Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2
Port From (https://github.com/TrinityCore/TrinityCore/commit/de326d789ed955de819e0cbf37676716a038ad10)
This commit is contained in:
@@ -64,7 +64,7 @@ namespace Framework.Constants
|
|||||||
Silenced = 0x2000,
|
Silenced = 0x2000,
|
||||||
CannotSwim = 0x4000,
|
CannotSwim = 0x4000,
|
||||||
Unk15 = 0x8000,
|
Unk15 = 0x8000,
|
||||||
Unk16 = 0x10000,
|
NonAttackable2 = 0x10000,
|
||||||
Pacified = 0x20000,
|
Pacified = 0x20000,
|
||||||
Stunned = 0x40000,
|
Stunned = 0x40000,
|
||||||
InCombat = 0x80000,
|
InCombat = 0x80000,
|
||||||
|
|||||||
@@ -2338,7 +2338,7 @@ namespace Game.Entities
|
|||||||
}
|
}
|
||||||
|
|
||||||
// check flags
|
// check flags
|
||||||
if (unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.TaxiFlight | UnitFlags.NotAttackable1 | UnitFlags.Unk16))
|
if (unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.TaxiFlight | UnitFlags.NotAttackable1 | UnitFlags.NonAttackable2))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// ignore immunity flags when assisting
|
// ignore immunity flags when assisting
|
||||||
@@ -2475,7 +2475,7 @@ namespace Game.Entities
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
// check flags for negative spells
|
// check flags for negative spells
|
||||||
if (isNegativeSpell && unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.TaxiFlight | UnitFlags.NotAttackable1 | UnitFlags.Unk16))
|
if (isNegativeSpell && unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.TaxiFlight | UnitFlags.NotAttackable1 | UnitFlags.NonAttackable2))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (isNegativeSpell || bySpell == null || !bySpell.HasAttribute(SpellAttr6.AssistIgnoreImmuneFlag))
|
if (isNegativeSpell || bySpell == null || !bySpell.HasAttribute(SpellAttr6.AssistIgnoreImmuneFlag))
|
||||||
|
|||||||
@@ -1684,9 +1684,9 @@ namespace Game.Spells
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (apply)
|
if (apply)
|
||||||
target.AddUnitFlag(UnitFlags.NonAttackable);
|
target.AddUnitFlag(UnitFlags.NonAttackable2);
|
||||||
else
|
else
|
||||||
target.RemoveUnitFlag(UnitFlags.NonAttackable);
|
target.RemoveUnitFlag(UnitFlags.NonAttackable2);
|
||||||
|
|
||||||
// call functions which may have additional effects after chainging state of unit
|
// call functions which may have additional effects after chainging state of unit
|
||||||
if (apply && mode.HasAnyFlag(AuraEffectHandleModes.Real))
|
if (apply && mode.HasAnyFlag(AuraEffectHandleModes.Real))
|
||||||
|
|||||||
Reference in New Issue
Block a user