Core/Spells: Clean up some gameobject types in EffectOpenLock
Port From (https://github.com/TrinityCore/TrinityCore/commit/42de312a79b5ce3900d2231d89f5cd716c03ce01)
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@@ -2437,6 +2437,15 @@ namespace Game.Entities
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Delete();
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return;
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}
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case GameObjectTypes.CapturePoint:
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{
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Player player = user.ToPlayer();
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if (player == null)
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return;
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AssaultCapturePoint(player);
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return;
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}
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case GameObjectTypes.ItemForge:
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{
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GameObjectTemplate info = GetGoInfo();
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@@ -1235,11 +1235,6 @@ namespace Game.Spells
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return;
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}
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}
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else if (goInfo.type == GameObjectTypes.CapturePoint)
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{
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gameObjTarget.AssaultCapturePoint(player);
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return;
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}
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else if (goInfo.type == GameObjectTypes.FlagStand)
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{
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//CanUseBattlegroundObject() already called in CheckCast()
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@@ -1252,11 +1247,6 @@ namespace Game.Spells
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return;
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}
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}
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else if (goInfo.type == GameObjectTypes.NewFlag)
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{
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gameObjTarget.Use(player);
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return;
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}
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else if (m_spellInfo.Id == 1842 && gameObjTarget.GetGoInfo().type == GameObjectTypes.Trap && gameObjTarget.GetOwner() != null)
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{
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gameObjTarget.SetLootState(LootState.JustDeactivated);
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