Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument

Port From (https://github.com/TrinityCore/TrinityCore/commit/b9d63c2009c842a12876c2069ba0a3dd7d277f4a)
This commit is contained in:
hondacrx
2021-05-18 12:39:00 -04:00
parent 8b8337034f
commit de0929bc8e
4 changed files with 3 additions and 11 deletions
-4
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@@ -488,10 +488,6 @@ namespace Game.AI
public virtual void QuestAccept(Player player, Quest quest) { }
// Called when a player completes a quest and is rewarded, opt is the selected item's index or 0
public virtual void QuestReward(Player player, Quest quest, uint opt)
{
QuestReward(player, quest, LootItemType.Item, opt);
}
public virtual void QuestReward(Player player, Quest quest, LootItemType type, uint opt) { }
/// == Waypoints system =============================
-4
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@@ -75,10 +75,6 @@ namespace Game.AI
/// <summary>
/// Called when a player completes a quest and is rewarded, opt is the selected item's index or 0
/// </summary>
public virtual void QuestReward(Player player, Quest quest, uint opt)
{
QuestReward(player, quest, LootItemType.Item, opt);
}
public virtual void QuestReward(Player player, Quest quest, LootItemType type, uint opt) { }
// Called when a Player clicks a GameObject, before GossipHello
+2 -2
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@@ -821,7 +821,7 @@ namespace Game.AI
GetScript().ProcessEventsFor(SmartEvents.AcceptedQuest, player, quest.Id);
}
public override void QuestReward(Player player, Quest quest, uint opt)
public override void QuestReward(Player player, Quest quest, LootItemType type, uint opt)
{
GetScript().ProcessEventsFor(SmartEvents.RewardQuest, player, quest.Id, opt);
}
@@ -1130,7 +1130,7 @@ namespace Game.AI
GetScript().ProcessEventsFor(SmartEvents.AcceptedQuest, player, quest.Id, 0, false, null, me);
}
public override void QuestReward(Player player, Quest quest, uint opt)
public override void QuestReward(Player player, Quest quest, LootItemType type, uint opt)
{
GetScript().ProcessEventsFor(SmartEvents.RewardQuest, player, quest.Id, opt, false, null, me);
}
+1 -1
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@@ -668,7 +668,7 @@ namespace Scripts.World.NpcSpecial
Reset();
}
public override void QuestReward(Player player, Quest quest, uint opt)
public override void QuestReward(Player player, Quest quest, LootItemType type, uint opt)
{
if (quest.Id == QuestConst.Cluck)
Reset();