Core/GameObjects: trigger npcs that are summoned for gameobject casting will now inherit their gameobject's phase shift as well
Port From (https://github.com/TrinityCore/TrinityCore/commit/ed79d904e02d05144f8c5953249da9d5acf01218)
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@@ -2042,6 +2042,8 @@ namespace Game.Entities
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// remove immunity flags, to allow spell to target anything
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// remove immunity flags, to allow spell to target anything
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trigger.RemoveUnitFlag(UnitFlags.ImmuneToNpc | UnitFlags.ImmuneToPc);
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trigger.RemoveUnitFlag(UnitFlags.ImmuneToNpc | UnitFlags.ImmuneToPc);
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PhasingHandler.InheritPhaseShift(trigger, this);
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Unit owner = GetOwner();
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Unit owner = GetOwner();
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if (owner)
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if (owner)
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{
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{
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