Core/SmartAI: SetRun fix for SAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/0c3690db917016461f4c94b7e75bd16e67b5b0f0)
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@@ -765,8 +765,13 @@ namespace Game.AI
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public void SetRun(bool run)
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{
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if (run == _run)
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return;
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me.SetWalk(!run);
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_run = run;
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foreach (var node in _path.nodes)
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node.moveType = run ? WaypointMoveType.Run : WaypointMoveType.Walk;
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}
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public void SetDisableGravity(bool disable = true)
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