Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7728f82e6e7c326b7945efd719218179e9767a)
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@@ -82,6 +82,7 @@ namespace Game.Combat
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{
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if (!CanHaveThreatList() || !IsEngaged())
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return;
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if (_updateClientTimer <= tdiff)
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{
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_updateClientTimer = CLIENT_THREAT_UPDATE_INTERVAL;
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