Core/Spells: Fixed duplicate SMSG_SPELL_EXECUTE_LOG being sent if there are effects handled on spell launch (such as summoning)
Port From (https://github.com/TrinityCore/TrinityCore/commit/e88a88476cc5e22adecda14a3eeacbcfe4eeb197)
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@@ -4187,6 +4187,8 @@ namespace Game.Spells
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spellExecuteLog.LogData.Initialize(this);
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m_caster.SendCombatLogMessage(spellExecuteLog);
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_executeLogEffects.Clear();
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}
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public SpellLogEffect GetExecuteLogEffect(SpellEffectName effect)
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