Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Port From (https://github.com/TrinityCore/TrinityCore/commit/5903a10a834b1198702b024182581799648540ff)
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@@ -353,7 +353,7 @@ namespace Scripts.EasternKingdoms
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{
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public go_acherus_soul_prisonAI(GameObject go) : base(go) { }
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public override bool GossipHello(Player player, bool reportUse)
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public override bool GossipHello(Player player)
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{
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Creature anchor = me.FindNearestCreature(29521, 15);
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if (anchor)
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