Core/Items: Add ItemContext param to Item::Create function

Port From (https://github.com/TrinityCore/TrinityCore/commit/0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864)
This commit is contained in:
hondacrx
2019-11-23 00:44:38 -05:00
parent 796c11795f
commit 63105504a4
27 changed files with 119 additions and 109 deletions
+2 -2
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@@ -40,9 +40,9 @@ namespace Game.Entities
SetUpdateFieldValue(m_values.ModifyValue(m_azeriteItemData).ModifyValue(m_azeriteItemData.DEBUGknowledgeWeek), -1);
}
public override bool Create(ulong guidlow, uint itemId, Player owner)
public override bool Create(ulong guidlow, uint itemId, ItemContext context, Player owner)
{
if (!base.Create(guidlow, itemId, owner))
if (!base.Create(guidlow, itemId, context, owner))
return false;
SetUpdateFieldValue(m_values.ModifyValue(m_azeriteItemData).ModifyValue(m_azeriteItemData.Level), 1u);
+2 -1
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@@ -70,7 +70,7 @@ namespace Game.Entities
base.RemoveFromWorld();
}
public override bool Create(ulong guidlow, uint itemid, Player owner)
public override bool Create(ulong guidlow, uint itemid, ItemContext context, Player owner)
{
var itemProto = Global.ObjectMgr.GetItemTemplate(itemid);
@@ -93,6 +93,7 @@ namespace Game.Entities
SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.MaxDurability), itemProto.MaxDurability);
SetDurability(itemProto.MaxDurability);
SetCount(1);
SetContext(context);
// Setting the number of Slots the Container has
SetBagSize(itemProto.GetContainerSlots());
+10 -7
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@@ -47,7 +47,7 @@ namespace Game.Entities
loot = new Loot();
}
public virtual bool Create(ulong guidlow, uint itemid, Player owner)
public virtual bool Create(ulong guidlow, uint itemid, ItemContext context, Player owner)
{
_Create(ObjectGuid.Create(HighGuid.Item, guidlow));
@@ -77,6 +77,7 @@ namespace Game.Entities
SetExpiration(itemProto.GetDuration());
SetCreatePlayedTime(0);
SetContext(context);
if (itemProto.GetArtifactID() != 0)
{
@@ -442,7 +443,7 @@ namespace Game.Entities
SetModifier(ItemModifier.BattlePetLevel, fields.Read<ushort>(14));
SetModifier(ItemModifier.BattlePetDisplayId, fields.Read<uint>(16));
SetContext(fields.Read<byte>(17));
SetContext((ItemContext)fields.Read<byte>(17));
var bonusListString = new StringArray(fields.Read<string>(18), ' ');
List<uint> bonusListIDs = new List<uint>();
@@ -1110,7 +1111,7 @@ namespace Game.Entities
owner.SendPacket(itemTimeUpdate);
}
public static Item CreateItem(uint item, uint count, Player player = null)
public static Item CreateItem(uint item, uint count, ItemContext context, Player player = null)
{
if (count < 1)
return null; //don't create item at zero count
@@ -1122,7 +1123,7 @@ namespace Game.Entities
count = pProto.GetMaxStackSize();
Item pItem = Bag.NewItemOrBag(pProto);
if (pItem.Create(Global.ObjectMgr.GetGenerator(HighGuid.Item).Generate(), item, player))
if (pItem.Create(Global.ObjectMgr.GetGenerator(HighGuid.Item).Generate(), item, context, player))
{
pItem.SetCount(count);
return pItem;
@@ -1134,7 +1135,7 @@ namespace Game.Entities
public Item CloneItem(uint count, Player player = null)
{
Item newItem = CreateItem(GetEntry(), count, player);
Item newItem = CreateItem(GetEntry(), count, GetContext(), player);
if (newItem == null)
return null;
@@ -1802,7 +1803,7 @@ namespace Game.Entities
loot_item.is_underthreshold = item_result.Read<bool>(6);
loot_item.needs_quest = item_result.Read<bool>(7);
loot_item.randomBonusListId = item_result.Read<uint>(8);
loot_item.context = item_result.Read<byte>(9);
loot_item.context = (ItemContext)item_result.Read<byte>(9);
StringArray bonusLists = new StringArray(item_result.Read<string>(10), ' ');
if (!bonusLists.IsEmpty())
@@ -2358,7 +2359,9 @@ namespace Game.Entities
SetState(ItemUpdateState.Changed, owner);
}
public void SetContext(int context) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Context), context); }
public ItemContext GetContext() { return (ItemContext)(int)m_itemData.Context; }
public void SetContext(ItemContext context) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Context), (int)context); }
public void SetPetitionId(uint petitionId)
{
SetUpdateFieldValue(m_itemData.ModifyValue(m_itemData.Enchantment, 0).ModifyValue((ItemEnchantment itemEnchantment) => itemEnchantment.ID), petitionId);
+2 -2
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@@ -1089,7 +1089,7 @@ namespace Game.Entities
uint randomBonusListId = result.Read<uint>(4);
uint fixedScalingLevel = result.Read<uint>(5);
uint artifactKnowledgeLevel = result.Read<uint>(6);
byte context = result.Read<byte>(7);
ItemContext context = (ItemContext)result.Read<byte>(7);
List<uint> bonusListIDs = new List<uint>();
var bonusListIdTokens = new StringArray(result.Read<string>(8), ' ');
for (var i = 0; i < bonusListIdTokens.Length; ++i)
@@ -2266,7 +2266,7 @@ namespace Game.Entities
stmt.AddValue(5, (byte)_voidStorageItems[i].RandomBonusListId);
stmt.AddValue(6, _voidStorageItems[i].FixedScalingLevel);
stmt.AddValue(7, _voidStorageItems[i].ArtifactKnowledgeLevel);
stmt.AddValue(8, _voidStorageItems[i].Context);
stmt.AddValue(8, (byte)_voidStorageItems[i].Context);
StringBuilder bonusListIDs = new StringBuilder();
foreach (uint bonusListID in _voidStorageItems[i].BonusListIDs)
+2 -2
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@@ -445,7 +445,7 @@ namespace Game.Entities
public class VoidStorageItem
{
public VoidStorageItem(ulong id, uint entry, ObjectGuid creator, uint randomBonusListId, uint fixedScalingLevel, uint artifactKnowledgeLevel, byte context, List<uint> bonuses)
public VoidStorageItem(ulong id, uint entry, ObjectGuid creator, uint randomBonusListId, uint fixedScalingLevel, uint artifactKnowledgeLevel, ItemContext context, List<uint> bonuses)
{
ItemId = id;
ItemEntry = entry;
@@ -465,7 +465,7 @@ namespace Game.Entities
public uint RandomBonusListId;
public uint FixedScalingLevel;
public uint ArtifactKnowledgeLevel;
public byte Context;
public ItemContext Context;
public List<uint> BonusListIDs = new List<uint>();
}
+13 -14
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@@ -1238,7 +1238,7 @@ namespace Game.Entities
if (msg != InventoryResult.Ok)
break;
EquipNewItem(eDest, titem_id, true);
EquipNewItem(eDest, titem_id, ItemContext.None, true);
AutoUnequipOffhandIfNeed();
titem_amount--;
}
@@ -1260,13 +1260,13 @@ namespace Game.Entities
Log.outError(LogFilter.Player, "STORAGE: Can't equip or store initial item {0} for race {1} class {2}, error msg = {3}", titem_id, GetRace(), GetClass(), msg);
return false;
}
public Item StoreNewItem(List<ItemPosCount> pos, uint itemId, bool update, uint randomPropertyId = 0, List<ObjectGuid> allowedLooters = null, byte context = 0, List<uint> bonusListIDs = null, bool addToCollection = true)
public Item StoreNewItem(List<ItemPosCount> pos, uint itemId, bool update, uint randomPropertyId = 0, List<ObjectGuid> allowedLooters = null, ItemContext context = 0, List<uint> bonusListIDs = null, bool addToCollection = true)
{
uint count = 0;
foreach (var itemPosCount in pos)
count += itemPosCount.count;
Item item = Item.CreateItem(itemId, count, this);
Item item = Item.CreateItem(itemId, count, context, this);
if (item != null)
{
ItemAddedQuestCheck(itemId, count);
@@ -1275,7 +1275,6 @@ namespace Game.Entities
item.AddItemFlag(ItemFieldFlags.NewItem);
item.SetContext(context);
item.SetBonuses(bonusListIDs);
item = StoreItem(pos, item, update);
@@ -1598,9 +1597,9 @@ namespace Game.Entities
// not found req. item count and have unequippable items
return res;
}
Item EquipNewItem(ushort pos, uint item, bool update)
Item EquipNewItem(ushort pos, uint item, ItemContext context, bool update)
{
Item pItem = Item.CreateItem(item, 1, this);
Item pItem = Item.CreateItem(item, 1, context, this);
if (pItem != null)
{
ItemAddedQuestCheck(item, 1);
@@ -2509,7 +2508,7 @@ namespace Game.Entities
}
}
Item it = bStore ? StoreNewItem(vDest, item, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item), null, 0, crItem.BonusListIDs, false) : EquipNewItem(uiDest, item, true);
Item it = bStore ? StoreNewItem(vDest, item, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item), null, ItemContext.Vendor, crItem.BonusListIDs, false) : EquipNewItem(uiDest, item, ItemContext.Vendor, true);
if (it != null)
{
uint new_count = pVendor.UpdateVendorItemCurrentCount(crItem, count);
@@ -3831,13 +3830,13 @@ namespace Game.Entities
return max_personal_rating;
}
public void SendItemRetrievalMail(uint itemEntry, uint count)
public void SendItemRetrievalMail(uint itemEntry, uint count, ItemContext context)
{
MailSender sender = new MailSender(MailMessageType.Creature, 34337);
MailDraft draft = new MailDraft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed."); // This is the text used in Cataclysm, it probably wasn't changed.
SQLTransaction trans = new SQLTransaction();
Item item = Item.CreateItem(itemEntry, count, null);
Item item = Item.CreateItem(itemEntry, count, context, null);
if (item)
{
item.SaveToDB(trans);
@@ -5090,7 +5089,7 @@ namespace Game.Entities
InventoryResult CanEquipNewItem(byte slot, out ushort dest, uint item, bool swap)
{
dest = 0;
Item pItem = Item.CreateItem(item, 1, this);
Item pItem = Item.CreateItem(item, 1, ItemContext.None, this);
if (pItem != null)
{
InventoryResult result = CanEquipItem(slot, out dest, pItem, swap);
@@ -6065,11 +6064,11 @@ namespace Game.Entities
pItem.SetState(ItemUpdateState.Changed, this);
}
}
public void AutoStoreLoot(uint loot_id, LootStore store, bool broadcast = false) { AutoStoreLoot(ItemConst.NullBag, ItemConst.NullSlot, loot_id, store, broadcast); }
void AutoStoreLoot(byte bag, byte slot, uint loot_id, LootStore store, bool broadcast = false)
public void AutoStoreLoot(uint loot_id, LootStore store, ItemContext context = 0, bool broadcast = false) { AutoStoreLoot(ItemConst.NullBag, ItemConst.NullSlot, loot_id, store, context, broadcast); }
void AutoStoreLoot(byte bag, byte slot, uint loot_id, LootStore store, ItemContext context = 0, bool broadcast = false)
{
Loot loot = new Loot();
loot.FillLoot(loot_id, store, this, true);
loot.FillLoot(loot_id, store, this, true, false, LootModes.Default, context);
uint max_slot = loot.GetMaxSlotInLootFor(this);
for (uint i = 0; i < max_slot; ++i)
@@ -6351,7 +6350,7 @@ namespace Game.Entities
if (groupRules)
group.UpdateLooterGuid(go, true);
loot.FillLoot(lootid, LootStorage.Gameobject, this, !groupRules, false, go.GetLootMode());
loot.FillLoot(lootid, LootStorage.Gameobject, this, !groupRules, false, go.GetLootMode(), GetMap().GetDifficultyLootItemContext());
go.SetLootGenerationTime();
// get next RR player (for next loot)
+1 -1
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@@ -995,7 +995,7 @@ namespace Game.Entities
SendNewItem(item, quest.RewardItemCount[i], true, false);
}
else if (quest.IsDFQuest())
SendItemRetrievalMail(quest.RewardItemId[i], quest.RewardItemCount[i]);
SendItemRetrievalMail(quest.RewardItemId[i], quest.RewardItemCount[i], ItemContext.QuestReward);
}
}
}
+1 -1
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@@ -1477,7 +1477,7 @@ namespace Game.Entities
loot.Clear();
uint lootid = creature.GetCreatureTemplate().LootId;
if (lootid != 0)
loot.FillLoot(lootid, LootStorage.Creature, looter, false, false, creature.GetLootMode());
loot.FillLoot(lootid, LootStorage.Creature, looter, false, false, creature.GetLootMode(), GetMap().GetDifficultyLootItemContext());
if (creature.GetLootMode() > 0)
loot.GenerateMoneyLoot(creature.GetCreatureTemplate().MinGold, creature.GetCreatureTemplate().MaxGold);