Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7728f82e6e7c326b7945efd719218179e9767a)
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@@ -74,7 +74,7 @@ namespace Game.Chat
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Player player = handler.GetSession().GetPlayer();
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// force respawn to make sure we find something
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player.GetMap().RemoveRespawnTime(SpawnObjectType.GameObject, guidLow, true);
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player.GetMap().ForceRespawn(SpawnObjectType.GameObject, guidLow);
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GameObject obj = handler.GetObjectFromPlayerMapByDbGuid(guidLow);
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if (!obj)
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{
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