Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.

Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7728f82e6e7c326b7945efd719218179e9767a)
This commit is contained in:
hondacrx
2021-05-18 12:45:55 -04:00
parent de0929bc8e
commit 5cc1dd1a61
6 changed files with 31 additions and 10 deletions
+7
View File
@@ -2555,6 +2555,13 @@ namespace Game.Maps
_respawnTimes.Remove(info);
}
public void ForceRespawn(SpawnObjectType type, ulong spawnId)
{
RespawnInfo info = GetRespawnInfo(type, spawnId);
if (info != null)
Respawn(info, true);
}
public void RemoveRespawnTime(RespawnInfo info, bool doRespawn = false, SQLTransaction dbTrans = null)
{
PreparedStatement stmt;