Core/Gossip: Rename and document text id field in SMSG_GOSSIP_MESSAGE to include classic differences

Port From (https://github.com/TrinityCore/TrinityCore/commit/20b0ad736c3ab81b28a84fb1fb8ae7c99a794749)
This commit is contained in:
hondacrx
2024-02-02 14:40:35 -05:00
parent a5bc0d0d9b
commit 597b39e561
2 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -249,7 +249,7 @@ namespace Game.Misc
NpcText text = Global.ObjectMgr.GetNpcText(titleTextId);
if (text != null)
packet.TextID = (int)text.Data.SelectRandomElementByWeight(data => data.Probability).BroadcastTextID;
packet.BroadcastTextID = (int)text.Data.SelectRandomElementByWeight(data => data.Probability).BroadcastTextID;
foreach (var (index, item) in _gossipMenu.GetMenuItems())
{