Core/Gossip: Rename and document text id field in SMSG_GOSSIP_MESSAGE to include classic differences
Port From (https://github.com/TrinityCore/TrinityCore/commit/20b0ad736c3ab81b28a84fb1fb8ae7c99a794749)
This commit is contained in:
@@ -249,7 +249,7 @@ namespace Game.Misc
|
||||
|
||||
NpcText text = Global.ObjectMgr.GetNpcText(titleTextId);
|
||||
if (text != null)
|
||||
packet.TextID = (int)text.Data.SelectRandomElementByWeight(data => data.Probability).BroadcastTextID;
|
||||
packet.BroadcastTextID = (int)text.Data.SelectRandomElementByWeight(data => data.Probability).BroadcastTextID;
|
||||
|
||||
foreach (var (index, item) in _gossipMenu.GetMenuItems())
|
||||
{
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace Game.Networking.Packets
|
||||
_worldPacket.WriteInt32(GossipOptions.Count);
|
||||
_worldPacket.WriteInt32(GossipText.Count);
|
||||
_worldPacket.WriteBit(TextID.HasValue);
|
||||
_worldPacket.WriteBit(TextID2.HasValue);
|
||||
_worldPacket.WriteBit(BroadcastTextID.HasValue);
|
||||
_worldPacket.FlushBits();
|
||||
|
||||
foreach (ClientGossipOptions options in GossipOptions)
|
||||
@@ -67,8 +67,8 @@ namespace Game.Networking.Packets
|
||||
if (TextID.HasValue)
|
||||
_worldPacket.WriteInt32(TextID.Value);
|
||||
|
||||
if (TextID2.HasValue)
|
||||
_worldPacket.WriteInt32(TextID2.Value);
|
||||
if (BroadcastTextID.HasValue)
|
||||
_worldPacket.WriteInt32(BroadcastTextID.Value);
|
||||
|
||||
foreach (ClientGossipText text in GossipText)
|
||||
text.Write(_worldPacket);
|
||||
@@ -78,8 +78,8 @@ namespace Game.Networking.Packets
|
||||
public int FriendshipFactionID;
|
||||
public ObjectGuid GossipGUID;
|
||||
public List<ClientGossipText> GossipText = new();
|
||||
public int? TextID;
|
||||
public int? TextID2;
|
||||
public int? TextID; // in classic variants this still holds npc_text id
|
||||
public int? BroadcastTextID;
|
||||
public uint GossipID;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user