Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.

Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7728f82e6e7c326b7945efd719218179e9767a)
This commit is contained in:
hondacrx
2021-05-18 12:45:55 -04:00
parent de0929bc8e
commit 5cc1dd1a61
6 changed files with 31 additions and 10 deletions
@@ -74,7 +74,7 @@ namespace Game.Chat
Player player = handler.GetSession().GetPlayer();
// force respawn to make sure we find something
player.GetMap().RemoveRespawnTime(SpawnObjectType.GameObject, guidLow, true);
player.GetMap().ForceRespawn(SpawnObjectType.GameObject, guidLow);
GameObject obj = handler.GetObjectFromPlayerMapByDbGuid(guidLow);
if (!obj)
{