Core/Spells: Implemented spell effect 204 (SPELL_EFFECT_CHANGE_BATTLEPET_QUALITY)

Port From (https://github.com/TrinityCore/TrinityCore/commit/c4fee8c5cf85aeddc45aad18d7a944efa59022bd)
This commit is contained in:
hondacrx
2022-01-05 20:38:57 -05:00
parent 13f73adf73
commit 5e0fd36ada
4 changed files with 128 additions and 0 deletions
@@ -591,6 +591,42 @@ namespace Game.BattlePets
}
}
public void ChangeBattlePetQuality(ObjectGuid guid, BattlePetBreedQuality quality)
{
if (!HasJournalLock())
return;
BattlePet pet = GetPet(guid);
if (pet == null)
return;
if (quality > BattlePetBreedQuality.Rare)
return;
var battlePetSpecies = CliDB.BattlePetSpeciesStorage.LookupByKey(pet.PacketInfo.Species);
if (battlePetSpecies != null)
if (battlePetSpecies.GetFlags().HasFlag(BattlePetSpeciesFlags.CantBattle))
return;
byte qualityValue = (byte)quality;
if (pet.PacketInfo.Quality >= qualityValue)
return;
pet.PacketInfo.Quality = qualityValue;
pet.CalculateStats();
pet.PacketInfo.Health = pet.PacketInfo.MaxHealth;
if (pet.SaveInfo != BattlePetSaveInfo.New)
pet.SaveInfo = BattlePetSaveInfo.Changed;
List<BattlePet> updates = new();
updates.Add(pet);
SendUpdates(updates, false);
// UF::PlayerData::CurrentBattlePetBreedQuality isn't updated (Intended)
// _owner->GetPlayer()->SetCurrentBattlePetBreedQuality(qualityValue);
}
public void HealBattlePetsPct(byte pct)
{
// TODO: After each Pet Battle, any injured companion will automatically