Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2

Port From (https://github.com/TrinityCore/TrinityCore/commit/de326d789ed955de819e0cbf37676716a038ad10)
This commit is contained in:
hondacrx
2021-10-08 10:36:08 -04:00
parent 72018b983c
commit 5de61110b3
3 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -1684,9 +1684,9 @@ namespace Game.Spells
return;
if (apply)
target.AddUnitFlag(UnitFlags.NonAttackable);
target.AddUnitFlag(UnitFlags.NonAttackable2);
else
target.RemoveUnitFlag(UnitFlags.NonAttackable);
target.RemoveUnitFlag(UnitFlags.NonAttackable2);
// call functions which may have additional effects after chainging state of unit
if (apply && mode.HasAnyFlag(AuraEffectHandleModes.Real))