Core/Spells: Fix CheckLocation for multi-level zone/area
Port From (https://github.com/TrinityCore/TrinityCore/commit/afa67150411a59eaa6192af51de8cc3edf42b518)
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@@ -828,7 +828,7 @@ namespace Game.Spells
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List<uint> areaGroupMembers = Global.DB2Mgr.GetAreasForGroup((uint)RequiredAreasID);
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foreach (uint areaId in areaGroupMembers)
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{
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if (areaId == zone_id || areaId == area_id)
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if (Global.DB2Mgr.IsInArea(area_id, areaId))
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{
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found = true;
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break;
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