Core/Items: Implement azerite empowered items

Port From (https://github.com/TrinityCore/TrinityCore/commit/d934824421c83598853487c5cc9e4cbb3c5d0006)
This commit is contained in:
hondacrx
2019-12-05 22:55:44 -05:00
parent 86e1065da0
commit 5b9ad41953
47 changed files with 1050 additions and 239 deletions
+3 -3
View File
@@ -218,7 +218,7 @@ namespace Game
public void LoadQuestObjective(SQLFields fields)
{
QuestObjective obj = new QuestObjective();
obj.ID = fields.Read<uint>(0);
obj.Id = fields.Read<uint>(0);
obj.QuestID = fields.Read<uint>(1);
obj.Type = (QuestObjectiveType)fields.Read<byte>(2);
obj.StorageIndex = fields.Read<sbyte>(3);
@@ -238,7 +238,7 @@ namespace Game
foreach (QuestObjective obj in Objectives)
{
if (obj.ID == objID)
if (obj.Id == objID)
{
byte effectIndex = fields.Read<byte>(3);
if (obj.VisualEffects == null)
@@ -728,7 +728,7 @@ namespace Game
public class QuestObjective
{
public uint ID;
public uint Id;
public uint QuestID;
public QuestObjectiveType Type;
public sbyte StorageIndex;
@@ -177,7 +177,7 @@ namespace Game
if (playerCriteria.Entry.FailEvent != miscValue1 || (playerCriteria.Entry.FailAsset != 0 && playerCriteria.Entry.FailAsset != miscValue2))
continue;
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(playerCriteria.ID);
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(playerCriteria.Id);
bool allComplete = true;
foreach (CriteriaTree tree in trees)
{
@@ -239,19 +239,19 @@ namespace Game
Log.outInfo(LogFilter.Player, "QuestObjectiveCriteriaMgr.CompletedObjective({questObjective.ID}). {GetOwnerInfo()}");
_completedObjectives.Add(questObjective.ID);
_completedObjectives.Add(questObjective.Id);
}
public bool HasCompletedObjective(QuestObjective questObjective)
{
return _completedObjectives.Contains(questObjective.ID);
return _completedObjectives.Contains(questObjective.Id);
}
public override void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, uint timeElapsed, bool timedCompleted)
{
CriteriaUpdate criteriaUpdate = new CriteriaUpdate();
criteriaUpdate.CriteriaID = criteria.ID;
criteriaUpdate.CriteriaID = criteria.Id;
criteriaUpdate.Quantity = progress.Counter;
criteriaUpdate.PlayerGUID = _owner.GetGUID();
criteriaUpdate.Flags = 0;