Core/Map: Load the grid of TempSummons owned by Players
Port From (https://github.com/TrinityCore/TrinityCore/commit/e6ac3316b73d68d1ce776e5c740cafd3b7b0bad6)
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@@ -1442,6 +1442,10 @@ namespace Game.Maps
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return true;
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}
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Creature c = obj.ToCreature();
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if (c != null && c.GetCharmerOrOwnerGUID().IsPlayer())
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EnsureGridLoaded(new_cell);
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// in diff. loaded grid normal creature
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var grid = new GridCoord(new_cell.GetGridX(), new_cell.GetGridY());
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if (IsGridLoaded(grid))
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