Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument
Port From (https://github.com/TrinityCore/TrinityCore/commit/b9d63c2009c842a12876c2069ba0a3dd7d277f4a)
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@@ -488,10 +488,6 @@ namespace Game.AI
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public virtual void QuestAccept(Player player, Quest quest) { }
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// Called when a player completes a quest and is rewarded, opt is the selected item's index or 0
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public virtual void QuestReward(Player player, Quest quest, uint opt)
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{
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QuestReward(player, quest, LootItemType.Item, opt);
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}
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public virtual void QuestReward(Player player, Quest quest, LootItemType type, uint opt) { }
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/// == Waypoints system =============================
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@@ -75,10 +75,6 @@ namespace Game.AI
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/// <summary>
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/// Called when a player completes a quest and is rewarded, opt is the selected item's index or 0
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/// </summary>
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public virtual void QuestReward(Player player, Quest quest, uint opt)
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{
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QuestReward(player, quest, LootItemType.Item, opt);
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}
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public virtual void QuestReward(Player player, Quest quest, LootItemType type, uint opt) { }
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// Called when a Player clicks a GameObject, before GossipHello
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@@ -821,7 +821,7 @@ namespace Game.AI
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GetScript().ProcessEventsFor(SmartEvents.AcceptedQuest, player, quest.Id);
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}
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public override void QuestReward(Player player, Quest quest, uint opt)
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public override void QuestReward(Player player, Quest quest, LootItemType type, uint opt)
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{
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GetScript().ProcessEventsFor(SmartEvents.RewardQuest, player, quest.Id, opt);
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}
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@@ -1130,7 +1130,7 @@ namespace Game.AI
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GetScript().ProcessEventsFor(SmartEvents.AcceptedQuest, player, quest.Id, 0, false, null, me);
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}
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public override void QuestReward(Player player, Quest quest, uint opt)
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public override void QuestReward(Player player, Quest quest, LootItemType type, uint opt)
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{
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GetScript().ProcessEventsFor(SmartEvents.RewardQuest, player, quest.Id, opt, false, null, me);
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}
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@@ -668,7 +668,7 @@ namespace Scripts.World.NpcSpecial
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Reset();
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}
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public override void QuestReward(Player player, Quest quest, uint opt)
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public override void QuestReward(Player player, Quest quest, LootItemType type, uint opt)
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{
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if (quest.Id == QuestConst.Cluck)
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Reset();
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