Core/Items: Add ItemContext param to Item::Create function
Port From (https://github.com/TrinityCore/TrinityCore/commit/0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864)
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@@ -345,7 +345,7 @@ namespace Game.Chat
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return false;
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}
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Item item = playerTarget.StoreNewItem(dest, itemId, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(itemId), null, 0, bonusListIDs);
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Item item = playerTarget.StoreNewItem(dest, itemId, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(itemId), null, ItemContext.None, bonusListIDs);
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// remove binding (let GM give it to another player later)
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if (player == playerTarget)
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@@ -420,7 +420,7 @@ namespace Game.Chat
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InventoryResult msg = playerTarget.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, template.Value.GetId(), 1);
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if (msg == InventoryResult.Ok)
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{
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Item item = playerTarget.StoreNewItem(dest, template.Value.GetId(), true, 0, null, 0, bonusListIDs);
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Item item = playerTarget.StoreNewItem(dest, template.Value.GetId(), true, 0, null, ItemContext.None, bonusListIDs);
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// remove binding (let GM give it to another player later)
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if (player == playerTarget)
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