Core/Refactor: Part 3
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@@ -314,7 +314,7 @@ namespace Game
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// TIMING_CHECK
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{
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byte result = buff.ReadUInt8();
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/// @todo test it.
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// @todo test it.
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if (result == 0x00)
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{
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Log.outWarn(LogFilter.Warden, "{0} failed timing check. Action: {1}", _session.GetPlayerInfo(), Penalty());
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