Fix parsing floats (#7)
This commit is contained in:
@@ -26,6 +26,7 @@ using Game.Maps;
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using Game.Network.Packets;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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namespace Game.Chat
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@@ -892,7 +893,7 @@ namespace Game.Chat
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}
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else
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{
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if (!float.TryParse(valueStr, out float value))
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if (!float.TryParse(valueStr, NumberStyles.Float, CultureInfo.InvariantCulture, out float value))
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return false;
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target.SetFloatValue(field, value);
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@@ -24,6 +24,7 @@ using Game.Entities;
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using Game.Maps;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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namespace Game.Chat
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@@ -129,13 +130,13 @@ namespace Game.Chat
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}
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else
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{
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if (!float.TryParse(toX, out x))
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if (!float.TryParse(toX, NumberStyles.Float, CultureInfo.InvariantCulture, out x))
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return false;
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if (!float.TryParse(toY, out y))
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if (!float.TryParse(toY, NumberStyles.Float, CultureInfo.InvariantCulture, out y))
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return false;
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if (!float.TryParse(toZ, out z))
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if (!float.TryParse(toZ, NumberStyles.Float, CultureInfo.InvariantCulture, out z))
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return false;
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if (!GridDefines.IsValidMapCoord(obj.GetMapId(), x, y, z))
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@@ -337,19 +338,19 @@ namespace Game.Chat
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float oz = 0.0f, oy = 0.0f, ox = 0.0f;
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if (!orientation.IsEmpty())
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{
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if (!float.TryParse(orientation, out oz))
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if (!float.TryParse(orientation, NumberStyles.Float, CultureInfo.InvariantCulture, out oz))
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return false;
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orientation = args.NextString();
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if (!orientation.IsEmpty())
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{
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if (!float.TryParse(orientation, out oy))
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if (!float.TryParse(orientation, NumberStyles.Float, CultureInfo.InvariantCulture, out oy))
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return false;
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orientation = args.NextString();
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if (!orientation.IsEmpty())
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{
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if (!float.TryParse(orientation, out ox))
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if (!float.TryParse(orientation, NumberStyles.Float, CultureInfo.InvariantCulture, out ox))
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return false;
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}
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}
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@@ -25,6 +25,7 @@ using Game.SupportSystem;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Globalization;
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namespace Game.Chat.Commands
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{
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@@ -156,10 +157,10 @@ namespace Game.Chat.Commands
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Player player = handler.GetSession().GetPlayer();
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if (!float.TryParse(args.NextString(), out float gridX))
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if (!float.TryParse(args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float gridX))
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return false;
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if (!float.TryParse(args.NextString(), out float gridY))
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if (!float.TryParse(args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float gridY))
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return false;
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if (!uint.TryParse(args.NextString(), out uint mapId))
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@@ -402,10 +403,10 @@ namespace Game.Chat.Commands
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Player player = handler.GetSession().GetPlayer();
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if (!float.TryParse(args.NextString(), out float x))
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if (!float.TryParse(args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float x))
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return false;
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if (!float.TryParse(args.NextString(),out float y))
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if (!float.TryParse(args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float y))
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return false;
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// prevent accept wrong numeric args
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@@ -468,10 +469,10 @@ namespace Game.Chat.Commands
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Player player = handler.GetSession().GetPlayer();
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if (!float.TryParse(args.NextString(), out float x))
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if (!float.TryParse( args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float x))
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return false;
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if (!float.TryParse(args.NextString(), out float y))
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if (!float.TryParse(args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float y))
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return false;
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string goZ = args.NextString();
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@@ -479,13 +480,13 @@ namespace Game.Chat.Commands
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if (!uint.TryParse(args.NextString(), out uint mapId))
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mapId = player.GetMapId();
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if (!float.TryParse(args.NextString(), out float ort))
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if (!float.TryParse(args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float ort))
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ort = player.GetOrientation();
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float z;
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if (!goZ.IsEmpty())
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{
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if (!float.TryParse(goZ, out z))
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if (!float.TryParse(goZ, NumberStyles.Float, CultureInfo.InvariantCulture, out z))
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return false;
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if (!GridDefines.IsValidMapCoord(mapId, x, y, z))
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@@ -28,6 +28,7 @@ using Game.Network.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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namespace Game.Chat
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@@ -1274,7 +1275,7 @@ namespace Game.Chat
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return false;
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//0 to 1, sending -1 is instand good weather
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if (!float.TryParse(args.NextString(), out float grade))
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if (!float.TryParse(args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float grade))
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return false;
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Player player = handler.GetSession().GetPlayer();
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@@ -21,6 +21,7 @@ using Framework.IO;
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using Game.Entities;
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using Game.Maps;
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using System;
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using System.Globalization;
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namespace Game.Chat.Commands
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{
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@@ -284,7 +285,7 @@ namespace Game.Chat.Commands
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if (arg_string == "posx")
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{
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if (!float.TryParse(arg_3, out float arg3))
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if (!float.TryParse(arg_3, NumberStyles.Float, CultureInfo.InvariantCulture, out float arg3))
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return false;
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stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_WAYPOINT_SCRIPT_X);
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@@ -297,7 +298,7 @@ namespace Game.Chat.Commands
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}
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else if (arg_string == "posy")
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{
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if (!float.TryParse(arg_3, out float arg3))
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if (!float.TryParse(arg_3, NumberStyles.Float, CultureInfo.InvariantCulture, out float arg3))
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return false;
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stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_WAYPOINT_SCRIPT_Y);
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@@ -310,7 +311,7 @@ namespace Game.Chat.Commands
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}
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else if (arg_string == "posz")
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{
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if (!float.TryParse(arg_3, out float arg3))
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if (!float.TryParse(arg_3, NumberStyles.Float, CultureInfo.InvariantCulture, out float arg3))
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return false;
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stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_WAYPOINT_SCRIPT_Z);
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@@ -323,7 +324,7 @@ namespace Game.Chat.Commands
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}
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else if (arg_string == "orientation")
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{
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if (!float.TryParse(arg_3, out float arg3))
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if (!float.TryParse(arg_3, NumberStyles.Float, CultureInfo.InvariantCulture, out float arg3))
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return false;
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stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_WAYPOINT_SCRIPT_O);
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