Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2
Port From (https://github.com/TrinityCore/TrinityCore/commit/de326d789ed955de819e0cbf37676716a038ad10)
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@@ -1684,9 +1684,9 @@ namespace Game.Spells
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return;
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if (apply)
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target.AddUnitFlag(UnitFlags.NonAttackable);
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target.AddUnitFlag(UnitFlags.NonAttackable2);
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else
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target.RemoveUnitFlag(UnitFlags.NonAttackable);
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target.RemoveUnitFlag(UnitFlags.NonAttackable2);
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// call functions which may have additional effects after chainging state of unit
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if (apply && mode.HasAnyFlag(AuraEffectHandleModes.Real))
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