Core/Auras: Use owner instead of caster for same map check in SPELL_EFFECT_APPLY_AREA_AURA_SUMMONS
Port From (https://github.com/TrinityCore/TrinityCore/commit/63fa66620e7effb1156140fdd7c7ad40af627dd7)
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@@ -2653,7 +2653,7 @@ namespace Game.Spells
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UnitListSearcher searcher = new(GetUnitOwner(), targetList, check);
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Cell.VisitAllObjects(GetUnitOwner(), searcher, radius);
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// by design WorldObjectSpellAreaTargetCheck allows not-in-world units (for spells) but for auras it is not acceptable
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targetList.RemoveAll(unit => !unit.IsSelfOrInSameMap(caster));
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targetList.RemoveAll(unit => !unit.IsSelfOrInSameMap(GetUnitOwner()));
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break;
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}
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}
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