Core/Spells: Fixed duplicate SMSG_SPELL_EXECUTE_LOG being sent if there are effects handled on spell launch (such as summoning)

Port From (https://github.com/TrinityCore/TrinityCore/commit/e88a88476cc5e22adecda14a3eeacbcfe4eeb197)
This commit is contained in:
hondacrx
2024-02-21 17:48:07 -05:00
parent a4c19ad82d
commit 5c6027d97f
+2
View File
@@ -4187,6 +4187,8 @@ namespace Game.Spells
spellExecuteLog.LogData.Initialize(this);
m_caster.SendCombatLogMessage(spellExecuteLog);
_executeLogEffects.Clear();
}
public SpellLogEffect GetExecuteLogEffect(SpellEffectName effect)