Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types

Port From (https://github.com/TrinityCore/TrinityCore/commit/1ef0c045202a6af33fb991f2ff765fa183ce976f)
This commit is contained in:
hondacrx
2024-02-04 16:31:49 -05:00
parent 00de526f7d
commit 5972f3b8a1
32 changed files with 360 additions and 368 deletions
+1 -1
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@@ -500,7 +500,7 @@ namespace Framework.Constants
Max
}
public struct TeamId
public struct BatttleGroundTeamId
{
public const int Alliance = 0;
public const int Horde = 1;
+2 -2
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@@ -4599,7 +4599,7 @@ namespace Game.Achievements
case CriteriaDataType.TTeam:
if (target == null || !target.IsTypeId(TypeId.Player))
return false;
return (uint)target.ToPlayer().GetTeam() == TeamId.Team;
return target.ToPlayer().GetTeam() == (Team)TeamId.Team;
case CriteriaDataType.SDrunk:
return Player.GetDrunkenstateByValue(source.GetDrunkValue()) >= (DrunkenState)Drunk.State;
case CriteriaDataType.Holiday:
@@ -4612,7 +4612,7 @@ namespace Game.Achievements
if (bg == null)
return false;
int score = (int)bg.GetTeamScore(bg.GetPlayerTeam(source.GetGUID()) == Team.Alliance ? Framework.Constants.TeamId.Horde : Framework.Constants.TeamId.Alliance);
int score = (int)bg.GetTeamScore(bg.GetPlayerTeam(source.GetGUID()) == Team.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance);
return score >= BattlegroundScore.Min && score <= BattlegroundScore.Max;
}
case CriteriaDataType.InstanceScript:
+5 -5
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@@ -146,17 +146,17 @@ namespace Game.Arenas
// In case of arena draw, follow this logic:
// winnerArenaTeam => ALLIANCE, loserArenaTeam => HORDE
ArenaTeam winnerArenaTeam = Global.ArenaTeamMgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner == 0 ? Team.Alliance : winner));
ArenaTeam loserArenaTeam = Global.ArenaTeamMgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner == 0 ? Team.Horde : GetOtherTeam(winner)));
ArenaTeam winnerArenaTeam = Global.ArenaTeamMgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner == Team.Other ? Team.Alliance : winner));
ArenaTeam loserArenaTeam = Global.ArenaTeamMgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner == Team.Other ? Team.Horde : GetOtherTeam(winner)));
if (winnerArenaTeam != null && loserArenaTeam != null && winnerArenaTeam != loserArenaTeam)
{
// In case of arena draw, follow this logic:
// winnerMatchmakerRating => ALLIANCE, loserMatchmakerRating => HORDE
loserTeamRating = loserArenaTeam.GetRating();
loserMatchmakerRating = GetArenaMatchmakerRating(winner == 0 ? Team.Horde : GetOtherTeam(winner));
loserMatchmakerRating = GetArenaMatchmakerRating(winner == Team.Other ? Team.Horde : GetOtherTeam(winner));
winnerTeamRating = winnerArenaTeam.GetRating();
winnerMatchmakerRating = GetArenaMatchmakerRating(winner == 0 ? Team.Alliance : winner);
winnerMatchmakerRating = GetArenaMatchmakerRating(winner == Team.Other ? Team.Alliance : winner);
if (winner != 0)
{
@@ -179,7 +179,7 @@ namespace Game.Arenas
_arenaTeamScores[loserTeam].Assign(loserTeamRating, (uint)(loserTeamRating + loserChange), loserMatchmakerRating, GetArenaMatchmakerRating(GetOtherTeam(winner)));
Log.outDebug(LogFilter.Arena, "Arena match Type: {0} for Team1Id: {1} - Team2Id: {2} ended. WinnerTeamId: {3}. Winner rating: +{4}, Loser rating: {5}",
GetArenaType(), GetArenaTeamIdByIndex(TeamId.Alliance), GetArenaTeamIdByIndex(TeamId.Horde), winnerArenaTeam.GetId(), winnerChange, loserChange);
GetArenaType(), GetArenaTeamIdByIndex(BatttleGroundTeamId.Alliance), GetArenaTeamIdByIndex(BatttleGroundTeamId.Horde), winnerArenaTeam.GetId(), winnerChange, loserChange);
if (WorldConfig.GetBoolValue(WorldCfg.ArenaLogExtendedInfo))
{
+3 -3
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@@ -92,9 +92,9 @@ namespace Game.Arenas
result &= AddObject(DalaranSewersObjectTypes.Water1, DalaranSewersGameObjects.Water1, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120);
result &= AddObject(DalaranSewersObjectTypes.Water2, DalaranSewersGameObjects.Water2, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120);
result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.WaterfallKnockback, 1292.587f, 790.2205f, 7.19796f, 3.054326f, TeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.PipeKnockback1, 1369.977f, 817.2882f, 16.08718f, 3.106686f, TeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.PipeKnockback2, 1212.833f, 765.3871f, 16.09484f, 0.0f, TeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.WaterfallKnockback, 1292.587f, 790.2205f, 7.19796f, 3.054326f, BatttleGroundTeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.PipeKnockback1, 1369.977f, 817.2882f, 16.08718f, 3.106686f, BatttleGroundTeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.PipeKnockback2, 1212.833f, 765.3871f, 16.09484f, 0.0f, BatttleGroundTeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
if (!result)
{
Log.outError(LogFilter.Sql, "DalaranSewersArena: Failed to spawn collision object!");
+7 -7
View File
@@ -25,7 +25,7 @@ namespace Game.BattleFields
public BattleField(Map map)
{
m_IsEnabled = true;
m_DefenderTeam = TeamId.Neutral;
m_DefenderTeam = BatttleGroundTeamId.Neutral;
m_TimeForAcceptInvite = 20;
m_uiKickDontAcceptTimer = 1000;
@@ -705,7 +705,7 @@ namespace Game.BattleFields
// Battlefield - generic methods
public uint GetDefenderTeam() { return m_DefenderTeam; }
public uint GetAttackerTeam() { return 1 - m_DefenderTeam; }
public int GetOtherTeam(int teamIndex) { return (teamIndex == TeamId.Horde ? TeamId.Alliance : TeamId.Horde); }
public int GetOtherTeam(int teamIndex) { return (teamIndex == BatttleGroundTeamId.Horde ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde); }
void SetDefenderTeam(uint team) { m_DefenderTeam = team; }
// Called on start
@@ -790,7 +790,7 @@ namespace Game.BattleFields
{
m_Bf = battlefield;
m_GraveyardId = 0;
m_ControlTeam = TeamId.Neutral;
m_ControlTeam = BatttleGroundTeamId.Neutral;
m_SpiritGuide[0] = ObjectGuid.Empty;
m_SpiritGuide[1] = ObjectGuid.Empty;
}
@@ -838,14 +838,14 @@ namespace Game.BattleFields
public bool HasNpc(ObjectGuid guid)
{
if (m_SpiritGuide[TeamId.Alliance].IsEmpty() || m_SpiritGuide[TeamId.Horde].IsEmpty())
if (m_SpiritGuide[BatttleGroundTeamId.Alliance].IsEmpty() || m_SpiritGuide[BatttleGroundTeamId.Horde].IsEmpty())
return false;
if (m_Bf.GetCreature(m_SpiritGuide[TeamId.Alliance]) == null ||
m_Bf.GetCreature(m_SpiritGuide[TeamId.Horde]) == null)
if (m_Bf.GetCreature(m_SpiritGuide[BatttleGroundTeamId.Alliance]) == null ||
m_Bf.GetCreature(m_SpiritGuide[BatttleGroundTeamId.Horde]) == null)
return false;
return (m_SpiritGuide[TeamId.Alliance] == guid || m_SpiritGuide[TeamId.Horde] == guid);
return (m_SpiritGuide[BatttleGroundTeamId.Alliance] == guid || m_SpiritGuide[BatttleGroundTeamId.Horde] == guid);
}
// Get the graveyard's ID.
+28 -36
View File
@@ -108,7 +108,7 @@ namespace Game.BattleGrounds
{
if (GetElapsedTime() >= 47 * Time.Minute * Time.InMilliseconds)
{
EndBattleground(0);
EndBattleground(Team.Other);
return;
}
}
@@ -212,7 +212,7 @@ namespace Game.BattleGrounds
public virtual Team GetPrematureWinner()
{
Team winner = 0;
Team winner = Team.Other;
if (GetPlayersCountByTeam(Team.Alliance) >= GetMinPlayersPerTeam())
winner = Team.Alliance;
else if (GetPlayersCountByTeam(Team.Horde) >= GetMinPlayersPerTeam())
@@ -447,15 +447,15 @@ namespace Game.BattleGrounds
return _GetPlayer(pair.Key, pair.Value.OfflineRemoveTime != 0, context);
}
Player _GetPlayerForTeam(Team teamId, KeyValuePair<ObjectGuid, BattlegroundPlayer> pair, string context)
Player _GetPlayerForTeam(Team team, KeyValuePair<ObjectGuid, BattlegroundPlayer> pair, string context)
{
Player player = _GetPlayer(pair, context);
if (player != null)
{
Team team = pair.Value.Team;
if (team == 0)
team = player.GetEffectiveTeam();
if (team != teamId)
Team playerTeam = pair.Value.Team;
if (playerTeam == 0)
playerTeam = player.GetEffectiveTeam();
if (playerTeam != team)
player = null;
}
return player;
@@ -469,7 +469,7 @@ namespace Game.BattleGrounds
public WorldSafeLocsEntry GetTeamStartPosition(int teamId)
{
Cypher.Assert(teamId < TeamId.Neutral);
Cypher.Assert(teamId < BatttleGroundTeamId.Neutral);
return _battlegroundTemplate.StartLocation[teamId];
}
@@ -539,7 +539,7 @@ namespace Game.BattleGrounds
}
}
void RemoveAuraOnTeam(uint SpellID, Team team)
public void RemoveAuraOnTeam(uint SpellID, Team team)
{
foreach (var pair in m_Players)
{
@@ -874,7 +874,7 @@ namespace Game.BattleGrounds
// Do next only if found in Battleground
player.SetBattlegroundId(0, BattlegroundTypeId.None); // We're not in BG.
// reset destination bg team
player.SetBGTeam(0);
player.SetBGTeam(Team.Other);
// remove all criterias on bg leave
player.FailCriteria(CriteriaFailEvent.LeaveBattleground, 0);
@@ -923,7 +923,7 @@ namespace Game.BattleGrounds
Global.BattlegroundMgr.AddBattleground(this);
if (m_IsRated)
Log.outDebug(LogFilter.Arena, "Arena match type: {0} for Team1Id: {1} - Team2Id: {2} started.", m_ArenaType, m_ArenaTeamIds[TeamId.Alliance], m_ArenaTeamIds[TeamId.Horde]);
Log.outDebug(LogFilter.Arena, "Arena match type: {0} for Team1Id: {1} - Team2Id: {2} started.", m_ArenaType, m_ArenaTeamIds[BatttleGroundTeamId.Alliance], m_ArenaTeamIds[BatttleGroundTeamId.Horde]);
}
public void TeleportPlayerToExploitLocation(Player player)
@@ -1149,11 +1149,11 @@ namespace Game.BattleGrounds
// get the number of free slots for team
// returns the number how many players can join Battleground to MaxPlayersPerTeam
public uint GetFreeSlotsForTeam(Team Team)
public uint GetFreeSlotsForTeam(Team team)
{
// if BG is starting and WorldCfg.BattlegroundInvitationType == BattlegroundQueueInvitationTypeB.NoBalance, invite anyone
if (GetStatus() == BattlegroundStatus.WaitJoin && WorldConfig.GetIntValue(WorldCfg.BattlegroundInvitationType) == (int)BattlegroundQueueInvitationType.NoBalance)
return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0;
return (GetInvitedCount(team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(team) : 0;
// if BG is already started or WorldCfg.BattlegroundInvitationType != BattlegroundQueueInvitationType.NoBalance, do not allow to join too much players of one faction
uint otherTeamInvitedCount;
@@ -1161,7 +1161,7 @@ namespace Game.BattleGrounds
uint otherTeamPlayersCount;
uint thisTeamPlayersCount;
if (Team == Team.Alliance)
if (team == Team.Alliance)
{
thisTeamInvitedCount = GetInvitedCount(Team.Alliance);
otherTeamInvitedCount = GetInvitedCount(Team.Horde);
@@ -1420,7 +1420,7 @@ namespace Game.BattleGrounds
}
}
public virtual Creature AddCreature(uint entry, uint type, float x, float y, float z, float o, int teamIndex = TeamId.Neutral, uint respawntime = 0, Transport transport = null)
public virtual Creature AddCreature(uint entry, uint type, float x, float y, float z, float o, int teamIndex = BatttleGroundTeamId.Neutral, uint respawntime = 0, Transport transport = null)
{
Map map = FindBgMap();
if (map == null)
@@ -1467,7 +1467,7 @@ namespace Game.BattleGrounds
return creature;
}
public Creature AddCreature(uint entry, uint type, Position pos, int teamIndex = TeamId.Neutral, uint respawntime = 0, Transport transport = null)
public Creature AddCreature(uint entry, uint type, Position pos, int teamIndex = BatttleGroundTeamId.Neutral, uint respawntime = 0, Transport transport = null)
{
return AddCreature(entry, type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamIndex, respawntime, transport);
}
@@ -1526,7 +1526,7 @@ namespace Game.BattleGrounds
public bool AddSpiritGuide(uint type, float x, float y, float z, float o, int teamIndex)
{
uint entry = (uint)(teamIndex == TeamId.Alliance ? BattlegroundCreatures.A_SpiritGuide : BattlegroundCreatures.H_SpiritGuide);
uint entry = (uint)(teamIndex == BatttleGroundTeamId.Alliance ? BattlegroundCreatures.A_SpiritGuide : BattlegroundCreatures.H_SpiritGuide);
if (AddCreature(entry, type, x, y, z, o) != null)
return true;
@@ -1536,7 +1536,7 @@ namespace Game.BattleGrounds
return false;
}
public bool AddSpiritGuide(uint type, Position pos, int teamIndex = TeamId.Neutral)
public bool AddSpiritGuide(uint type, Position pos, int teamIndex = BatttleGroundTeamId.Neutral)
{
return AddSpiritGuide(type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamIndex);
}
@@ -1623,20 +1623,12 @@ namespace Game.BattleGrounds
var player = m_Players.LookupByKey(guid);
if (player != null)
return player.Team;
return 0;
}
public Team GetOtherTeam(Team teamId)
{
switch (teamId)
{
case Team.Alliance:
return Team.Horde;
case Team.Horde:
return Team.Alliance;
default:
return Team.Other;
}
public Team GetOtherTeam(Team team)
{
return team != 0 ? ((team == Team.Alliance) ? Team.Horde : Team.Alliance) : Team.Other;
}
public bool IsPlayerInBattleground(ObjectGuid guid)
@@ -1665,12 +1657,12 @@ namespace Game.BattleGrounds
player.SendPacket(pvpMatchStatistics);
}
public uint GetAlivePlayersCountByTeam(Team Team)
public uint GetAlivePlayersCountByTeam(Team team)
{
uint count = 0;
foreach (var pair in m_Players)
{
if (pair.Value.Team == Team)
if (pair.Value.Team == team)
{
Player player = Global.ObjAccessor.FindPlayer(pair.Key);
if (player != null && player.IsAlive())
@@ -1680,7 +1672,7 @@ namespace Game.BattleGrounds
return count;
}
int GetObjectType(ObjectGuid guid)
public int GetObjectType(ObjectGuid guid)
{
for (int i = 0; i < BgObjects.Length; ++i)
if (BgObjects[i] == guid)
@@ -1689,7 +1681,7 @@ namespace Game.BattleGrounds
return -1;
}
void SetBgRaid(Team team, Group bg_raid)
public void SetBgRaid(Team team, Group bg_raid)
{
Group old_raid = m_BgRaids[GetTeamIndexByTeamId(team)];
if (old_raid != null)
@@ -1729,7 +1721,7 @@ namespace Game.BattleGrounds
public uint GetTeamScore(int teamIndex)
{
if (teamIndex == TeamId.Alliance || teamIndex == TeamId.Horde)
if (teamIndex == BatttleGroundTeamId.Alliance || teamIndex == BatttleGroundTeamId.Horde)
return m_TeamScores[teamIndex];
Log.outError(LogFilter.Battleground, "GetTeamScore with wrong Team {0} for BG {1}", teamIndex, GetTypeID());
@@ -1879,7 +1871,7 @@ namespace Game.BattleGrounds
Group GetBgRaid(Team team) { return m_BgRaids[GetTeamIndexByTeamId(team)]; }
public static int GetTeamIndexByTeamId(Team team) { return team == Team.Alliance ? TeamId.Alliance : TeamId.Horde; }
public static int GetTeamIndexByTeamId(Team team) { return team == Team.Alliance ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde; }
public uint GetPlayersCountByTeam(Team team) { return m_PlayersCount[GetTeamIndexByTeamId(team)]; }
void UpdatePlayersCountByTeam(Team team, bool remove)
{
@@ -145,7 +145,7 @@ namespace Game.BattleGrounds
battlefieldStatus = new BattlefieldStatusActive();
BuildBattlegroundStatusHeader(battlefieldStatus.Hdr, player, ticketId, joinTime, queueId);
battlefieldStatus.ShutdownTimer = bg.GetRemainingTime();
battlefieldStatus.ArenaFaction = (byte)(player.GetBGTeam() == Team.Horde ? TeamId.Horde : TeamId.Alliance);
battlefieldStatus.ArenaFaction = (byte)(player.GetBGTeam() == Team.Horde ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance);
battlefieldStatus.LeftEarly = false;
battlefieldStatus.StartTimer = bg.GetElapsedTime();
battlefieldStatus.Mapid = bg.GetMapId();
@@ -350,8 +350,8 @@ namespace Game.BattleGrounds
uint startId = result.Read<uint>(1);
WorldSafeLocsEntry start = Global.ObjectMgr.GetWorldSafeLoc(startId);
if (start != null)
bgTemplate.StartLocation[TeamId.Alliance] = start;
else if (bgTemplate.StartLocation[TeamId.Alliance] != null) // reload case
bgTemplate.StartLocation[BatttleGroundTeamId.Alliance] = start;
else if (bgTemplate.StartLocation[BatttleGroundTeamId.Alliance] != null) // reload case
Log.outError(LogFilter.Sql, $"Table `battleground_template` for id {bgTemplate.Id} contains a non-existing WorldSafeLocs.dbc id {startId} in field `AllianceStartLoc`. Ignoring.");
else
{
@@ -362,8 +362,8 @@ namespace Game.BattleGrounds
startId = result.Read<uint>(2);
start = Global.ObjectMgr.GetWorldSafeLoc(startId);
if (start != null)
bgTemplate.StartLocation[TeamId.Horde] = start;
else if (bgTemplate.StartLocation[TeamId.Horde] != null) // reload case
bgTemplate.StartLocation[BatttleGroundTeamId.Horde] = start;
else if (bgTemplate.StartLocation[BatttleGroundTeamId.Horde] != null) // reload case
Log.outError(LogFilter.Sql, $"Table `battleground_template` for id {bgTemplate.Id} contains a non-existing WorldSafeLocs.dbc id {startId} in field `HordeStartLoc`. Ignoring.");
else
{
+51 -51
View File
@@ -153,16 +153,16 @@ namespace Game.BattleGrounds
void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo ginfo, BattlegroundBracketId bracket_id)
{
uint timeInQueue = Time.GetMSTimeDiff(ginfo.JoinTime, GameTime.GetGameTimeMS());
uint team_index = TeamId.Alliance; //default set to TeamIndex.Alliance - or non rated arenas!
uint team_index = BatttleGroundTeamId.Alliance; //default set to TeamIndex.Alliance - or non rated arenas!
if (m_queueId.TeamSize == 0)
{
if (ginfo.Team == Team.Horde)
team_index = TeamId.Horde;
team_index = BatttleGroundTeamId.Horde;
}
else
{
if (m_queueId.Rated)
team_index = TeamId.Horde; //for rated arenas use TeamIndex.Horde
team_index = BatttleGroundTeamId.Horde; //for rated arenas use TeamIndex.Horde
}
//store pointer to arrayindex of player that was added first
@@ -180,16 +180,16 @@ namespace Game.BattleGrounds
public uint GetAverageQueueWaitTime(GroupQueueInfo ginfo, BattlegroundBracketId bracket_id)
{
uint team_index = TeamId.Alliance; //default set to TeamIndex.Alliance - or non rated arenas!
uint team_index = BatttleGroundTeamId.Alliance; //default set to TeamIndex.Alliance - or non rated arenas!
if (m_queueId.TeamSize == 0)
{
if (ginfo.Team == Team.Horde)
team_index = TeamId.Horde;
team_index = BatttleGroundTeamId.Horde;
}
else
{
if (m_queueId.Rated)
team_index = TeamId.Horde; //for rated arenas use TeamIndex.Horde
team_index = BatttleGroundTeamId.Horde; //for rated arenas use TeamIndex.Horde
}
//check if there is enought values(we always add values > 0)
if (m_WaitTimes[team_index][(int)bracket_id][SharedConst.CountOfPlayersToAverageWaitTime - 1] != 0)
@@ -453,7 +453,7 @@ namespace Game.BattleGrounds
{
int listIndex = 0;
var info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance].FirstOrDefault();
for (; alyIndex < aliCount && m_SelectionPools[TeamId.Alliance].AddGroup(info, aliFree); alyIndex++)
for (; alyIndex < aliCount && m_SelectionPools[BatttleGroundTeamId.Alliance].AddGroup(info, aliFree); alyIndex++)
info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance][listIndex++];
}
@@ -462,7 +462,7 @@ namespace Game.BattleGrounds
{
int listIndex = 0;
var info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalHorde].FirstOrDefault();
for (; hordeIndex < hordeCount && m_SelectionPools[TeamId.Horde].AddGroup(info, hordeFree); hordeIndex++)
for (; hordeIndex < hordeCount && m_SelectionPools[BatttleGroundTeamId.Horde].AddGroup(info, hordeFree); hordeIndex++)
info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalHorde][listIndex++];
}
@@ -478,45 +478,45 @@ namespace Game.BattleGrounds
*/
// At first we need to compare free space in bg and our selection pool
int diffAli = (int)(aliFree - m_SelectionPools[TeamId.Alliance].GetPlayerCount());
int diffHorde = (int)(hordeFree - m_SelectionPools[TeamId.Horde].GetPlayerCount());
while (Math.Abs(diffAli - diffHorde) > 1 && (m_SelectionPools[TeamId.Horde].GetPlayerCount() > 0 || m_SelectionPools[TeamId.Alliance].GetPlayerCount() > 0))
int diffAli = (int)(aliFree - m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount());
int diffHorde = (int)(hordeFree - m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount());
while (Math.Abs(diffAli - diffHorde) > 1 && (m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() > 0 || m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() > 0))
{
//each cycle execution we need to kick at least 1 group
if (diffAli < diffHorde)
{
//kick alliance group, add to pool new group if needed
if (m_SelectionPools[TeamId.Alliance].KickGroup((uint)(diffHorde - diffAli)))
if (m_SelectionPools[BatttleGroundTeamId.Alliance].KickGroup((uint)(diffHorde - diffAli)))
{
for (; alyIndex < aliCount && m_SelectionPools[TeamId.Alliance].AddGroup(m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance][alyIndex], (uint)((aliFree >= diffHorde) ? aliFree - diffHorde : 0)); alyIndex++)
for (; alyIndex < aliCount && m_SelectionPools[BatttleGroundTeamId.Alliance].AddGroup(m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance][alyIndex], (uint)((aliFree >= diffHorde) ? aliFree - diffHorde : 0)); alyIndex++)
++alyIndex;
}
//if ali selection is already empty, then kick horde group, but if there are less horde than ali in bg - break;
if (m_SelectionPools[TeamId.Alliance].GetPlayerCount() == 0)
if (m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() == 0)
{
if (aliFree <= diffHorde + 1)
break;
m_SelectionPools[TeamId.Horde].KickGroup((uint)(diffHorde - diffAli));
m_SelectionPools[BatttleGroundTeamId.Horde].KickGroup((uint)(diffHorde - diffAli));
}
}
else
{
//kick horde group, add to pool new group if needed
if (m_SelectionPools[TeamId.Horde].KickGroup((uint)(diffAli - diffHorde)))
if (m_SelectionPools[BatttleGroundTeamId.Horde].KickGroup((uint)(diffAli - diffHorde)))
{
for (; hordeIndex < hordeCount && m_SelectionPools[TeamId.Horde].AddGroup(m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalHorde][hordeIndex], (uint)((hordeFree >= diffAli) ? hordeFree - diffAli : 0)); hordeIndex++)
for (; hordeIndex < hordeCount && m_SelectionPools[BatttleGroundTeamId.Horde].AddGroup(m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalHorde][hordeIndex], (uint)((hordeFree >= diffAli) ? hordeFree - diffAli : 0)); hordeIndex++)
++hordeIndex;
}
if (m_SelectionPools[TeamId.Horde].GetPlayerCount() == 0)
if (m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() == 0)
{
if (hordeFree <= diffAli + 1)
break;
m_SelectionPools[TeamId.Alliance].KickGroup((uint)(diffAli - diffHorde));
m_SelectionPools[BatttleGroundTeamId.Alliance].KickGroup((uint)(diffAli - diffHorde));
}
}
//count diffs after small update
diffAli = (int)(aliFree - m_SelectionPools[TeamId.Alliance].GetPlayerCount());
diffHorde = (int)(hordeFree - m_SelectionPools[TeamId.Horde].GetPlayerCount());
diffAli = (int)(aliFree - m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount());
diffHorde = (int)(hordeFree - m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount());
}
}
@@ -547,10 +547,10 @@ namespace Game.BattleGrounds
if (ali_group != null && horde_group != null)
{
m_SelectionPools[TeamId.Alliance].AddGroup(ali_group, MaxPlayersPerTeam);
m_SelectionPools[TeamId.Horde].AddGroup(horde_group, MaxPlayersPerTeam);
m_SelectionPools[BatttleGroundTeamId.Alliance].AddGroup(ali_group, MaxPlayersPerTeam);
m_SelectionPools[BatttleGroundTeamId.Horde].AddGroup(horde_group, MaxPlayersPerTeam);
//add groups/players from normal queue to size of bigger group
uint maxPlayers = Math.Min(m_SelectionPools[TeamId.Alliance].GetPlayerCount(), m_SelectionPools[TeamId.Horde].GetPlayerCount());
uint maxPlayers = Math.Min(m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount(), m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount());
for (uint i = 0; i < SharedConst.PvpTeamsCount; i++)
{
foreach (var groupQueueInfo in m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance + i])
@@ -605,12 +605,12 @@ namespace Game.BattleGrounds
}
}
//try to invite same number of players - this cycle may cause longer wait time even if there are enough players in queue, but we want ballanced bg
uint j = TeamId.Alliance;
if (m_SelectionPools[TeamId.Horde].GetPlayerCount() < m_SelectionPools[TeamId.Alliance].GetPlayerCount())
j = TeamId.Horde;
uint j = BatttleGroundTeamId.Alliance;
if (m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() < m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount())
j = BatttleGroundTeamId.Horde;
if (WorldConfig.GetIntValue(WorldCfg.BattlegroundInvitationType) != (int)BattlegroundQueueInvitationType.NoBalance
&& m_SelectionPools[TeamId.Horde].GetPlayerCount() >= minPlayers && m_SelectionPools[TeamId.Alliance].GetPlayerCount() >= minPlayers)
&& m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() >= minPlayers && m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() >= minPlayers)
{
//we will try to invite more groups to team with less players indexed by j
++(teamIndex[j]); //this will not cause a crash, because for cycle above reached break;
@@ -622,29 +622,29 @@ namespace Game.BattleGrounds
break;
}
// do not allow to start bg with more than 2 players more on 1 faction
if (Math.Abs((m_SelectionPools[TeamId.Horde].GetPlayerCount() - m_SelectionPools[TeamId.Alliance].GetPlayerCount())) > 2)
if (Math.Abs((m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() - m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount())) > 2)
return false;
}
//allow 1v0 if debug bg
if (Global.BattlegroundMgr.IsTesting() && (m_SelectionPools[TeamId.Alliance].GetPlayerCount() != 0 || m_SelectionPools[TeamId.Horde].GetPlayerCount() != 0))
if (Global.BattlegroundMgr.IsTesting() && (m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() != 0 || m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() != 0))
return true;
//return true if there are enough players in selection pools - enable to work .debug bg command correctly
return m_SelectionPools[TeamId.Alliance].GetPlayerCount() >= minPlayers && m_SelectionPools[TeamId.Horde].GetPlayerCount() >= minPlayers;
return m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() >= minPlayers && m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() >= minPlayers;
}
// this method will check if we can invite players to same faction skirmish match
bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint minPlayersPerTeam)
{
if (m_SelectionPools[TeamId.Alliance].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[TeamId.Horde].GetPlayerCount() < minPlayersPerTeam)
if (m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() < minPlayersPerTeam)
return false;
uint teamIndex = TeamId.Alliance;
uint otherTeam = TeamId.Horde;
uint teamIndex = BatttleGroundTeamId.Alliance;
uint otherTeam = BatttleGroundTeamId.Horde;
Team otherTeamId = Team.Horde;
if (m_SelectionPools[TeamId.Horde].GetPlayerCount() == minPlayersPerTeam)
if (m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() == minPlayersPerTeam)
{
teamIndex = TeamId.Horde;
otherTeam = TeamId.Alliance;
teamIndex = BatttleGroundTeamId.Horde;
otherTeam = BatttleGroundTeamId.Alliance;
otherTeamId = Team.Alliance;
}
//clear other team's selection
@@ -744,17 +744,17 @@ namespace Game.BattleGrounds
bg.GetStatus() > BattlegroundStatus.WaitQueue && bg.GetStatus() < BattlegroundStatus.WaitLeave)
{
// clear selection pools
m_SelectionPools[TeamId.Alliance].Init();
m_SelectionPools[TeamId.Horde].Init();
m_SelectionPools[BatttleGroundTeamId.Alliance].Init();
m_SelectionPools[BatttleGroundTeamId.Horde].Init();
// call a function that does the job for us
FillPlayersToBG(bg, bracket_id);
// now everything is set, invite players
foreach (var queueInfo in m_SelectionPools[TeamId.Alliance].SelectedGroups)
foreach (var queueInfo in m_SelectionPools[BatttleGroundTeamId.Alliance].SelectedGroups)
InviteGroupToBG(queueInfo, bg, queueInfo.Team);
foreach (var queueInfo in m_SelectionPools[TeamId.Horde].SelectedGroups)
foreach (var queueInfo in m_SelectionPools[BatttleGroundTeamId.Horde].SelectedGroups)
InviteGroupToBG(queueInfo, bg, queueInfo.Team);
if (!bg.HasFreeSlots())
@@ -777,8 +777,8 @@ namespace Game.BattleGrounds
else if (Global.BattlegroundMgr.IsTesting())
MinPlayersPerTeam = 1;
m_SelectionPools[TeamId.Alliance].Init();
m_SelectionPools[TeamId.Horde].Init();
m_SelectionPools[BatttleGroundTeamId.Alliance].Init();
m_SelectionPools[BatttleGroundTeamId.Horde].Init();
if (!bg_template.IsArena())
{
@@ -793,13 +793,13 @@ namespace Game.BattleGrounds
}
// invite those selection pools
for (uint i = 0; i < SharedConst.PvpTeamsCount; i++)
foreach (var queueInfo in m_SelectionPools[TeamId.Alliance + i].SelectedGroups)
foreach (var queueInfo in m_SelectionPools[BatttleGroundTeamId.Alliance + i].SelectedGroups)
InviteGroupToBG(queueInfo, bg2, queueInfo.Team);
bg2.StartBattleground();
//clear structures
m_SelectionPools[TeamId.Alliance].Init();
m_SelectionPools[TeamId.Horde].Init();
m_SelectionPools[BatttleGroundTeamId.Alliance].Init();
m_SelectionPools[BatttleGroundTeamId.Horde].Init();
}
}
@@ -821,7 +821,7 @@ namespace Game.BattleGrounds
// invite those selection pools
for (uint i = 0; i < SharedConst.PvpTeamsCount; i++)
{
foreach (var queueInfo in m_SelectionPools[TeamId.Alliance + i].SelectedGroups)
foreach (var queueInfo in m_SelectionPools[BatttleGroundTeamId.Alliance + i].SelectedGroups)
InviteGroupToBG(queueInfo, bg2, queueInfo.Team);
}
// start bg
@@ -908,8 +908,8 @@ namespace Game.BattleGrounds
//if we have 2 teams, then start new arena and invite players!
if (found == 2)
{
GroupQueueInfo aTeam = queueArray[TeamId.Alliance];
GroupQueueInfo hTeam = queueArray[TeamId.Horde];
GroupQueueInfo aTeam = queueArray[BatttleGroundTeamId.Alliance];
GroupQueueInfo hTeam = queueArray[BatttleGroundTeamId.Horde];
Battleground arena = Global.BattlegroundMgr.CreateNewBattleground(m_queueId, bracket_id);
if (arena == null)
{
@@ -928,12 +928,12 @@ namespace Game.BattleGrounds
if (aTeam.Team != Team.Alliance)
{
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeAlliance].Insert(0, aTeam);
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeHorde].Remove(queueArray[TeamId.Alliance]);
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeHorde].Remove(queueArray[BatttleGroundTeamId.Alliance]);
}
if (hTeam.Team != Team.Horde)
{
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeHorde].Insert(0, hTeam);
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeAlliance].Remove(queueArray[TeamId.Horde]);
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeAlliance].Remove(queueArray[BatttleGroundTeamId.Horde]);
}
arena.SetArenaMatchmakerRating(Team.Alliance, aTeam.ArenaMatchmakerRating);
+16 -16
View File
@@ -75,7 +75,7 @@ namespace Game.BattleGrounds.Zones
// create new occupied banner
_CreateBanner(node, ABNodeStatus.Occupied, teamIndex, true);
_SendNodeUpdate(node);
_NodeOccupied(node, (teamIndex == TeamId.Alliance) ? Team.Alliance : Team.Horde);
_NodeOccupied(node, (teamIndex == BatttleGroundTeamId.Alliance) ? Team.Alliance : Team.Horde);
// Message to chatlog
if (teamIndex == 0)
@@ -114,7 +114,7 @@ namespace Game.BattleGrounds.Zones
if (m_ReputationScoreTics[team] >= m_ReputationTics)
{
if (team == TeamId.Alliance)
if (team == BatttleGroundTeamId.Alliance)
RewardReputationToTeam(509, 10, Team.Alliance);
else
RewardReputationToTeam(510, 10, Team.Horde);
@@ -124,13 +124,13 @@ namespace Game.BattleGrounds.Zones
if (m_HonorScoreTics[team] >= m_HonorTics)
{
RewardHonorToTeam(GetBonusHonorFromKill(1), (team == TeamId.Alliance) ? Team.Alliance : Team.Horde);
RewardHonorToTeam(GetBonusHonorFromKill(1), (team == BatttleGroundTeamId.Alliance) ? Team.Alliance : Team.Horde);
m_HonorScoreTics[team] -= m_HonorTics;
}
if (!m_IsInformedNearVictory && m_TeamScores[team] > WarningNearVictoryScore)
{
if (team == TeamId.Alliance)
if (team == BatttleGroundTeamId.Alliance)
{
SendBroadcastText(ABBattlegroundBroadcastTexts.AllianceNearVictory, ChatMsg.BgSystemNeutral);
PlaySoundToAll(SoundNearVictoryAlliance);
@@ -146,7 +146,7 @@ namespace Game.BattleGrounds.Zones
if (m_TeamScores[team] > MaxTeamScore)
m_TeamScores[team] = MaxTeamScore;
if (team == TeamId.Alliance)
if (team == BatttleGroundTeamId.Alliance)
UpdateWorldState(ABWorldStates.ResourcesAlly, (int)m_TeamScores[team]);
else
UpdateWorldState(ABWorldStates.ResourcesHorde, (int)m_TeamScores[team]);
@@ -155,7 +155,7 @@ namespace Game.BattleGrounds.Zones
int otherTeam = (team + 1) % SharedConst.PvpTeamsCount;
if (m_TeamScores[team] > m_TeamScores[otherTeam] + 500)
{
if (team == TeamId.Alliance)
if (team == BatttleGroundTeamId.Alliance)
UpdateWorldState(ABWorldStates.Had500DisadvantageHorde, 1);
else
UpdateWorldState(ABWorldStates.Had500DisadvantageAlliance, 1);
@@ -164,9 +164,9 @@ namespace Game.BattleGrounds.Zones
}
// Test win condition
if (m_TeamScores[TeamId.Alliance] >= MaxTeamScore)
if (m_TeamScores[BatttleGroundTeamId.Alliance] >= MaxTeamScore)
EndBattleground(Team.Alliance);
else if (m_TeamScores[TeamId.Horde] >= MaxTeamScore)
else if (m_TeamScores[BatttleGroundTeamId.Horde] >= MaxTeamScore)
EndBattleground(Team.Horde);
}
}
@@ -411,7 +411,7 @@ namespace Game.BattleGrounds.Zones
m_NodeTimers[node] = FlagCapturingTime;
// FIXME: team and node names not localized
if (teamIndex == TeamId.Alliance)
if (teamIndex == BatttleGroundTeamId.Alliance)
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceClaims, ChatMsg.BgSystemAlliance, source);
else
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeClaims, ChatMsg.BgSystemHorde, source);
@@ -434,7 +434,7 @@ namespace Game.BattleGrounds.Zones
_SendNodeUpdate(node);
m_NodeTimers[node] = FlagCapturingTime;
if (teamIndex == TeamId.Alliance)
if (teamIndex == BatttleGroundTeamId.Alliance)
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceAssaulted, ChatMsg.BgSystemAlliance, source);
else
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeAssaulted, ChatMsg.BgSystemHorde, source);
@@ -451,14 +451,14 @@ namespace Game.BattleGrounds.Zones
_CreateBanner(node, ABNodeStatus.Occupied, (byte)teamIndex, true);
_SendNodeUpdate(node);
m_NodeTimers[node] = 0;
_NodeOccupied(node, (teamIndex == TeamId.Alliance) ? Team.Alliance : Team.Horde);
_NodeOccupied(node, (teamIndex == BatttleGroundTeamId.Alliance) ? Team.Alliance : Team.Horde);
if (teamIndex == TeamId.Alliance)
if (teamIndex == BatttleGroundTeamId.Alliance)
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceDefended, ChatMsg.BgSystemAlliance, source);
else
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeDefended, ChatMsg.BgSystemHorde, source);
}
sound = (teamIndex == TeamId.Alliance) ? SoundAssaultedAlliance : SoundAssaultedHorde;
sound = (teamIndex == BatttleGroundTeamId.Alliance) ? SoundAssaultedAlliance : SoundAssaultedHorde;
}
// If node is occupied, change to enemy-contested
else
@@ -474,19 +474,19 @@ namespace Game.BattleGrounds.Zones
_NodeDeOccupied(node);
m_NodeTimers[node] = FlagCapturingTime;
if (teamIndex == TeamId.Alliance)
if (teamIndex == BatttleGroundTeamId.Alliance)
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceAssaulted, ChatMsg.BgSystemAlliance, source);
else
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeAssaulted, ChatMsg.BgSystemHorde, source);
sound = (teamIndex == TeamId.Alliance) ? SoundAssaultedAlliance : SoundAssaultedHorde;
sound = (teamIndex == BatttleGroundTeamId.Alliance) ? SoundAssaultedAlliance : SoundAssaultedHorde;
}
// If node is occupied again, send "X has taken the Y" msg.
if (m_Nodes[node] >= ABNodeStatus.Occupied)
{
// FIXME: team and node names not localized
if (teamIndex == TeamId.Alliance)
if (teamIndex == BatttleGroundTeamId.Alliance)
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextAllianceTaken, ChatMsg.BgSystemAlliance);
else
SendBroadcastText(ABBattlegroundBroadcastTexts.ABNodes[node].TextHordeTaken, ChatMsg.BgSystemHorde);
+26 -26
View File
@@ -19,10 +19,10 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
m_Points_Trigger[Points.BloodElf] = PointsTrigger.BloodElfBuff;
m_Points_Trigger[Points.DraeneiRuins] = PointsTrigger.DraeneiRuinsBuff;
m_Points_Trigger[Points.MageTower] = PointsTrigger.MageTowerBuff;
m_HonorScoreTics[TeamId.Alliance] = 0;
m_HonorScoreTics[TeamId.Horde] = 0;
m_TeamPointsCount[TeamId.Alliance] = 0;
m_TeamPointsCount[TeamId.Horde] = 0;
m_HonorScoreTics[BatttleGroundTeamId.Alliance] = 0;
m_HonorScoreTics[BatttleGroundTeamId.Horde] = 0;
m_TeamPointsCount[BatttleGroundTeamId.Alliance] = 0;
m_TeamPointsCount[BatttleGroundTeamId.Horde] = 0;
m_FlagKeeper.Clear();
m_DroppedFlagGUID.Clear();
m_FlagCapturedBgObjectType = 0;
@@ -55,10 +55,10 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
if (m_PointAddingTimer <= 0)
{
m_PointAddingTimer = Misc.FPointsTickTime;
if (m_TeamPointsCount[TeamId.Alliance] > 0)
AddPoints(Team.Alliance, Misc.TickPoints[m_TeamPointsCount[TeamId.Alliance] - 1]);
if (m_TeamPointsCount[TeamId.Horde] > 0)
AddPoints(Team.Horde, Misc.TickPoints[m_TeamPointsCount[TeamId.Horde] - 1]);
if (m_TeamPointsCount[BatttleGroundTeamId.Alliance] > 0)
AddPoints(Team.Alliance, Misc.TickPoints[m_TeamPointsCount[BatttleGroundTeamId.Alliance] - 1]);
if (m_TeamPointsCount[BatttleGroundTeamId.Horde] > 0)
AddPoints(Team.Horde, Misc.TickPoints[m_TeamPointsCount[BatttleGroundTeamId.Horde] - 1]);
}
if (m_FlagState == FlagState.WaitRespawn || m_FlagState == FlagState.OnGround)
@@ -140,13 +140,13 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
if (score >= ScoreIds.MaxTeamScore)
{
score = ScoreIds.MaxTeamScore;
if (team == TeamId.Alliance)
if (team == BatttleGroundTeamId.Alliance)
EndBattleground(Team.Alliance);
else
EndBattleground(Team.Horde);
}
if (team == TeamId.Alliance)
if (team == BatttleGroundTeamId.Alliance)
UpdateWorldState(WorldStateIds.AllianceResources, (int)score);
else
UpdateWorldState(WorldStateIds.HordeResources, (int)score);
@@ -169,9 +169,9 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
void UpdatePointsCount(Team team)
{
if (team == Team.Alliance)
UpdateWorldState(WorldStateIds.AllianceBase, (int)m_TeamPointsCount[TeamId.Alliance]);
UpdateWorldState(WorldStateIds.AllianceBase, (int)m_TeamPointsCount[BatttleGroundTeamId.Alliance]);
else
UpdateWorldState(WorldStateIds.HordeBase, (int)m_TeamPointsCount[TeamId.Horde]);
UpdateWorldState(WorldStateIds.HordeBase, (int)m_TeamPointsCount[BatttleGroundTeamId.Horde]);
}
void UpdatePointsIcons(Team team, uint Point)
@@ -342,14 +342,14 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
}
WorldSafeLocsEntry sg = Global.ObjectMgr.GetWorldSafeLoc(GaveyardIds.MainAlliance);
if (sg == null || !AddSpiritGuide(CreaturesTypes.SpiritMainAlliance, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.124139f, TeamId.Alliance))
if (sg == null || !AddSpiritGuide(CreaturesTypes.SpiritMainAlliance, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.124139f, BatttleGroundTeamId.Alliance))
{
Log.outError(LogFilter.Sql, "BatteGroundEY: Failed to spawn spirit guide. The battleground was not created.");
return false;
}
sg = Global.ObjectMgr.GetWorldSafeLoc(GaveyardIds.MainHorde);
if (sg == null || !AddSpiritGuide(CreaturesTypes.SpiritMainHorde, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.193953f, TeamId.Horde))
if (sg == null || !AddSpiritGuide(CreaturesTypes.SpiritMainHorde, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.193953f, BatttleGroundTeamId.Horde))
{
Log.outError(LogFilter.Sql, "BatteGroundEY: Failed to spawn spirit guide. The battleground was not created.");
return false;
@@ -368,12 +368,12 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
//call parent's class reset
base.Reset();
m_TeamScores[TeamId.Alliance] = 0;
m_TeamScores[TeamId.Horde] = 0;
m_TeamPointsCount[TeamId.Alliance] = 0;
m_TeamPointsCount[TeamId.Horde] = 0;
m_HonorScoreTics[TeamId.Alliance] = 0;
m_HonorScoreTics[TeamId.Horde] = 0;
m_TeamScores[BatttleGroundTeamId.Alliance] = 0;
m_TeamScores[BatttleGroundTeamId.Horde] = 0;
m_TeamPointsCount[BatttleGroundTeamId.Alliance] = 0;
m_TeamPointsCount[BatttleGroundTeamId.Horde] = 0;
m_HonorScoreTics[BatttleGroundTeamId.Alliance] = 0;
m_HonorScoreTics[BatttleGroundTeamId.Horde] = 0;
m_FlagState = FlagState.OnBase;
m_FlagCapturedBgObjectType = 0;
m_FlagKeeper.Clear();
@@ -511,14 +511,14 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
if (team == Team.Alliance)
{
m_TeamPointsCount[TeamId.Alliance]--;
m_TeamPointsCount[BatttleGroundTeamId.Alliance]--;
SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeAlliance, BattlegroundConst.RespawnOneDay);
SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeAlliance + 1, BattlegroundConst.RespawnOneDay);
SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeAlliance + 2, BattlegroundConst.RespawnOneDay);
}
else
{
m_TeamPointsCount[TeamId.Horde]--;
m_TeamPointsCount[BatttleGroundTeamId.Horde]--;
SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeHorde, BattlegroundConst.RespawnOneDay);
SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeHorde + 1, BattlegroundConst.RespawnOneDay);
SpawnBGObject(Misc.m_LosingPointTypes[point].DespawnObjectTypeHorde + 2, BattlegroundConst.RespawnOneDay);
@@ -557,14 +557,14 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
if (team == Team.Alliance)
{
m_TeamPointsCount[TeamId.Alliance]++;
m_TeamPointsCount[BatttleGroundTeamId.Alliance]++;
SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeAlliance, BattlegroundConst.RespawnImmediately);
SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeAlliance + 1, BattlegroundConst.RespawnImmediately);
SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeAlliance + 2, BattlegroundConst.RespawnImmediately);
}
else
{
m_TeamPointsCount[TeamId.Horde]++;
m_TeamPointsCount[BatttleGroundTeamId.Horde]++;
SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeHorde, BattlegroundConst.RespawnImmediately);
SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeHorde + 1, BattlegroundConst.RespawnImmediately);
SpawnBGObject(Misc.m_CapturingPointTypes[point].SpawnObjectTypeHorde + 2, BattlegroundConst.RespawnImmediately);
@@ -707,9 +707,9 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
public override Team GetPrematureWinner()
{
if (GetTeamScore(TeamId.Alliance) > GetTeamScore(TeamId.Horde))
if (GetTeamScore(BatttleGroundTeamId.Alliance) > GetTeamScore(BatttleGroundTeamId.Horde))
return Team.Alliance;
else if (GetTeamScore(TeamId.Horde) > GetTeamScore(TeamId.Alliance))
else if (GetTeamScore(BatttleGroundTeamId.Horde) > GetTeamScore(BatttleGroundTeamId.Alliance))
return Team.Horde;
return base.GetPrematureWinner();
@@ -22,7 +22,7 @@ namespace Game.BattleGrounds.Zones
SignaledRoundTwo = false;
SignaledRoundTwoHalfMin = false;
InitSecondRound = false;
Attackers = TeamId.Alliance;
Attackers = BatttleGroundTeamId.Alliance;
TotalTime = 0;
EndRoundTimer = 0;
ShipsStarted = false;
@@ -33,7 +33,7 @@ namespace Game.BattleGrounds.Zones
for (byte i = 0; i < 2; i++)
{
RoundScores[i].winner = TeamId.Alliance;
RoundScores[i].winner = BatttleGroundTeamId.Alliance;
RoundScores[i].time = 0;
}
}
@@ -41,7 +41,7 @@ namespace Game.BattleGrounds.Zones
public override void Reset()
{
TotalTime = 0;
Attackers = (RandomHelper.URand(0, 1) != 0 ? TeamId.Alliance : TeamId.Horde);
Attackers = (RandomHelper.URand(0, 1) != 0 ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde);
for (byte i = 0; i <= 5; i++)
GateStatus[i] = SAGateState.HordeGateOk;
ShipsStarted = false;
@@ -63,7 +63,7 @@ namespace Game.BattleGrounds.Zones
}
uint atF = SAMiscConst.Factions[Attackers];
uint defF = SAMiscConst.Factions[Attackers != 0 ? TeamId.Alliance : TeamId.Horde];
uint defF = SAMiscConst.Factions[Attackers != 0 ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde];
for (byte i = 0; i < SAObjectTypes.MaxObj; i++)
DelObject(i);
@@ -75,7 +75,7 @@ namespace Game.BattleGrounds.Zones
DelCreature(i);
for (byte i = 0; i < GateStatus.Length; ++i)
GateStatus[i] = Attackers == TeamId.Horde ? SAGateState.AllianceGateOk : SAGateState.HordeGateOk;
GateStatus[i] = Attackers == BatttleGroundTeamId.Horde ? SAGateState.AllianceGateOk : SAGateState.HordeGateOk;
if (AddCreature(SAMiscConst.NpcEntries[SACreatureTypes.Kanrethad], SACreatureTypes.Kanrethad, SAMiscConst.NpcSpawnlocs[SACreatureTypes.Kanrethad]) == null)
{
@@ -135,9 +135,9 @@ namespace Game.BattleGrounds.Zones
//By capturing GYs.
for (byte i = 0; i < SACreatureTypes.Demolisher5; i++)
{
if (AddCreature(SAMiscConst.NpcEntries[i], i, SAMiscConst.NpcSpawnlocs[i], Attackers == TeamId.Alliance ? TeamId.Horde : TeamId.Alliance, 600) == null)
if (AddCreature(SAMiscConst.NpcEntries[i], i, SAMiscConst.NpcSpawnlocs[i], Attackers == BatttleGroundTeamId.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance, 600) == null)
{
Log.outError(LogFilter.Battleground, $"SOTA: couldn't spawn Cannon or demolisher, Entry: {SAMiscConst.NpcEntries[i]}, Attackers: {(Attackers == TeamId.Alliance ? "Horde(1)" : "Alliance(0)")}");
Log.outError(LogFilter.Battleground, $"SOTA: couldn't spawn Cannon or demolisher, Entry: {SAMiscConst.NpcEntries[i]}, Attackers: {(Attackers == BatttleGroundTeamId.Alliance ? "Horde(1)" : "Alliance(0)")}");
continue;
}
}
@@ -174,8 +174,8 @@ namespace Game.BattleGrounds.Zones
}
else
{
GraveyardStatus[i] = ((Attackers == TeamId.Horde) ? TeamId.Alliance : TeamId.Horde);
if (!AddSpiritGuide(i + SACreatureTypes.Max, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), SAMiscConst.GYOrientation[i], Attackers == TeamId.Horde ? TeamId.Alliance : TeamId.Horde))
GraveyardStatus[i] = ((Attackers == BatttleGroundTeamId.Horde) ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde);
if (!AddSpiritGuide(i + SACreatureTypes.Max, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), SAMiscConst.GYOrientation[i], Attackers == BatttleGroundTeamId.Horde ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde))
Log.outError(LogFilter.Battleground, $"SOTA: couldn't spawn GY: {i}");
}
}
@@ -183,9 +183,9 @@ namespace Game.BattleGrounds.Zones
//GY capture points
for (byte i = SAObjectTypes.CentralFlag; i <= SAObjectTypes.LeftFlag; i++)
{
if (!AddObject(i, (SAMiscConst.ObjEntries[i] - (Attackers == TeamId.Alliance ? 1u : 0)), SAMiscConst.ObjSpawnlocs[i], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay))
if (!AddObject(i, (SAMiscConst.ObjEntries[i] - (Attackers == BatttleGroundTeamId.Alliance ? 1u : 0)), SAMiscConst.ObjSpawnlocs[i], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay))
{
Log.outError(LogFilter.Battleground, $"SOTA: couldn't spawn Central Flag Entry: {SAMiscConst.ObjEntries[i] - (Attackers == TeamId.Alliance ? 1 : 0)}");
Log.outError(LogFilter.Battleground, $"SOTA: couldn't spawn Central Flag Entry: {SAMiscConst.ObjEntries[i] - (Attackers == BatttleGroundTeamId.Alliance ? 1 : 0)}");
continue;
}
GetBGObject(i).SetFaction(atF);
@@ -204,15 +204,15 @@ namespace Game.BattleGrounds.Zones
}
//Player may enter BEFORE we set up BG - lets update his worldstates anyway...
UpdateWorldState(SAWorldStateIds.RightGyHorde, GraveyardStatus[SAGraveyards.RightCapturableGy] == TeamId.Horde ? 1 : 0);
UpdateWorldState(SAWorldStateIds.LeftGyHorde, GraveyardStatus[SAGraveyards.LeftCapturableGy] == TeamId.Horde ? 1 : 0);
UpdateWorldState(SAWorldStateIds.CenterGyHorde, GraveyardStatus[SAGraveyards.CentralCapturableGy] == TeamId.Horde ? 1 : 0);
UpdateWorldState(SAWorldStateIds.RightGyHorde, GraveyardStatus[SAGraveyards.RightCapturableGy] == BatttleGroundTeamId.Horde ? 1 : 0);
UpdateWorldState(SAWorldStateIds.LeftGyHorde, GraveyardStatus[SAGraveyards.LeftCapturableGy] == BatttleGroundTeamId.Horde ? 1 : 0);
UpdateWorldState(SAWorldStateIds.CenterGyHorde, GraveyardStatus[SAGraveyards.CentralCapturableGy] == BatttleGroundTeamId.Horde ? 1 : 0);
UpdateWorldState(SAWorldStateIds.RightGyAlliance, GraveyardStatus[SAGraveyards.RightCapturableGy] == TeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.LeftGyAlliance, GraveyardStatus[SAGraveyards.LeftCapturableGy] == TeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.CenterGyAlliance, GraveyardStatus[SAGraveyards.CentralCapturableGy] == TeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.RightGyAlliance, GraveyardStatus[SAGraveyards.RightCapturableGy] == BatttleGroundTeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.LeftGyAlliance, GraveyardStatus[SAGraveyards.LeftCapturableGy] == BatttleGroundTeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.CenterGyAlliance, GraveyardStatus[SAGraveyards.CentralCapturableGy] == BatttleGroundTeamId.Alliance ? 1 : 0);
if (Attackers == TeamId.Alliance)
if (Attackers == BatttleGroundTeamId.Alliance)
{
UpdateWorldState(SAWorldStateIds.AllyAttacks, 1);
UpdateWorldState(SAWorldStateIds.HordeAttacks, 0);
@@ -326,7 +326,7 @@ namespace Game.BattleGrounds.Zones
ToggleTimer();
DemolisherStartState(false);
Status = SAStatus.RoundOne;
TriggerGameEvent(Attackers == TeamId.Alliance ? 23748 : 21702u);
TriggerGameEvent(Attackers == BatttleGroundTeamId.Alliance ? 23748 : 21702u);
}
if (TotalTime >= SATimers.BoatStart)
StartShips();
@@ -350,7 +350,7 @@ namespace Game.BattleGrounds.Zones
ToggleTimer();
DemolisherStartState(false);
Status = SAStatus.RoundTwo;
TriggerGameEvent(Attackers == TeamId.Alliance ? 23748 : 21702u);
TriggerGameEvent(Attackers == BatttleGroundTeamId.Alliance ? 23748 : 21702u);
// status was set to STATUS_WAIT_JOIN manually for Preparation, set it back now
SetStatus(BattlegroundStatus.InProgress);
foreach (var pair in GetPlayers())
@@ -383,7 +383,7 @@ namespace Game.BattleGrounds.Zones
RoundScores[0].time = SATimers.RoundLength;
TotalTime = 0;
Status = SAStatus.SecondWarmup;
Attackers = (Attackers == TeamId.Alliance) ? TeamId.Horde : TeamId.Alliance;
Attackers = (Attackers == BatttleGroundTeamId.Alliance) ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance;
UpdateWaitTimer = 5000;
SignaledRoundTwo = false;
SignaledRoundTwoHalfMin = false;
@@ -401,13 +401,13 @@ namespace Game.BattleGrounds.Zones
CastSpellOnTeam(SASpellIds.EndOfRound, Team.Alliance);
CastSpellOnTeam(SASpellIds.EndOfRound, Team.Horde);
RoundScores[1].time = SATimers.RoundLength;
RoundScores[1].winner = (uint)((Attackers == TeamId.Alliance) ? TeamId.Horde : TeamId.Alliance);
RoundScores[1].winner = (uint)((Attackers == BatttleGroundTeamId.Alliance) ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance);
if (RoundScores[0].time == RoundScores[1].time)
EndBattleground(0);
else if (RoundScores[0].time < RoundScores[1].time)
EndBattleground(RoundScores[0].winner == TeamId.Alliance ? Team.Alliance : Team.Horde);
EndBattleground(RoundScores[0].winner == BatttleGroundTeamId.Alliance ? Team.Alliance : Team.Horde);
else
EndBattleground(RoundScores[1].winner == TeamId.Alliance ? Team.Alliance : Team.Horde);
EndBattleground(RoundScores[1].winner == BatttleGroundTeamId.Alliance ? Team.Alliance : Team.Horde);
return;
}
}
@@ -505,18 +505,18 @@ namespace Game.BattleGrounds.Zones
// damaged
if (eventId == go.GetGoInfo().DestructibleBuilding.DamagedEvent)
{
GateStatus[gateId] = Attackers == TeamId.Horde ? SAGateState.AllianceGateDamaged : SAGateState.HordeGateDamaged;
GateStatus[gateId] = Attackers == BatttleGroundTeamId.Horde ? SAGateState.AllianceGateDamaged : SAGateState.HordeGateDamaged;
Creature creature = obj.FindNearestCreature(SharedConst.WorldTrigger, 500.0f);
if (creature != null)
SendChatMessage(creature, (byte)gate.DamagedText, invoker);
PlaySoundToAll(Attackers == TeamId.Alliance ? SASoundIds.WallAttackedAlliance : SASoundIds.WallAttackedHorde);
PlaySoundToAll(Attackers == BatttleGroundTeamId.Alliance ? SASoundIds.WallAttackedAlliance : SASoundIds.WallAttackedHorde);
}
// destroyed
else if (eventId == go.GetGoInfo().DestructibleBuilding.DestroyedEvent)
{
GateStatus[gate.GateId] = Attackers == TeamId.Horde ? SAGateState.AllianceGateDestroyed : SAGateState.HordeGateDestroyed;
GateStatus[gate.GateId] = Attackers == BatttleGroundTeamId.Horde ? SAGateState.AllianceGateDestroyed : SAGateState.HordeGateDestroyed;
if (gateId < 5)
DelObject((int)gateId + 14);
@@ -525,7 +525,7 @@ namespace Game.BattleGrounds.Zones
if (creature != null)
SendChatMessage(creature, (byte)gate.DestroyedText, invoker);
PlaySoundToAll(Attackers == TeamId.Alliance ? SASoundIds.WallDestroyedAlliance : SASoundIds.WallDestroyedHorde);
PlaySoundToAll(Attackers == BatttleGroundTeamId.Alliance ? SASoundIds.WallDestroyedAlliance : SASoundIds.WallDestroyedHorde);
bool rewardHonor = true;
switch (gateId)
@@ -585,7 +585,7 @@ namespace Game.BattleGrounds.Zones
if (creature.GetEntry() == SACreatureIds.Demolisher)
{
UpdatePvpStat(killer, (uint)StrandOfTheAncientsPvpStats.DemolishersDestroyed, 1);
uint worldStateId = Attackers == TeamId.Horde ? SAWorldStateIds.DestroyedHordeVehicles : SAWorldStateIds.DestroyedAllianceVehicles;
uint worldStateId = Attackers == BatttleGroundTeamId.Horde ? SAWorldStateIds.DestroyedHordeVehicles : SAWorldStateIds.DestroyedAllianceVehicles;
int currentDestroyedVehicles = Global.WorldStateMgr.GetValue((int)worldStateId, GetBgMap());
UpdateWorldState(worldStateId, currentDestroyedVehicles + 1);
}
@@ -604,7 +604,7 @@ namespace Game.BattleGrounds.Zones
{
Creature gun = GetBGCreature(i);
if (gun != null)
gun.SetFaction(SAMiscConst.Factions[Attackers != 0 ? TeamId.Alliance : TeamId.Horde]);
gun.SetFaction(SAMiscConst.Factions[Attackers != 0 ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde]);
}
for (byte i = SACreatureTypes.Demolisher1; i <= SACreatureTypes.Demolisher4; i++)
@@ -767,7 +767,7 @@ namespace Game.BattleGrounds.Zones
{
flag = SAObjectTypes.LeftFlag;
DelObject(flag);
AddObject(flag, (SAMiscConst.ObjEntries[flag] - (teamId == TeamId.Alliance ? 0 : 1u)),
AddObject(flag, (SAMiscConst.ObjEntries[flag] - (teamId == BatttleGroundTeamId.Alliance ? 0 : 1u)),
SAMiscConst.ObjSpawnlocs[flag], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay);
npc = SACreatureTypes.Rigspark;
@@ -777,25 +777,25 @@ namespace Game.BattleGrounds.Zones
for (byte j = SACreatureTypes.Demolisher7; j <= SACreatureTypes.Demolisher8; j++)
{
AddCreature(SAMiscConst.NpcEntries[j], j, SAMiscConst.NpcSpawnlocs[j], (Attackers == TeamId.Alliance ? TeamId.Horde : TeamId.Alliance), 600);
AddCreature(SAMiscConst.NpcEntries[j], j, SAMiscConst.NpcSpawnlocs[j], (Attackers == BatttleGroundTeamId.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance), 600);
Creature dem = GetBGCreature(j);
if (dem != null)
dem.SetFaction(SAMiscConst.Factions[Attackers]);
}
UpdateWorldState(SAWorldStateIds.LeftGyAlliance, GraveyardStatus[i] == TeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.LeftGyHorde, GraveyardStatus[i] == TeamId.Horde ? 1 : 0);
UpdateWorldState(SAWorldStateIds.LeftGyAlliance, GraveyardStatus[i] == BatttleGroundTeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.LeftGyHorde, GraveyardStatus[i] == BatttleGroundTeamId.Horde ? 1 : 0);
Creature creature = source.FindNearestCreature(SharedConst.WorldTrigger, 500.0f);
if (creature != null)
SendChatMessage(creature, teamId == TeamId.Alliance ? SATextIds.WestGraveyardCapturedA : SATextIds.WestGraveyardCapturedH, source);
SendChatMessage(creature, teamId == BatttleGroundTeamId.Alliance ? SATextIds.WestGraveyardCapturedA : SATextIds.WestGraveyardCapturedH, source);
}
break;
case SAGraveyards.RightCapturableGy:
{
flag = SAObjectTypes.RightFlag;
DelObject(flag);
AddObject(flag, (SAMiscConst.ObjEntries[flag] - (teamId == TeamId.Alliance ? 0 : 1u)),
AddObject(flag, (SAMiscConst.ObjEntries[flag] - (teamId == BatttleGroundTeamId.Alliance ? 0 : 1u)),
SAMiscConst.ObjSpawnlocs[flag], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay);
npc = SACreatureTypes.Sparklight;
@@ -805,34 +805,34 @@ namespace Game.BattleGrounds.Zones
for (byte j = SACreatureTypes.Demolisher5; j <= SACreatureTypes.Demolisher6; j++)
{
AddCreature(SAMiscConst.NpcEntries[j], j, SAMiscConst.NpcSpawnlocs[j], Attackers == TeamId.Alliance ? TeamId.Horde : TeamId.Alliance, 600);
AddCreature(SAMiscConst.NpcEntries[j], j, SAMiscConst.NpcSpawnlocs[j], Attackers == BatttleGroundTeamId.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance, 600);
Creature dem = GetBGCreature(j);
if (dem != null)
dem.SetFaction(SAMiscConst.Factions[Attackers]);
}
UpdateWorldState(SAWorldStateIds.RightGyAlliance, GraveyardStatus[i] == TeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.RightGyHorde, GraveyardStatus[i] == TeamId.Horde ? 1 : 0);
UpdateWorldState(SAWorldStateIds.RightGyAlliance, GraveyardStatus[i] == BatttleGroundTeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.RightGyHorde, GraveyardStatus[i] == BatttleGroundTeamId.Horde ? 1 : 0);
Creature creature = source.FindNearestCreature(SharedConst.WorldTrigger, 500.0f);
if (creature != null)
SendChatMessage(creature, teamId == TeamId.Alliance ? SATextIds.EastGraveyardCapturedA : SATextIds.EastGraveyardCapturedH, source);
SendChatMessage(creature, teamId == BatttleGroundTeamId.Alliance ? SATextIds.EastGraveyardCapturedA : SATextIds.EastGraveyardCapturedH, source);
}
break;
case SAGraveyards.CentralCapturableGy:
{
flag = SAObjectTypes.CentralFlag;
DelObject(flag);
AddObject(flag, (SAMiscConst.ObjEntries[flag] - (teamId == TeamId.Alliance ? 0 : 1u)),
AddObject(flag, (SAMiscConst.ObjEntries[flag] - (teamId == BatttleGroundTeamId.Alliance ? 0 : 1u)),
SAMiscConst.ObjSpawnlocs[flag], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay);
UpdateWorldState(SAWorldStateIds.CenterGyAlliance, GraveyardStatus[i] == TeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.CenterGyHorde, GraveyardStatus[i] == TeamId.Horde ? 1 : 0);
UpdateWorldState(SAWorldStateIds.CenterGyAlliance, GraveyardStatus[i] == BatttleGroundTeamId.Alliance ? 1 : 0);
UpdateWorldState(SAWorldStateIds.CenterGyHorde, GraveyardStatus[i] == BatttleGroundTeamId.Horde ? 1 : 0);
Creature creature = source.FindNearestCreature(SharedConst.WorldTrigger, 500.0f);
if (creature != null)
SendChatMessage(creature, teamId == TeamId.Alliance ? SATextIds.SouthGraveyardCapturedA : SATextIds.SouthGraveyardCapturedH, source);
SendChatMessage(creature, teamId == BatttleGroundTeamId.Alliance ? SATextIds.SouthGraveyardCapturedA : SATextIds.SouthGraveyardCapturedH, source);
}
break;
default:
@@ -851,7 +851,7 @@ namespace Game.BattleGrounds.Zones
int clickerTeamId = GetTeamIndexByTeamId(GetPlayerTeam(clicker.GetGUID()));
if (clickerTeamId == Attackers)
{
if (clickerTeamId == TeamId.Alliance)
if (clickerTeamId == BatttleGroundTeamId.Alliance)
SendBroadcastText(SABroadcastTexts.AllianceCapturedTitanPortal, ChatMsg.BgSystemNeutral);
else
SendBroadcastText(SABroadcastTexts.HordeCapturedTitanPortal, ChatMsg.BgSystemNeutral);
@@ -869,7 +869,7 @@ namespace Game.BattleGrounds.Zones
player.UpdateCriteria(CriteriaType.BeSpellTarget, 65246);
}
Attackers = (Attackers == TeamId.Alliance) ? TeamId.Horde : TeamId.Alliance;
Attackers = (Attackers == BatttleGroundTeamId.Alliance) ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance;
Status = SAStatus.SecondWarmup;
TotalTime = 0;
ToggleTimer();
@@ -904,9 +904,9 @@ namespace Game.BattleGrounds.Zones
if (RoundScores[0].time == RoundScores[1].time)
EndBattleground(0);
else if (RoundScores[0].time < RoundScores[1].time)
EndBattleground(RoundScores[0].winner == TeamId.Alliance ? Team.Alliance : Team.Horde);
EndBattleground(RoundScores[0].winner == BatttleGroundTeamId.Alliance ? Team.Alliance : Team.Horde);
else
EndBattleground(RoundScores[1].winner == TeamId.Alliance ? Team.Alliance : Team.Horde);
EndBattleground(RoundScores[1].winner == BatttleGroundTeamId.Alliance ? Team.Alliance : Team.Horde);
}
}
}
@@ -1008,9 +1008,9 @@ namespace Game.BattleGrounds.Zones
switch (spellId)
{
case SASpellIds.AllianceControlPhaseShift:
return Attackers == TeamId.Horde;
return Attackers == BatttleGroundTeamId.Horde;
case SASpellIds.HordeControlPhaseShift:
return Attackers == TeamId.Alliance;
return Attackers == BatttleGroundTeamId.Alliance;
case BattlegroundConst.SpellPreparation:
return Status == SAStatus.Warmup || Status == SAStatus.SecondWarmup;
default:
+74 -74
View File
@@ -27,64 +27,64 @@ namespace Game.BattleGrounds.Zones
{
if (GetElapsedTime() >= 17 * Time.Minute * Time.InMilliseconds)
{
if (GetTeamScore(TeamId.Alliance) == 0)
if (GetTeamScore(BatttleGroundTeamId.Alliance) == 0)
{
if (GetTeamScore(TeamId.Horde) == 0) // No one scored - result is tie
if (GetTeamScore(BatttleGroundTeamId.Horde) == 0) // No one scored - result is tie
EndBattleground(Team.Other);
else // Horde has more points and thus wins
EndBattleground(Team.Horde);
}
else if (GetTeamScore(TeamId.Horde) == 0)
else if (GetTeamScore(BatttleGroundTeamId.Horde) == 0)
EndBattleground(Team.Alliance); // Alliance has > 0, Horde has 0, alliance wins
else if (GetTeamScore(TeamId.Horde) == GetTeamScore(TeamId.Alliance)) // Team score equal, winner is team that scored the last flag
else if (GetTeamScore(BatttleGroundTeamId.Horde) == GetTeamScore(BatttleGroundTeamId.Alliance)) // Team score equal, winner is team that scored the last flag
EndBattleground((Team)_lastFlagCaptureTeam);
else if (GetTeamScore(TeamId.Horde) > GetTeamScore(TeamId.Alliance)) // Last but not least, check who has the higher score
else if (GetTeamScore(BatttleGroundTeamId.Horde) > GetTeamScore(BatttleGroundTeamId.Alliance)) // Last but not least, check who has the higher score
EndBattleground(Team.Horde);
else
EndBattleground(Team.Alliance);
}
if (_flagState[TeamId.Alliance] == WSGFlagState.WaitRespawn)
if (_flagState[BatttleGroundTeamId.Alliance] == WSGFlagState.WaitRespawn)
{
_flagsTimer[TeamId.Alliance] -= (int)diff;
_flagsTimer[BatttleGroundTeamId.Alliance] -= (int)diff;
if (_flagsTimer[TeamId.Alliance] < 0)
if (_flagsTimer[BatttleGroundTeamId.Alliance] < 0)
{
_flagsTimer[TeamId.Alliance] = 0;
_flagsTimer[BatttleGroundTeamId.Alliance] = 0;
RespawnFlag(Team.Alliance, true);
}
}
if (_flagState[TeamId.Alliance] == WSGFlagState.OnGround)
if (_flagState[BatttleGroundTeamId.Alliance] == WSGFlagState.OnGround)
{
_flagsDropTimer[TeamId.Alliance] -= (int)diff;
_flagsDropTimer[BatttleGroundTeamId.Alliance] -= (int)diff;
if (_flagsDropTimer[TeamId.Alliance] < 0)
if (_flagsDropTimer[BatttleGroundTeamId.Alliance] < 0)
{
_flagsDropTimer[TeamId.Alliance] = 0;
_flagsDropTimer[BatttleGroundTeamId.Alliance] = 0;
RespawnFlagAfterDrop(Team.Alliance);
_bothFlagsKept = false;
}
}
if (_flagState[TeamId.Horde] == WSGFlagState.WaitRespawn)
if (_flagState[BatttleGroundTeamId.Horde] == WSGFlagState.WaitRespawn)
{
_flagsTimer[TeamId.Horde] -= (int)diff;
_flagsTimer[BatttleGroundTeamId.Horde] -= (int)diff;
if (_flagsTimer[TeamId.Horde] < 0)
if (_flagsTimer[BatttleGroundTeamId.Horde] < 0)
{
_flagsTimer[TeamId.Horde] = 0;
_flagsTimer[BatttleGroundTeamId.Horde] = 0;
RespawnFlag(Team.Horde, true);
}
}
if (_flagState[TeamId.Horde] == WSGFlagState.OnGround)
if (_flagState[BatttleGroundTeamId.Horde] == WSGFlagState.OnGround)
{
_flagsDropTimer[TeamId.Horde] -= (int)diff;
_flagsDropTimer[BatttleGroundTeamId.Horde] -= (int)diff;
if (_flagsDropTimer[TeamId.Horde] < 0)
if (_flagsDropTimer[BatttleGroundTeamId.Horde] < 0)
{
_flagsDropTimer[TeamId.Horde] = 0;
_flagsDropTimer[BatttleGroundTeamId.Horde] = 0;
RespawnFlagAfterDrop(Team.Horde);
_bothFlagsKept = false;
}
@@ -125,8 +125,8 @@ namespace Game.BattleGrounds.Zones
_flagDebuffState = 2;
}
}
else if ((_flagState[TeamId.Alliance] == WSGFlagState.OnBase || _flagState[TeamId.Alliance] == WSGFlagState.WaitRespawn) &&
(_flagState[TeamId.Horde] == WSGFlagState.OnBase || _flagState[TeamId.Horde] == WSGFlagState.WaitRespawn))
else if ((_flagState[BatttleGroundTeamId.Alliance] == WSGFlagState.OnBase || _flagState[BatttleGroundTeamId.Alliance] == WSGFlagState.WaitRespawn) &&
(_flagState[BatttleGroundTeamId.Horde] == WSGFlagState.OnBase || _flagState[BatttleGroundTeamId.Horde] == WSGFlagState.WaitRespawn))
{
// Both flags are in base or awaiting respawn.
// Remove assault debuffs, reset timers
@@ -189,12 +189,12 @@ namespace Game.BattleGrounds.Zones
if (Team == Team.Alliance)
{
Log.outDebug(LogFilter.Battleground, "Respawn Alliance flag");
_flagState[TeamId.Alliance] = WSGFlagState.OnBase;
_flagState[BatttleGroundTeamId.Alliance] = WSGFlagState.OnBase;
}
else
{
Log.outDebug(LogFilter.Battleground, "Respawn Horde flag");
_flagState[TeamId.Horde] = WSGFlagState.OnBase;
_flagState[BatttleGroundTeamId.Horde] = WSGFlagState.OnBase;
}
if (captured)
@@ -231,7 +231,7 @@ namespace Game.BattleGrounds.Zones
SetDroppedFlagGUID(ObjectGuid.Empty, GetTeamIndexByTeamId(team));
_bothFlagsKept = false;
// Check opposing flag if it is in capture zone; if so, capture it
HandleFlagRoomCapturePoint(team == Team.Alliance ? TeamId.Horde : TeamId.Alliance);
HandleFlagRoomCapturePoint(team == Team.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance);
}
void EventPlayerCapturedFlag(Player player)
@@ -249,7 +249,7 @@ namespace Game.BattleGrounds.Zones
return;
SetHordeFlagPicker(ObjectGuid.Empty); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// horde flag in base (but not respawned yet)
_flagState[TeamId.Horde] = WSGFlagState.WaitRespawn;
_flagState[BatttleGroundTeamId.Horde] = WSGFlagState.WaitRespawn;
// Drop Horde Flag from Player
player.RemoveAurasDueToSpell(WSGSpellId.WarsongFlag);
if (_flagDebuffState == 1)
@@ -257,7 +257,7 @@ namespace Game.BattleGrounds.Zones
else if (_flagDebuffState == 2)
player.RemoveAurasDueToSpell(WSGSpellId.BrutalAssault);
if (GetTeamScore(TeamId.Alliance) < WSGTimerOrScore.MaxTeamScore)
if (GetTeamScore(BatttleGroundTeamId.Alliance) < WSGTimerOrScore.MaxTeamScore)
AddPoint(Team.Alliance, 1);
PlaySoundToAll(WSGSound.FlagCapturedAlliance);
RewardReputationToTeam(890, m_ReputationCapture, Team.Alliance);
@@ -268,7 +268,7 @@ namespace Game.BattleGrounds.Zones
return;
SetAllianceFlagPicker(ObjectGuid.Empty); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// alliance flag in base (but not respawned yet)
_flagState[TeamId.Alliance] = WSGFlagState.WaitRespawn;
_flagState[BatttleGroundTeamId.Alliance] = WSGFlagState.WaitRespawn;
// Drop Alliance Flag from Player
player.RemoveAurasDueToSpell(WSGSpellId.SilverwingFlag);
if (_flagDebuffState == 1)
@@ -276,7 +276,7 @@ namespace Game.BattleGrounds.Zones
else if (_flagDebuffState == 2)
player.RemoveAurasDueToSpell(WSGSpellId.BrutalAssault);
if (GetTeamScore(TeamId.Horde) < WSGTimerOrScore.MaxTeamScore)
if (GetTeamScore(BatttleGroundTeamId.Horde) < WSGTimerOrScore.MaxTeamScore)
AddPoint(Team.Horde, 1);
PlaySoundToAll(WSGSound.FlagCapturedHorde);
RewardReputationToTeam(889, m_ReputationCapture, Team.Horde);
@@ -300,10 +300,10 @@ namespace Game.BattleGrounds.Zones
// update last flag capture to be used if teamscore is equal
SetLastFlagCapture(team);
if (GetTeamScore(TeamId.Alliance) == WSGTimerOrScore.MaxTeamScore)
if (GetTeamScore(BatttleGroundTeamId.Alliance) == WSGTimerOrScore.MaxTeamScore)
winner = Team.Alliance;
if (GetTeamScore(TeamId.Horde) == WSGTimerOrScore.MaxTeamScore)
if (GetTeamScore(BatttleGroundTeamId.Horde) == WSGTimerOrScore.MaxTeamScore)
winner = Team.Horde;
if (winner != 0)
@@ -324,7 +324,7 @@ namespace Game.BattleGrounds.Zones
void HandleFlagRoomCapturePoint(int team)
{
Player flagCarrier = Global.ObjAccessor.GetPlayer(GetBgMap(), GetFlagPickerGUID(team));
uint areaTrigger = team == TeamId.Alliance ? 3647 : 3646u;
uint areaTrigger = team == BatttleGroundTeamId.Alliance ? 3647 : 3646u;
if (flagCarrier != null && flagCarrier.IsInAreaTriggerRadius(CliDB.AreaTriggerStorage.LookupByKey(areaTrigger)))
EventPlayerCapturedFlag(flagCarrier);
}
@@ -341,7 +341,7 @@ namespace Game.BattleGrounds.Zones
if (!IsHordeFlagPickedup())
return;
if (GetFlagPickerGUID(TeamId.Horde) == player.GetGUID())
if (GetFlagPickerGUID(BatttleGroundTeamId.Horde) == player.GetGUID())
{
SetHordeFlagPicker(ObjectGuid.Empty);
player.RemoveAurasDueToSpell(WSGSpellId.WarsongFlag);
@@ -352,7 +352,7 @@ namespace Game.BattleGrounds.Zones
if (!IsAllianceFlagPickedup())
return;
if (GetFlagPickerGUID(TeamId.Alliance) == player.GetGUID())
if (GetFlagPickerGUID(BatttleGroundTeamId.Alliance) == player.GetGUID())
{
SetAllianceFlagPicker(ObjectGuid.Empty);
player.RemoveAurasDueToSpell(WSGSpellId.SilverwingFlag);
@@ -367,7 +367,7 @@ namespace Game.BattleGrounds.Zones
{
if (!IsHordeFlagPickedup())
return;
if (GetFlagPickerGUID(TeamId.Horde) == player.GetGUID())
if (GetFlagPickerGUID(BatttleGroundTeamId.Horde) == player.GetGUID())
{
SetHordeFlagPicker(ObjectGuid.Empty);
player.RemoveAurasDueToSpell(WSGSpellId.WarsongFlag);
@@ -375,7 +375,7 @@ namespace Game.BattleGrounds.Zones
player.RemoveAurasDueToSpell(WSGSpellId.FocusedAssault);
else if (_flagDebuffState == 2)
player.RemoveAurasDueToSpell(WSGSpellId.BrutalAssault);
_flagState[TeamId.Horde] = WSGFlagState.OnGround;
_flagState[BatttleGroundTeamId.Horde] = WSGFlagState.OnGround;
player.CastSpell(player, WSGSpellId.WarsongFlagDropped, true);
set = true;
}
@@ -384,7 +384,7 @@ namespace Game.BattleGrounds.Zones
{
if (!IsAllianceFlagPickedup())
return;
if (GetFlagPickerGUID(TeamId.Alliance) == player.GetGUID())
if (GetFlagPickerGUID(BatttleGroundTeamId.Alliance) == player.GetGUID())
{
SetAllianceFlagPicker(ObjectGuid.Empty);
player.RemoveAurasDueToSpell(WSGSpellId.SilverwingFlag);
@@ -392,7 +392,7 @@ namespace Game.BattleGrounds.Zones
player.RemoveAurasDueToSpell(WSGSpellId.FocusedAssault);
else if (_flagDebuffState == 2)
player.RemoveAurasDueToSpell(WSGSpellId.BrutalAssault);
_flagState[TeamId.Alliance] = WSGFlagState.OnGround;
_flagState[BatttleGroundTeamId.Alliance] = WSGFlagState.OnGround;
player.CastSpell(player, WSGSpellId.SilverwingFlagDropped, true);
set = true;
}
@@ -427,7 +427,7 @@ namespace Game.BattleGrounds.Zones
PlaySoundToAll(WSGSound.AllianceFlagPickedUp);
SpawnBGObject(WSGObjectTypes.AFlag, BattlegroundConst.RespawnOneDay);
SetAllianceFlagPicker(player.GetGUID());
_flagState[TeamId.Alliance] = WSGFlagState.OnPlayer;
_flagState[BatttleGroundTeamId.Alliance] = WSGFlagState.OnPlayer;
//update world state to show correct flag carrier
UpdateFlagState(Team.Horde, WSGFlagState.OnPlayer);
player.CastSpell(player, WSGSpellId.SilverwingFlag, true);
@@ -449,7 +449,7 @@ namespace Game.BattleGrounds.Zones
PlaySoundToAll(WSGSound.HordeFlagPickedUp);
SpawnBGObject(WSGObjectTypes.HFlag, BattlegroundConst.RespawnOneDay);
SetHordeFlagPicker(player.GetGUID());
_flagState[TeamId.Horde] = WSGFlagState.OnPlayer;
_flagState[BatttleGroundTeamId.Horde] = WSGFlagState.OnPlayer;
//update world state to show correct flag carrier
UpdateFlagState(Team.Alliance, WSGFlagState.OnPlayer);
player.CastSpell(player, WSGSpellId.WarsongFlag, true);
@@ -477,7 +477,7 @@ namespace Game.BattleGrounds.Zones
UpdatePvpStat(player, (uint)WarsongGulchPvpStats.FlagReturns, 1);
_bothFlagsKept = false;
HandleFlagRoomCapturePoint(TeamId.Horde); // Check Horde flag if it is in capture zone; if so, capture it
HandleFlagRoomCapturePoint(BatttleGroundTeamId.Horde); // Check Horde flag if it is in capture zone; if so, capture it
}
else
{
@@ -486,7 +486,7 @@ namespace Game.BattleGrounds.Zones
SpawnBGObject(WSGObjectTypes.AFlag, BattlegroundConst.RespawnOneDay);
SetAllianceFlagPicker(player.GetGUID());
player.CastSpell(player, WSGSpellId.SilverwingFlag, true);
_flagState[TeamId.Alliance] = WSGFlagState.OnPlayer;
_flagState[BatttleGroundTeamId.Alliance] = WSGFlagState.OnPlayer;
UpdateFlagState(Team.Horde, WSGFlagState.OnPlayer);
if (_flagDebuffState == 1)
player.CastSpell(player, WSGSpellId.FocusedAssault, true);
@@ -511,7 +511,7 @@ namespace Game.BattleGrounds.Zones
UpdatePvpStat(player, (uint)WarsongGulchPvpStats.FlagReturns, 1);
_bothFlagsKept = false;
HandleFlagRoomCapturePoint(TeamId.Alliance); // Check Alliance flag if it is in capture zone; if so, capture it
HandleFlagRoomCapturePoint(BatttleGroundTeamId.Alliance); // Check Alliance flag if it is in capture zone; if so, capture it
}
else
{
@@ -520,7 +520,7 @@ namespace Game.BattleGrounds.Zones
SpawnBGObject(WSGObjectTypes.HFlag, BattlegroundConst.RespawnOneDay);
SetHordeFlagPicker(player.GetGUID());
player.CastSpell(player, WSGSpellId.WarsongFlag, true);
_flagState[TeamId.Horde] = WSGFlagState.OnPlayer;
_flagState[BatttleGroundTeamId.Horde] = WSGFlagState.OnPlayer;
UpdateFlagState(Team.Alliance, WSGFlagState.OnPlayer);
if (_flagDebuffState == 1)
player.CastSpell(player, WSGSpellId.FocusedAssault, true);
@@ -537,7 +537,7 @@ namespace Game.BattleGrounds.Zones
public override void RemovePlayer(Player player, ObjectGuid guid, Team team)
{
// sometimes flag aura not removed :(
if (IsAllianceFlagPickedup() && m_FlagKeepers[TeamId.Alliance] == guid)
if (IsAllianceFlagPickedup() && m_FlagKeepers[BatttleGroundTeamId.Alliance] == guid)
{
if (player == null)
{
@@ -548,7 +548,7 @@ namespace Game.BattleGrounds.Zones
else
EventPlayerDroppedFlag(player);
}
if (IsHordeFlagPickedup() && m_FlagKeepers[TeamId.Horde] == guid)
if (IsHordeFlagPickedup() && m_FlagKeepers[BatttleGroundTeamId.Horde] == guid)
{
if (player == null)
{
@@ -592,7 +592,7 @@ namespace Game.BattleGrounds.Zones
void UpdateTeamScore(int team)
{
if (team == TeamId.Alliance)
if (team == BatttleGroundTeamId.Alliance)
UpdateWorldState(WSGWorldStates.FlagCapturesAlliance, (int)GetTeamScore(team));
else
UpdateWorldState(WSGWorldStates.FlagCapturesHorde, (int)GetTeamScore(team));
@@ -628,13 +628,13 @@ namespace Game.BattleGrounds.Zones
//buff_guid = BgObjects[BG_WS_OBJECT_BERSERKBUFF_2];
break;
case 3646: // Alliance Flag spawn
if (_flagState[TeamId.Horde] != 0 && _flagState[TeamId.Alliance] == 0)
if (GetFlagPickerGUID(TeamId.Horde) == player.GetGUID())
if (_flagState[BatttleGroundTeamId.Horde] != 0 && _flagState[BatttleGroundTeamId.Alliance] == 0)
if (GetFlagPickerGUID(BatttleGroundTeamId.Horde) == player.GetGUID())
EventPlayerCapturedFlag(player);
break;
case 3647: // Horde Flag spawn
if (_flagState[TeamId.Alliance] != 0 && _flagState[TeamId.Horde] == 0)
if (GetFlagPickerGUID(TeamId.Alliance) == player.GetGUID())
if (_flagState[BatttleGroundTeamId.Alliance] != 0 && _flagState[BatttleGroundTeamId.Horde] == 0)
if (GetFlagPickerGUID(BatttleGroundTeamId.Alliance) == player.GetGUID())
EventPlayerCapturedFlag(player);
break;
case 3649: // unk1
@@ -694,14 +694,14 @@ namespace Game.BattleGrounds.Zones
}
WorldSafeLocsEntry sg = Global.ObjectMgr.GetWorldSafeLoc(WSGGraveyards.MainAlliance);
if (sg == null || !AddSpiritGuide(WSGCreatureTypes.SpiritMainAlliance, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.124139f, TeamId.Alliance))
if (sg == null || !AddSpiritGuide(WSGCreatureTypes.SpiritMainAlliance, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.124139f, BatttleGroundTeamId.Alliance))
{
Log.outError(LogFilter.Sql, "BgWarsongGluch: Failed to spawn Alliance spirit guide! Battleground not created!");
return false;
}
sg = Global.ObjectMgr.GetWorldSafeLoc(WSGGraveyards.MainHorde);
if (sg == null || !AddSpiritGuide(WSGCreatureTypes.SpiritMainHorde, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.193953f, TeamId.Horde))
if (sg == null || !AddSpiritGuide(WSGCreatureTypes.SpiritMainHorde, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), 3.193953f, BatttleGroundTeamId.Horde))
{
Log.outError(LogFilter.Sql, "BgWarsongGluch: Failed to spawn Horde spirit guide! Battleground not created!");
return false;
@@ -715,14 +715,14 @@ namespace Game.BattleGrounds.Zones
//call parent's class reset
base.Reset();
m_FlagKeepers[TeamId.Alliance].Clear();
m_FlagKeepers[TeamId.Horde].Clear();
m_DroppedFlagGUID[TeamId.Alliance] = ObjectGuid.Empty;
m_DroppedFlagGUID[TeamId.Horde] = ObjectGuid.Empty;
_flagState[TeamId.Alliance] = WSGFlagState.OnBase;
_flagState[TeamId.Horde] = WSGFlagState.OnBase;
m_TeamScores[TeamId.Alliance] = 0;
m_TeamScores[TeamId.Horde] = 0;
m_FlagKeepers[BatttleGroundTeamId.Alliance].Clear();
m_FlagKeepers[BatttleGroundTeamId.Horde].Clear();
m_DroppedFlagGUID[BatttleGroundTeamId.Alliance] = ObjectGuid.Empty;
m_DroppedFlagGUID[BatttleGroundTeamId.Horde] = ObjectGuid.Empty;
_flagState[BatttleGroundTeamId.Alliance] = WSGFlagState.OnBase;
_flagState[BatttleGroundTeamId.Horde] = WSGFlagState.OnBase;
m_TeamScores[BatttleGroundTeamId.Alliance] = 0;
m_TeamScores[BatttleGroundTeamId.Horde] = 0;
if (Global.BattlegroundMgr.IsBGWeekend(GetTypeID()))
{
@@ -740,10 +740,10 @@ namespace Game.BattleGrounds.Zones
_bothFlagsKept = false;
_flagDebuffState = 0;
_flagSpellForceTimer = 0;
_flagsDropTimer[TeamId.Alliance] = 0;
_flagsDropTimer[TeamId.Horde] = 0;
_flagsTimer[TeamId.Alliance] = 0;
_flagsTimer[TeamId.Horde] = 0;
_flagsDropTimer[BatttleGroundTeamId.Alliance] = 0;
_flagsDropTimer[BatttleGroundTeamId.Horde] = 0;
_flagsTimer[BatttleGroundTeamId.Alliance] = 0;
_flagsTimer[BatttleGroundTeamId.Horde] = 0;
}
public override void EndBattleground(Team winner)
@@ -800,9 +800,9 @@ namespace Game.BattleGrounds.Zones
public override Team GetPrematureWinner()
{
if (GetTeamScore(TeamId.Alliance) > GetTeamScore(TeamId.Horde))
if (GetTeamScore(BatttleGroundTeamId.Alliance) > GetTeamScore(BatttleGroundTeamId.Horde))
return Team.Alliance;
else if (GetTeamScore(TeamId.Horde) > GetTeamScore(TeamId.Alliance))
else if (GetTeamScore(BatttleGroundTeamId.Horde) > GetTeamScore(BatttleGroundTeamId.Alliance))
return Team.Horde;
return base.GetPrematureWinner();
@@ -810,22 +810,22 @@ namespace Game.BattleGrounds.Zones
public override ObjectGuid GetFlagPickerGUID(int team = -1)
{
if (team == TeamId.Alliance || team == TeamId.Horde)
if (team == BatttleGroundTeamId.Alliance || team == BatttleGroundTeamId.Horde)
return m_FlagKeepers[team];
return ObjectGuid.Empty;
}
void SetAllianceFlagPicker(ObjectGuid guid) { m_FlagKeepers[TeamId.Alliance] = guid; }
void SetHordeFlagPicker(ObjectGuid guid) { m_FlagKeepers[TeamId.Horde] = guid; }
bool IsAllianceFlagPickedup() { return !m_FlagKeepers[TeamId.Alliance].IsEmpty(); }
bool IsHordeFlagPickedup() { return !m_FlagKeepers[TeamId.Horde].IsEmpty(); }
void SetAllianceFlagPicker(ObjectGuid guid) { m_FlagKeepers[BatttleGroundTeamId.Alliance] = guid; }
void SetHordeFlagPicker(ObjectGuid guid) { m_FlagKeepers[BatttleGroundTeamId.Horde] = guid; }
bool IsAllianceFlagPickedup() { return !m_FlagKeepers[BatttleGroundTeamId.Alliance].IsEmpty(); }
bool IsHordeFlagPickedup() { return !m_FlagKeepers[BatttleGroundTeamId.Horde].IsEmpty(); }
WSGFlagState GetFlagState(Team team) { return _flagState[GetTeamIndexByTeamId(team)]; }
void SetLastFlagCapture(Team team) { _lastFlagCaptureTeam = (uint)team; }
public override void SetDroppedFlagGUID(ObjectGuid guid, int team = -1)
{
if (team == TeamId.Alliance || team == TeamId.Horde)
if (team == BatttleGroundTeamId.Alliance || team == BatttleGroundTeamId.Horde)
m_DroppedFlagGUID[team] = guid;
}
+1 -1
View File
@@ -174,7 +174,7 @@ namespace Game.Cache
{
var characterCacheEntry = _characterCacheStore.LookupByKey(guid);
if (characterCacheEntry == null)
return 0;
return Team.Other;
return Player.TeamForRace(characterCacheEntry.RaceId);
}
+7 -7
View File
@@ -730,7 +730,7 @@ namespace Game.Chat
{
void HandleDebugObjectCountMap(Map map)
{
handler.SendSysMessage($"Map Id: {map.GetId()} Name: '{map.GetMapName()}' Instance Id: {map.GetInstanceId()} Creatures: {map.GetObjectsStore().OfType<Creature>().Count()} GameObjects: {map.GetObjectsStore().OfType<GameObject>().Count()} SetActive Objects: {map.GetActiveNonPlayersCount()}");
handler.SendSysMessage($"Map Id: {map.GetId()} Name: '{map.GetMapName()}' Instance Id: {map.GetInstanceId()} Creatures: {map.GetObjectsStore().Values.OfType<Creature>().Count()} GameObjects: {map.GetObjectsStore().Values.OfType<GameObject>().Count()} SetActive Objects: {map.GetActiveNonPlayersCount()}");
Dictionary<uint, uint> creatureIds = new();
foreach (var p in map.GetObjectsStore())
@@ -811,13 +811,13 @@ namespace Game.Chat
switch (command)
{
case "alliance":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Alliance, rewardValue.GetValueOrDefault(0));
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Alliance, rewardValue.GetValueOrDefault(0));
break;
case "horde":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Horde, rewardValue.GetValueOrDefault(0));
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Horde, rewardValue.GetValueOrDefault(0));
break;
case "neutral":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Neutral);
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Neutral);
break;
case "off":
Global.WorldMgr.DisableForcedWarModeFactionBalanceState();
@@ -1300,13 +1300,13 @@ namespace Game.Chat
handler.SendSysMessage(CypherStrings.BadValue);
return false;
case "alliance":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Alliance, rewardValue);
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Alliance, rewardValue);
break;
case "horde":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Horde, rewardValue);
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Horde, rewardValue);
break;
case "neutral":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Neutral);
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Neutral);
break;
case "off":
Global.WorldMgr.DisableForcedWarModeFactionBalanceState();
+1 -1
View File
@@ -170,7 +170,7 @@ namespace Game.Conditions
break;
case ConditionTypes.Team:
if (player != null)
condMeets = (uint)player.GetTeam() == ConditionValue1;
condMeets = player.GetTeam() == (Team)ConditionValue1;
break;
case ConditionTypes.Class:
if (unit != null)
+16 -16
View File
@@ -342,7 +342,7 @@ namespace Game.Entities
case GameObjectTypes.CapturePoint:
SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.SpellVisualID), m_goInfo.CapturePoint.SpellVisual1);
m_goValue.CapturePoint.AssaultTimer = 0;
m_goValue.CapturePoint.LastTeamCapture = TeamId.Neutral;
m_goValue.CapturePoint.LastTeamCapture = BatttleGroundTeamId.Neutral;
m_goValue.CapturePoint.State = BattlegroundCapturePointState.Neutral;
UpdateCapturePoint();
if (map.Instanceable())
@@ -679,7 +679,7 @@ namespace Game.Entities
}
}
m_goValue.CapturePoint.LastTeamCapture = hordeCapturing ? TeamId.Horde : TeamId.Alliance;
m_goValue.CapturePoint.LastTeamCapture = hordeCapturing ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance;
UpdateCapturePoint();
}
else
@@ -3462,7 +3462,7 @@ namespace Game.Entities
if (player.GetBGTeam() == Team.Horde)
{
if (m_goValue.CapturePoint.LastTeamCapture == TeamId.Horde)
if (m_goValue.CapturePoint.LastTeamCapture == BatttleGroundTeamId.Horde)
{
// defended. capture instantly.
m_goValue.CapturePoint.State = BattlegroundCapturePointState.HordeCaptured;
@@ -3491,7 +3491,7 @@ namespace Game.Entities
}
else
{
if (m_goValue.CapturePoint.LastTeamCapture == TeamId.Alliance)
if (m_goValue.CapturePoint.LastTeamCapture == BatttleGroundTeamId.Alliance)
{
// defended. capture instantly.
m_goValue.CapturePoint.State = BattlegroundCapturePointState.AllianceCaptured;
@@ -4549,12 +4549,12 @@ namespace Game.Entities
int GetControllingTeam()
{
if (_value < GetMaxHordeValue())
return TeamId.Horde;
return BatttleGroundTeamId.Horde;
if (_value > GetMinAllianceValue())
return TeamId.Alliance;
return BatttleGroundTeamId.Alliance;
return TeamId.Neutral;
return BatttleGroundTeamId.Neutral;
}
public List<ObjectGuid> GetInsidePlayers() { return _insidePlayers; }
@@ -4601,31 +4601,31 @@ namespace Game.Entities
return;
int newControllingTeam = GetControllingTeam();
int assaultingTeam = pointsGained > 0 ? TeamId.Alliance : TeamId.Horde;
int assaultingTeam = pointsGained > 0 ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde;
if (oldControllingTeam != newControllingTeam)
_contestedTriggered = false;
if (oldControllingTeam != TeamId.Alliance && newControllingTeam == TeamId.Alliance)
if (oldControllingTeam != BatttleGroundTeamId.Alliance && newControllingTeam == BatttleGroundTeamId.Alliance)
TriggerEvent(_owner.GetGoInfo().ControlZone.ProgressEventAlliance);
else if (oldControllingTeam != TeamId.Horde && newControllingTeam == TeamId.Horde)
else if (oldControllingTeam != BatttleGroundTeamId.Horde && newControllingTeam == BatttleGroundTeamId.Horde)
TriggerEvent(_owner.GetGoInfo().ControlZone.ProgressEventHorde);
else if (oldControllingTeam == TeamId.Horde && newControllingTeam == TeamId.Neutral)
else if (oldControllingTeam == BatttleGroundTeamId.Horde && newControllingTeam == BatttleGroundTeamId.Neutral)
TriggerEvent(_owner.GetGoInfo().ControlZone.NeutralEventHorde);
else if (oldControllingTeam == TeamId.Alliance && newControllingTeam == TeamId.Neutral)
else if (oldControllingTeam == BatttleGroundTeamId.Alliance && newControllingTeam == BatttleGroundTeamId.Neutral)
TriggerEvent(_owner.GetGoInfo().ControlZone.NeutralEventAlliance);
if (roundedValue == 100 && newControllingTeam == TeamId.Alliance && assaultingTeam == TeamId.Alliance)
if (roundedValue == 100 && newControllingTeam == BatttleGroundTeamId.Alliance && assaultingTeam == BatttleGroundTeamId.Alliance)
TriggerEvent(_owner.GetGoInfo().ControlZone.CaptureEventAlliance);
else if (roundedValue == 0 && newControllingTeam == TeamId.Horde && assaultingTeam == TeamId.Horde)
else if (roundedValue == 0 && newControllingTeam == BatttleGroundTeamId.Horde && assaultingTeam == BatttleGroundTeamId.Horde)
TriggerEvent(_owner.GetGoInfo().ControlZone.CaptureEventHorde);
if (oldRoundedValue == 100 && assaultingTeam == TeamId.Horde && !_contestedTriggered)
if (oldRoundedValue == 100 && assaultingTeam == BatttleGroundTeamId.Horde && !_contestedTriggered)
{
TriggerEvent(_owner.GetGoInfo().ControlZone.ContestedEventHorde);
_contestedTriggered = true;
}
else if (oldRoundedValue == 0 && assaultingTeam == TeamId.Alliance && !_contestedTriggered)
else if (oldRoundedValue == 0 && assaultingTeam == BatttleGroundTeamId.Alliance && !_contestedTriggered)
{
TriggerEvent(_owner.GetGoInfo().ControlZone.ContestedEventAlliance);
_contestedTriggered = true;
+2 -2
View File
@@ -1623,7 +1623,7 @@ namespace Game.Entities
// 0 1 2 3 4 5 6 7 8 9 10
// SELECT instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell, queueTypeId FROM character_Battleground_data WHERE guid = ?
m_bgData.bgInstanceID = result.Read<uint>(0);
m_bgData.bgTeam = result.Read<ushort>(1);
m_bgData.bgTeam = (Team)result.Read<ushort>(1);
m_bgData.joinPos = new WorldLocation(result.Read<ushort>(6), result.Read<float>(2), result.Read<float>(3), result.Read<float>(4), result.Read<float>(5));
m_bgData.taxiPath[0] = result.Read<uint>(7);
m_bgData.taxiPath[1] = result.Read<uint>(8);
@@ -2784,7 +2784,7 @@ namespace Game.Entities
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_PLAYER_BGDATA);
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, m_bgData.bgInstanceID);
stmt.AddValue(2, m_bgData.bgTeam);
stmt.AddValue(2, (ushort)m_bgData.bgTeam);
stmt.AddValue(3, m_bgData.joinPos.GetPositionX());
stmt.AddValue(4, m_bgData.joinPos.GetPositionY());
stmt.AddValue(5, m_bgData.joinPos.GetPositionZ());
+1 -1
View File
@@ -578,7 +578,7 @@ namespace Game.Entities
public byte bgAfkReportedCount;
public long bgAfkReportedTimer;
public uint bgTeam; //< What side the player will be added to
public Team bgTeam; //< What side the player will be added to
public uint mountSpell;
public uint[] taxiPath = new uint[2];
+2 -2
View File
@@ -580,13 +580,13 @@ namespace Game.Entities
public void SetBGTeam(Team team)
{
m_bgData.bgTeam = (uint)team;
m_bgData.bgTeam = team;
SetArenaFaction((byte)(team == Team.Alliance ? 1 : 0));
}
public Team GetBGTeam()
{
return m_bgData.bgTeam != 0 ? (Team)m_bgData.bgTeam : GetTeam();
return m_bgData.bgTeam != 0 ? m_bgData.bgTeam : GetTeam();
}
public void LeaveBattleground(bool teleportToEntryPoint = true)
+3 -3
View File
@@ -5179,13 +5179,13 @@ namespace Game.Entities
return (uint)rEntry.Alliance;
Log.outError(LogFilter.Player, "Race ({0}) not found in DBC: wrong DBC files?", race);
return TeamId.Neutral;
return BatttleGroundTeamId.Neutral;
}
public Team GetTeam() { return m_team; }
public int GetTeamId() { return m_team == Team.Alliance ? TeamId.Alliance : TeamId.Horde; }
public int GetTeamId() { return m_team == Team.Alliance ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde; }
public Team GetEffectiveTeam() { return HasPlayerFlagEx(PlayerFlagsEx.MercenaryMode) ? (GetTeam() == Team.Alliance ? Team.Horde : Team.Alliance) : GetTeam(); }
public int GetEffectiveTeamId() { return GetEffectiveTeam() == Team.Alliance ? TeamId.Alliance : TeamId.Horde; }
public int GetEffectiveTeamId() { return GetEffectiveTeam() == Team.Alliance ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde; }
//Money
public ulong GetMoney() { return m_activePlayerData.Coinage; }
+21 -21
View File
@@ -278,13 +278,13 @@ namespace Game
uint team = Player.TeamIdForRace(charCreate.CreateInfo.RaceId);
switch (team)
{
case TeamId.Alliance:
case BatttleGroundTeamId.Alliance:
disabled = Convert.ToBoolean(mask & (1 << 0));
break;
case TeamId.Horde:
case BatttleGroundTeamId.Horde:
disabled = Convert.ToBoolean(mask & (1 << 1));
break;
case TeamId.Neutral:
case BatttleGroundTeamId.Neutral:
disabled = Convert.ToBoolean(mask & (1 << 2));
break;
}
@@ -1771,7 +1771,7 @@ namespace Game
}
uint newTeamId = Player.TeamIdForRace(factionChangeInfo.RaceID);
if (newTeamId == TeamId.Neutral)
if (newTeamId == BatttleGroundTeamId.Neutral)
{
SendCharFactionChange(ResponseCodes.CharCreateRestrictedRaceclass, factionChangeInfo);
return;
@@ -1890,7 +1890,7 @@ namespace Game
stmt.AddValue(0, lowGuid);
// Faction specific languages
if (newTeamId == TeamId.Horde)
if (newTeamId == BatttleGroundTeamId.Horde)
stmt.AddValue(1, 109);
else
stmt.AddValue(1, 98);
@@ -1965,7 +1965,7 @@ namespace Game
string taximaskstream = "";
var factionMask = newTeamId == TeamId.Horde ? CliDB.HordeTaxiNodesMask : CliDB.AllianceTaxiNodesMask;
var factionMask = newTeamId == BatttleGroundTeamId.Horde ? CliDB.HordeTaxiNodesMask : CliDB.AllianceTaxiNodesMask;
for (int i = 0; i < factionMask.Length; ++i)
{
// i = (315 - 1) / 8 = 39
@@ -2019,7 +2019,7 @@ namespace Game
WorldLocation loc;
ushort zoneId = 0;
if (newTeamId == TeamId.Alliance)
if (newTeamId == BatttleGroundTeamId.Alliance)
{
loc = new WorldLocation(0, -8867.68f, 673.373f, 97.9034f, 0.0f);
zoneId = 1519;
@@ -2046,19 +2046,19 @@ namespace Game
uint achiev_horde = it.Value;
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
stmt.AddValue(0, (ushort)(newTeamId == TeamId.Alliance ? achiev_alliance : achiev_horde));
stmt.AddValue(0, (ushort)(newTeamId == BatttleGroundTeamId.Alliance ? achiev_alliance : achiev_horde));
stmt.AddValue(1, lowGuid);
trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_ACHIEVEMENT);
stmt.AddValue(0, (ushort)(newTeamId == TeamId.Alliance ? achiev_alliance : achiev_horde));
stmt.AddValue(1, (ushort)(newTeamId == TeamId.Alliance ? achiev_horde : achiev_alliance));
stmt.AddValue(0, (ushort)(newTeamId == BatttleGroundTeamId.Alliance ? achiev_alliance : achiev_horde));
stmt.AddValue(1, (ushort)(newTeamId == BatttleGroundTeamId.Alliance ? achiev_horde : achiev_alliance));
stmt.AddValue(2, lowGuid);
trans.Append(stmt);
}
// Item conversion
var itemConversionMap = newTeamId == TeamId.Alliance ? Global.ObjectMgr.FactionChangeItemsHordeToAlliance : Global.ObjectMgr.FactionChangeItemsAllianceToHorde;
var itemConversionMap = newTeamId == BatttleGroundTeamId.Alliance ? Global.ObjectMgr.FactionChangeItemsHordeToAlliance : Global.ObjectMgr.FactionChangeItemsAllianceToHorde;
foreach (var it in itemConversionMap)
{
uint oldItemId = it.Key;
@@ -2084,12 +2084,12 @@ namespace Game
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
stmt.AddValue(0, lowGuid);
stmt.AddValue(1, (newTeamId == TeamId.Alliance ? quest_alliance : quest_horde));
stmt.AddValue(1, (newTeamId == BatttleGroundTeamId.Alliance ? quest_alliance : quest_horde));
trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE);
stmt.AddValue(0, (newTeamId == TeamId.Alliance ? quest_alliance : quest_horde));
stmt.AddValue(1, (newTeamId == TeamId.Alliance ? quest_horde : quest_alliance));
stmt.AddValue(0, (newTeamId == BatttleGroundTeamId.Alliance ? quest_alliance : quest_horde));
stmt.AddValue(1, (newTeamId == BatttleGroundTeamId.Alliance ? quest_horde : quest_alliance));
stmt.AddValue(2, lowGuid);
trans.Append(stmt);
}
@@ -2104,7 +2104,7 @@ namespace Game
var questTemplates = Global.ObjectMgr.GetQuestTemplates();
foreach (Quest quest in questTemplates.Values)
{
RaceMask<ulong> newRaceMask = newTeamId == TeamId.Alliance ? RaceMask.Alliance : RaceMask.Horde;
RaceMask<ulong> newRaceMask = newTeamId == BatttleGroundTeamId.Alliance ? RaceMask.Alliance : RaceMask.Horde;
if (quest.AllowableRaces.RawValue != unchecked((ulong)-1) && (quest.AllowableRaces & newRaceMask).IsEmpty())
{
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
@@ -2122,13 +2122,13 @@ namespace Game
uint spell_horde = it.Value;
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_SPELL_BY_SPELL);
stmt.AddValue(0, (newTeamId == TeamId.Alliance ? spell_alliance : spell_horde));
stmt.AddValue(0, (newTeamId == BatttleGroundTeamId.Alliance ? spell_alliance : spell_horde));
stmt.AddValue(1, lowGuid);
trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_SPELL_FACTION_CHANGE);
stmt.AddValue(0, (newTeamId == TeamId.Alliance ? spell_alliance : spell_horde));
stmt.AddValue(1, (newTeamId == TeamId.Alliance ? spell_horde : spell_alliance));
stmt.AddValue(0, (newTeamId == BatttleGroundTeamId.Alliance ? spell_alliance : spell_horde));
stmt.AddValue(1, (newTeamId == BatttleGroundTeamId.Alliance ? spell_horde : spell_alliance));
stmt.AddValue(2, lowGuid);
trans.Append(stmt);
}
@@ -2138,8 +2138,8 @@ namespace Game
{
uint reputation_alliance = it.Key;
uint reputation_horde = it.Value;
uint newReputation = (newTeamId == TeamId.Alliance) ? reputation_alliance : reputation_horde;
uint oldReputation = (newTeamId == TeamId.Alliance) ? reputation_horde : reputation_alliance;
uint newReputation = (newTeamId == BatttleGroundTeamId.Alliance) ? reputation_alliance : reputation_horde;
uint oldReputation = (newTeamId == BatttleGroundTeamId.Alliance) ? reputation_horde : reputation_alliance;
// select old standing set in db
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_CHAR_REP_BY_FACTION);
@@ -2196,7 +2196,7 @@ namespace Game
CharTitlesRecord atitleInfo = CliDB.CharTitlesStorage.LookupByKey(title_alliance);
CharTitlesRecord htitleInfo = CliDB.CharTitlesStorage.LookupByKey(title_horde);
// new team
if (newTeamId == TeamId.Alliance)
if (newTeamId == BatttleGroundTeamId.Alliance)
{
uint maskID = htitleInfo.MaskID;
int index = (int)maskID / 32;
+1 -1
View File
@@ -308,7 +308,7 @@ namespace Game
// We're not in BG
player.SetBattlegroundId(0, BattlegroundTypeId.None);
// reset destination bg team
player.SetBGTeam(0);
player.SetBGTeam(Team.Other);
}
// join to bg case
else
+2 -2
View File
@@ -216,8 +216,8 @@ namespace Game.Maps
if (((1 << (int)GetBossState(info.BossStateId)) & info.BossStates) == 0)
continue;
if (((instance.GetTeamIdInInstance() == TeamId.Alliance) && info.Flags.HasFlag(InstanceSpawnGroupFlags.HordeOnly))
|| ((instance.GetTeamIdInInstance() == TeamId.Horde) && info.Flags.HasFlag(InstanceSpawnGroupFlags.AllianceOnly)))
if (((instance.GetTeamIdInInstance() == BatttleGroundTeamId.Alliance) && info.Flags.HasFlag(InstanceSpawnGroupFlags.HordeOnly))
|| ((instance.GetTeamIdInInstance() == BatttleGroundTeamId.Horde) && info.Flags.HasFlag(InstanceSpawnGroupFlags.AllianceOnly)))
continue;
if (info.Flags.HasAnyFlag(InstanceSpawnGroupFlags.BlockSpawn))
+6 -6
View File
@@ -4795,8 +4795,8 @@ namespace Game.Maps
// this make sure it gets unloaded if for some reason no player joins
m_unloadTimer = (uint)Math.Max(WorldConfig.GetIntValue(WorldCfg.InstanceUnloadDelay), 1);
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, instanceTeam == TeamId.Alliance ? 1 : 0, false, this);
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, instanceTeam == TeamId.Horde ? 1 : 0, false, this);
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, instanceTeam == BatttleGroundTeamId.Alliance ? 1 : 0, false, this);
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, instanceTeam == BatttleGroundTeamId.Horde ? 1 : 0, false, this);
if (i_instanceLock != null)
{
@@ -5175,13 +5175,13 @@ namespace Game.Maps
public int GetTeamIdInInstance()
{
if (Global.WorldStateMgr.GetValue(WorldStates.TeamInInstanceAlliance, this) != 0)
return TeamId.Alliance;
return BatttleGroundTeamId.Alliance;
if (Global.WorldStateMgr.GetValue(WorldStates.TeamInInstanceHorde, this) != 0)
return TeamId.Horde;
return TeamId.Neutral;
return BatttleGroundTeamId.Horde;
return BatttleGroundTeamId.Neutral;
}
public Team GetTeamInInstance() { return GetTeamIdInInstance() == TeamId.Alliance ? Team.Alliance : Team.Horde; }
public Team GetTeamInInstance() { return GetTeamIdInInstance() == BatttleGroundTeamId.Alliance ? Team.Alliance : Team.Horde; }
public uint GetScriptId()
{
+2 -2
View File
@@ -502,8 +502,8 @@ namespace Game.Entities
public override void OnCreate(Map map)
{
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, map.GetInstanceId() == TeamId.Alliance ? 1 : 0, false, map);
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, map.GetInstanceId() == TeamId.Horde ? 1 : 0, false, map);
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, map.GetInstanceId() == BatttleGroundTeamId.Alliance ? 1 : 0, false, map);
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, map.GetInstanceId() == BatttleGroundTeamId.Horde ? 1 : 0, false, map);
}
}
}
+2 -2
View File
@@ -160,7 +160,7 @@ namespace Game.PvP
public void TeamApplyBuff(uint teamIndex, uint spellId, uint spellId2)
{
TeamCastSpell(teamIndex, (int)spellId);
TeamCastSpell((uint)(teamIndex == TeamId.Alliance ? TeamId.Horde : TeamId.Alliance), spellId2 != 0 ? -(int)spellId2 : -(int)spellId);
TeamCastSpell((uint)(teamIndex == BatttleGroundTeamId.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance), spellId2 != 0 ? -(int)spellId2 : -(int)spellId);
}
public void SendDefenseMessage(uint zoneId, uint id)
@@ -254,7 +254,7 @@ namespace Game.PvP
public OPvPCapturePoint(OutdoorPvP pvp)
{
m_team = TeamId.Neutral;
m_team = BatttleGroundTeamId.Neutral;
OldState = ObjectiveStates.Neutral;
State = ObjectiveStates.Neutral;
PvP = pvp;
@@ -121,13 +121,13 @@ namespace Game.PvP.HellfirePeninsula
base.Update(diff);
if (m_AllianceTowersControlled == 3)
TeamApplyBuff(TeamId.Alliance, SpellIds.AllianceBuff, SpellIds.HordeBuff);
TeamApplyBuff(BatttleGroundTeamId.Alliance, SpellIds.AllianceBuff, SpellIds.HordeBuff);
else if (m_HordeTowersControlled == 3)
TeamApplyBuff(TeamId.Horde, SpellIds.HordeBuff, SpellIds.AllianceBuff);
TeamApplyBuff(BatttleGroundTeamId.Horde, SpellIds.HordeBuff, SpellIds.AllianceBuff);
else
{
TeamCastSpell(TeamId.Alliance, -(int)SpellIds.AllianceBuff);
TeamCastSpell(TeamId.Horde, -(int)SpellIds.HordeBuff);
TeamCastSpell(BatttleGroundTeamId.Alliance, -(int)SpellIds.AllianceBuff);
TeamCastSpell(BatttleGroundTeamId.Horde, -(int)SpellIds.HordeBuff);
}
SetWorldState(WorldStateIds.CountA, (int)m_AllianceTowersControlled);
+2 -2
View File
@@ -24,10 +24,10 @@ namespace Game.Scenarios
uint scenarioID = 0;
switch (team)
{
case TeamId.Alliance:
case BatttleGroundTeamId.Alliance:
scenarioID = dbData.Scenario_A;
break;
case TeamId.Horde:
case BatttleGroundTeamId.Horde:
scenarioID = dbData.Scenario_H;
break;
default:
+1 -1
View File
@@ -2634,7 +2634,7 @@ namespace Game.Spells
{
Battleground bg = player.GetBattleground();
if (bg != null)
bg.SetDroppedFlagGUID(go.GetGUID(), bg.GetPlayerTeam(player.GetGUID()) == Team.Alliance ? TeamId.Horde : TeamId.Alliance);
bg.SetDroppedFlagGUID(go.GetGUID(), bg.GetPlayerTeam(player.GetGUID()) == Team.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance);
}
}
+2 -2
View File
@@ -4995,9 +4995,9 @@ namespace Game.Entities
// team that controls the workshop in the specified area
uint team = bf.GetData(newArea);
if (team == TeamId.Horde)
if (team == BatttleGroundTeamId.Horde)
return spellId == 56618;
else if (team == TeamId.Alliance)
else if (team == BatttleGroundTeamId.Alliance)
return spellId == 56617;
break;
}
+15 -15
View File
@@ -1254,8 +1254,8 @@ namespace Game
public void SetForcedWarModeFactionBalanceState(int team, int reward = 0)
{
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeHordeBuffValue, 10 + (team == TeamId.Alliance ? reward : 0), false, null);
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeAllianceBuffValue, 10 + (team == TeamId.Horde ? reward : 0), false, null);
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeHordeBuffValue, 10 + (team == BatttleGroundTeamId.Alliance ? reward : 0), false, null);
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeAllianceBuffValue, 10 + (team == BatttleGroundTeamId.Horde ? reward : 0), false, null);
}
public void DisableForcedWarModeFactionBalanceState()
@@ -1574,13 +1574,13 @@ namespace Game
}
// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
public bool SendZoneMessage(uint zone, ServerPacket packet, WorldSession self = null, uint team = 0)
public bool SendZoneMessage(uint zone, ServerPacket packet, WorldSession self = null, Team team = 0)
{
bool foundPlayerToSend = false;
foreach (var session in m_sessions.Values)
{
if (session != null && session.GetPlayer() != null && session.GetPlayer().IsInWorld &&
session.GetPlayer().GetZoneId() == zone && session != self && (team == 0 || (uint)session.GetPlayer().GetTeam() == team))
session.GetPlayer().GetZoneId() == zone && session != self && (team == 0 || session.GetPlayer().GetTeam() == team))
{
session.SendPacket(packet);
foundPlayerToSend = true;
@@ -1591,7 +1591,7 @@ namespace Game
}
// Send a System Message to all players in the zone (except self if mentioned)
public void SendZoneText(uint zone, string text, WorldSession self = null, uint team = 0)
public void SendZoneText(uint zone, string text, WorldSession self = null, Team team = 0)
{
ChatPkt data = new();
data.Initialize(ChatMsg.System, Language.Universal, null, null, text);
@@ -2487,9 +2487,9 @@ namespace Game
if (raceFaction != null)
{
if ((raceFaction.FactionGroup & (byte)FactionMasks.Alliance) != 0)
warModeEnabledFaction[TeamId.Alliance] += result.Read<long>(1);
warModeEnabledFaction[BatttleGroundTeamId.Alliance] += result.Read<long>(1);
else if ((raceFaction.FactionGroup & (byte)FactionMasks.Horde) != 0)
warModeEnabledFaction[TeamId.Horde] += result.Read<long>(1);
warModeEnabledFaction[BatttleGroundTeamId.Horde] += result.Read<long>(1);
}
}
@@ -2497,19 +2497,19 @@ namespace Game
}
int dominantFaction = TeamId.Alliance;
int dominantFaction = BatttleGroundTeamId.Alliance;
int outnumberedFactionReward = 0;
if (warModeEnabledFaction.Any(val => val != 0))
{
long dominantFactionCount = warModeEnabledFaction[TeamId.Alliance];
if (warModeEnabledFaction[TeamId.Alliance] < warModeEnabledFaction[TeamId.Horde])
long dominantFactionCount = warModeEnabledFaction[BatttleGroundTeamId.Alliance];
if (warModeEnabledFaction[BatttleGroundTeamId.Alliance] < warModeEnabledFaction[BatttleGroundTeamId.Horde])
{
dominantFactionCount = warModeEnabledFaction[TeamId.Horde];
dominantFaction = TeamId.Horde;
dominantFactionCount = warModeEnabledFaction[BatttleGroundTeamId.Horde];
dominantFaction = BatttleGroundTeamId.Horde;
}
double total = warModeEnabledFaction[TeamId.Alliance] + warModeEnabledFaction[TeamId.Horde];
double total = warModeEnabledFaction[BatttleGroundTeamId.Alliance] + warModeEnabledFaction[BatttleGroundTeamId.Horde];
double pct = dominantFactionCount / total;
if (pct >= WorldConfig.GetFloatValue(WorldCfg.CallToArms20Pct))
@@ -2520,8 +2520,8 @@ namespace Game
outnumberedFactionReward = 5;
}
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeHordeBuffValue, 10 + (dominantFaction == TeamId.Alliance ? outnumberedFactionReward : 0), false, null);
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeAllianceBuffValue, 10 + (dominantFaction == TeamId.Horde ? outnumberedFactionReward : 0), false, null);
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeHordeBuffValue, 10 + (dominantFaction == BatttleGroundTeamId.Alliance ? outnumberedFactionReward : 0), false, null);
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeAllianceBuffValue, 10 + (dominantFaction == BatttleGroundTeamId.Horde ? outnumberedFactionReward : 0), false, null);
}
public uint GetVirtualRealmAddress()
+2 -2
View File
@@ -4468,10 +4468,10 @@ namespace Scripts.Spells.Generic
switch (target.GetTeamId())
{
case TeamId.Alliance:
case BatttleGroundTeamId.Alliance:
amount = WorldStateMgr.GetValue(WorldStates.WarModeAllianceBuffValue, target.GetMap());
break;
case TeamId.Horde:
case BatttleGroundTeamId.Horde:
amount = WorldStateMgr.GetValue(WorldStates.WarModeHordeBuffValue, target.GetMap());
break;
default: