Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2
Port From (https://github.com/TrinityCore/TrinityCore/commit/de326d789ed955de819e0cbf37676716a038ad10)
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@@ -64,7 +64,7 @@ namespace Framework.Constants
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Silenced = 0x2000,
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CannotSwim = 0x4000,
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Unk15 = 0x8000,
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Unk16 = 0x10000,
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NonAttackable2 = 0x10000,
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Pacified = 0x20000,
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Stunned = 0x40000,
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InCombat = 0x80000,
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@@ -2338,7 +2338,7 @@ namespace Game.Entities
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}
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// check flags
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if (unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.TaxiFlight | UnitFlags.NotAttackable1 | UnitFlags.Unk16))
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if (unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.TaxiFlight | UnitFlags.NotAttackable1 | UnitFlags.NonAttackable2))
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return false;
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// ignore immunity flags when assisting
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@@ -2475,7 +2475,7 @@ namespace Game.Entities
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return false;
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// check flags for negative spells
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if (isNegativeSpell && unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.TaxiFlight | UnitFlags.NotAttackable1 | UnitFlags.Unk16))
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if (isNegativeSpell && unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.TaxiFlight | UnitFlags.NotAttackable1 | UnitFlags.NonAttackable2))
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return false;
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if (isNegativeSpell || bySpell == null || !bySpell.HasAttribute(SpellAttr6.AssistIgnoreImmuneFlag))
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@@ -1684,9 +1684,9 @@ namespace Game.Spells
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return;
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if (apply)
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target.AddUnitFlag(UnitFlags.NonAttackable);
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target.AddUnitFlag(UnitFlags.NonAttackable2);
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else
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target.RemoveUnitFlag(UnitFlags.NonAttackable);
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target.RemoveUnitFlag(UnitFlags.NonAttackable2);
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// call functions which may have additional effects after chainging state of unit
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if (apply && mode.HasAnyFlag(AuraEffectHandleModes.Real))
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