Core/Misc: Misc fixes

This commit is contained in:
hondacrx
2018-05-08 15:36:57 -04:00
parent f26f7a4348
commit 6224c4f6be
4 changed files with 6 additions and 8 deletions
+3 -3
View File
@@ -2370,12 +2370,12 @@ namespace Game.Entities
// between UNIT_FIELD_SCALING_LEVEL_MIN and UNIT_FIELD_SCALING_LEVEL_MAX
if (HasScalableLevels())
{
uint targetLevelWithDelta = (uint)(unitTarget.getLevel() + GetInt32Value(UnitFields.ScalingLevelDelta));
int targetLevelWithDelta = ((int)unitTarget.getLevel() + GetInt32Value(UnitFields.ScalingLevelDelta));
if (target.IsPlayer())
targetLevelWithDelta += target.GetUInt32Value(PlayerFields.ScalingLevelDelta);
targetLevelWithDelta += target.GetInt32Value(PlayerFields.ScalingLevelDelta);
return MathFunctions.RoundToInterval(ref targetLevelWithDelta, GetUInt32Value(UnitFields.ScalingLevelMin), GetUInt32Value(UnitFields.ScalingLevelMax));
return (uint)MathFunctions.RoundToInterval(ref targetLevelWithDelta, GetInt32Value(UnitFields.ScalingLevelMin), GetInt32Value(UnitFields.ScalingLevelMax));
}
}
+1 -1
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@@ -248,7 +248,7 @@ namespace Game.Maps
bool relocated_for_ai = (i_player == i_player.seerView);
foreach (var creature in objs)
foreach (var creature in objs.ToList())
{
vis_guids.Remove(creature.GetGUID());
+1 -1
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@@ -79,7 +79,7 @@ namespace Game.Maps
private Queue<MapUpdateRequest> _queue;
private object _syncLock = new object();
private AutoResetEvent[] autoResetEvent;
private WaitHandle[] autoResetEvent;
}
public class MapUpdateRequest
+1 -3
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@@ -266,9 +266,7 @@ namespace Game
public bool ModifyReputation(FactionRecord factionEntry, int standing, bool noSpillover = false) { return SetReputation(factionEntry, standing, true, noSpillover); }
bool SetReputation(FactionRecord factionEntry, int standing) { return SetReputation(factionEntry, standing, false, false); }
public bool SetReputation(FactionRecord factionEntry, int standing, bool incremental = true, bool noSpillover = false)
public bool SetReputation(FactionRecord factionEntry, int standing, bool incremental = false, bool noSpillover = false)
{
Global.ScriptMgr.OnPlayerReputationChange(_player, factionEntry.Id, standing, incremental);
bool res = false;