Scripts/Commands: Convert argument parsing of cheat commands to new system
Port From (https://github.com/TrinityCore/TrinityCore/commit/4aa1c742320d93bbebcb7cb737acc46ec3be6ffd)
This commit is contained in:
@@ -26,9 +26,11 @@ namespace Game.Chat
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{
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class CommandArgs
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{
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public static object[] Parse(Type[] parameterTypes, StringArguments args)
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public static object[] Parse(CommandHandler handler, Type[] parameterTypes, StringArguments args)
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{
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List<object> arguments = new();
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arguments.Add(handler);
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//for each arg we need to see if its a:
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//1: hyperlink
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//2: Optional arg
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@@ -210,7 +210,7 @@ namespace Game.Chat
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if (parameterTypes.Contains(typeof(StringArguments)))//Old system, can remove once all commands are changed.
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return (bool)_methodInfo.Invoke(null, new object[] { handler, args });
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else
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return (bool)_methodInfo.Invoke(null, new object[] { handler }.Combine(CommandArgs.Parse(parameterTypes, args)));
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return (bool)_methodInfo.Invoke(null, CommandArgs.Parse(handler, parameterTypes, args));
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}
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@@ -24,92 +24,111 @@ namespace Game.Chat.Commands
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[CommandGroup("cheat", RBACPermissions.CommandCheat)]
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class CheatCommands
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{
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[Command("god", RBACPermissions.CommandCheatGod)]
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static bool HandleGodModeCheatCommand(CommandHandler handler, StringArguments args)
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{
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string argstr = args.NextString();
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if (args.Empty())
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argstr = (handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.God)) ? "off" : "on";
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if (argstr == "off")
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{
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handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.God);
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handler.SendSysMessage("Godmode is OFF. You can take damage.");
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return true;
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}
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else if (argstr == "on")
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{
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handler.GetSession().GetPlayer().SetCommandStatusOn(PlayerCommandStates.God);
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handler.SendSysMessage("Godmode is ON. You won't take damage.");
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return true;
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}
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return false;
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}
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[Command("casttime", RBACPermissions.CommandCheatCasttime)]
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static bool HandleCasttimeCheatCommand(CommandHandler handler, StringArguments args)
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static bool HandleCasttimeCheatCommand(CommandHandler handler, bool? enableArg)
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{
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string argstr = args.NextString();
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bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Casttime);
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if (enableArg.HasValue)
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enable = enableArg.Value;
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if (args.Empty())
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argstr = (handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Casttime)) ? "off" : "on";
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if (argstr == "off")
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{
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handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Casttime);
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handler.SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
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return true;
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}
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else if (argstr == "on")
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if (enable)
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{
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handler.GetSession().GetPlayer().SetCommandStatusOn(PlayerCommandStates.Casttime);
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handler.SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
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return true;
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}
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else
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{
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handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Casttime);
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handler.SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
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}
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return false;
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return true;
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}
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[Command("cooldown", RBACPermissions.CommandCheatCooldown)]
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static bool HandleCoolDownCheatCommand(CommandHandler handler, StringArguments args)
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static bool HandleCoolDownCheatCommand(CommandHandler handler, bool? enableArg)
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{
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string argstr = args.NextString();
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bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Cooldown);
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if (enableArg.HasValue)
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enable = enableArg.Value;
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if (args.Empty())
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argstr = (handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Cooldown)) ? "off" : "on";
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if (argstr == "off")
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{
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handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Cooldown);
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handler.SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
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return true;
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}
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else if (argstr == "on")
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if (enable)
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{
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handler.GetSession().GetPlayer().SetCommandStatusOn(PlayerCommandStates.Cooldown);
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handler.SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
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return true;
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}
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else
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{
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handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Cooldown);
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handler.SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
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}
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return false;
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return true;
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}
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[Command("explore", RBACPermissions.CommandCheatExplore)]
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static bool HandleExploreCheatCommand(CommandHandler handler, bool reveal)
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{
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Player chr = handler.GetSelectedPlayer();
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if (!chr)
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{
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handler.SendSysMessage(CypherStrings.NoCharSelected);
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return false;
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}
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if (reveal)
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{
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handler.SendSysMessage(CypherStrings.YouSetExploreAll, handler.GetNameLink(chr));
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if (handler.NeedReportToTarget(chr))
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chr.SendSysMessage(CypherStrings.YoursExploreSetAll, handler.GetNameLink());
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}
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else
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{
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handler.SendSysMessage(CypherStrings.YouSetExploreNothing, handler.GetNameLink(chr));
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if (handler.NeedReportToTarget(chr))
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chr.SendSysMessage(CypherStrings.YoursExploreSetNothing, handler.GetNameLink());
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}
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for (ushort i = 0; i < PlayerConst.ExploredZonesSize; ++i)
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{
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if (reveal)
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handler.GetSession().GetPlayer().AddExploredZones(i, 0xFFFFFFFFFFFFFFFF);
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else
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handler.GetSession().GetPlayer().RemoveExploredZones(i, 0xFFFFFFFFFFFFFFFF);
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}
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return true;
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}
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[Command("god", RBACPermissions.CommandCheatGod)]
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static bool HandleGodModeCheatCommand(CommandHandler handler, bool? enableArg)
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{
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bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.God);
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if (enableArg.HasValue)
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enable = enableArg.Value;
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if (enable)
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{
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handler.GetSession().GetPlayer().SetCommandStatusOn(PlayerCommandStates.God);
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handler.SendSysMessage("Godmode is ON. You won't take damage.");
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}
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else
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{
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handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.God);
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handler.SendSysMessage("Godmode is OFF. You can take damage.");
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}
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return true;
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}
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[Command("power", RBACPermissions.CommandCheatPower)]
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static bool HandlePowerCheatCommand(CommandHandler handler, StringArguments args)
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static bool HandlePowerCheatCommand(CommandHandler handler, bool? enableArg)
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{
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string argstr = args.NextString();
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bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Power);
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if (enableArg.HasValue)
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enable = enableArg.Value;
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if (args.Empty())
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argstr = (handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Power)) ? "off" : "on";
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if (argstr == "off")
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{
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handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Power);
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handler.SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
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return true;
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}
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else if (argstr == "on")
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if (enable)
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{
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Player player = handler.GetSession().GetPlayer();
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// Set max power to all powers
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@@ -118,14 +137,18 @@ namespace Game.Chat.Commands
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player.SetCommandStatusOn(PlayerCommandStates.Power);
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handler.SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
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return true;
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}
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else
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{
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handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Power);
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handler.SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
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}
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return false;
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return true;
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}
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[Command("status", RBACPermissions.CommandCheatStatus)]
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static bool HandleCheatStatusCommand(CommandHandler handler, StringArguments args)
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static bool HandleCheatStatusCommand(CommandHandler handler)
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{
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Player player = handler.GetSession().GetPlayer();
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@@ -142,102 +165,55 @@ namespace Game.Chat.Commands
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return true;
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}
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[Command("waterwalk", RBACPermissions.CommandCheatWaterwalk)]
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static bool HandleWaterWalkCheatCommand(CommandHandler handler, StringArguments args)
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{
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string argstr = args.NextString();
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Player target = handler.GetSession().GetPlayer();
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if (args.Empty())
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argstr = (target.GetCommandStatus(PlayerCommandStates.Waterwalk)) ? "off" : "on";
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if (argstr == "off")
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{
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target.SetCommandStatusOff(PlayerCommandStates.Waterwalk);
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target.SetWaterWalking(false);
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handler.SendSysMessage("Waterwalking is OFF. You can't walk on water.");
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return true;
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}
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else if (argstr == "on")
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{
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target.SetCommandStatusOn(PlayerCommandStates.Waterwalk);
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target.SetWaterWalking(true);
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handler.SendSysMessage("Waterwalking is ON. You can walk on water.");
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return true;
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}
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return false;
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}
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[Command("taxi", RBACPermissions.CommandCheatTaxi)]
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static bool HandleTaxiCheatCommand(CommandHandler handler, StringArguments args)
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static bool HandleTaxiCheatCommand(CommandHandler handler, bool? enableArg)
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{
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string argstr = args.NextString();
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Player chr = handler.GetSelectedPlayer();
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if (!chr)
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chr = handler.GetSession().GetPlayer();
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else if (handler.HasLowerSecurity(chr, ObjectGuid.Empty)) // check online security
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return false;
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if (args.Empty())
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argstr = (chr.IsTaxiCheater()) ? "off" : "on";
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bool enable = !chr.IsTaxiCheater();
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if (enableArg.HasValue)
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enable = enableArg.Value;
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if (argstr == "off")
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{
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chr.SetTaxiCheater(false);
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handler.SendSysMessage(CypherStrings.YouRemoveTaxis, handler.GetNameLink(chr));
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if (handler.NeedReportToTarget(chr))
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chr.SendSysMessage(CypherStrings.YoursTaxisRemoved, handler.GetNameLink());
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return true;
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}
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else if (argstr == "on")
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if (enable)
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{
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chr.SetTaxiCheater(true);
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handler.SendSysMessage(CypherStrings.YouGiveTaxis, handler.GetNameLink(chr));
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if (handler.NeedReportToTarget(chr))
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chr.SendSysMessage(CypherStrings.YoursTaxisAdded, handler.GetNameLink());
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return true;
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}
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handler.SendSysMessage(CypherStrings.UseBol);
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return false;
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}
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[Command("explore", RBACPermissions.CommandCheatExplore)]
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static bool HandleExploreCheatCommand(CommandHandler handler, StringArguments args)
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{
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if (args.Empty())
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return false;
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int flag = args.NextInt32();
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Player chr = handler.GetSelectedPlayer();
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if (!chr)
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{
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handler.SendSysMessage(CypherStrings.NoCharSelected);
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return false;
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}
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if (flag != 0)
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{
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handler.SendSysMessage(CypherStrings.YouSetExploreAll, handler.GetNameLink(chr));
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if (handler.NeedReportToTarget(chr))
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chr.SendSysMessage(CypherStrings.YoursExploreSetAll, handler.GetNameLink());
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}
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else
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{
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handler.SendSysMessage(CypherStrings.YouSetExploreNothing, handler.GetNameLink(chr));
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chr.SetTaxiCheater(false);
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handler.SendSysMessage(CypherStrings.YouRemoveTaxis, handler.GetNameLink(chr));
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if (handler.NeedReportToTarget(chr))
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chr.SendSysMessage(CypherStrings.YoursExploreSetNothing, handler.GetNameLink());
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chr.SendSysMessage(CypherStrings.YoursTaxisRemoved, handler.GetNameLink());
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}
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for (ushort i = 0; i < PlayerConst.ExploredZonesSize; ++i)
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return true;
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}
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[Command("waterwalk", RBACPermissions.CommandCheatWaterwalk)]
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static bool HandleWaterWalkCheatCommand(CommandHandler handler, bool? enableArg)
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{
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bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Waterwalk);
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if (enableArg.HasValue)
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enable = enableArg.Value;
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if (enable)
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{
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if (flag != 0)
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handler.GetSession().GetPlayer().AddExploredZones(i, 0xFFFFFFFFFFFFFFFF);
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else
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handler.GetSession().GetPlayer().RemoveExploredZones(i, 0xFFFFFFFFFFFFFFFF);
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handler.GetSession().GetPlayer().SetCommandStatusOn(PlayerCommandStates.Waterwalk);
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handler.GetSession().GetPlayer().SetWaterWalking(true);
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handler.SendSysMessage("Waterwalking is ON. You can walk on water.");
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}
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else
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{
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handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Waterwalk);
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handler.GetSession().GetPlayer().SetWaterWalking(false);
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handler.SendSysMessage("Waterwalking is OFF. You can't walk on water.");
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}
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return true;
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