Core/Gossip: Rename and document text id field in SMSG_GOSSIP_MESSAGE to include classic differences
Port From (https://github.com/TrinityCore/TrinityCore/commit/20b0ad736c3ab81b28a84fb1fb8ae7c99a794749)
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@@ -249,7 +249,7 @@ namespace Game.Misc
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NpcText text = Global.ObjectMgr.GetNpcText(titleTextId);
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if (text != null)
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packet.TextID = (int)text.Data.SelectRandomElementByWeight(data => data.Probability).BroadcastTextID;
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packet.BroadcastTextID = (int)text.Data.SelectRandomElementByWeight(data => data.Probability).BroadcastTextID;
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foreach (var (index, item) in _gossipMenu.GetMenuItems())
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{
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