Core/Misc: Move WorldState enum to SharedDefines
Port From (https://github.com/TrinityCore/TrinityCore/commit/ca62d93481f60807679c8632e09fa6f48f29de68)
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@@ -2116,7 +2116,7 @@ namespace Game
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void InitRandomBGResetTime()
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{
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long bgtime = GetWorldState(WorldStates.BGDailyResetTime);
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long bgtime = GetWorldState(WorldStates.BgDailyResetTime);
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if (bgtime == 0)
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m_NextRandomBGReset = GameTime.GetGameTime(); // game time not yet init
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@@ -2134,7 +2134,7 @@ namespace Game
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m_NextRandomBGReset = bgtime < curTime ? nextDayResetTime - Time.Day : nextDayResetTime;
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if (bgtime == 0)
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SetWorldState(WorldStates.BGDailyResetTime, (ulong)m_NextRandomBGReset);
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SetWorldState(WorldStates.BgDailyResetTime, (ulong)m_NextRandomBGReset);
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}
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void InitCalendarOldEventsDeletionTime()
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@@ -2230,7 +2230,7 @@ namespace Game
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session.GetPlayer().SetRandomWinner(false);
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m_NextRandomBGReset += Time.Day;
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SetWorldState(WorldStates.BGDailyResetTime, (ulong)m_NextRandomBGReset);
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SetWorldState(WorldStates.BgDailyResetTime, (ulong)m_NextRandomBGReset);
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}
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void CalendarDeleteOldEvents()
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@@ -2319,7 +2319,7 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} world states in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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public void SetWorldState(WorldStates index, ulong value)
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public void SetWorldState(WorldStates index, object value)
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{
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SetWorldState((uint)index, value);
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}
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