Core/Misc: Move WorldState enum to SharedDefines
Port From (https://github.com/TrinityCore/TrinityCore/commit/ca62d93481f60807679c8632e09fa6f48f29de68)
This commit is contained in:
@@ -874,20 +874,6 @@ namespace Framework.Constants
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Garrison = 0x4000000
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Garrison = 0x4000000
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}
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}
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public enum WorldStates
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{
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CurrencyResetTime = 20001, // Next currency reset time
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WeeklyQuestResetTime = 20002, // Next weekly quest reset time
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BGDailyResetTime = 20003, // Next daily BG reset time
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CleaningFlags = 20004, // Cleaning Flags
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GuildDailyResetTime = 20006, // Next guild cap reset time
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MonthlyQuestResetTime = 20007, // Next monthly quest reset time
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DailyQuestResetTime = 20008, // Next daily quest reset time
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DailyCalendarDeletionOldEventsTime = 20009, // Next daily calendar deletions of old events time
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// Cata specific custom worldstates
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GuildWeeklyResetTime = 20050, // Next guild week reset time
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}
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// values based at Holidays.dbc
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// values based at Holidays.dbc
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public enum HolidayIds
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public enum HolidayIds
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{
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{
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@@ -2950,4 +2936,38 @@ namespace Framework.Constants
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WestparkWorkshop = 4611,
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WestparkWorkshop = 4611,
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EastparkWorkshop = 4612,
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EastparkWorkshop = 4612,
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}
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}
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public enum WorldStates
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{
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BattlefieldWgVehicleH = 3490,
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BattlefieldWgMaxVehicleH = 3491,
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BattlefieldWgVehicleA = 3680,
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BattlefieldWgMaxVehicleA = 3681,
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BattlefieldWgWorkshopKW = 3698,
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BattlefieldWgWorkshopKE = 3699,
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BattlefieldWgWorkshopNw = 3700,
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BattlefieldWgWorkshopNe = 3701,
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BattlefieldWgWorkshopSw = 3702,
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BattlefieldWgWorkshopSe = 3703,
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BattlefieldWgShowWorldstate = 3710,
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BattlefieldWgTimeBattleEnd = 3781,
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BattlefieldWgActive = 3801,
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BattlefieldWgDefender = 3802,
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BattlefieldWgAttacker = 3803,
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BattlefieldWgAttackedH = 4022,
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BattlefieldWgAttackedA = 4023,
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BattlefieldWgDefendedH = 4024,
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BattlefieldWgDefendedA = 4025,
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BattlefieldWgTimeNextBattle = 4354,
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CurrencyResetTime = 20001, // Next Arena Distribution Time
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WeeklyQuestResetTime = 20002, // Next Weekly Quest Reset Time
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BgDailyResetTime = 20003, // Next Daily Bg Reset Time
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CleaningFlags = 20004, // Cleaning Flags
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GuildDailyResetTime = 20006, // Next Guild Cap Reset Time
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MonthlyQuestResetTime = 20007, // Next Monthly Quest Reset Time
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DailyQuestResetTime = 20008, // Next Daily Quest Reset Time
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DailyCalendarDeletionOldEventsTime = 20009, // Next Daily Calendar Deletions Of Old Events Time
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GuildWeeklyResetTime = 20050, // Next Guild Week Reset Time
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}
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}
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}
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@@ -468,6 +468,11 @@ namespace Game.BattleFields
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Global.CreatureTextMgr.SendChat(stalker, (byte)id, target);
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Global.CreatureTextMgr.SendChat(stalker, (byte)id, target);
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}
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}
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public void SendUpdateWorldState(WorldStates variable, uint value, bool hidden = false)
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{
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SendUpdateWorldState((uint)variable, value, hidden);
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}
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public void SendUpdateWorldState(uint variable, uint value, bool hidden = false)
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public void SendUpdateWorldState(uint variable, uint value, bool hidden = false)
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{
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{
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UpdateWorldState worldstate = new();
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UpdateWorldState worldstate = new();
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@@ -61,15 +61,15 @@ namespace Game.BattleFields
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m_saveTimer = 60000;
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m_saveTimer = 60000;
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// Load from db
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// Load from db
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if ((Global.WorldMgr.GetWorldState(WGWorldStates.Active) == 0) && (Global.WorldMgr.GetWorldState(WGWorldStates.Defender) == 0) && (Global.WorldMgr.GetWorldState(WGConst.ClockWorldState[0]) == 0))
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if ((Global.WorldMgr.GetWorldState(WorldStates.BattlefieldWgActive) == 0) && (Global.WorldMgr.GetWorldState(WorldStates.BattlefieldWgDefender) == 0) && (Global.WorldMgr.GetWorldState(WGConst.ClockWorldState[0]) == 0))
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{
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{
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Global.WorldMgr.SetWorldState(WGWorldStates.Active, 0);
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Global.WorldMgr.SetWorldState(WorldStates.BattlefieldWgActive, 0);
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Global.WorldMgr.SetWorldState(WGWorldStates.Defender, RandomHelper.URand(0, 1));
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Global.WorldMgr.SetWorldState(WorldStates.BattlefieldWgDefender, RandomHelper.URand(0, 1));
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Global.WorldMgr.SetWorldState(WGConst.ClockWorldState[0], m_NoWarBattleTime);
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Global.WorldMgr.SetWorldState(WGConst.ClockWorldState[0], m_NoWarBattleTime);
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}
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}
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m_isActive = Global.WorldMgr.GetWorldState(WGWorldStates.Active) != 0;
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m_isActive = Global.WorldMgr.GetWorldState(WorldStates.BattlefieldWgActive) != 0;
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m_DefenderTeam = Global.WorldMgr.GetWorldState(WGWorldStates.Defender);
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m_DefenderTeam = Global.WorldMgr.GetWorldState(WorldStates.BattlefieldWgDefender);
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m_Timer = Global.WorldMgr.GetWorldState(WGConst.ClockWorldState[0]);
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m_Timer = Global.WorldMgr.GetWorldState(WGConst.ClockWorldState[0]);
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if (m_isActive)
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if (m_isActive)
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@@ -78,10 +78,10 @@ namespace Game.BattleFields
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m_Timer = m_RestartAfterCrash;
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m_Timer = m_RestartAfterCrash;
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}
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}
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SetData(WGData.WonA, Global.WorldMgr.GetWorldState(WGWorldStates.AttackedA));
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SetData(WGData.WonA, Global.WorldMgr.GetWorldState(WorldStates.BattlefieldWgAttackedA));
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SetData(WGData.DefA, Global.WorldMgr.GetWorldState(WGWorldStates.DefendedA));
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SetData(WGData.DefA, Global.WorldMgr.GetWorldState(WorldStates.BattlefieldWgDefendedA));
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SetData(WGData.WonH, Global.WorldMgr.GetWorldState(WGWorldStates.AttackedH));
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SetData(WGData.WonH, Global.WorldMgr.GetWorldState(WorldStates.BattlefieldWgAttackedH));
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SetData(WGData.DefH, Global.WorldMgr.GetWorldState(WGWorldStates.DefendedH));
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SetData(WGData.DefH, Global.WorldMgr.GetWorldState(WorldStates.BattlefieldWgDefendedH));
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foreach (var gy in WGConst.WGGraveYard)
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foreach (var gy in WGConst.WGGraveYard)
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{
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{
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@@ -163,13 +163,13 @@ namespace Game.BattleFields
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bool m_return = base.Update(diff);
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bool m_return = base.Update(diff);
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if (m_saveTimer <= diff)
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if (m_saveTimer <= diff)
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{
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{
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Global.WorldMgr.SetWorldState(WGWorldStates.Active, m_isActive);
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Global.WorldMgr.SetWorldState(WorldStates.BattlefieldWgActive, m_isActive);
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Global.WorldMgr.SetWorldState(WGWorldStates.Defender, m_DefenderTeam);
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Global.WorldMgr.SetWorldState(WorldStates.BattlefieldWgDefender, m_DefenderTeam);
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Global.WorldMgr.SetWorldState(WGConst.ClockWorldState[0], m_Timer);
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Global.WorldMgr.SetWorldState(WGConst.ClockWorldState[0], m_Timer);
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Global.WorldMgr.SetWorldState(WGWorldStates.AttackedA, GetData(WGData.WonA));
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Global.WorldMgr.SetWorldState(WorldStates.BattlefieldWgAttackedA, GetData(WGData.WonA));
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Global.WorldMgr.SetWorldState(WGWorldStates.DefendedA, GetData(WGData.DefA));
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Global.WorldMgr.SetWorldState(WorldStates.BattlefieldWgDefendedA, GetData(WGData.DefA));
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Global.WorldMgr.SetWorldState(WGWorldStates.AttackedH, GetData(WGData.WonH));
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Global.WorldMgr.SetWorldState(WorldStates.BattlefieldWgAttackedH, GetData(WGData.WonH));
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Global.WorldMgr.SetWorldState(WGWorldStates.DefendedH, GetData(WGData.DefH));
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Global.WorldMgr.SetWorldState(WorldStates.BattlefieldWgDefendedH, GetData(WGData.DefH));
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m_saveTimer = 60 * Time.InMilliseconds;
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m_saveTimer = 60 * Time.InMilliseconds;
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}
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}
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else
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else
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@@ -763,19 +763,19 @@ namespace Game.BattleFields
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public override void FillInitialWorldStates(InitWorldStates packet)
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public override void FillInitialWorldStates(InitWorldStates packet)
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{
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{
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packet.AddState(WGWorldStates.Attacker, (int)GetAttackerTeam());
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packet.AddState(WorldStates.BattlefieldWgAttacker, (int)GetAttackerTeam());
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packet.AddState(WGWorldStates.Defender, (int)GetDefenderTeam());
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packet.AddState(WorldStates.BattlefieldWgDefender, (int)GetDefenderTeam());
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// Note: cleanup these two, their names look awkward
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// Note: cleanup these two, their names look awkward
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packet.AddState(WGWorldStates.Active, IsWarTime());
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packet.AddState(WorldStates.BattlefieldWgActive, IsWarTime());
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packet.AddState(WGWorldStates.ShowWorldstate, IsWarTime());
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packet.AddState(WorldStates.BattlefieldWgShowWorldstate, IsWarTime());
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for (uint i = 0; i < 2; ++i)
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for (uint i = 0; i < 2; ++i)
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packet.AddState(WGConst.ClockWorldState[i], (int)(GameTime.GetGameTime() + (m_Timer / 1000)));
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packet.AddState(WGConst.ClockWorldState[i], (int)(GameTime.GetGameTime() + (m_Timer / 1000)));
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packet.AddState(WGWorldStates.VehicleH, (int)GetData(WGData.VehicleH));
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packet.AddState(WorldStates.BattlefieldWgVehicleH, (int)GetData(WGData.VehicleH));
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packet.AddState(WGWorldStates.MaxVehicleH, (int)GetData(WGData.MaxVehicleH));
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packet.AddState(WorldStates.BattlefieldWgMaxVehicleH, (int)GetData(WGData.MaxVehicleH));
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packet.AddState(WGWorldStates.VehicleA, (int)GetData(WGData.VehicleA));
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packet.AddState(WorldStates.BattlefieldWgVehicleA, (int)GetData(WGData.VehicleA));
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packet.AddState(WGWorldStates.MaxVehicleA, (int)GetData(WGData.MaxVehicleA));
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packet.AddState(WorldStates.BattlefieldWgMaxVehicleA, (int)GetData(WGData.MaxVehicleA));
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foreach (BfWGGameObjectBuilding building in BuildingsInZone)
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foreach (BfWGGameObjectBuilding building in BuildingsInZone)
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building.FillInitialWorldStates(packet);
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building.FillInitialWorldStates(packet);
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@@ -922,10 +922,10 @@ namespace Game.BattleFields
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// Update vehicle count WorldState to player
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// Update vehicle count WorldState to player
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void UpdateVehicleCountWG()
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void UpdateVehicleCountWG()
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{
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{
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SendUpdateWorldState(WGWorldStates.VehicleH, GetData(WGData.VehicleH));
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SendUpdateWorldState(WorldStates.BattlefieldWgVehicleH, GetData(WGData.VehicleH));
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SendUpdateWorldState(WGWorldStates.MaxVehicleH, GetData(WGData.MaxVehicleH));
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SendUpdateWorldState(WorldStates.BattlefieldWgMaxVehicleH, GetData(WGData.MaxVehicleH));
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SendUpdateWorldState(WGWorldStates.VehicleA, GetData(WGData.VehicleA));
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SendUpdateWorldState(WorldStates.BattlefieldWgVehicleA, GetData(WGData.VehicleA));
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SendUpdateWorldState(WGWorldStates.MaxVehicleA, GetData(WGData.MaxVehicleA));
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SendUpdateWorldState(WorldStates.BattlefieldWgMaxVehicleA, GetData(WGData.MaxVehicleA));
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}
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}
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void UpdateTenacity()
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void UpdateTenacity()
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@@ -41,7 +41,7 @@ namespace Game.BattleFields
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new BfWGCoordGY(5140.790f, 2179.120f, 390.950f, 1.972220f, 1332, WGGossipText.GYAlliance, TeamId.Alliance),
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new BfWGCoordGY(5140.790f, 2179.120f, 390.950f, 1.972220f, 1332, WGGossipText.GYAlliance, TeamId.Alliance),
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};
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};
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public static uint[] ClockWorldState = { 3781, 4354 };
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public static WorldStates[] ClockWorldState = { WorldStates.BattlefieldWgTimeBattleEnd, WorldStates.BattlefieldWgTimeNextBattle };
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public static uint[] WintergraspFaction = { 1732, 1735, 35 };
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public static uint[] WintergraspFaction = { 1732, 1735, 35 };
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public static Position WintergraspStalkerPos = new(4948.985f, 2937.789f, 550.5172f, 1.815142f);
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public static Position WintergraspStalkerPos = new(4948.985f, 2937.789f, 550.5172f, 1.815142f);
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@@ -308,7 +308,7 @@ namespace Game.BattleFields
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new StaticWintergraspWorkshopInfo()
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new StaticWintergraspWorkshopInfo()
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{
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{
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WorkshopId = WGWorkshopIds.Ne,
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WorkshopId = WGWorkshopIds.Ne,
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WorldStateId = WGWorldStates.NE,
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WorldStateId = WorldStates.BattlefieldWgWorkshopNe,
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AllianceCaptureTextId = WintergraspText.SunkenRingCaptureAlliance,
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AllianceCaptureTextId = WintergraspText.SunkenRingCaptureAlliance,
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AllianceAttackTextId = WintergraspText.SunkenRingAttackAlliance,
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AllianceAttackTextId = WintergraspText.SunkenRingAttackAlliance,
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HordeCaptureTextId = WintergraspText.SunkenRingCaptureHorde,
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HordeCaptureTextId = WintergraspText.SunkenRingCaptureHorde,
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@@ -317,7 +317,7 @@ namespace Game.BattleFields
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new StaticWintergraspWorkshopInfo()
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new StaticWintergraspWorkshopInfo()
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{
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{
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WorkshopId = WGWorkshopIds.Nw,
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WorkshopId = WGWorkshopIds.Nw,
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WorldStateId = WGWorldStates.NW,
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WorldStateId = WorldStates.BattlefieldWgWorkshopNw,
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AllianceCaptureTextId = WintergraspText.BrokenTempleCaptureAlliance,
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AllianceCaptureTextId = WintergraspText.BrokenTempleCaptureAlliance,
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AllianceAttackTextId = WintergraspText.BrokenTempleAttackAlliance,
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AllianceAttackTextId = WintergraspText.BrokenTempleAttackAlliance,
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HordeCaptureTextId = WintergraspText.BrokenTempleCaptureHorde,
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HordeCaptureTextId = WintergraspText.BrokenTempleCaptureHorde,
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@@ -326,7 +326,7 @@ namespace Game.BattleFields
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new StaticWintergraspWorkshopInfo()
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new StaticWintergraspWorkshopInfo()
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{
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{
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WorkshopId = WGWorkshopIds.Se,
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WorkshopId = WGWorkshopIds.Se,
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WorldStateId = WGWorldStates.SE,
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WorldStateId = WorldStates.BattlefieldWgWorkshopSe,
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AllianceCaptureTextId = WintergraspText.EastsparkCaptureAlliance,
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AllianceCaptureTextId = WintergraspText.EastsparkCaptureAlliance,
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AllianceAttackTextId = WintergraspText.EastsparkAttackAlliance,
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AllianceAttackTextId = WintergraspText.EastsparkAttackAlliance,
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HordeCaptureTextId = WintergraspText.EastsparkCaptureHorde,
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HordeCaptureTextId = WintergraspText.EastsparkCaptureHorde,
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@@ -336,7 +336,7 @@ namespace Game.BattleFields
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new StaticWintergraspWorkshopInfo()
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new StaticWintergraspWorkshopInfo()
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{
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{
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WorkshopId = WGWorkshopIds.Sw,
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WorkshopId = WGWorkshopIds.Sw,
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WorldStateId = WGWorldStates.SW,
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WorldStateId = WorldStates.BattlefieldWgWorkshopSw,
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AllianceCaptureTextId = WintergraspText.WestsparkCaptureAlliance,
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AllianceCaptureTextId = WintergraspText.WestsparkCaptureAlliance,
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AllianceAttackTextId = WintergraspText.WestsparkAttackAlliance,
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AllianceAttackTextId = WintergraspText.WestsparkAttackAlliance,
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HordeCaptureTextId = WintergraspText.WestsparkCaptureHorde,
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HordeCaptureTextId = WintergraspText.WestsparkCaptureHorde,
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@@ -347,13 +347,13 @@ namespace Game.BattleFields
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new StaticWintergraspWorkshopInfo()
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new StaticWintergraspWorkshopInfo()
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{
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{
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WorkshopId = WGWorkshopIds.KeepWest,
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WorkshopId = WGWorkshopIds.KeepWest,
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WorldStateId = WGWorldStates.KeepW
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WorldStateId = WorldStates.BattlefieldWgWorkshopKW
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},
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},
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new StaticWintergraspWorkshopInfo()
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new StaticWintergraspWorkshopInfo()
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{
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{
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WorkshopId = WGWorkshopIds.KeepEast,
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WorkshopId = WGWorkshopIds.KeepEast,
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WorldStateId = WGWorldStates.KeepE
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WorldStateId = WorldStates.BattlefieldWgWorkshopKE
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}
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}
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};
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};
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#endregion
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#endregion
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@@ -501,29 +501,6 @@ namespace Game.BattleFields
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public const byte KeepEast = 5;
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public const byte KeepEast = 5;
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}
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}
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struct WGWorldStates
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{
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public const uint NE = 3701;
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public const uint NW = 3700;
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public const uint SE = 3703;
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public const uint SW = 3702;
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public const uint KeepW = 3698;
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public const uint KeepE = 3699;
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public const uint VehicleH = 3490;
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public const uint MaxVehicleH = 3491;
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public const uint VehicleA = 3680;
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public const uint MaxVehicleA = 3681;
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public const uint Active = 3801;
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public const uint Defender = 3802;
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public const uint Attacker = 3803;
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public const uint ShowWorldstate = 3710;
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public const uint AttackedH = 4022;
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public const uint AttackedA = 4023;
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public const uint DefendedH = 4024;
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public const uint DefendedA = 4025;
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}
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struct WGGossipText
|
struct WGGossipText
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{
|
{
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public const int GYNE = 20071;
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public const int GYNE = 20071;
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@@ -715,7 +692,7 @@ namespace Game.BattleFields
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class StaticWintergraspWorkshopInfo
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class StaticWintergraspWorkshopInfo
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{
|
{
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public byte WorkshopId;
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public byte WorkshopId;
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public uint WorldStateId;
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public WorldStates WorldStateId;
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public byte AllianceCaptureTextId;
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public byte AllianceCaptureTextId;
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public byte AllianceAttackTextId;
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public byte AllianceAttackTextId;
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public byte HordeCaptureTextId;
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public byte HordeCaptureTextId;
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@@ -729,9 +729,9 @@ namespace Game.Entities
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BattleField wg = Global.BattleFieldMgr.GetBattlefieldByBattleId(1);//Wintergrasp battle
|
BattleField wg = Global.BattleFieldMgr.GetBattlefieldByBattleId(1);//Wintergrasp battle
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if (wg != null)
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if (wg != null)
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{
|
{
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SendUpdateWorldState(3801, (uint)(wg.IsWarTime() ? 0 : 1));
|
SendUpdateWorldState(WorldStates.BattlefieldWgActive, (uint)(wg.IsWarTime() ? 0 : 1));
|
||||||
uint timer = wg.IsWarTime() ? 0 : (wg.GetTimer() / 1000); // 0 - Time to next battle
|
uint timer = wg.IsWarTime() ? 0 : (wg.GetTimer() / 1000); // 0 - Time to next battle
|
||||||
SendUpdateWorldState(4354, (uint)(GameTime.GetGameTime() + timer));
|
SendUpdateWorldState(WorldStates.BattlefieldWgTimeNextBattle, (uint)(GameTime.GetGameTime() + timer));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2837,6 +2837,11 @@ namespace Game.Entities
|
|||||||
|
|
||||||
public CinematicManager GetCinematicMgr() { return _cinematicMgr; }
|
public CinematicManager GetCinematicMgr() { return _cinematicMgr; }
|
||||||
|
|
||||||
|
public void SendUpdateWorldState(WorldStates variable, uint value, bool hidden = false)
|
||||||
|
{
|
||||||
|
SendUpdateWorldState((uint)variable, value, hidden);
|
||||||
|
}
|
||||||
|
|
||||||
public void SendUpdateWorldState(uint variable, uint value, bool hidden = false)
|
public void SendUpdateWorldState(uint variable, uint value, bool hidden = false)
|
||||||
{
|
{
|
||||||
UpdateWorldState worldstate = new();
|
UpdateWorldState worldstate = new();
|
||||||
|
|||||||
@@ -38,11 +38,21 @@ namespace Game.Networking.Packets
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddState(WorldStates variableID, int value)
|
||||||
|
{
|
||||||
|
AddState((uint)variableID, value);
|
||||||
|
}
|
||||||
|
|
||||||
public void AddState(uint variableID, int value)
|
public void AddState(uint variableID, int value)
|
||||||
{
|
{
|
||||||
Worldstates.Add(new WorldStateInfo(variableID, value));
|
Worldstates.Add(new WorldStateInfo(variableID, value));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddState(WorldStates variableID, bool value)
|
||||||
|
{
|
||||||
|
AddState((uint)variableID, value);
|
||||||
|
}
|
||||||
|
|
||||||
public void AddState(uint variableID, bool value)
|
public void AddState(uint variableID, bool value)
|
||||||
{
|
{
|
||||||
Worldstates.Add(new WorldStateInfo(variableID, value ? 1 : 0));
|
Worldstates.Add(new WorldStateInfo(variableID, value ? 1 : 0));
|
||||||
|
|||||||
@@ -2116,7 +2116,7 @@ namespace Game
|
|||||||
|
|
||||||
void InitRandomBGResetTime()
|
void InitRandomBGResetTime()
|
||||||
{
|
{
|
||||||
long bgtime = GetWorldState(WorldStates.BGDailyResetTime);
|
long bgtime = GetWorldState(WorldStates.BgDailyResetTime);
|
||||||
if (bgtime == 0)
|
if (bgtime == 0)
|
||||||
m_NextRandomBGReset = GameTime.GetGameTime(); // game time not yet init
|
m_NextRandomBGReset = GameTime.GetGameTime(); // game time not yet init
|
||||||
|
|
||||||
@@ -2134,7 +2134,7 @@ namespace Game
|
|||||||
m_NextRandomBGReset = bgtime < curTime ? nextDayResetTime - Time.Day : nextDayResetTime;
|
m_NextRandomBGReset = bgtime < curTime ? nextDayResetTime - Time.Day : nextDayResetTime;
|
||||||
|
|
||||||
if (bgtime == 0)
|
if (bgtime == 0)
|
||||||
SetWorldState(WorldStates.BGDailyResetTime, (ulong)m_NextRandomBGReset);
|
SetWorldState(WorldStates.BgDailyResetTime, (ulong)m_NextRandomBGReset);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InitCalendarOldEventsDeletionTime()
|
void InitCalendarOldEventsDeletionTime()
|
||||||
@@ -2230,7 +2230,7 @@ namespace Game
|
|||||||
session.GetPlayer().SetRandomWinner(false);
|
session.GetPlayer().SetRandomWinner(false);
|
||||||
|
|
||||||
m_NextRandomBGReset += Time.Day;
|
m_NextRandomBGReset += Time.Day;
|
||||||
SetWorldState(WorldStates.BGDailyResetTime, (ulong)m_NextRandomBGReset);
|
SetWorldState(WorldStates.BgDailyResetTime, (ulong)m_NextRandomBGReset);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CalendarDeleteOldEvents()
|
void CalendarDeleteOldEvents()
|
||||||
@@ -2319,7 +2319,7 @@ namespace Game
|
|||||||
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} world states in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
|
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} world states in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetWorldState(WorldStates index, ulong value)
|
public void SetWorldState(WorldStates index, object value)
|
||||||
{
|
{
|
||||||
SetWorldState((uint)index, value);
|
SetWorldState((uint)index, value);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user