Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)

Port From (https://github.com/TrinityCore/TrinityCore/commit/5903a10a834b1198702b024182581799648540ff)
This commit is contained in:
hondacrx
2020-07-22 14:21:29 -04:00
parent 0ece69bf90
commit 61b6606dce
13 changed files with 58 additions and 50 deletions
@@ -353,7 +353,7 @@ namespace Scripts.EasternKingdoms
{
public go_acherus_soul_prisonAI(GameObject go) : base(go) { }
public override bool GossipHello(Player player, bool reportUse)
public override bool GossipHello(Player player)
{
Creature anchor = me.FindNearestCreature(29521, 15);
if (anchor)