Core/Creature: implement overriding creature static flags based on spawnId and difficultyId

Port From (https://github.com/TrinityCore/TrinityCore/commit/b5ce4a66df0c76583c662056e46619c8fe98f297)
This commit is contained in:
Hondacrx
2024-08-19 12:08:42 -04:00
parent c1e0da92f9
commit 5f616b95f5
4 changed files with 129 additions and 1 deletions
+26 -1
View File
@@ -280,7 +280,8 @@ namespace Game.Entities
for (byte i = 0; i < SharedConst.MaxCreatureSpells; ++i)
m_spells[i] = GetCreatureTemplate().Spells[i];
ApplyAllStaticFlags(m_creatureDifficulty.StaticFlags);
CreatureStaticFlagsHolder staticFlags = GenerateStaticFlags(m_creatureDifficulty, GetSpawnId(), GetMap().GetDifficultyID());
ApplyAllStaticFlags(staticFlags);
_staticFlags.ApplyFlag(CreatureStaticFlags.NoXp, creatureInfo.CreatureType == CreatureType.Critter || IsPet() || IsTotem() || creatureInfo.FlagsExtra.HasFlag(CreatureFlagsExtra.NoXP));
@@ -416,6 +417,30 @@ namespace Game.Entities
return true;
}
/// <summary>
/// Draws data from m_creatureDifficulty and spawn/difficulty based override data and returns a CreatureStaticFlagsHolder value which contains the data of both
/// </summary>
/// <param name="creatureDifficulty"></param>
/// <param name="spawnId"></param>
/// <param name="difficultyId"></param>
/// <returns></returns>
CreatureStaticFlagsHolder GenerateStaticFlags(CreatureDifficulty creatureDifficulty, ulong spawnId, Difficulty difficultyId)
{
CreatureStaticFlagsOverride staticFlagsOverride = Global.ObjectMgr.GetCreatureStaticFlagsOverride(spawnId, difficultyId);
if (staticFlagsOverride == null)
return creatureDifficulty.StaticFlags;
return new CreatureStaticFlagsHolder(
staticFlagsOverride.StaticFlags1.GetValueOrDefault(creatureDifficulty.StaticFlags.GetFlags()),
staticFlagsOverride.StaticFlags2.GetValueOrDefault(creatureDifficulty.StaticFlags.GetFlags2()),
staticFlagsOverride.StaticFlags3.GetValueOrDefault(creatureDifficulty.StaticFlags.GetFlags3()),
staticFlagsOverride.StaticFlags4.GetValueOrDefault(creatureDifficulty.StaticFlags.GetFlags4()),
staticFlagsOverride.StaticFlags5.GetValueOrDefault(creatureDifficulty.StaticFlags.GetFlags5()),
staticFlagsOverride.StaticFlags6.GetValueOrDefault(creatureDifficulty.StaticFlags.GetFlags6()),
staticFlagsOverride.StaticFlags7.GetValueOrDefault(creatureDifficulty.StaticFlags.GetFlags7()),
staticFlagsOverride.StaticFlags8.GetValueOrDefault(creatureDifficulty.StaticFlags.GetFlags8()));
}
void ApplyAllStaticFlags(CreatureStaticFlagsHolder flags)
{
_staticFlags = flags;