Fixes attempted to divide by zero when transport has no path.

This commit is contained in:
hondacrx
2021-10-18 15:46:53 -04:00
parent d3c4ee04dc
commit 612ebb506e
@@ -306,7 +306,7 @@ namespace Game.Entities
case GameObjectTypes.Transport:
m_goValue.Transport.AnimationInfo = Global.TransportMgr.GetTransportAnimInfo(goInfo.entry);
m_goValue.Transport.PathProgress = Time.GetMSTime();
if (m_goValue.Transport.AnimationInfo.Path != null)
if (!m_goValue.Transport.AnimationInfo.Path.Empty())
m_goValue.Transport.PathProgress -= m_goValue.Transport.PathProgress % GetTransportPeriod(); // align to period
m_goValue.Transport.CurrentSeg = 0;
m_goValue.Transport.StateUpdateTimer = 0;
@@ -465,7 +465,7 @@ namespace Game.Entities
break;
}
case GameObjectTypes.Transport:
if (m_goValue.Transport.AnimationInfo.Path == null)
if (m_goValue.Transport.AnimationInfo.Path.Empty())
break;
m_goValue.Transport.PathProgress += diff;
@@ -2390,7 +2390,7 @@ namespace Game.Entities
public virtual uint GetTransportPeriod()
{
Cypher.Assert(GetGoInfo().type == GameObjectTypes.Transport);
if (m_goValue.Transport.AnimationInfo.Path != null)
if (!m_goValue.Transport.AnimationInfo.Path.Empty())
return m_goValue.Transport.AnimationInfo.TotalTime;
return 0;