Scripts/Commands: Convert argument parsing of cheat commands to new system

Port From (https://github.com/TrinityCore/TrinityCore/commit/4aa1c742320d93bbebcb7cb737acc46ec3be6ffd)
This commit is contained in:
hondacrx
2022-06-03 22:35:16 -04:00
parent 59686e5f84
commit 5f16cea602
3 changed files with 121 additions and 143 deletions
+3 -1
View File
@@ -26,9 +26,11 @@ namespace Game.Chat
{
class CommandArgs
{
public static object[] Parse(Type[] parameterTypes, StringArguments args)
public static object[] Parse(CommandHandler handler, Type[] parameterTypes, StringArguments args)
{
List<object> arguments = new();
arguments.Add(handler);
//for each arg we need to see if its a:
//1: hyperlink
//2: Optional arg
+1 -1
View File
@@ -210,7 +210,7 @@ namespace Game.Chat
if (parameterTypes.Contains(typeof(StringArguments)))//Old system, can remove once all commands are changed.
return (bool)_methodInfo.Invoke(null, new object[] { handler, args });
else
return (bool)_methodInfo.Invoke(null, new object[] { handler }.Combine(CommandArgs.Parse(parameterTypes, args)));
return (bool)_methodInfo.Invoke(null, CommandArgs.Parse(handler, parameterTypes, args));
}
+117 -141
View File
@@ -24,92 +24,111 @@ namespace Game.Chat.Commands
[CommandGroup("cheat", RBACPermissions.CommandCheat)]
class CheatCommands
{
[Command("god", RBACPermissions.CommandCheatGod)]
static bool HandleGodModeCheatCommand(CommandHandler handler, StringArguments args)
{
string argstr = args.NextString();
if (args.Empty())
argstr = (handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.God)) ? "off" : "on";
if (argstr == "off")
{
handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.God);
handler.SendSysMessage("Godmode is OFF. You can take damage.");
return true;
}
else if (argstr == "on")
{
handler.GetSession().GetPlayer().SetCommandStatusOn(PlayerCommandStates.God);
handler.SendSysMessage("Godmode is ON. You won't take damage.");
return true;
}
return false;
}
[Command("casttime", RBACPermissions.CommandCheatCasttime)]
static bool HandleCasttimeCheatCommand(CommandHandler handler, StringArguments args)
static bool HandleCasttimeCheatCommand(CommandHandler handler, bool? enableArg)
{
string argstr = args.NextString();
bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Casttime);
if (enableArg.HasValue)
enable = enableArg.Value;
if (args.Empty())
argstr = (handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Casttime)) ? "off" : "on";
if (argstr == "off")
{
handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Casttime);
handler.SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
return true;
}
else if (argstr == "on")
if (enable)
{
handler.GetSession().GetPlayer().SetCommandStatusOn(PlayerCommandStates.Casttime);
handler.SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
return true;
}
else
{
handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Casttime);
handler.SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
}
return false;
return true;
}
[Command("cooldown", RBACPermissions.CommandCheatCooldown)]
static bool HandleCoolDownCheatCommand(CommandHandler handler, StringArguments args)
static bool HandleCoolDownCheatCommand(CommandHandler handler, bool? enableArg)
{
string argstr = args.NextString();
bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Cooldown);
if (enableArg.HasValue)
enable = enableArg.Value;
if (args.Empty())
argstr = (handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Cooldown)) ? "off" : "on";
if (argstr == "off")
{
handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Cooldown);
handler.SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
return true;
}
else if (argstr == "on")
if (enable)
{
handler.GetSession().GetPlayer().SetCommandStatusOn(PlayerCommandStates.Cooldown);
handler.SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
return true;
}
else
{
handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Cooldown);
handler.SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
}
return false;
return true;
}
[Command("explore", RBACPermissions.CommandCheatExplore)]
static bool HandleExploreCheatCommand(CommandHandler handler, bool reveal)
{
Player chr = handler.GetSelectedPlayer();
if (!chr)
{
handler.SendSysMessage(CypherStrings.NoCharSelected);
return false;
}
if (reveal)
{
handler.SendSysMessage(CypherStrings.YouSetExploreAll, handler.GetNameLink(chr));
if (handler.NeedReportToTarget(chr))
chr.SendSysMessage(CypherStrings.YoursExploreSetAll, handler.GetNameLink());
}
else
{
handler.SendSysMessage(CypherStrings.YouSetExploreNothing, handler.GetNameLink(chr));
if (handler.NeedReportToTarget(chr))
chr.SendSysMessage(CypherStrings.YoursExploreSetNothing, handler.GetNameLink());
}
for (ushort i = 0; i < PlayerConst.ExploredZonesSize; ++i)
{
if (reveal)
handler.GetSession().GetPlayer().AddExploredZones(i, 0xFFFFFFFFFFFFFFFF);
else
handler.GetSession().GetPlayer().RemoveExploredZones(i, 0xFFFFFFFFFFFFFFFF);
}
return true;
}
[Command("god", RBACPermissions.CommandCheatGod)]
static bool HandleGodModeCheatCommand(CommandHandler handler, bool? enableArg)
{
bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.God);
if (enableArg.HasValue)
enable = enableArg.Value;
if (enable)
{
handler.GetSession().GetPlayer().SetCommandStatusOn(PlayerCommandStates.God);
handler.SendSysMessage("Godmode is ON. You won't take damage.");
}
else
{
handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.God);
handler.SendSysMessage("Godmode is OFF. You can take damage.");
}
return true;
}
[Command("power", RBACPermissions.CommandCheatPower)]
static bool HandlePowerCheatCommand(CommandHandler handler, StringArguments args)
static bool HandlePowerCheatCommand(CommandHandler handler, bool? enableArg)
{
string argstr = args.NextString();
bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Power);
if (enableArg.HasValue)
enable = enableArg.Value;
if (args.Empty())
argstr = (handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Power)) ? "off" : "on";
if (argstr == "off")
{
handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Power);
handler.SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
return true;
}
else if (argstr == "on")
if (enable)
{
Player player = handler.GetSession().GetPlayer();
// Set max power to all powers
@@ -118,14 +137,18 @@ namespace Game.Chat.Commands
player.SetCommandStatusOn(PlayerCommandStates.Power);
handler.SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
return true;
}
else
{
handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Power);
handler.SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
}
return false;
return true;
}
[Command("status", RBACPermissions.CommandCheatStatus)]
static bool HandleCheatStatusCommand(CommandHandler handler, StringArguments args)
static bool HandleCheatStatusCommand(CommandHandler handler)
{
Player player = handler.GetSession().GetPlayer();
@@ -142,102 +165,55 @@ namespace Game.Chat.Commands
return true;
}
[Command("waterwalk", RBACPermissions.CommandCheatWaterwalk)]
static bool HandleWaterWalkCheatCommand(CommandHandler handler, StringArguments args)
{
string argstr = args.NextString();
Player target = handler.GetSession().GetPlayer();
if (args.Empty())
argstr = (target.GetCommandStatus(PlayerCommandStates.Waterwalk)) ? "off" : "on";
if (argstr == "off")
{
target.SetCommandStatusOff(PlayerCommandStates.Waterwalk);
target.SetWaterWalking(false);
handler.SendSysMessage("Waterwalking is OFF. You can't walk on water.");
return true;
}
else if (argstr == "on")
{
target.SetCommandStatusOn(PlayerCommandStates.Waterwalk);
target.SetWaterWalking(true);
handler.SendSysMessage("Waterwalking is ON. You can walk on water.");
return true;
}
return false;
}
[Command("taxi", RBACPermissions.CommandCheatTaxi)]
static bool HandleTaxiCheatCommand(CommandHandler handler, StringArguments args)
static bool HandleTaxiCheatCommand(CommandHandler handler, bool? enableArg)
{
string argstr = args.NextString();
Player chr = handler.GetSelectedPlayer();
if (!chr)
chr = handler.GetSession().GetPlayer();
else if (handler.HasLowerSecurity(chr, ObjectGuid.Empty)) // check online security
return false;
if (args.Empty())
argstr = (chr.IsTaxiCheater()) ? "off" : "on";
bool enable = !chr.IsTaxiCheater();
if (enableArg.HasValue)
enable = enableArg.Value;
if (argstr == "off")
{
chr.SetTaxiCheater(false);
handler.SendSysMessage(CypherStrings.YouRemoveTaxis, handler.GetNameLink(chr));
if (handler.NeedReportToTarget(chr))
chr.SendSysMessage(CypherStrings.YoursTaxisRemoved, handler.GetNameLink());
return true;
}
else if (argstr == "on")
if (enable)
{
chr.SetTaxiCheater(true);
handler.SendSysMessage(CypherStrings.YouGiveTaxis, handler.GetNameLink(chr));
if (handler.NeedReportToTarget(chr))
chr.SendSysMessage(CypherStrings.YoursTaxisAdded, handler.GetNameLink());
return true;
}
handler.SendSysMessage(CypherStrings.UseBol);
return false;
}
[Command("explore", RBACPermissions.CommandCheatExplore)]
static bool HandleExploreCheatCommand(CommandHandler handler, StringArguments args)
{
if (args.Empty())
return false;
int flag = args.NextInt32();
Player chr = handler.GetSelectedPlayer();
if (!chr)
{
handler.SendSysMessage(CypherStrings.NoCharSelected);
return false;
}
if (flag != 0)
{
handler.SendSysMessage(CypherStrings.YouSetExploreAll, handler.GetNameLink(chr));
if (handler.NeedReportToTarget(chr))
chr.SendSysMessage(CypherStrings.YoursExploreSetAll, handler.GetNameLink());
}
else
{
handler.SendSysMessage(CypherStrings.YouSetExploreNothing, handler.GetNameLink(chr));
chr.SetTaxiCheater(false);
handler.SendSysMessage(CypherStrings.YouRemoveTaxis, handler.GetNameLink(chr));
if (handler.NeedReportToTarget(chr))
chr.SendSysMessage(CypherStrings.YoursExploreSetNothing, handler.GetNameLink());
chr.SendSysMessage(CypherStrings.YoursTaxisRemoved, handler.GetNameLink());
}
for (ushort i = 0; i < PlayerConst.ExploredZonesSize; ++i)
return true;
}
[Command("waterwalk", RBACPermissions.CommandCheatWaterwalk)]
static bool HandleWaterWalkCheatCommand(CommandHandler handler, bool? enableArg)
{
bool enable = !handler.GetSession().GetPlayer().GetCommandStatus(PlayerCommandStates.Waterwalk);
if (enableArg.HasValue)
enable = enableArg.Value;
if (enable)
{
if (flag != 0)
handler.GetSession().GetPlayer().AddExploredZones(i, 0xFFFFFFFFFFFFFFFF);
else
handler.GetSession().GetPlayer().RemoveExploredZones(i, 0xFFFFFFFFFFFFFFFF);
handler.GetSession().GetPlayer().SetCommandStatusOn(PlayerCommandStates.Waterwalk);
handler.GetSession().GetPlayer().SetWaterWalking(true);
handler.SendSysMessage("Waterwalking is ON. You can walk on water.");
}
else
{
handler.GetSession().GetPlayer().SetCommandStatusOff(PlayerCommandStates.Waterwalk);
handler.GetSession().GetPlayer().SetWaterWalking(false);
handler.SendSysMessage("Waterwalking is OFF. You can't walk on water.");
}
return true;