Core/Items: Add ItemContext param to Item::Create function
Port From (https://github.com/TrinityCore/TrinityCore/commit/0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864)
This commit is contained in:
@@ -345,7 +345,7 @@ namespace Game.Chat
|
||||
return false;
|
||||
}
|
||||
|
||||
Item item = playerTarget.StoreNewItem(dest, itemId, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(itemId), null, 0, bonusListIDs);
|
||||
Item item = playerTarget.StoreNewItem(dest, itemId, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(itemId), null, ItemContext.None, bonusListIDs);
|
||||
|
||||
// remove binding (let GM give it to another player later)
|
||||
if (player == playerTarget)
|
||||
@@ -420,7 +420,7 @@ namespace Game.Chat
|
||||
InventoryResult msg = playerTarget.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, template.Value.GetId(), 1);
|
||||
if (msg == InventoryResult.Ok)
|
||||
{
|
||||
Item item = playerTarget.StoreNewItem(dest, template.Value.GetId(), true, 0, null, 0, bonusListIDs);
|
||||
Item item = playerTarget.StoreNewItem(dest, template.Value.GetId(), true, 0, null, ItemContext.None, bonusListIDs);
|
||||
|
||||
// remove binding (let GM give it to another player later)
|
||||
if (player == playerTarget)
|
||||
|
||||
@@ -153,7 +153,7 @@ namespace Game.Chat.Commands
|
||||
|
||||
foreach (var pair in items)
|
||||
{
|
||||
Item item = Item.CreateItem(pair.Key, pair.Value, handler.GetSession() ? handler.GetSession().GetPlayer() : null);
|
||||
Item item = Item.CreateItem(pair.Key, pair.Value, ItemContext.None, handler.GetSession() ? handler.GetSession().GetPlayer() : null);
|
||||
if (item)
|
||||
{
|
||||
item.SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
|
||||
|
||||
Reference in New Issue
Block a user