Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7728f82e6e7c326b7945efd719218179e9767a)
This commit is contained in:
@@ -0,0 +1,10 @@
|
||||
--
|
||||
DELETE FROM `linked_respawn` WHERE `guid`=137752 AND `linkedguid`=137752 AND `linkType`=0;
|
||||
UPDATE `trinity_string` SET `content_default`='NPC currently selected by player:
|
||||
Name: %s
|
||||
SpawnID: %s.
|
||||
GUID: %s.
|
||||
Entry: %u.
|
||||
Faction: %u.
|
||||
NPC Flags: %s.
|
||||
DisplayID: %u (Native: %u).' WHERE `entry`=539;
|
||||
Reference in New Issue
Block a user