleGroundTeamId.Horde] == WSGFlagState.WaitRespawn)
{ {
_flagsTimer[TeamId.Horde] -= (int)diff; _flagsTimer[BatttleGroundTeamId.Horde] -= (int)diff;
if (_flagsTimer[TeamId.Horde] < 0) if (_flagsTimer[BatttleGroundTeamId.Horde] < 0)
{ {
_flagsTimer[TeamId.Horde] = 0; _flagsTimer[BatttleGroundTeamId.Horde] = 0;
RespawnFlag(Team.Horde, true); RespawnFlag(Team.Horde, true);
} }
} }
if (_flagState[TeamId.Horde] == WSGFlagState.OnGround) if (_flagState[BatttleGroundTeamId.Horde] == WSGFlagState.OnGround)
{ {
_flagsDropTimer[TeamId.Horde] -= (int)diff; _flagsDropTimer[BatttleGroundTeamId.Horde] -= (int)diff;
if (_flagsDropTimer[TeamId.Horde] < 0) if (_flagsDropTimer[BatttleGroundTeamId.Horde] < 0)
{ {
_flagsDropTimer[TeamId.Horde] = 0; _flagsDropTimer[BatttleGroundTeamId.Horde] = 0;
RespawnFlagAfterDrop(Team.Horde); RespawnFlagAfterDrop(Team.Horde);
_bothFlagsKept = false; _bothFlagsKept = false;
} }
@@ -125,8 +125,8 @@ namespace Game.BattleGrounds.Zones
_flagDebuffState = 2; _flagDebuffState = 2;
} }
} }
else if ((_flagState[TeamId.Alliance] == WSGFlagState.OnBase || _flagState[TeamId.Alliance] == WSGFlagState.WaitRespawn) && else if ((_flagState[BatttleGroundTeamId.Alliance] == WSGFlagState.OnBase || _flagState[BatttleGroundTeamId.Alliance] == WSGFlagState.WaitRespawn) &&
(_flagState[TeamId.Horde] == WSGFlagState.OnBase || _flagState[TeamId.Horde] == WSGFlagState.WaitRespawn)) (_flagState[BatttleGroundTeamId.Horde] == WSGFlagState.OnBase || _flagState[BatttleGroundTeamId.Horde] == WSGFlagState.WaitRespawn))
{ {
// Both flags are in base or awaiting respawn. // Both flags are in base or awaiting respawn.
// Remove assault debuffs, reset timers // Remove assault debuffs, reset timers
@@ -189,12 +189,12 @@ namespace Game.BattleGrounds.Zones
if (Team == Team.Alliance) if (Team == Team.Alliance)
{ {
Log.outDebug(LogFilter.Battleground, "Respawn Alliance flag"); Log.outDebug(LogFilter.Battleground, "Respawn Alliance flag");
_flagState[TeamId.Alliance] = WSGFlagState.OnBase; _flagState[BatttleGroundTeamId.Alliance] = WSGFlagState.OnBase;
} }
else else
{ {
Log.outDebug(LogFilter.Battleground, "Respawn Horde flag"); Log.outDebug(LogFilter.Battleground, "Respawn Horde flag");
_flagState[TeamId.Horde] = WSGFlagState.OnBase; _flagState[BatttleGroundTeamId.Horde] = WSGFlagState.OnBase;
} }
if (captured) if (captured)
@@ -231,7 +231,7 @@ namespace Game.BattleGrounds.Zones
SetDroppedFlagGUID(ObjectGuid.Empty, GetTeamIndexByTeamId(team)); SetDroppedFlagGUID(ObjectGuid.Empty, GetTeamIndexByTeamId(team));
_bothFlagsKept = false; _bothFlagsKept = false;
// Check opposing flag if it is in capture zone; if so, capture it // Check opposing flag if it is in capture zone; if so, capture it
HandleFlagRoomCapturePoint(team == Team.Alliance ? TeamId.Horde : TeamId.Alliance); HandleFlagRoomCapturePoint(team == Team.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance);
} }
void EventPlayerCapturedFlag(Player player) void EventPlayerCapturedFlag(Player player)
@@ -249,7 +249,7 @@ namespace Game.BattleGrounds.Zones
return; return;
SetHordeFlagPicker(ObjectGuid.Empty); // must be before aura remove to prevent 2 events (drop+capture) at the same time SetHordeFlagPicker(ObjectGuid.Empty); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// horde flag in base (but not respawned yet) // horde flag in base (but not respawned yet)
_flagState[TeamId.Horde] = WSGFlagState.WaitRespawn; _flagState[BatttleGroundTeamId.Horde] = WSGFlagState.WaitRespawn;
// Drop Horde Flag from Player // Drop Horde Flag from Player
player.RemoveAurasDueToSpell(WSGSpellId.WarsongFlag); player.RemoveAurasDueToSpell(WSGSpellId.WarsongFlag);
if (_flagDebuffState == 1) if (_flagDebuffState == 1)
@@ -257,7 +257,7 @@ namespace Game.BattleGrounds.Zones
else if (_flagDebuffState == 2) else if (_flagDebuffState == 2)
player.RemoveAurasDueToSpell(WSGSpellId.BrutalAssault); player.RemoveAurasDueToSpell(WSGSpellId.BrutalAssault);
if (GetTeamScore(TeamId.Alliance) < WSGTimerOrScore.MaxTeamScore) if (GetTeamScore(BatttleGroundTeamId.Alliance) < WSGTimerOrScore.MaxTeamScore)
AddPoint(Team.Alliance, 1); AddPoint(Team.Alliance, 1);
PlaySoundToAll(WSGSound.FlagCapturedAlliance); PlaySoundToAll(WSGSound.FlagCapturedAlliance);
RewardReputationToTeam(890, m_ReputationCapture, Team.Alliance); RewardReputationToTeam(890, m_ReputationCapture, Team.Alliance);
@@ -268,7 +268,7 @@ namespace Game.BattleGrounds.Zones
return; return;
SetAllianceFlagPicker(ObjectGuid.Empty); // must be before aura remove to prevent 2 events (drop+capture) at the same time SetAllianceFlagPicker(ObjectGuid.Empty); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// alliance flag in base (but not respawned yet) // alliance flag in base (but not respawned yet)
_flagState[TeamId.Alliance] = WSGFlagState.WaitRespawn; _flagState[BatttleGroundTeamId.Alliance] = WSGFlagState.WaitRespawn;
// Drop Alliance Flag from Player // Drop Alliance Flag from Player
player.RemoveAurasDueToSpell(WSGSpellId.SilverwingFlag); player.RemoveAurasDueToSpell(WSGSpellId.SilverwingFlag);
if (_flagDebuffState == 1) if (_flagDebuffState == 1)
@@ -276,7 +276,7 @@ namespace Game.BattleGrounds.Zones
else if (_flagDebuffState == 2) else if (_flagDebuffState == 2)
player.RemoveAurasDueToSpell(WSGSpellId.BrutalAssault); player.RemoveAurasDueToSpell(WSGSpellId.BrutalAssault);
if (GetTeamScore(TeamId.Horde) < WSGTimerOrScore.MaxTeamScore) if (GetTeamScore(BatttleGroundTeamId.Horde) < WSGTimerOrScore.MaxTeamScore)
AddPoint(Team.Horde, 1); AddPoint(Team.Horde, 1);
PlaySoundToAll(WSGSound.FlagCapturedHorde); PlaySoundToAll(WSGSound.FlagCapturedHorde);
RewardReputationToTeam(889, m_ReputationCapture, Team.Horde); RewardReputationToTeam(889, m_ReputationCapture, Team.Horde);
@@ -300,10 +300,10 @@ namespace Game.BattleGrounds.Zones
// update last flag capture to be used if teamscore is equal // update last flag capture to be used if teamscore is equal
SetLastFlagCapture(team); SetLastFlagCapture(team);
if (GetTeamScore(TeamId.Alliance) == WSGTimerOrScore.MaxTeamScore) if (GetTeamScore(BatttleGroundTeamId.Alliance) == WSGTimerOrScore.MaxTeamScore)
winner = Team.Alliance; winner = Team.Alliance;
if (GetTeamScore(TeamId.Horde) == WSGTimerOrScore.MaxTeamScore) if (GetTeamScore(BatttleGroundTeamId.Horde) == WSGTimerOrScore.MaxTeamScore)
winner = Team.Horde; winner = Team.Horde;
if (winner != 0) if (winner != 0)
@@ -324,7 +324,7 @@ namespace Game.BattleGrounds.Zones
void HandleFlagRoomCapturePoint(int team) void HandleFlagRoomCapturePoint(int team)
{ {
Player flagCarrier = Global.ObjAccessor.GetPlayer(GetBgMap(), GetFlagPickerGUID(team)); Player flagCarrier = Global.ObjAccessor.GetPlayer(GetBgMap(), GetFlagPickerGUID(team));
uint areaTrigger = team == TeamId.Alliance ? 3647 : 3646u; uint areaTrigger = team == BatttleGroundTeamId.Alliance ? 3647 : 3646u;
if (flagCarrier != null && flagCarrier.IsInAreaTriggerRadius(CliDB.AreaTriggerStorage.LookupByKey(areaTrigger))) if (flagCarrier != null && flagCarrier.IsInAreaTriggerRadius(CliDB.AreaTriggerStorage.LookupByKey(areaTrigger)))
EventPlayerCapturedFlag(flagCarrier); EventPlayerCapturedFlag(flagCarrier);
} }
@@ -341,7 +341,7 @@ namespace Game.BattleGrounds.Zones
if (!IsHordeFlagPickedup()) if (!IsHordeFlagPickedup())
return; return;
if (GetFlagPickerGUID(TeamId.Horde) == player.GetGUID()) if (GetFlagPickerGUID(BatttleGroundTeamId.Horde) == player.GetGUID())
{ {
SetHordeFlagPicker(ObjectGuid.Empty); SetHordeFlagPicker(ObjectGuid.Empty);
player.RemoveAurasDueToSpell(WSGSpellId.WarsongFlag); player.RemoveAurasDueToSpell(WSGSpellId.WarsongFlag);
@@ -352,7 +352,7 @@ namespace Game.BattleGrounds.Zones
if (!IsAllianceFlagPickedup()) if (!IsAllianceFlagPickedup())
return; return;
if (GetFlagPickerGUID(TeamId.Alliance) == player.GetGUID()) if (GetFlagPickerGUID(BatttleGroundTeamId.Alliance) == player.GetGUID())
{ {
SetAllianceFlagPicker(ObjectGuid.Empty); SetAllianceFlagPicker(ObjectGuid.Empty);
player.RemoveAurasDueToSpell(WSGSpellId.SilverwingFlag); player.RemoveAurasDueToSpell(WSGSpellId.SilverwingFlag);
@@ -367,7 +367,7 @@ namespace Game.BattleGrounds.Zones
{ {
if (!IsHordeFlagPickedup()) if (!IsHordeFlagPickedup())
return; return;
if (GetFlagPickerGUID(TeamId.Horde) == player.GetGUID()) if (GetFlagPickerGUID(BatttleGroundTeamId.Horde) == player.GetGUID())
{ {
SetHordeFlagPicker(ObjectGuid.Empty); SetHordeFlagPicker(ObjectGuid.Empty);
player.RemoveAurasDueToSpell(WSGSpellId.WarsongFlag); player.RemoveAurasDueToSpell(WSGSpellId.WarsongFlag);
@@ -375,7 +375,7 @@ namespace Game.BattleGrounds.Zones
player.RemoveAurasDueToSpell(WSGSpellId.FocusedAssault); player.RemoveAurasDueToSpell(WSGSpellId.FocusedAssault);
else if (_flagDebuffState == 2) else if (_flagDebuffState == 2)
player.RemoveAurasDueToSpell(WSGSpellId.BrutalAssault); player.RemoveAurasDueToSpell(WSGSpellId.BrutalAssault);
_flagState[TeamId.Horde] = WSGFlagState.OnGround; _flagState[BatttleGroundTeamId.Horde] = WSGFlagState.OnGround;
player.CastSpell(player, WSGSpellId.WarsongFlagDropped, true); player.CastSpell(player, WSGSpellId.WarsongFlagDropped, true);
set = true; set = true;
} }
@@ -384,7 +384,7 @@ namespace Game.BattleGrounds.Zones
{ {
if (!IsAllianceFlagPickedup()) if (!IsAllianceFlagPickedup())
return; return;
if (GetFlagPickerGUID(TeamId.Alliance) == player.GetGUID()) if (GetFlagPickerGUID(BatttleGroundTeamId.Alliance) == player.GetGUID())
{ {
SetAllianceFlagPicker(ObjectGuid.Empty); SetAllianceFlagPicker(ObjectGuid.Empty);
player.RemoveAurasDueToSpell(WSGSpellId.SilverwingFlag); player.RemoveAurasDueToSpell(WSGSpellId.SilverwingFlag);
@@ -392,7 +392,7 @@ namespace Game.BattleGrounds.Zones
player.RemoveAurasDueToSpell(WSGSpellId.FocusedAssault); player.RemoveAurasDueToSpell(WSGSpellId.FocusedAssault);
else if (_flagDebuffState == 2) else if (_flagDebuffState == 2)
player.RemoveAurasDueToSpell(WSGSpellId.BrutalAssault); player.RemoveAurasDueToSpell(WSGSpellId.BrutalAssault);
_flagState[TeamId.Alliance] = WSGFlagState.OnGround; _flagState[BatttleGroundTeamId.Alliance] = WSGFlagState.OnGround;
player.CastSpell(player, WSGSpellId.SilverwingFlagDropped, true); player.CastSpell(player, WSGSpellId.SilverwingFlagDropped, true);
set = true; set = true;
} }
@@ -427,7 +427,7 @@ namespace Game.BattleGrounds.Zones
PlaySoundToAll(WSGSound.AllianceFlagPickedUp); PlaySoundToAll(WSGSound.AllianceFlagPickedUp);
SpawnBGObject(WSGObjectTypes.AFlag, BattlegroundConst.RespawnOneDay); SpawnBGObject(WSGObjectTypes.AFlag, BattlegroundConst.RespawnOneDay);
SetAllianceFlagPicker(player.GetGUID()); SetAllianceFlagPicker(player.GetGUID());
_flagState[TeamId.Alliance] = WSGFlagState.OnPlayer; _flagState[BatttleGroundTeamId.Alliance] = WSGFlagState.OnPlayer;
//update world state to show correct flag carrier //update world state to show correct flag carrier
UpdateFlagState(Team.Horde, WSGFlagState.OnPlayer); UpdateFlagState(Team.Horde, WSGFlagState.OnPlayer);
player.CastSpell(player, WSGSpellId.SilverwingFlag, true); player.CastSpell(player, WSGSpellId.SilverwingFlag, true);
@@ -449,7 +449,7 @@ namespace Game.BattleGrounds.Zones
PlaySoundToAll(WSGSound.HordeFlagPickedUp); PlaySoundToAll(WSGSound.HordeFlagPickedUp);
SpawnBGObject(WSGObjectTypes.HFlag, BattlegroundConst.RespawnOneDay); SpawnBGObject(WSGObjectTypes.HFlag, BattlegroundConst.RespawnOneDay);
SetHordeFlagPicker(player.GetGUID()); SetHordeFlagPicker(player.GetGUID());
_flagState[TeamId.Horde] = WSGFlagState.OnPlayer; _flagState[BatttleGroundTeamId.Horde] = WSGFlagState.OnPlayer;
//update world state to show correct flag carrier //update world state to show correct flag carrier
UpdateFlagState(Team.Alliance, WSGFlagState.OnPlayer); UpdateFlagState(Team.Alliance, WSGFlagState.OnPlayer);
player.CastSpell(player, WSGSpellId.WarsongFlag, true); player.CastSpell(player, WSGSpellId.WarsongFlag, true);
@@ -477,7 +477,7 @@ namespace Game.BattleGrounds.Zones
UpdatePvpStat(player, (uint)WarsongGulchPvpStats.FlagReturns, 1); UpdatePvpStat(player, (uint)WarsongGulchPvpStats.FlagReturns, 1);
_bothFlagsKept = false; _bothFlagsKept = false;
HandleFlagRoomCapturePoint(TeamId.Horde); // Check Horde flag if it is in capture zone; if so, capture it HandleFlagRoomCapturePoint(BatttleGroundTeamId.Horde); // Check Horde flag if it is in capture zone; if so, capture it
} }
else else
{ {
@@ -486,7 +486,7 @@ namespace Game.BattleGrounds.Zones
SpawnBGObject(WSGObjectTypes.AFlag, BattlegroundConst.RespawnOneDay); SpawnBGObject(WSGObjectTypes.AFlag, BattlegroundConst.RespawnOneDay);
SetAllianceFlagPicker(player.GetGUID()); SetAllianceFlagPicker(player.GetGUID());
player.CastSpell(player, WSGSpellId.SilverwingFlag, true); player.CastSpell(player, WSGSpellId.SilverwingFlag, true);
_flagState[TeamId.Alliance] = WSGFlagState.OnPlayer; _flagState[BatttleGroundTeamId.Alliance] = WSGFlagState.OnPlayer;
UpdateFlagState(Team.Horde, WSGFlagState.OnPlayer); UpdateFlagState(Team.Horde, WSGFlagState.OnPlayer);
if (_flagDebuffState == 1) if (_flagDebuffState == 1)
player.CastSpell(player, WSGSpellId.FocusedAssault, true); player.CastSpell(player, WSGSpellId.FocusedAssault, true);
@@ -511,7 +511,7 @@ namespace Game.BattleGrounds.Zones
UpdatePvpStat(player, (uint)WarsongGulchPvpStats.FlagReturns, 1); UpdatePvpStat(player, (uint)WarsongGulchPvpStats.FlagReturns, 1);
_bothFlagsKept = false; _bothFlagsKept = false;
HandleFlagRoomCapturePoint(TeamId.Alliance); // Check Alliance flag if it is in capture zone; if so, capture it HandleFlagRoomCapturePoint(BatttleGroundTeamId.Alliance); // Check Alliance flag if it is in capture zone; if so, capture it
} }
else else
{ {
@@ -520,7 +520,7 @@ namespace Game.BattleGrounds.Zones
SpawnBGObject(WSGObjectTypes.HFlag, BattlegroundConst.RespawnOneDay); SpawnBGObject(WSGObjectTypes.HFlag, BattlegroundConst.RespawnOneDay);
SetHordeFlagPicker(player.GetGUID()); SetHordeFlagPicker(player.GetGUID());
player.CastSpell(player, WSGSpellId.WarsongFlag, true); player.CastSpell(player, WSGSpellId.WarsongFlag, true);
_flagState[TeamId.Horde] = WSGFlagState.OnPlayer; _flagState[BatttleGroundTeamId.Horde] = WSGFlagState.OnPlayer;
UpdateFlagState(Team.Alliance, WSGFlagState.OnPlayer); UpdateFlagState(Team.Alliance, WSGFlagState.OnPlayer);
if (_flagDebuffState == 1) if (_flagDebuffState == 1)
player.CastSpell(player, WSGSpellId.FocusedAssault, true); player.CastSpell(player, WSGSpellId.FocusedAssault, true);
@@ -537,7 +537,7 @@ namespace Game.BattleGrounds.Zones
public override void RemovePlayer(Player player, ObjectGuid guid, Team team) public override void RemovePlayer(Player player, ObjectGuid guid, Team team)
{ {
// sometimes flag aura not removed :( // sometimes flag aura not removed :(
if (IsAllianceFlagPickedup() && m_FlagKeepers[TeamId.Alliance] == guid) if (IsAllianceFlagPickedup() && m_FlagKeepers[BatttleGroundTeamId.Alliance] == guid)
{ {
if (player == null) if (player == null)
{ {
@@ -548,7 +548,7 @@ namespace Game.BattleGrounds.Zones
else else
EventPlayerDroppedFlag(player); EventPlayerDroppedFlag(player);
} }
if (IsHordeFlagPickedup() && m_FlagKeepers[TeamId.Horde] == guid) if (IsHordeFlagPickedup() && m_FlagKeepers[BatttleGroundTeamId.Horde] == guid)
{ {
if (player == null) if (player == null)
{ {
@@ -592,7 +592,7 @@ namespace Game.BattleGrounds.Zones
void UpdateTeamScore(int team) void UpdateTeamScore(int team)
{ {
if (team == TeamId.Alliance) if (team == BatttleGroundTeamId.Alliance)
UpdateWorldState(WSGWorldStates.FlagCapturesAlliance, (int)GetTeamScore(team)); UpdateWorldState(WSGWorldStates.FlagCapturesAlliance, (int)GetTeamScore(team));
else else
UpdateWorldState(WSGWorldStates.FlagCapturesHorde, (int)GetTeamScore(team)); UpdateWorldState(WSGWorldStates.FlagCapturesHorde, (int)GetTeamScore(team));
@@ -628,13 +628,13 @@ namespace Game.BattleGrounds.Zones
//buff_guid = BgObjects[BG_WS_OBJECT_BERSERKBUFF_2]; //buff_guid = BgObjects[BG_WS_OBJECT_BERSERKBUFF_2];
break; break;
case 3646: // Alliance Flag spawn case 3646: // Alliance Flag spawn
if (_flagState[TeamId.Horde] != 0 && _flagState[TeamId.Alliance] == 0) if (_flagState[BatttleGroundTeamId.Horde] != 0 && _flagState[BatttleGroundTeamId.Alliance] == 0)
if (GetFlagPickerGUID(TeamId.Horde) == player.GetGUID()) if (GetFlagPickerGUID(BatttleGroundTeamId.Horde) == player.GetGUID())
EventPlayerCapturedFlag(player); EventPlayerCapturedFlag(player);
break; break;
case 3647: // Horde Flag spawn case 3647: // Horde Flag spawn
if (_flagState[TeamId.Alliance] != 0 && _flagState[TeamId.Horde] == 0) if (_flagState[BatttleGroundTeamId.Alliance] != 0 && _flagState[BatttleGroundTeamId.Horde] == 0)
if (GetFlagPickerGUID(TeamId.Alliance) == player.GetGUID()) if (GetFlagPickerGUID(BatttleGroundTeamId.Alliance) == player.GetGUID())
EventPlayerCapturedFlag(player); EventPlayerCapturedFlag(player);
break; break;
case 3649: // unk1 case 3649: // unk1
@@ -694,14 +694,14 @@ namespace Game.BattleGrounds.Zones
} }
WorldSafeLocsEntry sg = Global.ObjectMgr.GetWorldSafeLoc(WSGGraveyards.MainAlliance); WorldSafeLocsEntry sg = Global.ObjectMgr.GetWorldSafeLoc(WSGGraveyards.MainAlliance);
if (sg == null || !AddSpiritGuide(WSGCreatureTypes.SpiritMainAlliance, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.124139f, TeamId.Alliance)) if (sg == null || !AddSpiritGuide(WSGCreatureTypes.SpiritMainAlliance, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.124139f, BatttleGroundTeamId.Alliance))
{ {
Log.outError(LogFilter.Sql, "BgWarsongGluch: Failed to spawn Alliance spirit guide! Battleground not created!"); Log.outError(LogFilter.Sql, "BgWarsongGluch: Failed to spawn Alliance spirit guide! Battleground not created!");
return false; return false;
} }
sg = Global.ObjectMgr.GetWorldSafeLoc(WSGGraveyards.MainHorde); sg = Global.ObjectMgr.GetWorldSafeLoc(WSGGraveyards.MainHorde);
if (sg == null || !AddSpiritGuide(WSGCreatureTypes.SpiritMainHorde, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.193953f, TeamId.Horde)) if (sg == null || !AddSpiritGuide(WSGCreatureTypes.SpiritMainHorde, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.193953f, BatttleGroundTeamId.Horde))
{ {
Log.outError(LogFilter.Sql, "BgWarsongGluch: Failed to spawn Horde spirit guide! Battleground not created!"); Log.outError(LogFilter.Sql, "BgWarsongGluch: Failed to spawn Horde spirit guide! Battleground not created!");
return false; return false;
@@ -715,14 +715,14 @@ namespace Game.BattleGrounds.Zones
//call parent's class reset //call parent's class reset
base.Reset(); base.Reset();
m_FlagKeepers[TeamId.Alliance].Clear(); m_FlagKeepers[BatttleGroundTeamId.Alliance].Clear();
m_FlagKeepers[TeamId.Horde].Clear(); m_FlagKeepers[BatttleGroundTeamId.Horde].Clear();
m_DroppedFlagGUID[TeamId.Alliance] = ObjectGuid.Empty; m_DroppedFlagGUID[BatttleGroundTeamId.Alliance] = ObjectGuid.Empty;
m_DroppedFlagGUID[TeamId.Horde] = ObjectGuid.Empty; m_DroppedFlagGUID[BatttleGroundTeamId.Horde] = ObjectGuid.Empty;
_flagState[TeamId.Alliance] = WSGFlagState.OnBase; _flagState[BatttleGroundTeamId.Alliance] = WSGFlagState.OnBase;
_flagState[TeamId.Horde] = WSGFlagState.OnBase; _flagState[BatttleGroundTeamId.Horde] = WSGFlagState.OnBase;
m_TeamScores[TeamId.Alliance] = 0; m_TeamScores[BatttleGroundTeamId.Alliance] = 0;
m_TeamScores[TeamId.Horde] = 0; m_TeamScores[BatttleGroundTeamId.Horde] = 0;
if (Global.BattlegroundMgr.IsBGWeekend(GetTypeID())) if (Global.BattlegroundMgr.IsBGWeekend(GetTypeID()))
{ {
@@ -740,10 +740,10 @@ namespace Game.BattleGrounds.Zones
_bothFlagsKept = false; _bothFlagsKept = false;
_flagDebuffState = 0; _flagDebuffState = 0;
_flagSpellForceTimer = 0; _flagSpellForceTimer = 0;
_flagsDropTimer[TeamId.Alliance] = 0; _flagsDropTimer[BatttleGroundTeamId.Alliance] = 0;
_flagsDropTimer[TeamId.Horde] = 0; _flagsDropTimer[BatttleGroundTeamId.Horde] = 0;
_flagsTimer[TeamId.Alliance] = 0; _flagsTimer[BatttleGroundTeamId.Alliance] = 0;
_flagsTimer[TeamId.Horde] = 0; _flagsTimer[BatttleGroundTeamId.Horde] = 0;
} }
public override void EndBattleground(Team winner) public override void EndBattleground(Team winner)
@@ -800,9 +800,9 @@ namespace Game.BattleGrounds.Zones
public override Team GetPrematureWinner() public override Team GetPrematureWinner()
{ {
if (GetTeamScore(TeamId.Alliance) > GetTeamScore(TeamId.Horde)) if (GetTeamScore(BatttleGroundTeamId.Alliance) > GetTeamScore(BatttleGroundTeamId.Horde))
return Team.Alliance; return Team.Alliance;
else if (GetTeamScore(TeamId.Horde) > GetTeamScore(TeamId.Alliance)) else if (GetTeamScore(BatttleGroundTeamId.Horde) > GetTeamScore(BatttleGroundTeamId.Alliance))
return Team.Horde; return Team.Horde;
return base.GetPrematureWinner(); return base.GetPrematureWinner();
@@ -810,22 +810,22 @@ namespace Game.BattleGrounds.Zones
public override ObjectGuid GetFlagPickerGUID(int team = -1) public override ObjectGuid GetFlagPickerGUID(int team = -1)
{ {
if (team == TeamId.Alliance || team == TeamId.Horde) if (team == BatttleGroundTeamId.Alliance || team == BatttleGroundTeamId.Horde)
return m_FlagKeepers[team]; return m_FlagKeepers[team];
return ObjectGuid.Empty; return ObjectGuid.Empty;
} }
void SetAllianceFlagPicker(ObjectGuid guid) { m_FlagKeepers[TeamId.Alliance] = guid; } void SetAllianceFlagPicker(ObjectGuid guid) { m_FlagKeepers[BatttleGroundTeamId.Alliance] = guid; }
void SetHordeFlagPicker(ObjectGuid guid) { m_FlagKeepers[TeamId.Horde] = guid; } void SetHordeFlagPicker(ObjectGuid guid) { m_FlagKeepers[BatttleGroundTeamId.Horde] = guid; }
bool IsAllianceFlagPickedup() { return !m_FlagKeepers[TeamId.Alliance].IsEmpty(); } bool IsAllianceFlagPickedup() { return !m_FlagKeepers[BatttleGroundTeamId.Alliance].IsEmpty(); }
bool IsHordeFlagPickedup() { return !m_FlagKeepers[TeamId.Horde].IsEmpty(); } bool IsHordeFlagPickedup() { return !m_FlagKeepers[BatttleGroundTeamId.Horde].IsEmpty(); }
WSGFlagState GetFlagState(Team team) { return _flagState[GetTeamIndexByTeamId(team)]; } WSGFlagState GetFlagState(Team team) { return _flagState[GetTeamIndexByTeamId(team)]; }
void SetLastFlagCapture(Team team) { _lastFlagCaptureTeam = (uint)team; } void SetLastFlagCapture(Team team) { _lastFlagCaptureTeam = (uint)team; }
public override void SetDroppedFlagGUID(ObjectGuid guid, int team = -1) public override void SetDroppedFlagGUID(ObjectGuid guid, int team = -1)
{ {
if (team == TeamId.Alliance || team == TeamId.Horde) if (team == BatttleGroundTeamId.Alliance || team == BatttleGroundTeamId.Horde)
m_DroppedFlagGUID[team] = guid; m_DroppedFlagGUID[team] = guid;
} }
+1 -1
View File
@@ -174,7 +174,7 @@ namespace Game.Cache
{ {
var characterCacheEntry = _characterCacheStore.LookupByKey(guid); var characterCacheEntry = _characterCacheStore.LookupByKey(guid);
if (characterCacheEntry == null) if (characterCacheEntry == null)
return 0; return Team.Other;
return Player.TeamForRace(characterCacheEntry.RaceId); return Player.TeamForRace(characterCacheEntry.RaceId);
} }
+7 -7
View File
@@ -730,7 +730,7 @@ namespace Game.Chat
{ {
void HandleDebugObjectCountMap(Map map) void HandleDebugObjectCountMap(Map map)
{ {
handler.SendSysMessage($"Map Id: {map.GetId()} Name: '{map.GetMapName()}' Instance Id: {map.GetInstanceId()} Creatures: {map.GetObjectsStore().OfType<Creature>().Count()} GameObjects: {map.GetObjectsStore().OfType<GameObject>().Count()} SetActive Objects: {map.GetActiveNonPlayersCount()}"); handler.SendSysMessage($"Map Id: {map.GetId()} Name: '{map.GetMapName()}' Instance Id: {map.GetInstanceId()} Creatures: {map.GetObjectsStore().Values.OfType<Creature>().Count()} GameObjects: {map.GetObjectsStore().Values.OfType<GameObject>().Count()} SetActive Objects: {map.GetActiveNonPlayersCount()}");
Dictionary<uint, uint> creatureIds = new(); Dictionary<uint, uint> creatureIds = new();
foreach (var p in map.GetObjectsStore()) foreach (var p in map.GetObjectsStore())
@@ -811,13 +811,13 @@ namespace Game.Chat
switch (command) switch (command)
{ {
case "alliance": case "alliance":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Alliance, rewardValue.GetValueOrDefault(0)); Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Alliance, rewardValue.GetValueOrDefault(0));
break; break;
case "horde": case "horde":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Horde, rewardValue.GetValueOrDefault(0)); Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Horde, rewardValue.GetValueOrDefault(0));
break; break;
case "neutral": case "neutral":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Neutral); Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Neutral);
break; break;
case "off": case "off":
Global.WorldMgr.DisableForcedWarModeFactionBalanceState(); Global.WorldMgr.DisableForcedWarModeFactionBalanceState();
@@ -1300,13 +1300,13 @@ namespace Game.Chat
handler.SendSysMessage(CypherStrings.BadValue); handler.SendSysMessage(CypherStrings.BadValue);
return false; return false;
case "alliance": case "alliance":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Alliance, rewardValue); Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Alliance, rewardValue);
break; break;
case "horde": case "horde":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Horde, rewardValue); Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Horde, rewardValue);
break; break;
case "neutral": case "neutral":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Neutral); Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Neutral);
break; break;
case "off": case "off":
Global.WorldMgr.DisableForcedWarModeFactionBalanceState(); Global.WorldMgr.DisableForcedWarModeFactionBalanceState();
+1 -1
View File
@@ -170,7 +170,7 @@ namespace Game.Conditions
break; break;
case ConditionTypes.Team: case ConditionTypes.Team:
if (player != null) if (player != null)
condMeets = (uint)player.GetTeam() == ConditionValue1; condMeets = player.GetTeam() == (Team)ConditionValue1;
break; break;
case ConditionTypes.Class: case ConditionTypes.Class:
if (unit != null) if (unit != null)
+16 -16
View File
@@ -342,7 +342,7 @@ namespace Game.Entities
case GameObjectTypes.CapturePoint: case GameObjectTypes.CapturePoint:
SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.SpellVisualID), m_goInfo.CapturePoint.SpellVisual1); SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.SpellVisualID), m_goInfo.CapturePoint.SpellVisual1);
m_goValue.CapturePoint.AssaultTimer = 0; m_goValue.CapturePoint.AssaultTimer = 0;
m_goValue.CapturePoint.LastTeamCapture = TeamId.Neutral; m_goValue.CapturePoint.LastTeamCapture = BatttleGroundTeamId.Neutral;
m_goValue.CapturePoint.State = BattlegroundCapturePointState.Neutral; m_goValue.CapturePoint.State = BattlegroundCapturePointState.Neutral;
UpdateCapturePoint(); UpdateCapturePoint();
if (map.Instanceable()) if (map.Instanceable())
@@ -679,7 +679,7 @@ namespace Game.Entities
} }
} }
m_goValue.CapturePoint.LastTeamCapture = hordeCapturing ? TeamId.Horde : TeamId.Alliance; m_goValue.CapturePoint.LastTeamCapture = hordeCapturing ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance;
UpdateCapturePoint(); UpdateCapturePoint();
} }
else else
@@ -3462,7 +3462,7 @@ namespace Game.Entities
if (player.GetBGTeam() == Team.Horde) if (player.GetBGTeam() == Team.Horde)
{ {
if (m_goValue.CapturePoint.LastTeamCapture == TeamId.Horde) if (m_goValue.CapturePoint.LastTeamCapture == BatttleGroundTeamId.Horde)
{ {
// defended. capture instantly. // defended. capture instantly.
m_goValue.CapturePoint.State = BattlegroundCapturePointState.HordeCaptured; m_goValue.CapturePoint.State = BattlegroundCapturePointState.HordeCaptured;
@@ -3491,7 +3491,7 @@ namespace Game.Entities
} }
else else
{ {
if (m_goValue.CapturePoint.LastTeamCapture == TeamId.Alliance) if (m_goValue.CapturePoint.LastTeamCapture == BatttleGroundTeamId.Alliance)
{ {
// defended. capture instantly. // defended. capture instantly.
m_goValue.CapturePoint.State = BattlegroundCapturePointState.AllianceCaptured; m_goValue.CapturePoint.State = BattlegroundCapturePointState.AllianceCaptured;
@@ -4549,12 +4549,12 @@ namespace Game.Entities
int GetControllingTeam() int GetControllingTeam()
{ {
if (_value < GetMaxHordeValue()) if (_value < GetMaxHordeValue())
return TeamId.Horde; return BatttleGroundTeamId.Horde;
if (_value > GetMinAllianceValue()) if (_value > GetMinAllianceValue())
return TeamId.Alliance; return BatttleGroundTeamId.Alliance;
return TeamId.Neutral; return BatttleGroundTeamId.Neutral;
} }
public List<ObjectGuid> GetInsidePlayers() { return _insidePlayers; } public List<ObjectGuid> GetInsidePlayers() { return _insidePlayers; }
@@ -4601,31 +4601,31 @@ namespace Game.Entities
return; return;
int newControllingTeam = GetControllingTeam(); int newControllingTeam = GetControllingTeam();
int assaultingTeam = pointsGained > 0 ? TeamId.Alliance : TeamId.Horde; int assaultingTeam = pointsGained > 0 ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde;
if (oldControllingTeam != newControllingTeam) if (oldControllingTeam != newControllingTeam)
_contestedTriggered = false; _contestedTriggered = false;
if (oldControllingTeam != TeamId.Alliance && newControllingTeam == TeamId.Alliance) if (oldControllingTeam != BatttleGroundTeamId.Alliance && newControllingTeam == BatttleGroundTeamId.Alliance)
TriggerEvent(_owner.GetGoInfo().ControlZone.ProgressEventAlliance); TriggerEvent(_owner.GetGoInfo().ControlZone.ProgressEventAlliance);
else if (oldControllingTeam != TeamId.Horde && newControllingTeam == TeamId.Horde) else if (oldControllingTeam != BatttleGroundTeamId.Horde && newControllingTeam == BatttleGroundTeamId.Horde)
TriggerEvent(_owner.GetGoInfo().ControlZone.ProgressEventHorde); TriggerEvent(_owner.GetGoInfo().ControlZone.ProgressEventHorde);
else if (oldControllingTeam == TeamId.Horde && newControllingTeam == TeamId.Neutral) else if (oldControllingTeam == BatttleGroundTeamId.Horde && newControllingTeam == BatttleGroundTeamId.Neutral)
TriggerEvent(_owner.GetGoInfo().ControlZone.NeutralEventHorde); TriggerEvent(_owner.GetGoInfo().ControlZone.NeutralEventHorde);
else if (oldControllingTeam == TeamId.Alliance && newControllingTeam == TeamId.Neutral) else if (oldControllingTeam == BatttleGroundTeamId.Alliance && newControllingTeam == BatttleGroundTeamId.Neutral)
TriggerEvent(_owner.GetGoInfo().ControlZone.NeutralEventAlliance); TriggerEvent(_owner.GetGoInfo().ControlZone.NeutralEventAlliance);
if (roundedValue == 100 && newControllingTeam == TeamId.Alliance && assaultingTeam == TeamId.Alliance) if (roundedValue == 100 && newControllingTeam == BatttleGroundTeamId.Alliance && assaultingTeam == BatttleGroundTeamId.Alliance)
TriggerEvent(_owner.GetGoInfo().ControlZone.CaptureEventAlliance); TriggerEvent(_owner.GetGoInfo().ControlZone.CaptureEventAlliance);
else if (roundedValue == 0 && newControllingTeam == TeamId.Horde && assaultingTeam == TeamId.Horde) else if (roundedValue == 0 && newControllingTeam == BatttleGroundTeamId.Horde && assaultingTeam == BatttleGroundTeamId.Horde)
TriggerEvent(_owner.GetGoInfo().ControlZone.CaptureEventHorde); TriggerEvent(_owner.GetGoInfo().ControlZone.CaptureEventHorde);
if (oldRoundedValue == 100 && assaultingTeam == TeamId.Horde && !_contestedTriggered) if (oldRoundedValue == 100 && assaultingTeam == BatttleGroundTeamId.Horde && !_contestedTriggered)
{ {
TriggerEvent(_owner.GetGoInfo().ControlZone.ContestedEventHorde); TriggerEvent(_owner.GetGoInfo().ControlZone.ContestedEventHorde);
_contestedTriggered = true; _contestedTriggered = true;
} }
else if (oldRoundedValue == 0 && assaultingTeam == TeamId.Alliance && !_contestedTriggered) else if (oldRoundedValue == 0 && assaultingTeam == BatttleGroundTeamId.Alliance && !_contestedTriggered)
{ {
TriggerEvent(_owner.GetGoInfo().ControlZone.ContestedEventAlliance); TriggerEvent(_owner.GetGoInfo().ControlZone.ContestedEventAlliance);
_contestedTriggered = true; _contestedTriggered = true;
+2 -2
View File
@@ -1623,7 +1623,7 @@ namespace Game.Entities
// 0 1 2 3 4 5 6 7 8 9 10 // 0 1 2 3 4 5 6 7 8 9 10
// SELECT instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell, queueTypeId FROM character_Battleground_data WHERE guid = ? // SELECT instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell, queueTypeId FROM character_Battleground_data WHERE guid = ?
m_bgData.bgInstanceID = result.Read<uint>(0); m_bgData.bgInstanceID = result.Read<uint>(0);
m_bgData.bgTeam = result.Read<ushort>(1); m_bgData.bgTeam = (Team)result.Read<ushort>(1);
m_bgData.joinPos = new WorldLocation(result.Read<ushort>(6), result.Read<float>(2), result.Read<float>(3), result.Read<float>(4), result.Read<float>(5)); m_bgData.joinPos = new WorldLocation(result.Read<ushort>(6), result.Read<float>(2), result.Read<float>(3), result.Read<float>(4), result.Read<float>(5));
m_bgData.taxiPath[0] = result.Read<uint>(7); m_bgData.taxiPath[0] = result.Read<uint>(7);
m_bgData.taxiPath[1] = result.Read<uint>(8); m_bgData.taxiPath[1] = result.Read<uint>(8);
@@ -2784,7 +2784,7 @@ namespace Game.Entities
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_PLAYER_BGDATA); stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_PLAYER_BGDATA);
stmt.AddValue(0, GetGUID().GetCounter()); stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, m_bgData.bgInstanceID); stmt.AddValue(1, m_bgData.bgInstanceID);
stmt.AddValue(2, m_bgData.bgTeam); stmt.AddValue(2, (ushort)m_bgData.bgTeam);
stmt.AddValue(3, m_bgData.joinPos.GetPositionX()); stmt.AddValue(3, m_bgData.joinPos.GetPositionX());
stmt.AddValue(4, m_bgData.joinPos.GetPositionY()); stmt.AddValue(4, m_bgData.joinPos.GetPositionY());
stmt.AddValue(5, m_bgData.joinPos.GetPositionZ()); stmt.AddValue(5, m_bgData.joinPos.GetPositionZ());
+1 -1
View File
@@ -578,7 +578,7 @@ namespace Game.Entities
public byte bgAfkReportedCount; public byte bgAfkReportedCount;
public long bgAfkReportedTimer; public long bgAfkReportedTimer;
public uint bgTeam; //< What side the player will be added to public Team bgTeam; //< What side the player will be added to
public uint mountSpell; public uint mountSpell;
public uint[] taxiPath = new uint[2]; public uint[] taxiPath = new uint[2];
+2 -2
View File
@@ -580,13 +580,13 @@ namespace Game.Entities
public void SetBGTeam(Team team) public void SetBGTeam(Team team)
{ {
m_bgData.bgTeam = (uint)team; m_bgData.bgTeam = team;
SetArenaFaction((byte)(team == Team.Alliance ? 1 : 0)); SetArenaFaction((byte)(team == Team.Alliance ? 1 : 0));
} }
public Team GetBGTeam() public Team GetBGTeam()
{ {
return m_bgData.bgTeam != 0 ? (Team)m_bgData.bgTeam : GetTeam(); return m_bgData.bgTeam != 0 ? m_bgData.bgTeam : GetTeam();
} }
public void LeaveBattleground(bool teleportToEntryPoint = true) public void LeaveBattleground(bool teleportToEntryPoint = true)
+3 -3
View File
@@ -5179,13 +5179,13 @@ namespace Game.Entities
return (uint)rEntry.Alliance; return (uint)rEntry.Alliance;
Log.outError(LogFilter.Player, "Race ({0}) not found in DBC: wrong DBC files?", race); Log.outError(LogFilter.Player, "Race ({0}) not found in DBC: wrong DBC files?", race);
return TeamId.Neutral; return BatttleGroundTeamId.Neutral;
} }
public Team GetTeam() { return m_team; } public Team GetTeam() { return m_team; }
public int GetTeamId() { return m_team == Team.Alliance ? TeamId.Alliance : TeamId.Horde; } public int GetTeamId() { return m_team == Team.Alliance ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde; }
public Team GetEffectiveTeam() { return HasPlayerFlagEx(PlayerFlagsEx.MercenaryMode) ? (GetTeam() == Team.Alliance ? Team.Horde : Team.Alliance) : GetTeam(); } public Team GetEffectiveTeam() { return HasPlayerFlagEx(PlayerFlagsEx.MercenaryMode) ? (GetTeam() == Team.Alliance ? Team.Horde : Team.Alliance) : GetTeam(); }
public int GetEffectiveTeamId() { return GetEffectiveTeam() == Team.Alliance ? TeamId.Alliance : TeamId.Horde; } public int GetEffectiveTeamId() { return GetEffectiveTeam() == Team.Alliance ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde; }
//Money //Money
public ulong GetMoney() { return m_activePlayerData.Coinage; } public ulong GetMoney() { return m_activePlayerData.Coinage; }
+21 -21
View File
@@ -278,13 +278,13 @@ namespace Game
uint team = Player.TeamIdForRace(charCreate.CreateInfo.RaceId); uint team = Player.TeamIdForRace(charCreate.CreateInfo.RaceId);
switch (team) switch (team)
{ {
case TeamId.Alliance: case BatttleGroundTeamId.Alliance:
disabled = Convert.ToBoolean(mask & (1 << 0)); disabled = Convert.ToBoolean(mask & (1 << 0));
break; break;
case TeamId.Horde: case BatttleGroundTeamId.Horde:
disabled = Convert.ToBoolean(mask & (1 << 1)); disabled = Convert.ToBoolean(mask & (1 << 1));
break; break;
case TeamId.Neutral: case BatttleGroundTeamId.Neutral:
disabled = Convert.ToBoolean(mask & (1 << 2)); disabled = Convert.ToBoolean(mask & (1 << 2));
break; break;
} }
@@ -1771,7 +1771,7 @@ namespace Game
} }
uint newTeamId = Player.TeamIdForRace(factionChangeInfo.RaceID); uint newTeamId = Player.TeamIdForRace(factionChangeInfo.RaceID);
if (newTeamId == TeamId.Neutral) if (newTeamId == BatttleGroundTeamId.Neutral)
{ {
SendCharFactionChange(ResponseCodes.CharCreateRestrictedRaceclass, factionChangeInfo); SendCharFactionChange(ResponseCodes.CharCreateRestrictedRaceclass, factionChangeInfo);
return; return;
@@ -1890,7 +1890,7 @@ namespace Game
stmt.AddValue(0, lowGuid); stmt.AddValue(0, lowGuid);
// Faction specific languages // Faction specific languages
if (newTeamId == TeamId.Horde) if (newTeamId == BatttleGroundTeamId.Horde)
stmt.AddValue(1, 109); stmt.AddValue(1, 109);
else else
stmt.AddValue(1, 98); stmt.AddValue(1, 98);
@@ -1965,7 +1965,7 @@ namespace Game
string taximaskstream = ""; string taximaskstream = "";
var factionMask = newTeamId == TeamId.Horde ? CliDB.HordeTaxiNodesMask : CliDB.AllianceTaxiNodesMask; var factionMask = newTeamId == BatttleGroundTeamId.Horde ? CliDB.HordeTaxiNodesMask : CliDB.AllianceTaxiNodesMask;
for (int i = 0; i < factionMask.Length; ++i) for (int i = 0; i < factionMask.Length; ++i)
{ {
// i = (315 - 1) / 8 = 39 // i = (315 - 1) / 8 = 39
@@ -2019,7 +2019,7 @@ namespace Game
WorldLocation loc; WorldLocation loc;
ushort zoneId = 0; ushort zoneId = 0;
if (newTeamId == TeamId.Alliance) if (newTeamId == BatttleGroundTeamId.Alliance)
{ {
loc = new WorldLocation(0, -8867.68f, 673.373f, 97.9034f, 0.0f); loc = new WorldLocation(0, -8867.68f, 673.373f, 97.9034f, 0.0f);
zoneId = 1519; zoneId = 1519;
@@ -2046,19 +2046,19 @@ namespace Game
uint achiev_horde = it.Value; uint achiev_horde = it.Value;
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT); stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
stmt.AddValue(0, (ushort)(newTeamId == TeamId.Alliance ? achiev_alliance : achiev_horde)); stmt.AddValue(0, (ushort)(newTeamId == BatttleGroundTeamId.Alliance ? achiev_alliance : achiev_horde));
stmt.AddValue(1, lowGuid); stmt.AddValue(1, lowGuid);
trans.Append(stmt); trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_ACHIEVEMENT); stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_ACHIEVEMENT);
stmt.AddValue(0, (ushort)(newTeamId == TeamId.Alliance ? achiev_alliance : achiev_horde)); stmt.AddValue(0, (ushort)(newTeamId == BatttleGroundTeamId.Alliance ? achiev_alliance : achiev_horde));
stmt.AddValue(1, (ushort)(newTeamId == TeamId.Alliance ? achiev_horde : achiev_alliance)); stmt.AddValue(1, (ushort)(newTeamId == BatttleGroundTeamId.Alliance ? achiev_horde : achiev_alliance));
stmt.AddValue(2, lowGuid); stmt.AddValue(2, lowGuid);
trans.Append(stmt); trans.Append(stmt);
} }
// Item conversion // Item conversion
var itemConversionMap = newTeamId == TeamId.Alliance ? Global.ObjectMgr.FactionChangeItemsHordeToAlliance : Global.ObjectMgr.FactionChangeItemsAllianceToHorde; var itemConversionMap = newTeamId == BatttleGroundTeamId.Alliance ? Global.ObjectMgr.FactionChangeItemsHordeToAlliance : Global.ObjectMgr.FactionChangeItemsAllianceToHorde;
foreach (var it in itemConversionMap) foreach (var it in itemConversionMap)
{ {
uint oldItemId = it.Key; uint oldItemId = it.Key;
@@ -2084,12 +2084,12 @@ namespace Game
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST); stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
stmt.AddValue(0, lowGuid); stmt.AddValue(0, lowGuid);
stmt.AddValue(1, (newTeamId == TeamId.Alliance ? quest_alliance : quest_horde)); stmt.AddValue(1, (newTeamId == BatttleGroundTeamId.Alliance ? quest_alliance : quest_horde));
trans.Append(stmt); trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE); stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE);
stmt.AddValue(0, (newTeamId == TeamId.Alliance ? quest_alliance : quest_horde)); stmt.AddValue(0, (newTeamId == BatttleGroundTeamId.Alliance ? quest_alliance : quest_horde));
stmt.AddValue(1, (newTeamId == TeamId.Alliance ? quest_horde : quest_alliance)); stmt.AddValue(1, (newTeamId == BatttleGroundTeamId.Alliance ? quest_horde : quest_alliance));
stmt.AddValue(2, lowGuid); stmt.AddValue(2, lowGuid);
trans.Append(stmt); trans.Append(stmt);
} }
@@ -2104,7 +2104,7 @@ namespace Game
var questTemplates = Global.ObjectMgr.GetQuestTemplates(); var questTemplates = Global.ObjectMgr.GetQuestTemplates();
foreach (Quest quest in questTemplates.Values) foreach (Quest quest in questTemplates.Values)
{ {
RaceMask<ulong> newRaceMask = newTeamId == TeamId.Alliance ? RaceMask.Alliance : RaceMask.Horde; RaceMask<ulong> newRaceMask = newTeamId == BatttleGroundTeamId.Alliance ? RaceMask.Alliance : RaceMask.Horde;
if (quest.AllowableRaces.RawValue != unchecked((ulong)-1) && (quest.AllowableRaces & newRaceMask).IsEmpty()) if (quest.AllowableRaces.RawValue != unchecked((ulong)-1) && (quest.AllowableRaces & newRaceMask).IsEmpty())
{ {
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST); stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
@@ -2122,13 +2122,13 @@ namespace Game
uint spell_horde = it.Value; uint spell_horde = it.Value;
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_SPELL_BY_SPELL); stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_SPELL_BY_SPELL);
stmt.AddValue(0, (newTeamId == TeamId.Alliance ? spell_alliance : spell_horde)); stmt.AddValue(0, (newTeamId == BatttleGroundTeamId.Alliance ? spell_alliance : spell_horde));
stmt.AddValue(1, lowGuid); stmt.AddValue(1, lowGuid);
trans.Append(stmt); trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_SPELL_FACTION_CHANGE); stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_SPELL_FACTION_CHANGE);
stmt.AddValue(0, (newTeamId == TeamId.Alliance ? spell_alliance : spell_horde)); stmt.AddValue(0, (newTeamId == BatttleGroundTeamId.Alliance ? spell_alliance : spell_horde));
stmt.AddValue(1, (newTeamId == TeamId.Alliance ? spell_horde : spell_alliance)); stmt.AddValue(1, (newTeamId == BatttleGroundTeamId.Alliance ? spell_horde : spell_alliance));
stmt.AddValue(2, lowGuid); stmt.AddValue(2, lowGuid);
trans.Append(stmt); trans.Append(stmt);
} }
@@ -2138,8 +2138,8 @@ namespace Game
{ {
uint reputation_alliance = it.Key; uint reputation_alliance = it.Key;
uint reputation_horde = it.Value; uint reputation_horde = it.Value;
uint newReputation = (newTeamId == TeamId.Alliance) ? reputation_alliance : reputation_horde; uint newReputation = (newTeamId == BatttleGroundTeamId.Alliance) ? reputation_alliance : reputation_horde;
uint oldReputation = (newTeamId == TeamId.Alliance) ? reputation_horde : reputation_alliance; uint oldReputation = (newTeamId == BatttleGroundTeamId.Alliance) ? reputation_horde : reputation_alliance;
// select old standing set in db // select old standing set in db
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_CHAR_REP_BY_FACTION); stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_CHAR_REP_BY_FACTION);
@@ -2196,7 +2196,7 @@ namespace Game
CharTitlesRecord atitleInfo = CliDB.CharTitlesStorage.LookupByKey(title_alliance); CharTitlesRecord atitleInfo = CliDB.CharTitlesStorage.LookupByKey(title_alliance);
CharTitlesRecord htitleInfo = CliDB.CharTitlesStorage.LookupByKey(title_horde); CharTitlesRecord htitleInfo = CliDB.CharTitlesStorage.LookupByKey(title_horde);
// new team // new team
if (newTeamId == TeamId.Alliance) if (newTeamId == BatttleGroundTeamId.Alliance)
{ {
uint maskID = htitleInfo.MaskID; uint maskID = htitleInfo.MaskID;
int index = (int)maskID / 32; int index = (int)maskID / 32;
+1 -1
View File
@@ -308,7 +308,7 @@ namespace Game
// We're not in BG // We're not in BG
player.SetBattlegroundId(0, BattlegroundTypeId.None); player.SetBattlegroundId(0, BattlegroundTypeId.None);
// reset destination bg team // reset destination bg team
player.SetBGTeam(0); player.SetBGTeam(Team.Other);
} }
// join to bg case // join to bg case
else else
+2 -2
View File
@@ -216,8 +216,8 @@ namespace Game.Maps
if (((1 << (int)GetBossState(info.BossStateId)) & info.BossStates) == 0) if (((1 << (int)GetBossState(info.BossStateId)) & info.BossStates) == 0)
continue; continue;
if (((instance.GetTeamIdInInstance() == TeamId.Alliance) && info.Flags.HasFlag(InstanceSpawnGroupFlags.HordeOnly)) if (((instance.GetTeamIdInInstance() == BatttleGroundTeamId.Alliance) && info.Flags.HasFlag(InstanceSpawnGroupFlags.HordeOnly))
|| ((instance.GetTeamIdInInstance() == TeamId.Horde) && info.Flags.HasFlag(InstanceSpawnGroupFlags.AllianceOnly))) || ((instance.GetTeamIdInInstance() == BatttleGroundTeamId.Horde) && info.Flags.HasFlag(InstanceSpawnGroupFlags.AllianceOnly)))
continue; continue;
if (info.Flags.HasAnyFlag(InstanceSpawnGroupFlags.BlockSpawn)) if (info.Flags.HasAnyFlag(InstanceSpawnGroupFlags.BlockSpawn))
+6 -6
View File
@@ -4795,8 +4795,8 @@ namespace Game.Maps
// this make sure it gets unloaded if for some reason no player joins // this make sure it gets unloaded if for some reason no player joins
m_unloadTimer = (uint)Math.Max(WorldConfig.GetIntValue(WorldCfg.InstanceUnloadDelay), 1); m_unloadTimer = (uint)Math.Max(WorldConfig.GetIntValue(WorldCfg.InstanceUnloadDelay), 1);
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, instanceTeam == TeamId.Alliance ? 1 : 0, false, this); Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, instanceTeam == BatttleGroundTeamId.Alliance ? 1 : 0, false, this);
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, instanceTeam == TeamId.Horde ? 1 : 0, false, this); Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, instanceTeam == BatttleGroundTeamId.Horde ? 1 : 0, false, this);
if (i_instanceLock != null) if (i_instanceLock != null)
{ {
@@ -5175,13 +5175,13 @@ namespace Game.Maps
public int GetTeamIdInInstance() public int GetTeamIdInInstance()
{ {
if (Global.WorldStateMgr.GetValue(WorldStates.TeamInInstanceAlliance, this) != 0) if (Global.WorldStateMgr.GetValue(WorldStates.TeamInInstanceAlliance, this) != 0)
return TeamId.Alliance; return BatttleGroundTeamId.Alliance;
if (Global.WorldStateMgr.GetValue(WorldStates.TeamInInstanceHorde, this) != 0) if (Global.WorldStateMgr.GetValue(WorldStates.TeamInInstanceHorde, this) != 0)
return TeamId.Horde; return BatttleGroundTeamId.Horde;
return TeamId.Neutral; return BatttleGroundTeamId.Neutral;
} }
public Team GetTeamInInstance() { return GetTeamIdInInstance() == TeamId.Alliance ? Team.Alliance : Team.Horde; } public Team GetTeamInInstance() { return GetTeamIdInInstance() == BatttleGroundTeamId.Alliance ? Team.Alliance : Team.Horde; }
public uint GetScriptId() public uint GetScriptId()
{ {
+2 -2
View File
@@ -502,8 +502,8 @@ namespace Game.Entities
public override void OnCreate(Map map) public override void OnCreate(Map map)
{ {
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, map.GetInstanceId() == TeamId.Alliance ? 1 : 0, false, map); Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, map.GetInstanceId() == BatttleGroundTeamId.Alliance ? 1 : 0, false, map);
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, map.GetInstanceId() == TeamId.Horde ? 1 : 0, false, map); Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, map.GetInstanceId() == BatttleGroundTeamId.Horde ? 1 : 0, false, map);
} }
} }
} }
+2 -2
View File
@@ -160,7 +160,7 @@ namespace Game.PvP
public void TeamApplyBuff(uint teamIndex, uint spellId, uint spellId2) public void TeamApplyBuff(uint teamIndex, uint spellId, uint spellId2)
{ {
TeamCastSpell(teamIndex, (int)spellId); TeamCastSpell(teamIndex, (int)spellId);
TeamCastSpell((uint)(teamIndex == TeamId.Alliance ? TeamId.Horde : TeamId.Alliance), spellId2 != 0 ? -(int)spellId2 : -(int)spellId); TeamCastSpell((uint)(teamIndex == BatttleGroundTeamId.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance), spellId2 != 0 ? -(int)spellId2 : -(int)spellId);
} }
public void SendDefenseMessage(uint zoneId, uint id) public void SendDefenseMessage(uint zoneId, uint id)
@@ -254,7 +254,7 @@ namespace Game.PvP
public OPvPCapturePoint(OutdoorPvP pvp) public OPvPCapturePoint(OutdoorPvP pvp)
{ {
m_team = TeamId.Neutral; m_team = BatttleGroundTeamId.Neutral;
OldState = ObjectiveStates.Neutral; OldState = ObjectiveStates.Neutral;
State = ObjectiveStates.Neutral; State = ObjectiveStates.Neutral;
PvP = pvp; PvP = pvp;
@@ -121,13 +121,13 @@ namespace Game.PvP.HellfirePeninsula
base.Update(diff); base.Update(diff);
if (m_AllianceTowersControlled == 3) if (m_AllianceTowersControlled == 3)
TeamApplyBuff(TeamId.Alliance, SpellIds.AllianceBuff, SpellIds.HordeBuff); TeamApplyBuff(BatttleGroundTeamId.Alliance, SpellIds.AllianceBuff, SpellIds.HordeBuff);
else if (m_HordeTowersControlled == 3) else if (m_HordeTowersControlled == 3)
TeamApplyBuff(TeamId.Horde, SpellIds.HordeBuff, SpellIds.AllianceBuff); TeamApplyBuff(BatttleGroundTeamId.Horde, SpellIds.HordeBuff, SpellIds.AllianceBuff);
else else
{ {
TeamCastSpell(TeamId.Alliance, -(int)SpellIds.AllianceBuff); TeamCastSpell(BatttleGroundTeamId.Alliance, -(int)SpellIds.AllianceBuff);
TeamCastSpell(TeamId.Horde, -(int)SpellIds.HordeBuff); TeamCastSpell(BatttleGroundTeamId.Horde, -(int)SpellIds.HordeBuff);
} }
SetWorldState(WorldStateIds.CountA, (int)m_AllianceTowersControlled); SetWorldState(WorldStateIds.CountA, (int)m_AllianceTowersControlled);
+2 -2
View File
@@ -24,10 +24,10 @@ namespace Game.Scenarios
uint scenarioID = 0; uint scenarioID = 0;
switch (team) switch (team)
{ {
case TeamId.Alliance: case BatttleGroundTeamId.Alliance:
scenarioID = dbData.Scenario_A; scenarioID = dbData.Scenario_A;
break; break;
case TeamId.Horde: case BatttleGroundTeamId.Horde:
scenarioID = dbData.Scenario_H; scenarioID = dbData.Scenario_H;
break; break;
default: default:
+1 -1
View File
@@ -2634,7 +2634,7 @@ namespace Game.Spells
{ {
Battleground bg = player.GetBattleground(); Battleground bg = player.GetBattleground();
if (bg != null) if (bg != null)
bg.SetDroppedFlagGUID(go.GetGUID(), bg.GetPlayerTeam(player.GetGUID()) == Team.Alliance ? TeamId.Horde : TeamId.Alliance); bg.SetDroppedFlagGUID(go.GetGUID(), bg.GetPlayerTeam(player.GetGUID()) == Team.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance);
} }
} }
+2 -2
View File
@@ -4995,9 +4995,9 @@ namespace Game.Entities
// team that controls the workshop in the specified area // team that controls the workshop in the specified area
uint team = bf.GetData(newArea); uint team = bf.GetData(newArea);
if (team == TeamId.Horde) if (team == BatttleGroundTeamId.Horde)
return spellId == 56618; return spellId == 56618;
else if (team == TeamId.Alliance) else if (team == BatttleGroundTeamId.Alliance)
return spellId == 56617; return spellId == 56617;
break; break;
} }
+15 -15
View File
@@ -1254,8 +1254,8 @@ namespace Game
public void SetForcedWarModeFactionBalanceState(int team, int reward = 0) public void SetForcedWarModeFactionBalanceState(int team, int reward = 0)
{ {
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeHordeBuffValue, 10 + (team == TeamId.Alliance ? reward : 0), false, null); Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeHordeBuffValue, 10 + (team == BatttleGroundTeamId.Alliance ? reward : 0), false, null);
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeAllianceBuffValue, 10 + (team == TeamId.Horde ? reward : 0), false, null); Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeAllianceBuffValue, 10 + (team == BatttleGroundTeamId.Horde ? reward : 0), false, null);
} }
public void DisableForcedWarModeFactionBalanceState() public void DisableForcedWarModeFactionBalanceState()
@@ -1574,13 +1574,13 @@ namespace Game
} }
// Send a packet to all players (or players selected team) in the zone (except self if mentioned) // Send a packet to all players (or players selected team) in the zone (except self if mentioned)
public bool SendZoneMessage(uint zone, ServerPacket packet, WorldSession self = null, uint team = 0) public bool SendZoneMessage(uint zone, ServerPacket packet, WorldSession self = null, Team team = 0)
{ {
bool foundPlayerToSend = false; bool foundPlayerToSend = false;
foreach (var session in m_sessions.Values) foreach (var session in m_sessions.Values)
{ {
if (session != null && session.GetPlayer() != null && session.GetPlayer().IsInWorld && if (session != null && session.GetPlayer() != null && session.GetPlayer().IsInWorld &&
session.GetPlayer().GetZoneId() == zone && session != self && (team == 0 || (uint)session.GetPlayer().GetTeam() == team)) session.GetPlayer().GetZoneId() == zone && session != self && (team == 0 || session.GetPlayer().GetTeam() == team))
{ {
session.SendPacket(packet); session.SendPacket(packet);
foundPlayerToSend = true; foundPlayerToSend = true;
@@ -1591,7 +1591,7 @@ namespace Game
} }
// Send a System Message to all players in the zone (except self if mentioned) // Send a System Message to all players in the zone (except self if mentioned)
public void SendZoneText(uint zone, string text, WorldSession self = null, uint team = 0) public void SendZoneText(uint zone, string text, WorldSession self = null, Team team = 0)
{ {
ChatPkt data = new(); ChatPkt data = new();
data.Initialize(ChatMsg.System, Language.Universal, null, null, text); data.Initialize(ChatMsg.System, Language.Universal, null, null, text);
@@ -2487,9 +2487,9 @@ namespace Game
if (raceFaction != null) if (raceFaction != null)
{ {
if ((raceFaction.FactionGroup & (byte)FactionMasks.Alliance) != 0) if ((raceFaction.FactionGroup & (byte)FactionMasks.Alliance) != 0)
warModeEnabledFaction[TeamId.Alliance] += result.Read<long>(1); warModeEnabledFaction[BatttleGroundTeamId.Alliance] += result.Read<long>(1);
else if ((raceFaction.FactionGroup & (byte)FactionMasks.Horde) != 0) else if ((raceFaction.FactionGroup & (byte)FactionMasks.Horde) != 0)
warModeEnabledFaction[TeamId.Horde] += result.Read<long>(1); warModeEnabledFaction[BatttleGroundTeamId.Horde] += result.Read<long>(1);
} }
} }
@@ -2497,19 +2497,19 @@ namespace Game
} }
int dominantFaction = TeamId.Alliance; int dominantFaction = BatttleGroundTeamId.Alliance;
int outnumberedFactionReward = 0; int outnumberedFactionReward = 0;
if (warModeEnabledFaction.Any(val => val != 0)) if (warModeEnabledFaction.Any(val => val != 0))
{ {
long dominantFactionCount = warModeEnabledFaction[TeamId.Alliance]; long dominantFactionCount = warModeEnabledFaction[BatttleGroundTeamId.Alliance];
if (warModeEnabledFaction[TeamId.Alliance] < warModeEnabledFaction[TeamId.Horde]) if (warModeEnabledFaction[BatttleGroundTeamId.Alliance] < warModeEnabledFaction[BatttleGroundTeamId.Horde])
{ {
dominantFactionCount = warModeEnabledFaction[TeamId.Horde]; dominantFactionCount = warModeEnabledFaction[BatttleGroundTeamId.Horde];
dominantFaction = TeamId.Horde; dominantFaction = BatttleGroundTeamId.Horde;
} }
double total = warModeEnabledFaction[TeamId.Alliance] + warModeEnabledFaction[TeamId.Horde]; double total = warModeEnabledFaction[BatttleGroundTeamId.Alliance] + warModeEnabledFaction[BatttleGroundTeamId.Horde];
double pct = dominantFactionCount / total; double pct = dominantFactionCount / total;
if (pct >= WorldConfig.GetFloatValue(WorldCfg.CallToArms20Pct)) if (pct >= WorldConfig.GetFloatValue(WorldCfg.CallToArms20Pct))
@@ -2520,8 +2520,8 @@ namespace Game
outnumberedFactionReward = 5; outnumberedFactionReward = 5;
} }
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeHordeBuffValue, 10 + (dominantFaction == TeamId.Alliance ? outnumberedFactionReward : 0), false, null); Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeHordeBuffValue, 10 + (dominantFaction == BatttleGroundTeamId.Alliance ? outnumberedFactionReward : 0), false, null);
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeAllianceBuffValue, 10 + (dominantFaction == TeamId.Horde ? outnumberedFactionReward : 0), false, null); Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeAllianceBuffValue, 10 + (dominantFaction == BatttleGroundTeamId.Horde ? outnumberedFactionReward : 0), false, null);
} }
public uint GetVirtualRealmAddress() public uint GetVirtualRealmAddress()
+2 -2
View File
@@ -4468,10 +4468,10 @@ namespace Scripts.Spells.Generic
switch (target.GetTeamId()) switch (target.GetTeamId())
{ {
case TeamId.Alliance: case BatttleGroundTeamId.Alliance:
amount = WorldStateMgr.GetValue(WorldStates.WarModeAllianceBuffValue, target.GetMap()); amount = WorldStateMgr.GetValue(WorldStates.WarModeAllianceBuffValue, target.GetMap());
break; break;
case TeamId.Horde: case BatttleGroundTeamId.Horde:
amount = WorldStateMgr.GetValue(WorldStates.WarModeHordeBuffValue, target.GetMap()); amount = WorldStateMgr.GetValue(WorldStates.WarModeHordeBuffValue, target.GetMap());
break; break;
default: default: