Core/Items: Add ItemContext param to Item::Create function

Port From (https://github.com/TrinityCore/TrinityCore/commit/0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864)
This commit is contained in:
hondacrx
2019-11-23 00:44:38 -05:00
parent 796c11795f
commit 63105504a4
27 changed files with 119 additions and 109 deletions
+1 -1
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@@ -348,7 +348,7 @@ namespace Framework.Constants
OverrideRequiredLevel = 18
}
enum ItemContext : byte
public enum ItemContext : byte
{
None = 0,
DungeonNormal = 1,
@@ -549,7 +549,7 @@ namespace Game.Achievements
SQLTransaction trans = new SQLTransaction();
Item item = reward.ItemId != 0 ? Item.CreateItem(reward.ItemId, 1, _owner) : null;
Item item = reward.ItemId != 0 ? Item.CreateItem(reward.ItemId, 1, ItemContext.None, _owner) : null;
if (item)
{
// save new item before send
@@ -240,7 +240,7 @@ namespace Game.BlackMarket
// Create item
BlackMarketTemplate templ = entry.GetTemplate();
Item item = Item.CreateItem(templ.Item.ItemID, templ.Quantity);
Item item = Item.CreateItem(templ.Item.ItemID, templ.Quantity, ItemContext.BlackMarket);
if (!item)
return;
+2 -2
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@@ -345,7 +345,7 @@ namespace Game.Chat
return false;
}
Item item = playerTarget.StoreNewItem(dest, itemId, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(itemId), null, 0, bonusListIDs);
Item item = playerTarget.StoreNewItem(dest, itemId, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(itemId), null, ItemContext.None, bonusListIDs);
// remove binding (let GM give it to another player later)
if (player == playerTarget)
@@ -420,7 +420,7 @@ namespace Game.Chat
InventoryResult msg = playerTarget.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, template.Value.GetId(), 1);
if (msg == InventoryResult.Ok)
{
Item item = playerTarget.StoreNewItem(dest, template.Value.GetId(), true, 0, null, 0, bonusListIDs);
Item item = playerTarget.StoreNewItem(dest, template.Value.GetId(), true, 0, null, ItemContext.None, bonusListIDs);
// remove binding (let GM give it to another player later)
if (player == playerTarget)
+1 -1
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@@ -153,7 +153,7 @@ namespace Game.Chat.Commands
foreach (var pair in items)
{
Item item = Item.CreateItem(pair.Key, pair.Value, handler.GetSession() ? handler.GetSession().GetPlayer() : null);
Item item = Item.CreateItem(pair.Key, pair.Value, ItemContext.None, handler.GetSession() ? handler.GetSession().GetPlayer() : null);
if (item)
{
item.SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
+46 -40
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@@ -1144,17 +1144,11 @@ namespace Game.DataStorage
return _itemLevelDeltaToBonusListContainer.LookupByKey(delta);
}
public List<uint> GetItemBonusTree(uint itemId, uint itemContext)
void VisitItemBonusTree(uint itemId, Action<ItemBonusTreeNodeRecord> visitor)
{
List<uint> bonusListIDs = new List<uint>();
ItemSparseRecord proto = CliDB.ItemSparseStorage.LookupByKey(itemId);
if (proto == null)
return bonusListIDs;
var itemIdRange = _itemToBonusTree.LookupByKey(itemId);
if (itemIdRange.Empty())
return bonusListIDs;
return;
foreach (var itemTreeId in itemIdRange)
{
@@ -1163,47 +1157,59 @@ namespace Game.DataStorage
continue;
foreach (ItemBonusTreeNodeRecord bonusTreeNode in treeList)
visitor(bonusTreeNode);
}
}
public List<uint> GetItemBonusTree(uint itemId, ItemContext itemContext)
{
List<uint> bonusListIDs = new List<uint>();
ItemSparseRecord proto = CliDB.ItemSparseStorage.LookupByKey(itemId);
if (proto == null)
return bonusListIDs;
VisitItemBonusTree(itemId, bonusTreeNode =>
{
if ((ItemContext)bonusTreeNode.ItemContext != itemContext)
return;
if (bonusTreeNode.ChildItemBonusListID != 0)
{
if (bonusTreeNode.ItemContext != itemContext)
continue;
bonusListIDs.Add(bonusTreeNode.ChildItemBonusListID);
}
else if (bonusTreeNode.ChildItemLevelSelectorID != 0)
{
ItemLevelSelectorRecord selector = CliDB.ItemLevelSelectorStorage.LookupByKey(bonusTreeNode.ChildItemLevelSelectorID);
if (selector == null)
return;
if (bonusTreeNode.ChildItemBonusListID != 0)
short delta = (short)(selector.MinItemLevel - proto.ItemLevel);
uint bonus = GetItemBonusListForItemLevelDelta(delta);
if (bonus != 0)
bonusListIDs.Add(bonus);
ItemLevelSelectorQualitySetRecord selectorQualitySet = CliDB.ItemLevelSelectorQualitySetStorage.LookupByKey(selector.ItemLevelSelectorQualitySetID);
if (selectorQualitySet != null)
{
bonusListIDs.Add(bonusTreeNode.ChildItemBonusListID);
}
else if (bonusTreeNode.ChildItemLevelSelectorID != 0)
{
ItemLevelSelectorRecord selector = CliDB.ItemLevelSelectorStorage.LookupByKey(bonusTreeNode.ChildItemLevelSelectorID);
if (selector == null)
continue;
short delta = (short)(selector.MinItemLevel - proto.ItemLevel);
uint bonus = GetItemBonusListForItemLevelDelta(delta);
if (bonus != 0)
bonusListIDs.Add(bonus);
ItemLevelSelectorQualitySetRecord selectorQualitySet = CliDB.ItemLevelSelectorQualitySetStorage.LookupByKey(selector.ItemLevelSelectorQualitySetID);
if (selectorQualitySet != null)
var itemSelectorQualities = _itemLevelQualitySelectorQualities.LookupByKey(selector.ItemLevelSelectorQualitySetID);
if (itemSelectorQualities != null)
{
var itemSelectorQualities = _itemLevelQualitySelectorQualities.LookupByKey(selector.ItemLevelSelectorQualitySetID);
if (itemSelectorQualities != null)
{
ItemQuality quality = ItemQuality.Uncommon;
if (selector.MinItemLevel >= selectorQualitySet.IlvlEpic)
quality = ItemQuality.Epic;
else if (selector.MinItemLevel >= selectorQualitySet.IlvlRare)
quality = ItemQuality.Rare;
ItemQuality quality = ItemQuality.Uncommon;
if (selector.MinItemLevel >= selectorQualitySet.IlvlEpic)
quality = ItemQuality.Epic;
else if (selector.MinItemLevel >= selectorQualitySet.IlvlRare)
quality = ItemQuality.Rare;
var itemSelectorQuality = itemSelectorQualities.FirstOrDefault(p => p.Quality < (byte)quality);
var itemSelectorQuality = itemSelectorQualities.FirstOrDefault(p => p.Quality < (byte)quality);
if (itemSelectorQuality != null)
bonusListIDs.Add(itemSelectorQuality.QualityItemBonusListID);
}
if (itemSelectorQuality != null)
bonusListIDs.Add(itemSelectorQuality.QualityItemBonusListID);
}
}
}
}
});
return bonusListIDs;
}
+2 -2
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@@ -40,9 +40,9 @@ namespace Game.Entities
SetUpdateFieldValue(m_values.ModifyValue(m_azeriteItemData).ModifyValue(m_azeriteItemData.DEBUGknowledgeWeek), -1);
}
public override bool Create(ulong guidlow, uint itemId, Player owner)
public override bool Create(ulong guidlow, uint itemId, ItemContext context, Player owner)
{
if (!base.Create(guidlow, itemId, owner))
if (!base.Create(guidlow, itemId, context, owner))
return false;
SetUpdateFieldValue(m_values.ModifyValue(m_azeriteItemData).ModifyValue(m_azeriteItemData.Level), 1u);
+2 -1
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@@ -70,7 +70,7 @@ namespace Game.Entities
base.RemoveFromWorld();
}
public override bool Create(ulong guidlow, uint itemid, Player owner)
public override bool Create(ulong guidlow, uint itemid, ItemContext context, Player owner)
{
var itemProto = Global.ObjectMgr.GetItemTemplate(itemid);
@@ -93,6 +93,7 @@ namespace Game.Entities
SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.MaxDurability), itemProto.MaxDurability);
SetDurability(itemProto.MaxDurability);
SetCount(1);
SetContext(context);
// Setting the number of Slots the Container has
SetBagSize(itemProto.GetContainerSlots());
+10 -7
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@@ -47,7 +47,7 @@ namespace Game.Entities
loot = new Loot();
}
public virtual bool Create(ulong guidlow, uint itemid, Player owner)
public virtual bool Create(ulong guidlow, uint itemid, ItemContext context, Player owner)
{
_Create(ObjectGuid.Create(HighGuid.Item, guidlow));
@@ -77,6 +77,7 @@ namespace Game.Entities
SetExpiration(itemProto.GetDuration());
SetCreatePlayedTime(0);
SetContext(context);
if (itemProto.GetArtifactID() != 0)
{
@@ -442,7 +443,7 @@ namespace Game.Entities
SetModifier(ItemModifier.BattlePetLevel, fields.Read<ushort>(14));
SetModifier(ItemModifier.BattlePetDisplayId, fields.Read<uint>(16));
SetContext(fields.Read<byte>(17));
SetContext((ItemContext)fields.Read<byte>(17));
var bonusListString = new StringArray(fields.Read<string>(18), ' ');
List<uint> bonusListIDs = new List<uint>();
@@ -1110,7 +1111,7 @@ namespace Game.Entities
owner.SendPacket(itemTimeUpdate);
}
public static Item CreateItem(uint item, uint count, Player player = null)
public static Item CreateItem(uint item, uint count, ItemContext context, Player player = null)
{
if (count < 1)
return null; //don't create item at zero count
@@ -1122,7 +1123,7 @@ namespace Game.Entities
count = pProto.GetMaxStackSize();
Item pItem = Bag.NewItemOrBag(pProto);
if (pItem.Create(Global.ObjectMgr.GetGenerator(HighGuid.Item).Generate(), item, player))
if (pItem.Create(Global.ObjectMgr.GetGenerator(HighGuid.Item).Generate(), item, context, player))
{
pItem.SetCount(count);
return pItem;
@@ -1134,7 +1135,7 @@ namespace Game.Entities
public Item CloneItem(uint count, Player player = null)
{
Item newItem = CreateItem(GetEntry(), count, player);
Item newItem = CreateItem(GetEntry(), count, GetContext(), player);
if (newItem == null)
return null;
@@ -1802,7 +1803,7 @@ namespace Game.Entities
loot_item.is_underthreshold = item_result.Read<bool>(6);
loot_item.needs_quest = item_result.Read<bool>(7);
loot_item.randomBonusListId = item_result.Read<uint>(8);
loot_item.context = item_result.Read<byte>(9);
loot_item.context = (ItemContext)item_result.Read<byte>(9);
StringArray bonusLists = new StringArray(item_result.Read<string>(10), ' ');
if (!bonusLists.IsEmpty())
@@ -2358,7 +2359,9 @@ namespace Game.Entities
SetState(ItemUpdateState.Changed, owner);
}
public void SetContext(int context) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Context), context); }
public ItemContext GetContext() { return (ItemContext)(int)m_itemData.Context; }
public void SetContext(ItemContext context) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Context), (int)context); }
public void SetPetitionId(uint petitionId)
{
SetUpdateFieldValue(m_itemData.ModifyValue(m_itemData.Enchantment, 0).ModifyValue((ItemEnchantment itemEnchantment) => itemEnchantment.ID), petitionId);
+2 -2
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@@ -1089,7 +1089,7 @@ namespace Game.Entities
uint randomBonusListId = result.Read<uint>(4);
uint fixedScalingLevel = result.Read<uint>(5);
uint artifactKnowledgeLevel = result.Read<uint>(6);
byte context = result.Read<byte>(7);
ItemContext context = (ItemContext)result.Read<byte>(7);
List<uint> bonusListIDs = new List<uint>();
var bonusListIdTokens = new StringArray(result.Read<string>(8), ' ');
for (var i = 0; i < bonusListIdTokens.Length; ++i)
@@ -2266,7 +2266,7 @@ namespace Game.Entities
stmt.AddValue(5, (byte)_voidStorageItems[i].RandomBonusListId);
stmt.AddValue(6, _voidStorageItems[i].FixedScalingLevel);
stmt.AddValue(7, _voidStorageItems[i].ArtifactKnowledgeLevel);
stmt.AddValue(8, _voidStorageItems[i].Context);
stmt.AddValue(8, (byte)_voidStorageItems[i].Context);
StringBuilder bonusListIDs = new StringBuilder();
foreach (uint bonusListID in _voidStorageItems[i].BonusListIDs)
+2 -2
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@@ -445,7 +445,7 @@ namespace Game.Entities
public class VoidStorageItem
{
public VoidStorageItem(ulong id, uint entry, ObjectGuid creator, uint randomBonusListId, uint fixedScalingLevel, uint artifactKnowledgeLevel, byte context, List<uint> bonuses)
public VoidStorageItem(ulong id, uint entry, ObjectGuid creator, uint randomBonusListId, uint fixedScalingLevel, uint artifactKnowledgeLevel, ItemContext context, List<uint> bonuses)
{
ItemId = id;
ItemEntry = entry;
@@ -465,7 +465,7 @@ namespace Game.Entities
public uint RandomBonusListId;
public uint FixedScalingLevel;
public uint ArtifactKnowledgeLevel;
public byte Context;
public ItemContext Context;
public List<uint> BonusListIDs = new List<uint>();
}
+13 -14
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@@ -1238,7 +1238,7 @@ namespace Game.Entities
if (msg != InventoryResult.Ok)
break;
EquipNewItem(eDest, titem_id, true);
EquipNewItem(eDest, titem_id, ItemContext.None, true);
AutoUnequipOffhandIfNeed();
titem_amount--;
}
@@ -1260,13 +1260,13 @@ namespace Game.Entities
Log.outError(LogFilter.Player, "STORAGE: Can't equip or store initial item {0} for race {1} class {2}, error msg = {3}", titem_id, GetRace(), GetClass(), msg);
return false;
}
public Item StoreNewItem(List<ItemPosCount> pos, uint itemId, bool update, uint randomPropertyId = 0, List<ObjectGuid> allowedLooters = null, byte context = 0, List<uint> bonusListIDs = null, bool addToCollection = true)
public Item StoreNewItem(List<ItemPosCount> pos, uint itemId, bool update, uint randomPropertyId = 0, List<ObjectGuid> allowedLooters = null, ItemContext context = 0, List<uint> bonusListIDs = null, bool addToCollection = true)
{
uint count = 0;
foreach (var itemPosCount in pos)
count += itemPosCount.count;
Item item = Item.CreateItem(itemId, count, this);
Item item = Item.CreateItem(itemId, count, context, this);
if (item != null)
{
ItemAddedQuestCheck(itemId, count);
@@ -1275,7 +1275,6 @@ namespace Game.Entities
item.AddItemFlag(ItemFieldFlags.NewItem);
item.SetContext(context);
item.SetBonuses(bonusListIDs);
item = StoreItem(pos, item, update);
@@ -1598,9 +1597,9 @@ namespace Game.Entities
// not found req. item count and have unequippable items
return res;
}
Item EquipNewItem(ushort pos, uint item, bool update)
Item EquipNewItem(ushort pos, uint item, ItemContext context, bool update)
{
Item pItem = Item.CreateItem(item, 1, this);
Item pItem = Item.CreateItem(item, 1, context, this);
if (pItem != null)
{
ItemAddedQuestCheck(item, 1);
@@ -2509,7 +2508,7 @@ namespace Game.Entities
}
}
Item it = bStore ? StoreNewItem(vDest, item, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item), null, 0, crItem.BonusListIDs, false) : EquipNewItem(uiDest, item, true);
Item it = bStore ? StoreNewItem(vDest, item, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item), null, ItemContext.Vendor, crItem.BonusListIDs, false) : EquipNewItem(uiDest, item, ItemContext.Vendor, true);
if (it != null)
{
uint new_count = pVendor.UpdateVendorItemCurrentCount(crItem, count);
@@ -3831,13 +3830,13 @@ namespace Game.Entities
return max_personal_rating;
}
public void SendItemRetrievalMail(uint itemEntry, uint count)
public void SendItemRetrievalMail(uint itemEntry, uint count, ItemContext context)
{
MailSender sender = new MailSender(MailMessageType.Creature, 34337);
MailDraft draft = new MailDraft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed."); // This is the text used in Cataclysm, it probably wasn't changed.
SQLTransaction trans = new SQLTransaction();
Item item = Item.CreateItem(itemEntry, count, null);
Item item = Item.CreateItem(itemEntry, count, context, null);
if (item)
{
item.SaveToDB(trans);
@@ -5090,7 +5089,7 @@ namespace Game.Entities
InventoryResult CanEquipNewItem(byte slot, out ushort dest, uint item, bool swap)
{
dest = 0;
Item pItem = Item.CreateItem(item, 1, this);
Item pItem = Item.CreateItem(item, 1, ItemContext.None, this);
if (pItem != null)
{
InventoryResult result = CanEquipItem(slot, out dest, pItem, swap);
@@ -6065,11 +6064,11 @@ namespace Game.Entities
pItem.SetState(ItemUpdateState.Changed, this);
}
}
public void AutoStoreLoot(uint loot_id, LootStore store, bool broadcast = false) { AutoStoreLoot(ItemConst.NullBag, ItemConst.NullSlot, loot_id, store, broadcast); }
void AutoStoreLoot(byte bag, byte slot, uint loot_id, LootStore store, bool broadcast = false)
public void AutoStoreLoot(uint loot_id, LootStore store, ItemContext context = 0, bool broadcast = false) { AutoStoreLoot(ItemConst.NullBag, ItemConst.NullSlot, loot_id, store, context, broadcast); }
void AutoStoreLoot(byte bag, byte slot, uint loot_id, LootStore store, ItemContext context = 0, bool broadcast = false)
{
Loot loot = new Loot();
loot.FillLoot(loot_id, store, this, true);
loot.FillLoot(loot_id, store, this, true, false, LootModes.Default, context);
uint max_slot = loot.GetMaxSlotInLootFor(this);
for (uint i = 0; i < max_slot; ++i)
@@ -6351,7 +6350,7 @@ namespace Game.Entities
if (groupRules)
group.UpdateLooterGuid(go, true);
loot.FillLoot(lootid, LootStorage.Gameobject, this, !groupRules, false, go.GetLootMode());
loot.FillLoot(lootid, LootStorage.Gameobject, this, !groupRules, false, go.GetLootMode(), GetMap().GetDifficultyLootItemContext());
go.SetLootGenerationTime();
// get next RR player (for next loot)
+1 -1
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@@ -995,7 +995,7 @@ namespace Game.Entities
SendNewItem(item, quest.RewardItemCount[i], true, false);
}
else if (quest.IsDFQuest())
SendItemRetrievalMail(quest.RewardItemId[i], quest.RewardItemCount[i]);
SendItemRetrievalMail(quest.RewardItemId[i], quest.RewardItemCount[i], ItemContext.QuestReward);
}
}
}
+1 -1
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@@ -1477,7 +1477,7 @@ namespace Game.Entities
loot.Clear();
uint lootid = creature.GetCreatureTemplate().LootId;
if (lootid != 0)
loot.FillLoot(lootid, LootStorage.Creature, looter, false, false, creature.GetLootMode());
loot.FillLoot(lootid, LootStorage.Creature, looter, false, false, creature.GetLootMode(), GetMap().GetDifficultyLootItemContext());
if (creature.GetLootMode() > 0)
loot.GenerateMoneyLoot(creature.GetCreatureTemplate().MinGold, creature.GetCreatureTemplate().MaxGold);
+2 -2
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@@ -1269,7 +1269,7 @@ namespace Game.Groups
List<ItemPosCount> dest = new List<ItemPosCount>();
InventoryResult msg = player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, roll.itemid, item.count);
if (msg == InventoryResult.Ok)
player.AutoStoreLoot(disenchant.Id, LootStorage.Disenchant, true);
player.AutoStoreLoot(disenchant.Id, LootStorage.Disenchant, ItemContext.None, true);
else // If the player's inventory is full, send the disenchant result in a mail.
{
Loot loot = new Loot();
@@ -1280,7 +1280,7 @@ namespace Game.Groups
{
LootItem lootItem = loot.LootItemInSlot(i, player);
player.SendEquipError(msg, null, null, lootItem.itemid);
player.SendItemRetrievalMail(lootItem.itemid, lootItem.count);
player.SendItemRetrievalMail(lootItem.itemid, lootItem.count, lootItem.context);
}
}
}
+1 -1
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@@ -610,7 +610,7 @@ namespace Game
}
Item bodyItem = new Item(); // This is not bag and then can be used new Item.
if (!bodyItem.Create(Global.ObjectMgr.GetGenerator(HighGuid.Item).Generate(), 8383, player))
if (!bodyItem.Create(Global.ObjectMgr.GetGenerator(HighGuid.Item).Generate(), 8383, ItemContext.None, player))
return;
// in mail template case we need create new item text
+1 -1
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@@ -696,7 +696,7 @@ namespace Game
List<ItemPosCount> dest = new List<ItemPosCount>();
if (_player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item.Id, (uint)item.Quantity) == InventoryResult.Ok)
{
Item newItem = _player.StoreNewItem(dest, item.Id, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item.Id), null, 0, item.BonusListIDs);
Item newItem = _player.StoreNewItem(dest, item.Id, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item.Id), null, ItemContext.QuestReward, item.BonusListIDs);
_player.SendNewItem(newItem, (uint)item.Quantity, true, false);
}
}
+1 -1
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@@ -157,7 +157,7 @@ namespace Game
VoidStorageItem itemVS = new VoidStorageItem(Global.ObjectMgr.GenerateVoidStorageItemId(), item.GetEntry(), item.GetCreator(),
item.GetItemRandomBonusListId(), item.GetModifier(ItemModifier.TimewalkerLevel), item.GetModifier(ItemModifier.ArtifactKnowledgeLevel),
(byte)item.m_itemData.Context, item.m_itemData.BonusListIDs);
item.GetContext(), item.m_itemData.BonusListIDs);
VoidItem voidItem;
voidItem.Guid = ObjectGuid.Create(HighGuid.Item, itemVS.ItemId);
+4 -4
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@@ -88,7 +88,7 @@ namespace Game.Loots
public uint itemid;
public uint randomBonusListId;
public List<uint> BonusListIDs = new List<uint>();
public byte context;
public ItemContext context;
public List<Condition> conditions = new List<Condition>(); // additional loot condition
public List<ObjectGuid> allowedGUIDs = new List<ObjectGuid>();
public ObjectGuid rollWinnerGUID; // Stores the guid of person who won loot, if his bags are full only he can see the item in loot list!
@@ -198,7 +198,7 @@ namespace Game.Loots
}
// Calls processor of corresponding LootTemplate (which handles everything including references)
public bool FillLoot(uint lootId, LootStore store, Player lootOwner, bool personal, bool noEmptyError = false, LootModes lootMode = LootModes.Default)
public bool FillLoot(uint lootId, LootStore store, Player lootOwner, bool personal, bool noEmptyError = false, LootModes lootMode = LootModes.Default, ItemContext context = 0)
{
// Must be provided
if (lootOwner == null)
@@ -212,7 +212,7 @@ namespace Game.Loots
return false;
}
_itemContext = (byte)lootOwner.GetMap().GetDifficultyLootItemContext();
_itemContext = context;
tab.Process(this, store.IsRatesAllowed(), (byte)lootMode); // Processing is done there, callback via Loot.AddItem()
@@ -866,7 +866,7 @@ namespace Game.Loots
// Loot GUID
ObjectGuid _GUID;
byte _itemContext;
ItemContext _itemContext;
}
public class AELootResult
+2 -2
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@@ -59,7 +59,7 @@ namespace Game.Mails
Loot mailLoot = new Loot();
// can be empty
mailLoot.FillLoot(m_mailTemplateId, LootStorage.Mail, receiver, true, true);
mailLoot.FillLoot(m_mailTemplateId, LootStorage.Mail, receiver, true, true, LootModes.Default, ItemContext.None);
uint max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
for (uint i = 0; m_items.Count < SharedConst.MaxMailItems && i < max_slot; ++i)
@@ -67,7 +67,7 @@ namespace Game.Mails
LootItem lootitem = mailLoot.LootItemInSlot(i, receiver);
if (lootitem != null)
{
Item item = Item.CreateItem(lootitem.itemid, lootitem.count, receiver);
Item item = Item.CreateItem(lootitem.itemid, lootitem.count, lootitem.context, receiver);
if (item != null)
{
item.SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
+4 -4
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@@ -3017,17 +3017,17 @@ namespace Game.Maps
return Global.DB2Mgr.GetMapDifficultyData(GetId(), GetDifficultyID());
}
public int GetDifficultyLootItemContext()
public ItemContext GetDifficultyLootItemContext()
{
MapDifficultyRecord mapDifficulty = GetMapDifficulty();
if (mapDifficulty != null && mapDifficulty.ItemContext != 0)
return mapDifficulty.ItemContext;
return (ItemContext)mapDifficulty.ItemContext;
DifficultyRecord difficulty = CliDB.DifficultyStorage.LookupByKey(GetDifficultyID());
if (difficulty != null)
return difficulty.ItemContext;
return (ItemContext)difficulty.ItemContext;
return 0;
return ItemContext.None;
}
public uint GetId()
+5 -5
View File
@@ -682,7 +682,7 @@ namespace Game.Network.Packets
{
public void Write(WorldPacket data)
{
data.WriteUInt8(Context);
data.WriteUInt8((byte)Context);
data.WriteInt32(BonusListIDs.Count);
foreach (uint bonusID in BonusListIDs)
data.WriteUInt32(bonusID);
@@ -690,7 +690,7 @@ namespace Game.Network.Packets
public void Read(WorldPacket data)
{
Context = data.ReadUInt8();
Context = (ItemContext)data.ReadUInt8();
uint bonusListIdSize = data.ReadUInt32();
BonusListIDs = new List<uint>();
@@ -730,7 +730,7 @@ namespace Game.Network.Packets
return !(left == right);
}
public byte Context;
public ItemContext Context;
public List<uint> BonusListIDs = new List<uint>();
}
@@ -746,7 +746,7 @@ namespace Game.Network.Packets
{
ItemBonus.HasValue = true;
ItemBonus.Value.BonusListIDs.AddRange(bonusListIds);
ItemBonus.Value.Context = (byte)item.m_itemData.Context;
ItemBonus.Value.Context = item.GetContext();
}
uint mask = item.m_itemData.ModifiersMask;
@@ -802,7 +802,7 @@ namespace Game.Network.Packets
ItemID = gem.ItemId;
ItemBonusInstanceData bonus = new ItemBonusInstanceData();
bonus.Context = gem.Context;
bonus.Context = (ItemContext)(byte)gem.Context;
foreach (ushort bonusListId in gem.BonusListIDs)
if (bonusListId != 0)
bonus.BonusListIDs.Add(bonusListId);
+1 -1
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@@ -734,7 +734,7 @@ namespace Game.Scripting
public Item GetCastItem() { return m_spell.m_CastItem; }
// Creates item. Calls Spell.DoCreateItem method.
public void CreateItem(uint effIndex, uint itemId) { m_spell.DoCreateItem(effIndex, itemId); }
public void CreateItem(uint effIndex, uint itemId, ItemContext context) { m_spell.DoCreateItem(effIndex, itemId, context); }
// Returns SpellInfo from the spell that triggered the current one
public SpellInfo GetTriggeringSpell() { return m_spell.m_triggeredByAuraSpell; }
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@@ -5031,7 +5031,7 @@ namespace Game.Spells
if (creature.GetCreatureTemplate().SkinLootId == 0)
return;
player.AutoStoreLoot(creature.GetCreatureTemplate().SkinLootId, LootStorage.Skinning, true);
player.AutoStoreLoot(creature.GetCreatureTemplate().SkinLootId, LootStorage.Skinning, ItemContext.None, true);
creature.DespawnOrUnsummon();
}
+10 -9
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@@ -1042,7 +1042,7 @@ namespace Game.Spells
}
}
public void DoCreateItem(uint i, uint itemtype, byte context = 0, List<uint> bonusListIds = null)
public void DoCreateItem(uint i, uint itemtype, ItemContext context = 0, List<uint> bonusListIds = null)
{
if (unitTarget == null || !unitTarget.IsTypeId(TypeId.Player))
return;
@@ -1146,7 +1146,7 @@ namespace Game.Spells
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
return;
DoCreateItem(effIndex, effectInfo.ItemType);
DoCreateItem(effIndex, effectInfo.ItemType, m_spellInfo.HasAttribute(SpellAttr0.Tradespell) ? ItemContext.TradeSkill : ItemContext.None);
ExecuteLogEffectCreateItem(effIndex, effectInfo.ItemType);
}
@@ -1162,9 +1162,10 @@ namespace Game.Spells
Player player = unitTarget.ToPlayer();
uint item_id = effectInfo.ItemType;
ItemContext context = m_spellInfo.HasAttribute(SpellAttr0.Tradespell) ? ItemContext.TradeSkill : ItemContext.None;
if (item_id != 0)
DoCreateItem(effIndex, item_id);
DoCreateItem(effIndex, item_id, context);
// special case: fake item replaced by generate using spell_loot_template
if (m_spellInfo.IsLootCrafting())
@@ -1179,10 +1180,10 @@ namespace Game.Spells
player.DestroyItemCount(item_id, count, true);
// create some random items
player.AutoStoreLoot(m_spellInfo.Id, LootStorage.Spell);
player.AutoStoreLoot(m_spellInfo.Id, LootStorage.Spell, context);
}
else
player.AutoStoreLoot(m_spellInfo.Id, LootStorage.Spell); // create some random items
player.AutoStoreLoot(m_spellInfo.Id, LootStorage.Spell, context); // create some random items
player.UpdateCraftSkill(m_spellInfo.Id);
}
@@ -1200,7 +1201,7 @@ namespace Game.Spells
Player player = unitTarget.ToPlayer();
// create some random items
player.AutoStoreLoot(m_spellInfo.Id, LootStorage.Spell);
player.AutoStoreLoot(m_spellInfo.Id, LootStorage.Spell, m_spellInfo.HasAttribute(SpellAttr0.Tradespell) ? ItemContext.TradeSkill : ItemContext.None);
// @todo ExecuteLogEffectCreateItem(i, GetEffect(i].ItemType);
}
@@ -1511,7 +1512,7 @@ namespace Game.Spells
ushort pos = m_CastItem.GetPos();
Item pNewItem = Item.CreateItem(newitemid, 1, player);
Item pNewItem = Item.CreateItem(newitemid, 1, m_CastItem.GetContext(), player);
if (pNewItem == null)
return;
@@ -2112,7 +2113,7 @@ namespace Game.Spells
player.DestroyItemCount(itemTarget, ref count, true);
unitTarget = player;
// and add a scroll
DoCreateItem(effIndex, effectInfo.ItemType);
DoCreateItem(effIndex, effectInfo.ItemType, m_spellInfo.HasAttribute(SpellAttr0.Tradespell) ? ItemContext.TradeSkill : ItemContext.None);
itemTarget = null;
m_targets.SetItemTarget(null);
}
@@ -5497,7 +5498,7 @@ namespace Game.Spells
List<uint> bonusList = new List<uint>();
bonusList.Add(collectionMgr.GetHeirloomBonus(m_misc.Data0));
DoCreateItem(effIndex, m_misc.Data0, 0, bonusList);
DoCreateItem(effIndex, m_misc.Data0, ItemContext.None, bonusList);
ExecuteLogEffectCreateItem(effIndex, m_misc.Data0);
}
+1 -1
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@@ -2703,7 +2703,7 @@ namespace Scripts.Spells.Generic
return;
}
CreateItem(effIndex, itemId[RandomHelper.URand(0, 4)]);
CreateItem(effIndex, itemId[RandomHelper.URand(0, 4)], ItemContext.None);
}
}
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@@ -1345,7 +1345,7 @@ namespace Scripts.Spells.Items
return;
}
CreateItem(effIndex, newitemid);
CreateItem(effIndex, newitemid, ItemContext.None);
}
public override void Register()